NMS Relics Expedition 18

Available on PS5
Is this 18? Lol
Steam update

Countdown Timer :link: (JSFiddle)

Expedition Overview


Phase 1

Phase 2

Phase 3

Phase 4

Phase 5

Expedition Locations

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So they correctly talk about paleontology, but falsely name the update relics, which is the completely wrong term for fossils. Got it. :person_shrugging:
Looking forward to see what’s in it.

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Anyone else reminded of the old Star wars EU novels by the logo?

Woo :tada: I just woke up :blush:

17gb download for a buncha bones?

Come ooooon full patch notes

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Grrr. My internet is crawling today.
Going to be a few hours of upload at this rate.

Where’s the patch notes HG?
I feels the needs… the needs to reads.

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My internet is also crawling, taken almost an hour and only half way through.

Can anyone check there aren’t any Russians fecking around with the transatlantic internet cable off our west coast there? They’re bothering both us and Australia right now :stuck_out_tongue:

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It’s a conspiracy against the island nations.

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My router is having a slow death…

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Is … it… a … relic? :upside_down_face:

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Good one! :laughing: but no. It is just about 5 years old…which may actually make it a relic in the world of tech
Expedition has not yet begun. Waiting on all systems to get the update I guess.
I will be late to the show on this one. Have to leave for the morning.

SPOILER

Summary

Bad pic :joy:I am in a hurry this morning

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I cannot wait to visit the Sheral Myst “Museum of Dead Things plus misc.”

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Relics Update - No Man’s Sky

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RELICS: INTRODUCING UPDATE 5.6

Turn your hand to palaeontology in update 5.6, RELICS! Unearth hundreds of unique bones, assemble skeletons to design fossil exhibits, join the community on an expedition to recreate lost creatures, battle against gargantuan stone guardians, and more!

DESIGN CREATURE SKELETONS

Design and assemble complete skeletons from your collection of ancient bones. Imagine how ancient alien creatures might have looked, and re-assemble their bodies from their fossilised remains - with millions of possibilities for unique species.

REANIMATED GUARDIANS

Hulking stone lifeforms slumber by planetary fossil beds, defending these ancient burial grounds from Travellers who would seek to disturb them…

COLLECT A HUGE VARIETY OF BONES

Exhume a vast array of ancient bones, from ribcages plated to spiked, limbs dangling and grasping, skulls from warhounds, bogsnappers and titan worms, and an assortment of tails and tailbones - there are hundreds of unique fossilised parts to unearth.

RELICS EXPEDITION

Sign up with the Galactic Palaeology Society and join the community on a journey to recreate ancient lifeforms and uncover secrets left undisturbed for millennia.

FOSSIL TRADING

Visit Fossil Collectors aboard Space Stations to sell your created fossil exhibits - or trade some of your bones for any of their broad selection of fossils. Haggle and experiment to find the best deal!

IMPROVED ABANDONED MODE

Playing in an abandoned universe has been streamlined and enhanced. Derelict space stations now contain functional upgrade stations for the Exosuit, starship, and Multi-Tool, as well as salvage boxes containing valuable upgrades. Travellers can scavenge further technologies from planetary buried caches, and purple systems are automatically visible on the Galaxy map.

OTHERWORDLY BONE CREATURES

On planets where ancient bones can be found, or within purple star systems, skeletal fauna have risen from their fossil beds to roam their planetary homes once more.

SHARE FOSSIL CREATIONS

Package assembled fossils into fused exhibits, conveniently stored in the Inventory. Reorganise your museum layout with ease, or gift your displays to other Travellers.

LIVING STONE HARDPACK

Participants in the Relics expedition can earn this unusual flight device, sculpted from the remains of sentient rock.

BONE CUISINE

Prepare new bone-based recipes in the Nutrient Processor, to ingest for health and protective benefits, or to present to Iteration: Cronus for critique, judgement, and potential remuneration.

PLANETARY DIGSITES

Visit roaming fossil collectors and harvest large bone caches at Palaeontological Digs, established upon many worlds across the galaxies.

