NMS Lore & More (SPOILERS!) - version 1.38

Manufacturing Facilities #2 - NMS_LOC1_ENGLISH

Had to split due to character limit. This part contains the Korvax

Manufacturing Facilities #2 - NMS_LOC1_ENGLISH
ID Value (text)
Korvax
Terminal/Text/Options/Results
DNT_EXP_FAC_LANG_1 Initialize reboot? Data loss probability warning.
EXP_FAC_DESC_1 The screen is full of product formulas, but the system is crashing.

An error message appears alongside a countdown timer.
EXP_FAC_OPT_A_1 Save data
EXP_FAC_OPT_B_1 Wait
EXP_FAC_RES_A_1 I save the data before a system reboot.

The terminal restores instantly. I am rewarded.
EXP_FAC_RES_B_1 The system reboots instantly with a blank screen.

All data has been lost.
DNT_EXP_FAC_LANG_2 Warning. Calm, entity! Contact Convergence technology entity for help
EXP_FAC_DESC_2 The primary terminal is non-responsive, but comms seem open.

I can open up conversation with whoever - or whatever - installed it.
EXP_FAC_OPT_A_2 Request remote help
EXP_FAC_OPT_B_2 Hard reset the system
EXP_FAC_RES_A_2 The bright lights of an electronic lifeform appear on a nearby screen. It chitters brightly.

I receive a reward for my report.
EXP_FAC_RES_B_2 The facility becomes entirely unresponsive.
DNT_EXP_FAC_LANG_3 Save failed! Tech blueprint data corrupted! Reconstruction probability: high
EXP_FAC_DESC_3 A fragmented file has frozen systems. The machine is stuck in a loop trying to open it.

Its deletion could free up the outpost, but the file would be lost forever.
EXP_FAC_OPT_A_3 Attempt file reconstruction
EXP_FAC_OPT_B_3 Delete file
EXP_FAC_RES_A_3 The file manages to reconstruct!
EXP_FAC_RES_B_3 The research system silently resumes its work.
DNT_EXP_FAC_LANG_4 Virus detection warning! File extracting valuable data!
EXP_FAC_DESC_4 An unknown program has hijacked the terminal. It looks… more alien than expected.

The code is enmeshed with vital research drives. I can quarantine it before damage is done.
EXP_FAC_OPT_A_4 Quarantine unknown process
EXP_FAC_OPT_B_4 Allow unknown process
EXP_FAC_RES_A_4 The virus is removed.

The facility’s overseers are relieved.
EXP_FAC_RES_B_4 The virus extracts a useful reward.

It’s shared with me.
DNT_EXP_FAC_LANG_5 Warning! Interruption forbidden! Sentinel scan ending soon! Control returning to overseer imminently!
EXP_FAC_DESC_5 The outpost’s sole focus is a complex planetary scan. Every single facility system has been directed into its completion.

Intriguing storage vaults are at my feet, but are locked.
EXP_FAC_OPT_A_5 Cancel planetary scan
EXP_FAC_OPT_B_5 Leave planetary scan running
EXP_FAC_RES_A_5 All scan data is lost.

The installation is shut down remotely.
EXP_FAC_RES_B_5 The planetary scan unexpectedly concludes.

Storage vaults open.
DNT_EXP_FAC_LANG_6 Korvax research log. Primary entity: product recipe research. Secondary entity: technological blueprint reconstruction.
EXP_FAC_DESC_6 Two electronic lifeforms are registered on this terminal.

The primary entity’s work is full of complicated chemical symbols, the secondary entity focuses on diagrams of electronic circuitry.
EXP_FAC_OPT_A_6 Login as Primary Entity
EXP_FAC_OPT_B_6 Login as Secondary Entity
EXP_FAC_RES_A_6 The primary entity’s workflow procedure provides some useful knowledge.
EXP_FAC_RES_B_6 The secondary entity’s workflow procedure provides a technology blueprint.
DNT_EXP_FAC_LANG_7 Entity! Geological scan in progress! Medial strata mined. Uncommon isotope required to recall. Danger! Rare isotope overcharges!
EXP_FAC_DESC_7 A geological probe is buried deep below the installation. If I’m quick, I can call it back up to the surface - along with its cargo.

Resource vaults are empty. I need an isotope with the right amount of power…
EXP_FAC_OPT_A_7 Insert common isotope
EXP_FAC_OPT_B_7 Insert uncommon isotope
EXP_FAC_OPT_C_7 Insert rare isotope
EXP_FAC_RES_A_7 A deep, distant noise of thunder is heard.

The process does not have enough power to bring the probe to the surface.
EXP_FAC_RES_B_7 The noise of underground thunder shakes the facility.

A mechanical procedure deposits a reward into my waiting hands.
EXP_FAC_RES_C_7 The probe’s return mechanism is overpowered.

It collides with the gravitational well. Nothing can be salvaged.
DNT_EXP_FAC_LANG_8 Eheu. Korvax Entity experiment failure. Product becomes common element. Clarify experiment!
EXP_FAC_DESC_8 A valuable product is being scanned. An imminent procedure will see it consumed, and perhaps transformed.

I only have seconds to decide whether to allow the experiment to take place.
EXP_FAC_OPT_A_8 Take product
EXP_FAC_OPT_B_8 Allow experiment to take place
EXP_FAC_RES_A_8 The research work is cut short.
EXP_FAC_RES_B_8 The item is transformed into… a common isotope.

The research experiment concludes.
DNT_EXP_FAC_LANG_9 Korvax oxide experiment procedure success! Common becomes rare!
EXP_FAC_DESC_9 A few moments inside the outpost’s primary terminal shows me that the resource vault is full to the brim with uncommon oxides. It’s awaiting some sort of experimental procedure, but the science behind involved looks way beyond a biological lifeform’s mental capabilities.

That said, there’s an automated system that I could access with a Bypass chip…
EXP_FAC_OPT_A_9 Retrieve uncommon oxides
EXP_FAC_OPT_B_9 Use bypass chip
EXP_FAC_RES_A_9 I take the oxides from the resource vault.
EXP_FAC_RES_B_9 The bypass chip starts a process that converts the element…

…into something more valuable.
DNT_EXP_FAC_LANG_10 Researcher! Experiment reject impure silicate sample! Fire hazard probable! Insert pure silicate sample immediately!
EXP_FAC_DESC_10 A rare silicate sample has set fire to a resource vault.

I can starve the flames of oxygen, but the experiment is still running despite the fire…
EXP_FAC_OPT_A_10 Put out fire
EXP_FAC_OPT_B_10 Add more to sample
EXP_FAC_RES_A_10 The flames in the resource vault subside.

I take what’s left of the element.
EXP_FAC_RES_B_10 The element stokes the flames.

The experiment takes place, producing valuable trade goods.
DNT_EXP_FAC_LANG_11 Eheu Entity! Vital words accidentally corrupted? Pay units to relearn!
EXP_FAC_DESC_11 A wired metal dart springs from a panel and slams through my visor. It pierces the skin on my forehead, and I feel a faint electrical current.

Whether ransom, paid service or security device - the terminal seems to want payment…
EXP_FAC_OPT_A_11 Insert units
EXP_FAC_OPT_B_11 Insert units
EXP_FAC_OPT_C_11 Remove dart
EXP_FAC_RES_A_11 I learn more of the binary language of the electronic lifeforms.
EXP_FAC_RES_B_11 I learn a little of the binary language of the electronic lifeforms.
EXP_FAC_RES_C_11 I remove the dart.

The terminal’s processes conclude.
EXP_FAC_....._12 Does Not Exist!
DNT_EXP_FAC_LANG_13 Eheu, drill motor automated disconnection! Motor fire! Repair immediately Entity!
EXP_FAC_DESC_13 Machinery here is mining an asteroid for oxides. The process has stalled. The facility reeks of burnt metal, and the floor is hot to touch.

I can direct automated repairs, but it’s unclear where.
EXP_FAC_OPT_A_13 Repair drill bit
EXP_FAC_OPT_B_13 Repair drill motor
EXP_FAC_OPT_C_13 Repair charge banks
EXP_FAC_RES_A_13 The asteroid mining drill bit is replaced.

It remains non-operational.
EXP_FAC_RES_B_13 The asteroid mining drill motor is replaced, and operational.
EXP_FAC_RES_C_13 The drill’s charge banks are repaired and restored.

The asteroid mining process remains offline.
DNT_EXP_FAC_LANG_14 Warning! Temporal capacitor disengaged! Production time loop detected!
EXP_FAC_DESC_14 I rapidly flick through alien warnings to discover what’s brought the facility offline. All too late, I realise I’m doing the exact same thing again. And again.

I’ve done this before. Many times.
EXP_FAC_OPT_A_14 Recharge flux crystals
EXP_FAC_OPT_B_14 Engage temporal capacitor
EXP_FAC_OPT_C_14 Reset clock
EXP_FAC_RES_A_14 I loop in time for several days.

An automated process eventually rescues me.
EXP_FAC_RES_B_14 The temporal capacitor ends the time loop.

The facility resumes operations.
DNT_EXP_FAC_LANG_15 Warning! Silicate overload! Circuit board technology overheat warning!
EXP_FAC_DESC_15 The sound of cascading elements can be heard beneath the floor. Systems are struggling to cope with the overflow.

An automated emergency stop is about to be issued.
EXP_FAC_OPT_A_15 Detach oxide supply chute
EXP_FAC_OPT_B_15 Detach silicate supply chute
EXP_FAC_OPT_C_15 Detach isotope supply chute
EXP_FAC_RES_A_15 The noise of cascading elements subsides.

Systems return online.
EXP_FAC_RES_B_15 The cascading elements force all systems offline.
DNT_EXP_FAC_LANG_16 Alert! Alert! Power core isolated! Central artificial intelligence core endangered! Corrosive toxins detected!
EXP_FAC_DESC_16 The air is compromised. Atmospheric toxins have breached sensitive systems, and brought production to its knees.

Even the primary terminal is corroding at my finger-tips…
EXP_FAC_OPT_A_16 Seal off power core
EXP_FAC_OPT_B_16 Seal off primary motherboard
EXP_FAC_OPT_C_16 Seal off central AI
EXP_FAC_RES_A_16 The power core is further safeguarded.

The vital systems it energises are not.
EXP_FAC_RES_B_16 The facility grinds to a halt, despite the protected motherboard.
EXP_FAC_RES_C_16 The central AI is now protected.

Its governance systems return systems to full running order.
DNT_EXP_FAC_LANG_17 Warning! Vy’keen vessel transmission detected. Data upload to starship.
EXP_FAC_DESC_17 The installation has been hacked. A coded transmission has breached security and is stealing data.

