NMS Max Farming Tables (LG/CBs/LEs) - version 1.37


#1

Below you will find an overview of the 3 commonly created products through farming:

  • Living Glass
  • Circuit Boards
  • Liquid Explosives.

Notes:

These setups use an absolute minimum for building, to generate maximum profit on a single product.

  • A Bio-Dome placed on top of the main default base with Ladder access for 16 slots.
  • Additional Bio-Domes are all freely placed, with just a single door entrance (13 slots).
  • Correct weather type on a planet or moon is utilised, for planting the most used crop outside.
  • Calculations are based on full recipes, so some points/slots may be left over.
  • Requires harvest rounds every shortest ‘crop growth time’.

Living Glass

Weather: Radioactive
Time to make Living Glass: 30 mins.
Harvest round every: 15 mins.

Farming Statistics

Crop Name Product Yield Harvest time Recipe Required Indoors Outdoors
Coprite Flower Coprite 25 30 mins. 2 2 2
Gamma Weed Gamma Root 50 30 mins. 8 8 8
Frostwort Frost Crystal 50 15 mins. 5 2.5 2.5
Total: 4.5 8

Building Requirements

Name Amount Titanium Iron Coprite Frost Crystal Gamma Root
Bio-Dome 9 720 900 15750 7200
Ladder 1 50
Door 8 160
Total Resources 720 210 900 15750 7200

Crop Requirements

Name Amount Coprite Frost Crystal Gamma Root Thamium9 Carbon
Coprite Flower 50 3000 2000 1000
Frostwort 63 6300 2520 1890
Gamma Weed 200 20000 8000 8000
Total Resources 3000 6300 20000 12520 10890

Results

Unused crop slots: 7
Left over (extra): 100 Frost Crystal/hour
Build Complexity: 1970
Points left: 29

Living Glass/hour: 50
Default value: Ʉ 696,000
Units/hour: Ʉ 34,800,000

Circuit Board

Weather: Hot
Time to make Circuit Board: 120 mins.
Harvest round every: 15 mins.

Note: A bit of a special case to maximize farming, as instead of an additional Bio-Dome, I use an extra Cuboid Room with a Large Tray.

Farming Statistics

Crop Name Product Yield Harvest time Recipe Required Indoors Outdoors
Echinocactus Cactus Flesh 100 120 mins. 1 1 1
Frostwort Frost Crystal 50 15 mins. 5 0.25 0.25
Solar Vine Solanium 50 120 mins. 4 4 4
Star Bramble Star Bulb 25 30 mins. 8 2 2
Total: 3.25 4

Building Requirements

Name Amount Titanium Iron Zinc Coprite Frost Crystal Gamma Root
Bio-Dome 10 800 1000 17500 8000
Ladder 1 50
Door 10 200
Cuboid Room 1 100
Large Tray 1 25 5
Total Resources 800 375 5 1000 17500 8000

Crop Requirements

Name Amount Cactus Flesh Frost Crystal Solanium Star Bulb Thamium9 Carbon
Echinocactus 42 4200 1680 1260
Frostwort 11 1100 440 330
Solar Vine 168 16800 6720 2520
Star Bramble 84 8400 3360 2520
Total Resources 4200 1100 16800 8400 12200 6630

Results

Unused crop slots: 0
Left over (extra): 100 Frost Crystal/hour
Build Complexity: 1995
Points left: 4

Circuit Board/hour: 21
Default value: Ʉ 1,196,250
Units/hour: Ʉ 25,121,250

Liquid Explosive

Weather: Toxic
Time to make Liquid Explosive: 120 mins.
Harvest round every: 30 mins.

Note: A bit of a special case to maximize farming, as instead of an additional Bio-Dome, I use an extra Cuboid Room with two Small Trays.

Farming Statistics

Crop Name Product Yield Harvest time Recipe Required Indoors Outdoors
Echinocactus Cactus Flesh 100 120 mins. 2 2 2
Fungal Cluster Fungal Mould 50 30 mins. 12 3 3
Mordite Root Mordite 25 60 mins. 1 0.5 0.5
Total: 2.5 3

Building Requirements

Name Amount Titanium Iron Zinc Coprite Frost Crystal Gamma Root
Bio-Dome 9 720 900 15750 7200
Ladder 1 50
Door 9 180
Cuboid Room 1 100
Small Tray 2 50 10
Total Resources 720 380 10 900 15750 7200

Crop Requirements

Name Amount Cactus Flesh Fungal Mould Mordite Thamium9 Carbon
Echinocactus 108 10800 4320 3240
Fungal Cluster 162 16200 6480 3240
Mordite Root 27 810 1080 675
Total Resources 10800 16200 810 11880 7155

Results

Unused crop slots: 0
Left over (extra): 0
Build Complexity: 1960
Points left: 39

Liquid Explosive/hour: 27
Default value: Ʉ 1,000,500
Units/hour: Ʉ 27,013,500


PS: I have calculated and verified the results, but please let me know if mistakes or more productive ways are found.

Happy Farming :bouquet::bouquet::bouquet:


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#2

First Class work there @DevilinPixy … I’m now somewhat educated for when I eventually get back into farming - provided they don’t update/overhaul it all again!


#3

That is a TON of math. Thanks for doing all the work, this will be useful.