LIVING STONE CUSTOMISATION

Complete the Relics expedition to unlock a complete living stone appearance override. A powerful magnetic field runs through this ancient stone, turning lumpen rock into something almost alive.

SKELETAL COMPANION

The Relics expedition unlocks the exclusive living fossil companion: a loyal, fleshless creature of animated bone.

5.6 PATCH NOTES

COLLECT AND DISPLAY SKELETONS

  • Planetary fossil beds now contain a vast array of specific bone formations.
  • Each of these bones can be placed as a decorative base part, either individually or mounted on a display plinth.
  • Larger display plinths allow a collection of bones to be reassembled into a complete skeleton, allowing the design and reassembly of ancient and extinct beings.
  • Completed displays can be packaged into an easily transportable module, allowing them to be re-deployed in other locations, traded with other players, or sold on the galactic market.
  • A new planetary dig-site building has been added, serving as a hub for interested fossil collectors.
  • The icon for planetary fossils has been improved.
  • A small tutorial mission has been added to guide new palaeontologists.
  • A new palaeontology section has been added to the guide.

FOSSIL EXCHANGE

  • A fossil collector has been added to the Space Station.
  • Surplus fossils can be exchanged with the fossil collector, allowing players to target specific skeleton components for their designs.
  • The fossil collector will barter for items in their collection, allowing individual inventory items to be swapped.

RELICS EXPEDITION

  • Expedition Eighteen, Relics, will begin shortly and run for approximately six weeks.
  • Rewards include new posters, decals and titles; a living stone suit customisation set; the unique Basilisk Crown staff; a mysterious skeletal companion; and the exclusive Living Stone jetpack.

STONE GUARDIANS

  • Fossil beds are now watched over by a vigilant stone eye, ready to protect the bones from those who would exhume them.
  • Disturbing the vigilant eye may yield valuable rewards, but comes at the cost of awakening the guardians.
  • Two forms of stone guardian await - a huge living statue, and a whirling storm of re-animated rock.
  • Huge guardian statues have been added to relic worlds.

SKELETAL LIFEFORMS

  • A new and highly rare skeletal lifeform has been added to some planets.
  • Some planets are now home to the elusive titanic bone-worm…

QUALITY OF LIFE AND UI

  • Planets in your current system can now be marked from the discovery page, adding a marker to the starship navigation systems.

  • Added an accessibility option to increase the contrast in mission-critical UI panels.

  • Fixed an issue that could cause the camera to move erratically back and forth while inside high-ceilinged rooms in player bases.

  • Nearby NPCs that have specific unseen interactions will now be highlighted with a marker.

  • Added a new water state for ocean worlds with significantly larger waves.

  • Various volumetric and other atmospheric effects no longer play on planets without an atmosphere.

  • Story details from the In Stellar Multitudes mission now appear in the Journey Records page in the catalogue.

  • Reduced the number of corrupt drones that attack player settlements.

  • The space station marker is now dynamically offset, preventing the marker from obscuring the station while at a distance.

  • Fixed a number of minor text issues in some extractor UIs.

  • Fixed a number of minor text and icon issues in shop interactions.

  • Fixed an issue that caused companions that were set to use no accessories to have a random accessory assigned after re-summoning them.

  • Fixed an issue that caused the starship to too-aggressively lock on to markers when engaging the pulse engine.

  • An organic version of the Teleport Receiver has been added for use in living starships.

  • Fixed an issue that caused the repair requirements for several living starship technologies to all be the same.

  • Lingering on-screen display messages that report pulse drive errors will now clear as soon as a successful pulse drive engagement is detected.

SAVE SYSTEM

  • Significantly improved the compression used for saved games, improving filesizes and upload/download times for players in the cross-save beta.
  • Created a section for cross-save settings within the general Options menu.
  • Players in the cross-save beta are now alerted to situations where uploads are timing out, and can manually adjust how long the game will wait for a successful upload before detecting a timeout and cancelling.