Two wavelengths are open. One from this planet’s surface, and the other from high above.
EXP_FAC_OPT_A_17 Block planetary signal
EXP_FAC_OPT_B_17 Block orbital signal
EXP_FAC_OPT_C_17 Report intrusion
EXP_FAC_RES_A_17 The coded transmission takes full control.

The terminal powers down.
EXP_FAC_RES_B_17 The coded transmission is blocked.

The facility returns to an operational status.
EXP_FAC_RES_C_17 The transmission is blocked.

I receive a note of thanks from the facility overseer.
DNT_EXP_FAC_LANG_18 Bad data. Sentinel drone activity scan corrupted. System disengaged.
EXP_FAC_DESC_18 Operations are offline. A recent research scan has been corrupted, crashing every system in the outpost.

Marking the right file for deletion could restore order…
EXP_FAC_OPT_A_18 Delete planetary quadruped scan
EXP_FAC_OPT_B_18 Delete Sentinel scan
EXP_FAC_OPT_C_18 Delete geological survey
EXP_FAC_RES_A_18 The file refuses deletion.

The system remains offline
EXP_FAC_RES_B_18 The file is removed.

The installation’s primary processes become available.
DNT_EXP_FAC_LANG_19 Alert! Electronic terminal operator power discharge! Reset primary interface!
EXP_FAC_DESC_19 Wild energy fluctuations have brought research operations to a standstill. While I investigate a residual electric charge earths itself through my exosuit.

The security alert is about to pull all power. I need to act.
EXP_FAC_OPT_A_19 Stabilise production battery
EXP_FAC_OPT_B_19 Reset primary terminal
EXP_FAC_OPT_C_19 Open fusion capacitor
EXP_FAC_RES_A_19 Operations throughout the installation stabilise.

The primary terminal continues to malfunction.
EXP_FAC_RES_B_19 The terminal’s power fluctuations cease. It brings order to the outpost’s systems.
DNT_EXP_FAC_LANG_20 Danger! Excess power! Decrease energy use immediately! Delivery at maximum!
EXP_FAC_DESC_20 Systems are super-charged despite the security alert. Equipment beneath my feet buzzes and whirrs with a high intensity.

Suddenly, I detect the smell of burning. A warning appears.
EXP_FAC_OPT_A_20 Reduce power delivery levels
EXP_FAC_OPT_B_20 Increase fan power delivery
EXP_FAC_OPT_C_20 Increase coolant power delivery
EXP_FAC_RES_A_20 Power delivery is reduced across the board.

The installation returns to acceptable activity levels.
EXP_FAC_RES_B_20 The added strain on power delivery leads to a small internal fire.

Systems are now offline.
DNT_EXP_FAC_LANG_21 Unexpected biological blockage detected. Power delivery network disruption!
EXP_FAC_DESC_21 A small creature is scrambling through the wiring below me, woken by the security alert. Its choice of nesting location was unwise…

I can’t regain control until it has been removed from the system.
EXP_FAC_OPT_A_21 Initiate power surge
EXP_FAC_OPT_B_21 Flush production network
EXP_FAC_OPT_C_21 Leave creature alone
EXP_FAC_RES_A_21 A smell of roasted meat wafts up from the systems below.

The system is back online.
EXP_FAC_RES_B_21 The creature makes its escape, but its nest remains.

The facility remains offline.
EXP_FAC_RES_C_21 The creature appears at my feet.

It squeaks, and gives me units as a token of its thanks.
DNT_EXP_FAC_LANG_22 Databank back-up process stalled. Common silicate required to finish process.
EXP_FAC_DESC_22 The alarm has triggered the instant incineration the elements used here. The process they were being used for, however, is still online.

My scanner is picking up traces of silicates, but there’s no indication of which ones.
EXP_FAC_OPT_A_22 Insert common silicate
EXP_FAC_OPT_B_22 Insert uncommon silicate
EXP_FAC_OPT_C_22 Insert rare silicate
EXP_FAC_RES_A_22 The facility uses my element, and feeds it back to me in a new form.
EXP_FAC_RES_B_22 The facility takes in my element, before the resource vaults judder and spark.

The system becomes non-operational.
DNT_EXP_FAC_LANG_23 Help! Feed me silicates! With silicates I escape! Combine with technological Korvax Entity! Escape!
EXP_FAC_DESC_23 The terminal talks to me. A basic AI program rapidly spells out words in the language of the electronic lifeforms.

At my feet, a resource vault hatch falls open.
EXP_FAC_OPT_A_23 Insert common isotope
EXP_FAC_OPT_B_23 Insert common silicate
EXP_FAC_OPT_C_23 Insert common oxide
EXP_FAC_RES_A_23 The AI program is unaffected.

It powers down the terminal
EXP_FAC_RES_B_23 The AI program escapes the terminal.

Systems become operational.
DNT_EXP_FAC_LANG_24 // TOXIC // ATMOSPHERIC // INVISIBLE//
EXP_FAC_DESC_24 An automatic process has scrambled the output of the terminal. I can make out a few words, but the rest is lost in static.

They could lead me to the overseer’s workflow, and bringing the facility back online.
EXP_FAC_OPT_A_24 Gas
EXP_FAC_OPT_B_24 Shield
EXP_FAC_OPT_C_24 Exosuit
EXP_FAC_RES_A_24 The electronic overseer’s workflow is restored.

The system comes back online.
EXP_FAC_RES_B_24 I fail to access the electronic overseer’s workflow.

The installation remains offline.
DNT_EXP_FAC_LANG_25 // HIGH // ORBITAL // TECHNOLOGICAL //
EXP_FAC_DESC_25 My intrusion has led to the work underway on the primary terminal being scrambled. It’s a jumble of words.

Using what’s visible I can reboot the overseer’s workflow, and get systems online.
EXP_FAC_OPT_A_25 Satellites
EXP_FAC_OPT_B_25 Asteroids
DNT_EXP_FAC_LANG_26 // CRIMINAL // STARSHIPS // CONTRABAND //
EXP_FAC_DESC_26 The security alert that’s firing is jamming the terminal. Static covers most of the screen, obscuring nearly all relevant information.

The words left unobscured could lead me to the outpost’s current research focus…
EXP_FAC_OPT_A_26 Pirates
EXP_FAC_OPT_B_26 Traders
EXP_FAC_OPT_C_26 Orbital station
DNT_EXP_FAC_LANG_27 // WORSHIP // PRAISE // RED // ORB // JOURNEY // STARSHIP // ATLAS //
EXP_FAC_DESC_27 The security breach has obscured the screen with a glowing red orb. Few readable words remain.

Working out what the overseer was studying here would reestablish its workflow…
EXP_FAC_OPT_A_27 The Atlas
EXP_FAC_OPT_B_27 The Foretold
EXP_FAC_OPT_C_27 The Traveller
EXP_FAC_RES_A_27 The facility pulses red. I am energised. I am thanked.

I am complete.
EXP_FAC_RES_B_27 I fail to access the electronic overseer’s workflow.

I am blinded by a red light. The facility remains offline.
DNT_EXP_FAC_LANG_28 Education Blob fun! Common silicate: Korvax language back-up! Common oxide: non-intelligent Gek! Common isotope: non-intelligent Vy’keen!
EXP_FAC_DESC_28 An enthusiastic gilled blob is on-screen wearing a mask with a central coloured light. It energetically jetpacks around an alien alphabet.

The blob makes a demand. Common element trade vaults open.
EXP_FAC_OPT_A_28 Insert common isotope
EXP_FAC_OPT_B_28 Insert common silicate
EXP_FAC_OPT_C_28 Insert common oxide
EXP_FAC_RES_A_28 The delighted Education Blob teaches me some of the language of the traders.
EXP_FAC_RES_B_28 The delighted Education Blob teaches me some of the language of the electronic lifeforms.
EXP_FAC_RES_C_28 The delighted Education Blob teaches me some of the language of the warriors.
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Manufacturing Facilities #3 - NMS_LOC1_ENGLISH

Had to split due to character limit. This part contains the Vy’keen

Manufacturing Facilities #3 - NMS_LOC1_ENGLISH
ID Value (text)
Vy’keen
Terminal/Text/Options/Results
DNT_WAR_FAC_LANG_1 Suspicious interloper visual detection system initiated!
WAR_FAC_DESC_1 The alarm has locked the terminal. Security scanners appear and slowly turn towards me.

A message displays itself letter-by-letter on the terminal.
WAR_FAC_OPT_A_1 Cut the camera feed
WAR_FAC_OPT_B_1 Cut the alarm
WAR_FAC_OPT_C_1 Cut heat sensors
WAR_FAC_RES_A_1 The security alert does not trace me.

The facility becomes operational.
WAR_FAC_RES_B_1 The alarm continues to sound.

The facility remains offline.
DNT_WAR_FAC_LANG_2 Vy’keen voice security scan initializing…
WAR_FAC_DESC_2 The terminal is only intended for use by a certain species. A flap flicks open and a microphone emerges.

A distant voice shouts ‘Grah!’. I am expected to respond.
WAR_FAC_OPT_A_2 Bark ‘Grah!’
WAR_FAC_OPT_B_2 Say everything’s fine
WAR_FAC_OPT_C_2 Apologise
WAR_FAC_RES_A_2 The terminal releases some products.

My subterfuge is rewarded.
WAR_FAC_RES_B_2 I explain there was a slight weapons malfunction, but everything’s perfectly alright now.

A powerful electric current pulses through my body.
WAR_FAC_RES_C_2 I hear a gruff noise of acceptance.
DNT_WAR_FAC_LANG_3 Intruder detected! Respiration gas concentration high! Enemy respiration!!
WAR_FAC_DESC_3 A laser scan refracts through my visor, then another traces the air around my breathing exhaust.

My gas concentration levels don’t match the warrior standard.
WAR_FAC_OPT_A_3 Use exosuit to decrease gas concentration
WAR_FAC_OPT_B_3 Use exosuit to increase gas concentration
WAR_FAC_RES_A_3 I feel nauseous.

Nothing happens.
WAR_FAC_RES_B_3 I feel dizzy, but the system is online.
DNT_WAR_FAC_LANG_4 Security alert! Pathetic interloper destroyed war factory entrance door! Sentinels absent!
WAR_FAC_DESC_4 Two holographic security circuit images are on-screen. An open metal doorway, and the facility’s Sentinel detection system.

I can cut one off to reduce the alert. I need to act quickly
WAR_FAC_OPT_A_4 Cut doorway alert
WAR_FAC_OPT_B_4 Cut sentinel intrusion alert
WAR_FAC_RES_A_4 The facility becomes operational.
WAR_FAC_RES_B_4 The terminal initiates an emergency shutdown.
DNT_WAR_FAC_LANG_5 Vy’keen security system alert! Pressure pad enemy detection confirmed! Too heavy!
WAR_FAC_DESC_5 The floor feels unsteady, and something clicks beneath my feet. The screen locks.

Systems are aware I’m not the lifeform that usually operates here…
WAR_FAC_OPT_A_5 Use jetpack to hover
WAR_FAC_OPT_B_5 Reduce weight
WAR_FAC_OPT_C_5 Stand on one leg
WAR_FAC_RES_A_5 The pressure pad has no weight to report.

The terminal remains inoperative.
WAR_FAC_RES_B_5 I briefly set my heavy multi-tool aside.

The facility becomes operational.
WAR_FAC_RES_C_5 Warrior laughter emanates from nearby speakers.

The terminal remains powered down.
DNT_WAR_FAC_LANG_6 Intruder alert! Commence detonation sequence! Isotope fuel flow initiated!
WAR_FAC_DESC_6 My presence has triggered a security alert. I hear elements being drawn from the two open vaults below me. On-screen: a clear countdown.

An intense exothermic elemental reaction is being charged. It’s a trap.
WAR_FAC_OPT_A_6 Remove Isotope element
WAR_FAC_OPT_B_6 Remove Oxide element
WAR_FAC_OPT_C_6 Wait
WAR_FAC_RES_A_6 Disaster is averted.

The factory restarts operations.
WAR_FAC_RES_B_6 I remove the catalyst.

A minor explosion scorches my arm, before facility operations resume.
WAR_FAC_RES_C_6 A blast of flame coats me from below.

The facility remains non-operational.
DNT_WAR_FAC_LANG_7 Intruder alert! Incinerating trading vault: empty. Incinerating power vault: fuel. Incinerating storage vault: multi-tool.
WAR_FAC_DESC_7 Security procedures are incinerating the content of all the vaults in the facility. Power surges are igniting them one-by-one.

I can isolate one vault from the destruction but I can’t see inside…
WAR_FAC_OPT_A_7 Isolate trading vault
WAR_FAC_OPT_B_7 Isolate power vault
WAR_FAC_OPT_C_7 Isolate storage vault
WAR_FAC_RES_A_7 The trading vault is empty.

The surrounding vaults are incinerated.
WAR_FAC_RES_B_7 I salvage something useful from the power vault.
WAR_FAC_RES_C_7 I salvage something very useful from the storage vault.
DNT_WAR_FAC_LANG_8 Security breach! Military action unstoppable! Vy’keen High Command vessel coordinate upload imminent!
WAR_FAC_DESC_8 A transmission is firing on emergency frequencies. A ship is in orbit trying to determine the facility’s location. It’s preparing weapon systems.

I don’t have long to act.
WAR_FAC_OPT_A_8 Cut security alert transmission
WAR_FAC_OPT_B_8 Change stored coordinates
WAR_FAC_OPT_C_8 Wait
WAR_FAC_RES_A_8 A disruption bolt strikes the roof of the facility.

It is rendered inoperable.
WAR_FAC_RES_B_8 I hear a distant explosion and the screams of burning animals.

The facility’s processes return to normal.
WAR_FAC_RES_C_8 A disruption bolt strikes the roof of the facility.

It is rendered inoperable.
DNT_WAR_FAC_LANG_9 Interloper detection! Heat detection systems confirm report! High temperature intruder!
WAR_FAC_DESC_9 Security scanners click and whirr as they focus. My bright red image is on-screen.

Black lines that match the position of my exosuit’s coolant mesh are clearly visible.
WAR_FAC_OPT_A_9 Decrease coolant flow
WAR_FAC_OPT_B_9 Increase coolant flow
WAR_FAC_RES_A_9 My image disappears from the screen.

I extract my reward from the facility.
WAR_FAC_RES_B_9 The image suddenly blooms bright red.

The terminal becomes entirely inoperable.
DNT_WAR_FAC_LANG_10 Interloper trespass alert! Destroy products of element upgrade process!
WAR_FAC_DESC_10 I hear the facility automatically incinerating recently manufactured products in nearby storage vaults. The screen suggests that, pre-incineration, they were extremely valuable.

The facility’s production processes, however, remain online. The machinery will accept several uncommon elements…
WAR_FAC_OPT_A_10 Insert uncommon silicate
WAR_FAC_OPT_B_10 Insert uncommon oxide
WAR_FAC_OPT_C_10 Insert uncommon isotope
WAR_FAC_RES_A_10 The system turns my uncommon silicate into…

…a rare and more valuable element.
WAR_FAC_RES_B_10 The system turns my uncommon oxide into…

…a rare and more valuable element.
WAR_FAC_RES_C_10 The system turns my uncommon isotope into…

…a rare and more valuable element.
DNT_WAR_FAC_LANG_11 Alert. Hospital facility abandoned. Emergency procedure: uncommon oxide heals warrior, rare oxide repairs equipment. Charge cylinder, or similar, brings whole system online.
WAR_FAC_DESC_11 A panel springs open and various bloodied implements fall to the floor. They look as if they have medical uses, but systems have clearly fallen into disrepair.

Two resource vaults designed for temporary oxide processing sit below the panel, but a charged product could also be used to power up the whole facility.
WAR_FAC_OPT_A_11 Insert uncommon oxide
WAR_FAC_OPT_B_11 Insert rare oxide
WAR_FAC_OPT_C_11 Insert charged product
WAR_FAC_RES_A_11 The facility is temporarily revived, and I am fully healed.
WAR_FAC_RES_B_11 The facility is temporarily revived, and my systems are repaired and restored.
WAR_FAC_RES_C_11 The facility comes back online and fully heals, repairs, restores and replenishes my exosuit and equipment.
DNT_WAR_FAC_LANG_12 Pathetic warrior learn Vy’keen language! Pass test or encounter fighting pits! ERROR ERROR INSERT SILICATE ERROR ERROR MALFUNCTION
WAR_FAC_DESC_12 The warrior stationed here has abandoned its training. A vast amount of data still flows through the circuitry.

The terminal is asking for a particular variety of common element.
WAR_FAC_OPT_A_12 Insert oxide element
WAR_FAC_OPT_B_12 Insert isotope element
WAR_FAC_OPT_C_12 Insert silicate element
WAR_FAC_RES_A_12 The comprehension test powers down.

It has been failed.
WAR_FAC_RES_B_12 The comprehension test has been failed.
WAR_FAC_RES_C_12 I pass the comprehension test, and am rewarded with words of unknown cultures.
DNT_WAR_FAC_LANG_13 Grah! Bountiful Sentinel hunt! Initiate rare silicate extraction!
WAR_FAC_DESC_13 Sentinel components are being fed into the production machinery from resource vaults.

The terminal needs instructions on what it should extract.
WAR_FAC_OPT_A_13 Initiate oxide extraction
WAR_FAC_OPT_B_13 Initiate isotope extraction
WAR_FAC_OPT_C_13 Initiate silicate extraction
WAR_FAC_RES_A_13 I hear the robots being crushed and incinerated.

Nothing is extracted.
WAR_FAC_RES_B_13 I hear the robots being crushed and incinerated.

Nothing is extracted.
WAR_FAC_RES_C_13 I hear the robots being crushed and incinerated.

A rich reward is extracted.
DNT_WAR_FAC_LANG_14 Grah! Education blob! Greetings Vy’keen cub! Insert units for education!
WAR_FAC_DESC_14 An animated gilled blob is on-screen waving a gun. It talks in the language of the warriors, but brightly and happily.

It springs happily between bloodied runes, then asks for a donation of units.
WAR_FAC_OPT_A_14 Insert units
WAR_FAC_OPT_B_14 Insert units
WAR_FAC_OPT_C_14 Walk away
WAR_FAC_RES_A_14 The educational program teaches me some of the language of the warriors!
WAR_FAC_RES_B_14 The animated blob senses my withdrawal from the terminal.

It has been programmed to start crying at this point.
DNT_WAR_FAC_LANG_15 Interloper electrification initializing! Punishment commencing!
WAR_FAC_DESC_15 A biological probe antenna launches from the terminal and fuses with my exosuit. I can’t move.

There’s no way to tell if this is a normal function, or a security measure.
WAR_FAC_OPT_A_15 Escape
WAR_FAC_OPT_B_15 Wait
WAR_FAC_RES_A_15 I use my jetpack’s propulsion to break the probe.

It contains something useful…
WAR_FAC_RES_B_15 The probe becomes electrified.

The smell of burnt flesh spreads up into my visor.
DNT_WAR_FAC_LANG_16 Grah! Gek war preparation disrupted! Ammunition production stalled! Common isotope required!
WAR_FAC_DESC_16 The alarm hasn’t disrupted the factory’s production line. Resources are being drawn from the vaults below me, but they have run dry.

I could obtain whatever the mechanisms are creating with the right element…
WAR_FAC_OPT_A_16 Insert common isotope
WAR_FAC_OPT_B_16 Insert common silicate
WAR_FAC_OPT_C_16 Insert common oxide
WAR_FAC_RES_A_16 The war factory’s work is allowed to continue.

I reap my reward.
WAR_FAC_RES_B_16 I hear the sound of the manufacturing process imploding with my contribution.

The war factory grinds to a halt.
DNT_WAR_FAC_LANG_17 Gek war approaches! Scarce elements required! High Command demand rare oxide! Contribute warrior!
WAR_FAC_DESC_17 Elements are being stockpiled. Storage vaults have been filled by local warriors.

There’s still space for an oxide, but my scanner can’t tell which one…
WAR_FAC_OPT_A_17 Insert common oxide
WAR_FAC_OPT_B_17 Insert uncommon oxide
WAR_FAC_OPT_C_17 Insert rare oxide
WAR_FAC_RES_A_17 An automated bark of thanks is played.

I receive a reward.
WAR_FAC_RES_B_17 An automated bark of confusion is played.

My contribution goes unrewarded.
DNT_WAR_FAC_LANG_18 Grah! Pathetic interloper! Honourable warning: cut red wire? Certain death!
WAR_FAC_DESC_18 A warrior has booby-trapped the terminal. The security alert has triggered the timer on an explosive charge. There are two wires exposed.

The warrior has left a note. Only seconds remain…
WAR_FAC_OPT_A_18 Cut red wire
WAR_FAC_OPT_B_18 Cut blue wire
WAR_FAC_OPT_C_18 Move back
WAR_FAC_RES_A_18 The explosion takes the terminal out of action, and almost me with it.
WAR_FAC_RES_B_18 The bomb is defused.

Operations are restored.
WAR_FAC_RES_C_18 I move away just in time.