COOKING

  • New fossil-related cooking recipes have been added.
  • Base storage container inventories are now accessible while cooking.
  • Fixed an issue that prevented access to the nutrient processor’s internal storage while on a freighter or the Exo-Skiff.
  • Fixed a number of issues while cooking the Exo-Skiff, including progress resetting or incorrect items appearing in various slots.
  • Cronos’ grill on the Space Anomaly can now be used by several players at once.
  • Fixed an issue that made it impossible to cook jellied eels.

ABANDONED MODE IMPROVEMENTS

  • Multi-Tools found in abandoned mode are now always free, but start with damaged slots.
  • Settlement-related missions will no longer start in abandoned mode.
  • Abandoned space stations now have access to Exosuit, starship, and Multi-Tool upgrade stations.
  • Additional salvage boxes have been added around abandoned space stations containing valuable upgrades and inventory expansion modules.
  • Purple systems are now unlocked automatically in abandoned mode.
  • In abandoned mode, crashed freighter containers and other buried caches can now contain additional valuable upgrades.

OPTIMISATION

  • Introduced a number of optimisations to planetary prop rendering.
  • Introduced an optimisation to dynamic physics groups.
  • Introduced a significant memory optimisation for nav mesh generation.
  • Introduced a number of minor texture memory optimisations.
  • Introduced an optimisation for loading large bases.
  • Introduced a number of optimisations for text display, particularly in the Journey Records pages.
  • Introduced an optimisation to the various catalogue and guide pages.

OTHER BUG FIXES

  • Fixed a number of issues that could occur when warping on board another player’s freighter.

  • Fixed an issue that could cause water creatures to be generated for a planet that would never have deep enough water for those creatures to spawn.

  • Fixed a number of mission blockers in They Who Returned.

  • Fixed an issue that could cause some bases to become invisible when constructed at the water’s surface on ocean planets.

  • Fixed an issue that could cause PC players to appear jerky in cross-platform multiplayer.

  • Fixed a rare issue that could cause players’ settings to reset in VR.

  • Fixed an issue that could cause NPCs to sink into the floor.

  • Fixed an issue that could cause a softlock when browsing the Exocraft inventory.

  • Fixed a rare hang on load when returning to a savegame that was saved while in an Exocraft after playing in multiplayer.

  • Fixed a rare crash related to camera shakes.

  • Fixed a memory-related crash on PlayStation 5.

  • Fixed a number of rare crashes related to mesh scaling.

  • Fixed a number of rare maths-related crashes.

  • Fixed an issue that could cause some planetary props to pop in.

  • Fixed a number of Mac-specific rendering issues.

  • Fixed a rare issue that could cause saves to reach a max size and stop saving on Nintendo Switch - saves can now expand as required.

  • Fixed an issue that could cause multiple ships to become docked to the same landing pad.

  • Improved the placement positioning of decorative base building props.

  • Fixed a number of text clipping issues in large popups.

  • Fixed an issue that could cause a teleport destination to have two copies of a mission marker added.

  • Fixed an issue that could make interactions difficult on freighters that were summoned a long way from the centre of the solar system.

  • Fixed a number of issues affecting markers and planet labels when entering atmosphere.

  • Fixed a rare issue that could cause empty systems to generate incorrect information about their potential Atlas Stations.

  • Fixed an issue that could cause the galaxy map to incorrectly choose a purple system as part of its path to a distant star when purple systems are not unlocked.

  • Fixed an issue that could cause players to start in a purple system when arriving in a new galaxy, when purple systems were not unlocked.

  • Fixed an issue that caused the water effects from the Nautilon submarine to remain in the world after summoning the sub to a new location.

  • Fixed an issue that prevented Exocraft laser effects from playing correctly in multiplayer.

  • Fixed an issue that could cause erratic torso movements in Sentinel mechs.

  • Fixed an issue that could cause the ship to hover as if above water when reloading on a planet.

  • Fixed a number of inconsistencies in creature descriptions, where creatures would be described as being from the wrong environment.

  • Fixed an incorrect texture being used for the Titan expedition in the expedition history screen.

  • Fixed a number of decals and posters from previous expeditions being missing from the catalogue.

  • Fixed an issue that caused a number of unusable and legacy items to be included in the catalogue.