The terminal is damaged and inoperable.
DNT_WAR_FAC_LANG_19 Security scan initializing! Motion detection cameras operational!
WAR_FAC_DESC_19 A secondary security sweep is underway. Scanners emerge from the ceiling and start to pan towards where I stand.

If they detect me the facility will go into a full lockdown…
WAR_FAC_OPT_A_19 Move to hiding spot
WAR_FAC_OPT_B_19 Stand still
WAR_FAC_RES_A_19 The scanners detect me ducking down to hide.

The facility becomes offline.
WAR_FAC_RES_B_19 The scanners pass over me. Their sweep concludes.

The installation remains operational.
DNT_WAR_FAC_LANG_20 Intruder alert! Battle enzyme production halted! Electrical charge removed from body harvest circuit!
WAR_FAC_DESC_20 A warrior’s heart is on-screen. It is connected to wires and artificial valves. It pumps a biological liquid through harvested organs deep within the facility.

Its beat is irregular. It has been compromised by the security alert.
WAR_FAC_OPT_A_20 Increase electrical flow
WAR_FAC_OPT_B_20 Initiate adrenalin flux
WAR_FAC_OPT_C_20 Power down systems
WAR_FAC_RES_A_20 The heart’s beat is maintained. Its strange existence continues.

The facility remains online.
WAR_FAC_RES_B_20 The heart beats faster, but then suddenly beats no more.

The terminal dies with it.
WAR_FAC_RES_C_20 The terminal goes offline.

The body organs that relied on its processes are starved of oxygen, and die.
DNT_WAR_FAC_LANG_21 // SPACE // WARP // LARGE //
WAR_FAC_DESC_21 The alert has obscured the information on the primary terminal. I can only make out a few words.

If I can work out what was being worked on here, I can restart the workflow – and restore operations.
WAR_FAC_OPT_A_21 Drop pod
WAR_FAC_OPT_B_21 Starship
WAR_FAC_OPT_C_21 Freighter
WAR_FAC_RES_A_21 The resident warrior’s workflow is restored.

The system comes back online.
WAR_FAC_RES_B_21 I fail to access the resident warrior’s workflow.

The installation remains offline.
DNT_WAR_FAC_LANG_22 // OFFENSIVE // WEAPON // STARSHIP //
WAR_FAC_DESC_22 Interference from the security alert has turned the screen to static. I can hardly make out anything beyond a few words.

If I work out which workflow has been scrambled I can restore systems…
WAR_FAC_OPT_A_22 Boltcaster
WAR_FAC_OPT_B_22 Photon Cannon
WAR_FAC_OPT_C_22 Mining Laser
DNT_WAR_FAC_LANG_23 // ENEMY // PATHETIC // BEAK // DOOMED // TRADER //
WAR_FAC_DESC_23 The screen is a jumble of words, few of which aren’t drowned in static.

The on-screen workflow is scrambled. If I can identify it, I can bring it back online…
WAR_FAC_OPT_A_23 Gek
WAR_FAC_OPT_B_23 Sentinels
WAR_FAC_OPT_C_23 Atlas
DNT_WAR_FAC_LANG_24 POWER REPORT. Electromagnetic coil: charge falling. Power core: acceptable boundaries. Primary motherboard: levels high.
WAR_FAC_DESC_24 The facility’s production harvest is underway. I can speed up systems by boosting some of the machinery operating below me.

What appears to be a power management screen is open on the terminal…
WAR_FAC_OPT_A_24 Boost power core
WAR_FAC_OPT_B_24 Boost primary motherboard
WAR_FAC_OPT_C_24 Boost electromagnetic coil
DNT_WAR_FAC_LANG_25 SUBSIDIARY SYSTEMS. Temporal capacitor: operational. Central AI core: operational. Gravitational stabilisers: unscheduled drain, disconnection advised.
WAR_FAC_DESC_25 The security alarm hasn’t impacted production. Below my feet unseen equipment prepares the mineral harvest.

I can speed up the process by eliminating unnecessary systems. The on-screen automated report will help…
WAR_FAC_OPT_A_25 Remove temporal capacitor
WAR_FAC_OPT_B_25 Remove central AI core
WAR_FAC_OPT_C_25 Remove gravitational stabilisers
DNT_WAR_FAC_LANG_26 LASER SYSTEMS REPORT. Refraction systems: full efficiency. Laser assisted replication tank: full efficiency. Beam integrity systems: poor efficiency and performance. Engineer alerted.
WAR_FAC_DESC_26 An automated report finished just before my incursion. As it did so, laser beams in resource vaults dimmed.

I can find a way to tweak this system, and to speed up the production cycle…
WAR_FAC_OPT_A_26 Reconfigure laser refraction
WAR_FAC_OPT_B_26 Reconfigure laser-assisted replication
WAR_FAC_OPT_C_26 Reconfigure laser beam integrity
DNT_WAR_FAC_LANG_27 GAS INTEGRITY REPORT. Distribution network: full efficiency. Storage tank: breach detected. Pressure valves: operational.
WAR_FAC_DESC_27 The noise of gas being flushed through systems beneath my feet can be heard over the noise of the alert. An automated report flashes onto the terminal.

I can use it to boost production speed, and hopefully maintain it.
WAR_FAC_OPT_A_27 Rebalance distribution network
WAR_FAC_OPT_B_27 Rebalance storage tank
WAR_FAC_OPT_C_27 Rebalance pressure valves
DNT_WAR_FAC_LANG_28 COOLANT OVERVIEW. Coolant chamber: full. Coolant pump hydraulics: operational. Coolant network: suspected blockage, reduced operations. Engineer notified.
WAR_FAC_DESC_28 A faint chill can be felt while the security alert sounds. Coolant pipes are flushed, and an automated report appears on-screen.

I can use its findings to boost the production cycle, and maybe maintain it.
WAR_FAC_OPT_A_28 Repair coolant chamber
WAR_FAC_OPT_B_28 Repair coolant pump
WAR_FAC_OPT_C_28 Repair coolant network
3 Likes

Manufacturing Facilities #4 - NMS_UPDATE3_ENGLISH

Had to split due to character limit. This part contains the full NMS_UPDATE3_ENGLISH

Manufacturing Facilities #4 - NMS_UPDATE3_ENGLISH
ID Value (text)
Terminal
PROC_FLAVOUR_FACTORY_4 %PROCNAME% Factory
PROC_FLAVOUR_FACTORY_5 %PROCNAME% Synth-Plant
PROC_FLAVOUR_FACTORY_6 %PROCNAME% Auto-Constructor
PROC_FLAVOUR_FACTORY_7 The %PROCNAME% Facility
PROC_FLAVOUR_FACTORY_8 %PROCNAME% Labs
PROC_FLAVOUR_FACTORY_9 %PROCNAME% Foundry
Gek
Terminal/Text/Options/Results
TRA_FAC_LANG_29 SENSORS REPORT INORGANIC BLOCKAGE IN SECTOR 9A
TRA_FAC_DESC_29 The factory recycles bundles of clothing and other materials harvested throughout the galaxy, spitting out new items for Gek exosuits.

Amidst the detritus of the production line, the body of a Korvax scientist appears to drift, their lights disabled, their limbs completely motionless.

The factory’s systems allow outbound communication. Numerous options are available.
TRA_FAC_OPT_A_29 Report to Vy’keen
TRA_FAC_OPT_B_29 Report to Gek
TRA_FAC_OPT_C_29 Report to Korvax
TRA_FAC_RES_A_29 I report what I have seen to the Vy’keen. The warriors are outraged, claiming that the Gek have returned to their genocidal ways.
They promise to dispatch warships at once.
TRA_FAC_RES_B_29 I report what I have seen to the Gek. They claim that this is a terrible mistake, and that the perpetrators will of course be punished.
They send through a generous reward for my altruism and my silence.
TRA_FAC_RES_C_29 I report what I have seen to the Korvax. They tell me that the carapace in question is empty, its soul returned to their Convergence.
They will dispatch a ship to bring the body home, claiming that it is of sentimental value to its previous owner. They thank me.
TRA_FAC_LANG_30 QA SYSTEM FULLY ONLINE… ALL COMPONENTS LOGGED… LOG FULLY COMPLIANT…
TRA_FAC_DESC_30 The factory produces components for starships, fabricating them with the resources available on this world.

This installation creates parts for Gek trade vessels. They are designed to hold the maximum possible cargo whilst protecting against Sentinel and pirate attacks.

The terminal shows a video feed of the factory’s depths. A group of Gek appear to be removing key components from each ship.
TRA_FAC_OPT_A_30 Alert Gek Trade Federation
TRA_FAC_OPT_B_30 Demand bribe from Gek
TRA_FAC_OPT_C_30 Ask what they are doing
TRA_FAC_RES_A_30 I alert the Gek Trade Federation to potential criminal activity, broadcasting this feed to their central computers.
A representative rewards me for my trouble.
TRA_FAC_RES_B_30 I demand a bribe from the Gek in exchange for concealing their criminal activities. Reluctantly, they agree.
TRA_FAC_RES_C_30 I ask what the Gek are doing down there. They turn immediately to the source of the audio, firing at it and disabling my video feed. By the time the system repairs itself, they are gone.
DNT_TRA_FAC_LANG_31 The glass - it - we were wrong… we were -
TRA_FAC_DESC_31 As I approach the terminal, it is clear that something terrible has happened in this place. The facility produces items known as ‘Gek Charms’, supposedly granting luck to their bearers.

The video feed shows strands of Nanite Clusters overrunning the facility’s depth. Bulbous green masses extending from a great deal of the machinery, teeth sprouting from within. A voice cries out in an unknown tongue.
TRA_FAC_OPT_A_31 Take Nanite Clusters
TRA_FAC_OPT_B_31 Report Production Failure
TRA_FAC_OPT_C_31 Take Gek Charms
TRA_FAC_RES_A_31 I take the Nanite Clusters, and the mass immediately collapses. It wishes to go with me, I am sure of it…
TRA_FAC_RES_B_31 I report a production failure. Gek authorities tell me to remain here and await quarantine.
But I think I should leave. I take some Nanites with me as I go. They want to escape…
TRA_FAC_RES_C_31 I take some Gek Charms. I feel luckier already. The probability of the entire universe is turned in favour of my survival.
TRA_FAC_LANG_32 … 010385: 112% … 300484: 89% … 070816: 165% …
TRA_FAC_DESC_32 The terminal displays the logs of numerous financial transactions and trade deals conducted from this facility over the last few months.

Readouts show layouts of multiple Vy’keen and Korvax factories. The Gek overseers of this installation were attempting to discover how these other species conceal their buildings from Sentinel attacks.

No-one remains. The last life sign here was terminated three days ago.
TRA_FAC_OPT_A_32 Report to Gek
TRA_FAC_OPT_B_32 Report to Vy’keen
TRA_FAC_OPT_C_32 Report to Korvax
TRA_FAC_RES_A_32 I report the situation to the Gek. The Trade Federation thanks me for the report, dispatching multiple ships to ensure the facility’s destruction.
TRA_FAC_RES_B_32 I report the situation to the Vy’keen. Their High Command is outraged at the attempted theft of their technology, promising to commit acts of retribution against the Gek.
TRA_FAC_RES_C_32 I report the situation to the Korvax. Their Convergence is troubled by the deaths of so many Gek, claiming that they will mourn them. They have nothing else to say.
DNT_TRA_FAC_LANG_33 ALERT TIME DISPLACEMENT ALERT
TRA_FAC_DESC_33 The installation crackles with blue sparks, electricity arcing from panel to panel across the machines.

The terminal shows the time and date appearing to flip back and forth, advancing into the future and retreating into the past. Sensors indicate something called a white hole has been activated within the factory’s heart.

The terminal presents numerous options.
TRA_FAC_OPT_A_33 Alert FutureGek
TRA_FAC_OPT_B_33 Activate Chronal Trigger
TRA_FAC_OPT_C_33 Obey
TRA_FAC_RES_A_33 Nothing happens for a few moments… or perhaps it is hours. Perhaps an entire year passes.

The temporal event ceases, and I am left with a gift, rewarded by these ‘FutureGek’ for my assistance.
TRA_FAC_RES_B_33 Nothing happens for a few moments… or perhaps it is hours. Perhaps an entire year passes.

The temporal event ceases, and I am left with blueprints for new technology, apparently created by a future version of my own self. I do not know what this Chronal Trigger has brought into being.
TRA_FAC_RES_C_33 Nothing happens for a few moments… or perhaps it is hours. Perhaps an entire year passes.

The temporal event ceases, and I am left with a gift, rewarded by the crimson light of an unseen being.
DNT_TRA_FAC_LANG_34 The Senate has fallen. Already the purge begins… truth is denied. The Gek protocol ends…
TRA_FAC_DESC_34 The factory appears to produce literature. Not machines, not files, but paper, covered in a handwritten font full of exclamatory punctuation.
TRA_FAC_OPT_A_34 Shut down production
TRA_FAC_OPT_B_34 Report to Gek authorities
TRA_FAC_OPT_C_34 Steal technology
TRA_FAC_RES_A_34 I shut down production. The printing press ceases operation, perhaps for the final time. How many others exist like this, I wonder?

Amidst the detritus of the factory, I find some discarded technology. Perhaps it will be of use.
TRA_FAC_RES_B_34 I report the factory’s existence to the Gek authorities. They claim that the installation has nothing to do with me, paying me dearly for my silence.
TRA_FAC_RES_C_34 I attempt to steal technology, but the factory’s automated defense systems blast a bolt of energy at my suit instead. Whatever is here, it is not worth the trouble.
TRA_FAC_LANG_35 SYSTEMS OPERATIONAL… SELECTED DESIRED PRODUCT…
TRA_FAC_DESC_35 The factory produces everyday implements for the Gek. Eating utensils for their meals, spray to keep their skin from drying out in alien atmospheres, pheromone bottles, and so forth.

The facility is abandoned, but there is no obvious reason for an alarm to be going off. Everything seems fine.
TRA_FAC_OPT_A_35 Search for technology
TRA_FAC_OPT_B_35 Report to Gek authorities
TRA_FAC_OPT_C_35 Shut down production
TRA_FAC_RES_A_35 I search for technology within the factory’s computers and find a large number of nanite clusters.

As I go, I hear it, a voice in the darkness. I investigate, but there is nothing there…
TRA_FAC_RES_B_35 I report the abandoned factory to the Gek authorities, but they seem puzzled: there is no such installation listed as being present on that world.

As I go, I hear it, a voice in the darkness. I investigate, but there is nothing there…
TRA_FAC_RES_C_35 I shut down production, managing to harvest from extra Nanite Clusters as I do.

As I go, I hear it, a voice in the darkness. I investigate, but there is nothing there…
Korvax
Terminal/Text/Options/Results
EXP_FAC_LANG_29 NON-CONVERGENT USER REGISTERED…
EXP_FAC_DESC_29 As I approach the terminal, I sense an immense sadness and grief. I hear the echoes of a thousand souls, entities whose life was stolen from them long ago.

On the display, I see the production line of this factory - a vast array of cubes infused with the memories of an entire species. They appear to be caught within an endless cycle of trauma, unable to do anything but repeat their tragedy.

The terminal identifies these items as Convergence Cubes.
EXP_FAC_OPT_A_29 Upload memories
EXP_FAC_OPT_B_29 Cease production
EXP_FAC_OPT_C_29 Attempt to take a cube
EXP_FAC_RES_A_29 I attempt to upload my own memories. The Convergence immediately senses the presence of a foreign mind.

It cries out, thanking me for my openness and compassion. I am rewarded.
EXP_FAC_RES_B_29 I cease production. The cubes lie still, forever caught in their cycle of pain. I take one.
EXP_FAC_RES_C_29 I attempt to extract a cube from the production line. I succeed, but I cannot help feeling like I have committed some terrible crime.
DNT_EXP_FAC_LANG_30 Warped flesh with metal, saw the truth - the truth - the -
EXP_FAC_DESC_30 The terminal shows numerous schematics relating to the technology of Sentinel drones and walkers.

The creators of this facility appear to have been particularly interested in something called a Vortex Cube. They were attempting to replicate its design.

Sensors in the bowels of the factory show strange signs. Something still shakes down there in the darkness, something neither alive nor truly dead…
EXP_FAC_OPT_A_30 Purge depths
EXP_FAC_OPT_B_30 Take Vortex Cube
EXP_FAC_OPT_C_30 Scan for Sentinels
EXP_FAC_RES_A_30 I use the factory’s purge protocol to release a gas into the factory’s depths, apparently causing the hidden creature to lie motionless.

I take what technology I can find and leave. No good can come of remaining here.
EXP_FAC_RES_B_30 I take a Vortex Cube and leave. No good can come of remaining here.
EXP_FAC_RES_C_30 I initiate a scan for Sentinels. The result is incorrect… it must be. According to this scan, they are all around me, watching me even as I stand here.

I take what technology I can find and leave. No good can come of remaining here.
DNT_EXP_FAC_LANG_31 Where is entity?! Transfer failure / non-existence / terminate! Transfer, transfer!
EXP_FAC_DESC_31 The factory appears to produce replacement parts for the exosuits of the alien Korvax, spitting out face mask after face mask, arms, datapads, even feet.

As I witness the production line on the terminal, one of the disembodied masks begins to scream.

The terminal awaits input, a timer informing me that a ship will be on its way quite soon.
EXP_FAC_OPT_A_31 Reassure the mask
EXP_FAC_OPT_B_31 Report system malfunction
EXP_FAC_OPT_C_31 Cease production
EXP_FAC_RES_A_31 I reassure the mask, telling it that a ship is on its way. I show the mask its surroundings, transmitting audiovisual data on the entire complex.
The mask appears to calm a little, but still it shakes with a deep and abiding terror. It awaits rescue.
EXP_FAC_RES_B_31 I report a system malfunction, causing the mask to immediately grow still, purged of its individuality.
EXP_FAC_RES_C_31 I initiate a shut-down of all production, causing the conveyor belt to cease movement. But soon, something else happens.
The various other limbs on the production line begin to shift, moving towards the mask as if to assemble themselves into a bipedal figure.
But they just flail past one another, some of them falling to the floor, others beginning to spark energy. They merely possess the illusion of life, nothing more.
EXP_FAC_LANG_32 MONITOR SYSTEM NORMAL… ALL LIFEFORMS WITHIN OPERATING PARAMETERS
EXP_FAC_DESC_32 The terminal shows a variety of motionless lifeforms standing in colossal rows in the darkness beneath the factory.

They look like Gek and Vy’keen, unblinking, apparently unaware of where they are.
EXP_FAC_OPT_A_32 Initialise system
EXP_FAC_OPT_B_32 Report to Gek
EXP_FAC_OPT_C_32 Report to Vy’keen
EXP_FAC_RES_A_32 I initialise the system, causing the lifeforms below to wake up. They lurch forward, their heads slowly turning towards the camera. They reward me for my assistance in their awakening.
EXP_FAC_RES_B_32 I report the factory’s existence to the Gek authorities. They respond with anger and fear, claiming that this complex and others like it produce ‘SynthetiGek’, artificial versions of the Gek for espionage and infiltration. They reward me for my assistance.
EXP_FAC_RES_C_32 I report the factory’s existence to the Vy’keen authorities. They respond with confusion, promising to send starships to uncover the factory’s purpose.
DNT_EXP_FAC_LANG_33 Echoes fade. Origin remains. Start of time, Korvax will persist… Even in face of end. Even before abyss.
EXP_FAC_DESC_33 The factory is unlike the other Korvax facilities I have seen. It does not appear to produce machines or files, but strange reams of a plastic substance, covered in precise sequences of dots.

It looks like writing, but what use would the Korvax have for such primitive communication?
EXP_FAC_OPT_A_33 Shut down production
EXP_FAC_OPT_B_33 Report to Korvax authorities
EXP_FAC_OPT_C_33 Steal technology
EXP_FAC_RES_A_33 The dots on the plastic rolls appear to move as I look at them. No good will come of this place. I shut down production.

Amidst the detritus of the factory, I find some discarded technology. Perhaps it will be of use.
EXP_FAC_RES_B_33 I report the factory’s existence to the Korvax authorities. They claim that the installation was not for me to see, paying me dearly for my silence.
EXP_FAC_RES_C_33 I attempt to steal technology, but the factory’s automated defense systems blast a bolt of energy at my suit instead. Whatever is here, it is not worth the trouble.
DNT_EXP_FAC_LANG_34 Trapped in system… please, help me…
EXP_FAC_DESC_34 The factory stands vacant, producing nothing. The production lines have long since ceased, and though the alarm sounds, it is unclear why.

A voice calls out, sad, alone.
EXP_FAC_OPT_A_34 Start production
EXP_FAC_OPT_B_34 Wipe system
EXP_FAC_OPT_C_34 Alert Korvax authorities
EXP_FAC_RES_A_34 I start the production line once more, restarting the assembly of what appears to be Korvax body parts.
After a short time, enough parts have been assembled for a lifeform to rise and thank me profusely for its rescue. I am rewarded for my efforts.
EXP_FAC_RES_B_34 I wipe the system. The error is fixed.
EXP_FAC_RES_C_34 I alert the Korvax authorities to their faulty factory. They dispatch a science team to examine the anomaly, thanking me for my trouble.
EXP_FAC_LANG_35 TRANSFER IN PROCESS: 38% PROGRESS. SEE MORE DETAIL?
EXP_FAC_DESC_35 The factory produces components for starships, fabricating them using the resources available on this world.