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The new fossil modules can be found on board the Space Anomaly, it has its own section in the Construction Research Station :slight_smile:

There are five types and they cost 8 Salvaged Data each.

There’s also a new mission for collecting fossils in my Secondary Missions log. Not sure if was there before or after I unlocked the Fossil Display modules.

This can also be used to mark unvisited planets, for those who play in third person for ship flight, this is a blessing. Not having the radar can make locating planets tricky

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If they continue like that, there won’t be any features left for LNF that have not already been released in no man’s sky… :rofl:

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Some screens showing the new fossil guidance mission as well as a screen showing two new icons, one for a marked planet and the new marker to indicate fossils for planet info

The mission tracker on ancient bones is no longer broken, it will successfully point to the next nearest dig site after exhuming the first.

This new feature might be why it’s been broken since just before the worlds update, it might have changed something in the background that was just easier to wait until fully implemented than bother applying a fix to its previous incarnation.

Fossil displays do not require a base computer to place down. You can build them anywhere like deployable technology :frowning_face_with_open_mouth: this allows you to assemble your skeleton on site, and free up space.

The packaged assembly then becomes a new item in your inventory, which can then be placed in habitable bases.

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This one’s pretty vague, currently watching over two nine year olds so can’t check what the changes are. I’m guessing there’s a new section for fossils etc since a lot of those items are now obsolete/non existent.

Just paid a visit to the new Fossil Shop aboard space stations.

We know the new layout has had bays for shop fronts that don’t exist yet and are currently walled off. Most famously, the ones on the top righthand side when facing out.

So where do you think the fossil shop is gonna be?

There’s lesser known bays on the ground floor hidden under the stairs that weren’t so obvious as the ones on the second floor mezinine :wink:

The fossil shop also seems to have every fossil type, the update mentioned 100 bones been added and I count 130ish at the shop rn.

I dunno if it’s just the specific store I’m at and got lucky with content, but I’d prefer you couldn’t get the full collection at a space station, to encourage exploration. I understand it’s good QOL for those who just wanna build dinos of varying degrees to their hearts content, but somewhere in the middle would be perfect.

Also all these new ship parts variants and bone variants we collect, I think we’re gonna need specific drawers for them or we’ll have no space left in our Storage Containers for hoarders :wink:

Edit:

I may have spoken too soon on trading for any bone the game has being easy. There’s a scale to the trade, and you gotta meet the traders demand for the odds of the trade being accepted to increase.

So you will have to do a lot of bone digging, to have the currency to trade for a specific Dino bone. It’s a fun new little system that isn’t just trading one for one like with maps/navigation items.

The majority of bone variants seem to be skulls, with about 8 tail variants, 12 body variants and 10 limb variants. Seems to be around 100 different skull variants ;0;

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Wahaha. :grinning: I don’t know why, but archaeology/palaeontology in games always feels like fun to me, even if it is simple (or like in Minecraft). At least it’s an entertainment that does not involve shooting! Very similar to fishing, kinda relaxing.

I just had a flashback to Zendesk in 2019. :weary_cat: I wrote to HelloGames (and I quote literally from the email copy that is still in my inbox):

Okay, an idea, first you make a scrap merchant store in abandoned small settlements that buys up our dino bones and salvage scrap, right?

And every time we leave the store it spawns a big-a55 ROBOT DINOSAUR with friggin LASER beams on its head!1! :smiley:

The mob’s size corresponds to the amount of scrap we have sold. If we sell more bones, it’s more dinosaur; if we sell more scrap it’s more sentinel. If I want to sell a lot of illegal bones&scrap, I better be prepared to deal with the dinorobot sized consequences.

You gotta admit it makes sense…

I swear I was not drunk when I wrote that feature request!

In any case, I consider it completed now, thanks HG, it’s close enough. :joy:

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Thanks for that @AdaRynin , I look forward to them fulfilling the sentinel part of your request.

Also there are new bone creatures, maybe we can tame them and put frickin lasers on their sides… Close enough eh?

All this excitement checking out new features in game, I didn’t realise the Expedition had actually started (last checked at 3 pm and hadn’t begun for me yet).

Joining the Expedition now, see you all on the other side 07

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