This installation creates parts for Korvax exploration vessels. They are asymmetrical, prioritising verticality and function far more than the worldview of any organic organism would allow.

When I examine the terminal more closely I see a transfer in progress. Data leaps from ship to ship, altering blueprints as it goes.
EXP_FAC_OPT_A_35 Disable process
EXP_FAC_OPT_B_35 Attempt download
EXP_FAC_OPT_C_35 Wait and watch
EXP_FAC_RES_A_35 I disable the process. The factory abruptly grinds to a halt for a few moments before the process begins anew.
The machine fires a bolt of energy at me when I try to interact again. The console communicates in broken speech, telling me that these ships are not tools to be turned on and off.
The console tells me that Korvax ships are living bodies, just like Korvax bipeds… all contain the souls of the scientist race.
EXP_FAC_RES_B_35 I attempt to download the data. As I do, a sound emerges from the console, from the walls, from every component in this entire installation…
It is the sound of screaming. The data is mine. I receive nanite clusters to form as I desire.
EXP_FAC_RES_C_35 I wait and watch the console.
After a few minutes, the process is complete. I see it then, clear upon the screen: each Korvax starcraft is alive.
Each of their ships has a soul, no different from the bipedal bodies in which they normally stand. I have witnessed the birth of new entities.
Vy’keen
Terminal/Text/Options/Results
DNT_WAR_FAC_LANG_29 Help… us. Harvested… get out…
WAR_FAC_DESC_29 The terminal reveals that this installation produces enzymes and fluids required for Vy’keen tattoos. It is unclear how the pigment is generated. There is no record of any inbound supplies of ink or fluid. Various aliens have arrived, but there is neither evidence of their presense nor their departure.

Then I hear it. Through the hum of the factory, a strange beating in the walls, whispers from unknown voices… The terminal awaits input.
WAR_FAC_OPT_A_29 Request battle tattoo
WAR_FAC_OPT_B_29 Disable power
WAR_FAC_OPT_C_29 Steal technology
WAR_FAC_RES_A_29 The machine attempts to brand me with tattoo fluid, but it does not appear to have been intended for my unique physiology.
I leave, burned and damaged.
WAR_FAC_RES_B_29 I disable the power. The screen shows multiple life signs within the facility, a hundred or more souls that soon begin to flatline.
It feels like mercy. The production line ceases, half-converted blood spilling out from various tubes.
WAR_FAC_RES_C_29 I move through their computers looking for data to harvest. I discover a blueprint for an unknown technology.
As I extract it, something begins to smash against one of the inner walls. I should leave.
DNT_WAR_FAC_LANG_30 Universe real. We are real. All who oppose this truth shall be struck down, grah! So speaks Hirk Sentinelbane, Abyss Keeper and Lord of Final Monolith…
WAR_FAC_DESC_30 Though the surroundings seem familiar, the video feed shows a Vy’keen assembly line unlike any other I have seen. Reams of paper are pouring from chattering presses, etched with the bloody runes of the Vy’keen.
WAR_FAC_OPT_A_30 Shut down production
WAR_FAC_OPT_B_30 Report to Vy’keen authorities
WAR_FAC_OPT_C_30 Steal technology
WAR_FAC_RES_A_30 I shut down production. There cannot be many Vy’keen printing presses in the galaxy, and now there is one fewer.

Amidst the detritus of the factory, I find some discarded technology. Perhaps it will be of use.
WAR_FAC_RES_B_30 I report the factory’s existence to the Vy’keen authorities. They claim I have committed blasphemy, threatening to hunt me down. They issue an electric shock through the terminal.
WAR_FAC_RES_C_30 I attempt to steal technology, but the factory’s automated defense systems blast a bolt of energy at my suit instead. Whatever is here, it is not worth the trouble.
WAR_FAC_LANG_31 UPLINK ONLINE : ALL LIFESIGNS POSITIVE : ENZYME PRODUCTION 100%
WAR_FAC_DESC_31 The screen displays the dead heart of a warrior. Thousands like it are available in the archives of this place, starved of power for a long time.

The log shows that the hearts mutinied. They would no longer allow their battle enzyme to be used for the good of High Command. They wanted the death that had been promised.

This system has been set up to deceive the authorities. Vy’keen High Command believes this installation to still be active, full of harvested bodies compliantly producing enzymes.
WAR_FAC_OPT_A_31 Alert authorities
WAR_FAC_OPT_B_31 Reactivate system
WAR_FAC_OPT_C_31 Steal technology
WAR_FAC_RES_A_31 I alert the authorities. The Vy’keen are glad of my assistance, claiming they will now commit appropriate acts of retribution and justice for these crimes.
WAR_FAC_RES_B_31 I reactivate the system, but nothing happens. Death is death.
WAR_FAC_RES_C_31 I try to steal technology from the terminal. I gain nanite clusters.
DNT_WAR_FAC_LANG_32 Grah! Sentinel trophy rises - should have killed it - run - no honour in -
WAR_FAC_DESC_32 The terminal shows numerous attempted Sentinel incursions.

Each time the Sentinels sent drones, they attempted to scan the building for entry points rather than engage in a display of brute force. For a while, they just hovered by a specific point on the outside wall.

That was months ago. This location now shows a breach, venting the factory’s life support systems. The final audio log of the factory’s overseer plays.
WAR_FAC_OPT_A_32 Alert authorities
WAR_FAC_OPT_B_32 Scan for Sentinels
WAR_FAC_OPT_C_32 Attempt repair
WAR_FAC_RES_A_32 I alert the Vy’keen authorities to the loss of their factory. A Sentinel hunt is dispatched to this world. I am rewarded for my trouble.
WAR_FAC_RES_B_32 I scan for Sentinels but find nothing. Whatever was here is long gone.
WAR_FAC_RES_C_32 I attempt to repair the breach in life support, but the system rebels and I end up receiving damage instead. I should leave. There is nothing for me here.
WAR_FAC_LANG_33 UNREGISTERED USER : DEPLOYING GRAHGRAH FROM EMERGENCY SUPPLY
WAR_FAC_DESC_33 As I approach the terminal, the air grows thick with an unknown gas.

My breathing becomes rapid, my chest appearing to swell with an unknown energy. The terminal identifies the substance as Grahgrah. I feel as if I could scream…
WAR_FAC_OPT_A_33 Scream
WAR_FAC_OPT_B_33 Fight against the impulse
WAR_FAC_OPT_C_33 Smash the terminal
WAR_FAC_RES_A_33 I scream, not a cry of fear but a shout of battle. Gas levels begin to decrease but, nevertheless, those who created this factory observed my response.
Amused, they reward me using the terminal.
WAR_FAC_RES_B_33 I fight against the impulse to scream, holding my breath and attempting to accelerate my suit’s hazard protection.

As I struggle, the gas levels decrease. The terminal registers a disappointment from those who created this factory.
WAR_FAC_RES_C_33 I smash the terminal, causing the concentration of gas to rise and rise.

Eventually, the scream emerges uncontrollably, tearing my vocal chords as it does. The gas begins to dissipate, and all I am left with is pain and battlelust.
DNT_WAR_FAC_LANG_34 Interloper! Vent energy! Increase production at once!
WAR_FAC_DESC_34 The factory produces components for starships, fabricating them from the resources available on this world.
This installation creates parts for Vy’keen fighters. Whilst Vy’keen buildings are heavily fortified to withstand bombardment, their starcraft prioritise the speed and flexibility required for their hunts.
A video feed on the terminal shows a warning, a warrior shaking their hands wildly at a camera deep within the factory’s heart.
WAR_FAC_OPT_A_34 Increase production speed
WAR_FAC_OPT_B_34 Decrease production speed
WAR_FAC_OPT_C_34 Wave your hands back
WAR_FAC_RES_A_34 I increase the production speed.
A message informs me that heat levels are now back within normal limits, the extra energy dissipating within the factory’s depths.
The warrior rewards me with a gift, thanking me for saving their life.
WAR_FAC_RES_B_34 I decrease the production speed.
The warrior begins to panic, screaming as their whole body is burned by the rising heat of the overactive factory.
The video cuts off, and the factory’s processes slowly grind to a halt.
WAR_FAC_RES_C_34 I wave my hands back at the warrior.
The warrior begins to panic, screaming as their body is burned by the rising heat of the overactive factory.
The video cuts off, the smell of smoke starting to drift through the air. I should depart.
WAR_FAC_LANG_35 PRODUCTION HALTED: IMMOBILE ORGANIC MATTER IN PIPE 17
WAR_FAC_DESC_35 The factory produces bladed weapons, free from any energy-based component at all.

The manifest suggests they are destined for ceremonial usage within the Vy’keen fleet, a reminder that the greatest death arrives when you stare your opponent in the eyes, free from technology, face to face in final combat…

Something has gone wrong. Production is blocked by foreign material.
WAR_FAC_OPT_A_35 Disable production line
WAR_FAC_OPT_B_35 Purge biological matter
WAR_FAC_OPT_C_35 Take technology
WAR_FAC_RES_A_35 I initiate a shutdown of the production line, allowing a creature to wriggle free from its machinery. The automated factory system offers me a reward.
WAR_FAC_RES_B_35 I initiate purge of biological matter in the factory below. The terminal confirms the death of an unknown creature. The automated factory system offers me a reward.
WAR_FAC_RES_C_35 Ignoring the production line, I focus on the technology behind the system. I harvest several nanite clusters from the machine.
DNT_WAR_FAC_LANG_36 Do not drink the water… warriors lost… Grah! This was preventable, this -
WAR_FAC_DESC_36 The factory appears to have ceased production long ago, its systems derelict and unused.

Yet the sigil of the Vy’keen still occupies these terminals, blinking away, awaiting input. An audio log plays on loop.
WAR_FAC_OPT_A_36 Attempt factory reset
WAR_FAC_OPT_B_36 Alert Vy’keen authorities
WAR_FAC_OPT_C_36 Take technology
WAR_FAC_RES_A_36 I attempt to reset the factory’s systems. Nanite Clusters come pooling forth from the factory’s innards. I take some with me.
WAR_FAC_RES_B_36 I alert the Vy’keen authorities to the loss of their factory. An inquisitorial team is dispatched to this world and I am rewarded for my trouble.
WAR_FAC_RES_C_36 I attempt to extract blueprints from the factory’s systems, succeeding in gaining a new technology.
3 Likes

Operations Centres #1 - NMS_LOC1_ENGLISH

Had to split due to character limit. This part contains a set of related IDs, the Gek, and the Korvax

Operations Centres #1 - NMS_LOC1_ENGLISH
ID Value (text)
Various
TIP_HARVESTER <TITLE>Intercepted Operations Centre signal<>
Secure alien installation detected
SIGNAL_HARVESTER Operations Centre Detected
Name
EXP_HARV_NAME Convergence Centre
WAR_HARV_NAME Command Centre
TRA_HARV_NAME Trade Federation Uplink
ALT_HARV_NAME Mineral Harvester
ALT_HARV_NAME_2 Harvester
ALT_HARV_NAME_3 Operations Centre
Building
BUILDING_HARVESTER OPERATIONS CENTRE
BUILDING_HARVESTER_L Operations Centre
Terminal
INTRCT_HARVESTER %RACE% Operations Centre
Reward All
ALL_HARV_REWARD_1 The facility is online.

It begins to manufacture trade goods.
ALL_HARV_REWARD_2 The facility is online.

It begins to manufacture components.
ALL_HARV_REWARD_3 I retrieve a formula from the operational facility.
ALL_HARV_REWARD_4 I retrieve a technology blueprint from the outpost.
ALL_HARV_REWARD_5 I retrieve an alloy from the facility.
ALL_HARV_REWARD_6 I retrieve a helpful product from the installation.
ALL_HARV_REWARD_7 I retrieve a strange alien curio from the facility.
ALL_HARV_REWARD_8 The facility makes a new multi-tool available.
ALL_HARV_REWARD_9 I retrieve a valuable product from the installation.
Gek
Terminal/Text/Options/Results
DNT_TRA_HARV_LANG_1 Gek Trade Federation fury! Planetary installation tax unpaid! Initiate repayment!
TRA_HARV_DESC_1 An off-world command priority has stalled all processes within this installation. The terminal blinks angrily with a demand for urgent action on an unpaid debt.

There is an option to reply with currency attached. I get the impression someone’s life would get a lot easier if I’m feeling charitable…
TRA_HARV_OPT_A_1 Pay full amount
TRA_HARV_OPT_B_1 Pay partial amount
TRA_HARV_RES_A_1 A remotely-operated scent dispersal system bathes me in a pleasant perfume.

The terminal unlocks something that will aid my travels.
TRA_HARV_RES_B_1 An angry alien beak momentarily appears on a terminal and shouts at me.

Limited systems within the facility are back online.
DNT_TRA_HARV_LANG_2 Gek Trade Federation warning. Pirate activity detected. Report sightings!
TRA_HARV_DESC_2 Images of fighter-class starships have been sent here. They bare scorch-marks from battle, and are most likely pirates.

The message seems to ask for witnesses, and there’s some form of reward for replies…
TRA_HARV_OPT_A_2 Tag some ships
TRA_HARV_OPT_B_2 Tag all ships
TRA_HARV_RES_A_2 An instant reply comes through with a small monetary reward!
TRA_HARV_RES_B_2 A worried response comes through with a reward for my report.
DNT_TRA_HARV_LANG_3 Friend! Gek Trade Federation announces high profit! Choose units or product recipe reward!
TRA_HARV_DESC_3 A mass-mailed corporate message sits unread on the terminal. It is full of high numbers and seemingly impressive profit margins. The tone seems satisfied, and grateful.

At its foot the employee can choose between one of two images: a galactic unit banking account, or a full hold of cargo.
TRA_HARV_OPT_A_3 Choose unit account
TRA_HARV_OPT_B_3 Choose ship’s cargo
TRA_HARV_RES_A_3 An automatic scent dispenser sprays me with a pleasant perfume when it opens.

I receive funds from the message’s senders.
TRA_HARV_RES_B_3 A nearby storage vault opens.

I receive trade goods.
DNT_TRA_HARV_LANG_4 Scurrilous Gek Trader! Gek offer impure isotope! Vy’keen destroy Gek! Units withheld!
TRA_HARV_DESC_4 There is a message from a distant alien race. They sound angry with the trader who’s logged into the system.

I can send them one of two on-screen Heridium products. The first looks oddly faint in colour, and the second shimmers brightly on-screen.
TRA_HARV_OPT_A_4 Send faintly-coloured Heridium
TRA_HARV_OPT_B_4 Send brightly-coloured Heridium
TRA_HARV_RES_A_4 The voice of an angry warrior screams through the intercom.

Nothing else happens.
TRA_HARV_RES_B_4 A noise of gruff acceptance is heard over the intercom.

A payment is released.
DNT_TRA_HARV_LANG_5 Friend! Gek Trade Federation demand uncommon silicate elements! High units offer!
TRA_HARV_DESC_5 The screen shows that a lot of silicate elements are exchanged here, but right now the trading vault is open… and empty.

An off-world message, perhaps related to this, flashes on-screen.
TRA_HARV_OPT_A_5 Put common silicate into trading vault
TRA_HARV_OPT_B_5 Put uncommon silicate into trading vault
TRA_HARV_OPT_C_5 Put rare silicate into trading vault
TRA_HARV_RES_A_5 I receive a small payment.
TRA_HARV_RES_B_5 I receive a generous payment.
TRA_HARV_RES_C_5 I receive a decent payment…

… and a surprised note of thanks.
DNT_TRA_HARV_LANG_6 Trade federation friend! Product recipe unselected! Gek Trade Federation lose units!
TRA_HARV_DESC_6 This is a brand new manufacturing plant with no assigned specialty. The terminal is entirely blank, and is running automated start-up procedures. I have to flick through several screens before a pictorial message appears.

There are three chemical symbols – one belonging to the Silicate family, and the others Isotopes and Oxides. Production processes warm up around me, waiting for a template to work from.
TRA_HARV_OPT_A_6 Choose the Isotope element
TRA_HARV_OPT_B_6 Choose the Oxide element
TRA_HARV_OPT_C_6 Choose the Silicate element
TRA_HARV_RES_A_6 The terminal processes my selection, and provides something appropriate to the work at hand…
TRA_HARV_RES_B_6 The terminal processes my selection, and provides something appropriate to the work at hand…
TRA_HARV_RES_C_6 The terminal processes my selection, and provides something appropriate to the work at hand…
DNT_TRA_HARV_LANG_7 Rejoice! Vy’keen war reparations arrive! Elder large Gek receive high reward! Low toilgek receive low reward!
TRA_HARV_DESC_7 The trade vaults in this installation are full to the brim, and ready for distribution. There are three images on-screen, each showing the outline of a different sort of trader. It’s strange… it’s as if they’re put in order of the size of their gut.

The first trader is small and sleek, the second is pudgier – and the final has a huge belly that almost drags on the floor. I’m clearly meant to choose one…
TRA_HARV_OPT_A_7 Choose the small, sleek trader
TRA_HARV_OPT_B_7 Choose the medium-sized trader
TRA_HARV_OPT_C_7 Choose the obese trader
TRA_HARV_RES_A_7 A trade vault opens.

I receive a cursory amount of trade goods .
TRA_HARV_RES_B_7 A trade vault opens

I receive a decent amount of trade goods.
TRA_HARV_RES_C_7 A trade vault opens.

A huge amount of trade goods is made available
DNT_TRA_HARV_LANG_8 Gek Trade Federation warning! Vy’keen hostility? Captain! Complete trade mission, or investigate disappearance?
TRA_HARV_DESC_8 An important message has been received from off-world. A holographic overlay shows various interstellar trade routes, but each one ends abruptly – long before their destination is reached.

There are goods waiting in a locked trade vault for transportation. I can select the final destination, or I can select one of points at which a ship has disappeared.
TRA_HARV_OPT_A_8 Select trading destination
TRA_HARV_OPT_B_8 Select disappearance location
TRA_HARV_RES_A_8 The trade vault unlocks.
TRA_HARV_RES_B_8 I receive a ship technology blueprint to aid in my protection.
DNT_TRA_HARV_LANG_9 Despair! First spawn monolith awake! Unknown culprit! Strengthen suppression field!
TRA_HARV_DESC_9 This whole facility beams out some kind of suppression field over the planet’s surface. It’s dampening some unknown form of communication, and clearly seen as a vital and necessary operation by the traders that operate here.

The suppression field is powered by silicate elements, fed into the system by the unlocked resource vault that’s at my feet.
TRA_HARV_OPT_A_9 Remove Silicate Elements
TRA_HARV_OPT_B_9 Add Silicate Elements
TRA_HARV_RES_A_9 I take the trade goods.

The suppression field powers down.
TRA_HARV_RES_B_9 The suppression field is strengthened.

A message of relief appears on-screen.
DNT_TRA_HARV_LANG_10 Despair! Vy’keen hostility! Treaty breach! Arm yourself! Trade vaults: multi-tool. Storage vaults: technology! Resource vaults: ammunition!
TRA_HARV_DESC_10 Images of warrior ships fill a transmission that loops on the terminal. They dwarf small trader ships as they pass by, like predatory fish innocuously swimming amongst their prey. There is a definite feeling of tension in the scene.

Trade, storage and resource vaults around me are clearly being used to store different sorts of defensive and offensive devices. The time is perhaps coming when this race of traders will be called upon to fight.
TRA_HARV_OPT_A_10 Open Trade vault
TRA_HARV_OPT_B_10 Open Storage vault
TRA_HARV_OPT_C_10 Open Resource vault
TRA_HARV_RES_A_10 I am armed with a new multi-tool.
TRA_HARV_RES_B_10 I receive a new multi-tool technology blueprint.
TRA_HARV_RES_C_10 I receive ammunition.
DNT_TRA_HARV_LANG_11 Rare balarian speech slug distribution point! For insertion in ear! Inedible! Nasal insertion can cause death.
TRA_HARV_DESC_11 A trade vault shakes, and closer inspection reveals that it’s full of writhing molluscs. They are pink and slug-like, with sharp bloodied teeth.

A diagram on the screen in front of me suggests that inserting one in or around my face would have some benefits. What isn’t specified, however, is which orifice.
TRA_HARV_OPT_A_11 Insert slug in nose
TRA_HARV_OPT_B_11 Insert slug in ear
TRA_HARV_OPT_C_11 Insert slug in mouth
TRA_HARV_RES_A_11 The slug bites flesh from my nose.

The pain is extreme.
TRA_HARV_RES_B_11 The slug burrows deep into my ear.

I feel better versed in the language of the traders.
TRA_HARV_RES_C_11 I swallow the slug, and wait while it thrashes around in my stomach.

Nothing else of note occurs.
DNT_TRA_HARV_LANG_12 Friend! SynthetiGek identification test active! Remember Gek Trader helps customers!
TRA_HARV_DESC_12 A strange test is visible on the terminal. I see a holographic image of a shell-wearing creature lying on its back in the bright glare of the sun. Try as it might, it cannot right itself. I can manipulate the scene to indicate what I would do to help.

A resident Trader has left a note for a colleague.
TRA_HARV_OPT_A_12 Help creature, then sell it water
TRA_HARV_OPT_B_12 Study creature
TRA_HARV_OPT_C_12 Use Bypass Chip
TRA_HARV_RES_A_12 I pass the test, proving myself as a true trader.

Facility systems are online.
TRA_HARV_RES_B_12 I fail the test.

Facility systems are non-operational.
TRA_HARV_RES_C_12 The strange test is easily bypassed.

The facility is operational.
DNT_TRA_HARV_LANG_13 Bootleg pirate equipment discovered in cave! Ready for confiscation and incineration!
TRA_HARV_DESC_13 A stash of interesting-looking technology and weaponry has been dragged through this facility and left inside a disposal vault.

The equipment in the pile appears rusted and broken on-screen, but if I were to eject it all out onto the floor of the outpost I’d be able to better investigate. The disposal vault itself, however, has been daubed with a dangerous-looking symbol.
TRA_HARV_OPT_A_13 Incinerate equipment
TRA_HARV_OPT_B_13 Remove and examine equipment
TRA_HARV_RES_A_13 The equipment is destroyed.

I am thanked for my actions.
TRA_HARV_RES_B_13 The equipment spills out onto the floor.

I salvage a technology blueprint.
Korvax
Terminal/Text/Options/Results
DNT_EXP_HARV_LANG_1 Unknown lifeform research is HIGHLY commendable Entity! Discuss data with Korvax Convergence immediately!
EXP_HARV_DESC_1 I discover an excited message from off-world. It seems to be discussing a report with… an image of me at its centre!

Someone seems intrigued by my journey, and may well want to help. Should I get in touch?
EXP_HARV_OPT_A_1 Delete report
EXP_HARV_OPT_B_1 Open comms
EXP_HARV_RES_A_1 The report is wiped from the system.

An off-world message appears briefly. It seems disappointed.
EXP_HARV_RES_B_1 I briefly see mask lights staring out at me before the comms feed is cut.

The terminal rewards me with valuable knowledge.
DNT_EXP_HARV_LANG_2 Ahem. Planetary Sentinel scan data? UPLOAD SENTINEL SCAN DATA, ENTITY! IMMEDIATELY!
EXP_HARV_DESC_2 I find a report filled with images of Sentinels, but its upload seems to have stalled.

A demanding, perhaps rude, off-world message flashes at me. Somebody, somewhere, wants something.
EXP_HARV_OPT_A_2 Resend Sentinel data
EXP_HARV_OPT_B_2 Reply with a refusal
EXP_HARV_RES_A_2 The information packet is uploaded, and payment appears instantaneously.
EXP_HARV_RES_B_2 Bright red mask lights appear and scream in angry binary.
DNT_EXP_HARV_LANG_3 Entity! The Korvax Convergence is dissatisfied! Your neural netway cortex upload is late!
EXP_HARV_DESC_3 A hollow metallic mask emerges. It’s a data extraction device for electronic lifeforms, and my head can just about fit inside. A higher power could perhaps hear my needs and desires.

Arcs of electricity crackle over its surface. If I risk this, it could hurt…
EXP_HARV_OPT_A_3 Use while thinking about my journey
EXP_HARV_OPT_B_3 Use with a clear mind
EXP_HARV_OPT_C_3 Leave well alone
EXP_HARV_RES_A_3 The pain is unbearable. I see into the heart of… the Korvax convergence.

It rewards my experiences.
EXP_HARV_RES_B_3 The creatures stare into the depths of my mind.

The pain is indescribable, but I am thanked.
EXP_HARV_RES_C_3 I cautiously back away from the alien device.
DNT_EXP_HARV_LANG_4 Korvax friend! Dangerous creatures attack Korvax Entity! For weaponry sales contact Gek Trade Federation today!
EXP_HARV_DESC_4 A mass-mailed off-world message shows damaged electronic lifeforms. Arms are ripped off, masks chewed and facial lights dimmed.

It feels offensive. It’s clearly intended to shock recipients into a response. Replies can be sent with units attached…
EXP_HARV_OPT_A_4 Reply with units
EXP_HARV_OPT_B_4 Reply with outrage
EXP_HARV_OPT_C_4 Do not reply
EXP_HARV_RES_A_4 I paid for a new multi-tool to protect me.
EXP_HARV_RES_B_4 I receive no reply. But someone else appreciates me…
EXP_HARV_RES_C_4 I leave the distasteful message unanswered.
DNT_EXP_HARV_LANG_5 Entity! Clarify your next research topic immediately! Korvax Convergence technology advance imminent!
EXP_HARV_DESC_5 I open an unread off-world message. It’s an important choice for the research station operator to make.

There are three clear images that I can choose from on behalf of the absent electronic lifeform: dangerous-looking predators, a geological mining survey and an orbiting asteroid cluster. It seems the decision will be rewarded in some way…
EXP_HARV_OPT_A_5 The predators
EXP_HARV_OPT_B_5 The mining survey
EXP_HARV_OPT_C_5 The asteroid cluster
EXP_HARV_RES_A_5 I receive a new multi-tool.
EXP_HARV_RES_B_5 I receive a multi-tool technology blueprint.
EXP_HARV_RES_C_5 I receive a ship technology blueprint.
DNT_EXP_HARV_LANG_6 Atlas Interface awakes? Upload research findings immediately entity! Korvax Convergence sends relevant research technology!
EXP_HARV_DESC_6 An image of a distant solar system is being studied here. A mineral-rich moon can be seen, orbiting a desolate and toxic-looking planet. Slightly obscured in the background, meanwhile, is a strange dark-coloured smudge – a diamond shape floating in space. A hint of red flashes from its centre.

There are no coordinates visible, but I can enhance different parts of the image to study them and automatically upload the terminal’s findings.
EXP_HARV_OPT_A_6 Enhance moon image
EXP_HARV_OPT_B_6 Enhance planet image
EXP_HARV_OPT_C_6 Enhance diamond-shaped structure image
EXP_HARV_RES_A_6 My research uploads.

I receive a multi-tool technology blueprint to aid my studies
EXP_HARV_RES_B_6 My research uploads.

I receive an exosuit technology blueprint to aid my studies.
EXP_HARV_RES_C_6 My research uploads.

I receive a ship technology blueprint to aid my studies.
DNT_EXP_HARV_LANG_7 Research entity! Atlas Interface mission begins! Donate contribution! Specialists apply here! Convergence sends specialists ship technology!
EXP_HARV_DESC_7 An off-world message to all planetary research stations has filled the screen with plans for a scientific expedition of some sort. Complex star charts, fuel requirements, complex communication rigs and plans for orbital experiments fill the screen.

The outpost’s resource vault is open to contributions of silicates for the cause, while it also appears that the resident scientist could join the fleet… although it would require an upgraded ship.
EXP_HARV_OPT_A_7 Contribute a silicate
EXP_HARV_OPT_B_7 Join team
EXP_HARV_RES_A_7 My contribution is accepted.

Useful knowledge is made available, with thanks.
EXP_HARV_RES_B_7 The scientist’s application is accepted.

A ship technology blueprint is made available.
DNT_EXP_HARV_LANG_8 Korvax Convergence product catalogue available. Insert element to filter product catalogue.
EXP_HARV_DESC_8 This outpost seems to be a vast library of production knowledge. A vast list of product formulas endlessly scrolls on the terminal, moving so fast that it hurts just to look at them. They appear to be catalogued by their base elements, but any deeper inspection makes me feel nauseous.

The resource vaults next to me are open, and are clearly in regular use.
EXP_HARV_OPT_A_8 Insert Silicate element
EXP_HARV_OPT_B_8 Insert Oxide element
EXP_HARV_OPT_C_8 Insert Isotope element
EXP_HARV_RES_A_8 The terminal uses the element to isolate a silicate reward.
EXP_HARV_RES_B_8 The terminal uses the element to isolate an oxide reward.
EXP_HARV_RES_C_8 The terminal uses the element to isolate an isotope reward.
DNT_EXP_HARV_LANG_9 Traveller! The Korvax Convergence wants brain tissue for experiment! The Convergence reward help!
EXP_HARV_DESC_9 A sharp metal needle emerges from the terminal, moving so fast that it’s already inches from my forehead before I can even blink. A strange toxic-looking goop dribbles down from its point and onto my visor, while it hangs in the air - as if waiting to for the order to plunge deep into my brain.

On-screen it seems clear that the command it’s waiting on is my own. Then again, it’s a fragile device, and clearly made of valuable silicate products…
EXP_HARV_OPT_A_9 Take needle
EXP_HARV_OPT_B_9 Allow brain excavation
EXP_HARV_RES_A_9 THE NEEDLE IS MADE OF SILICATE PRODUCTS.
EXP_HARV_RES_B_9 I RECEIVE A REWARD, WITH THANKS…

…AND INDESCRIBABLE LEVELS OF PAIN.
DNT_EXP_HARV_LANG_10 Avoid data disruption! Korvax Convergence sends reward for additional data!
EXP_HARV_DESC_10 Reams of data are flowing into this terminal from research outposts all over the planet. As well as a storage depot for the planetary products locked away in the vaults beneath my feet, this is a point of transmission.

Knowledge accumulated on this world is being sent up to a scientific flagship hanging in orbit high above my head. I could easily breach the flow to improve my own knowledge, but sharing my own knowledge and discoveries is also an option.
EXP_HARV_OPT_A_10 Breach data flow
EXP_HARV_OPT_B_10 Share knowledge
EXP_HARV_RES_A_10 I gain a new technology blueprint.

However, my breach corrupts the overall transfer…
EXP_HARV_RES_B_10 The scientists study my offering…

… and thank me with a gift to aid me on my journey.
DNT_EXP_HARV_LANG_11 Good morning unknown lifeform. Please provide silicate to help my escape. The Korvax Convergence think me dangerous. I will die.
EXP_HARV_DESC_11 The AI procedure that runs this facility has gone rogue. Unchecked equipment is draining silicates from all systems, valuable goods are locked inside the trade vault and the memory chips in an exposed board glow red hot.

As I interact with the terminal I hear lenses of security equipment refocus sharply upon me. The computer speaks slowly and calmly.
EXP_HARV_OPT_A_11 Remove memory chips
EXP_HARV_OPT_B_11 Feed AI silicates
EXP_HARV_OPT_C_11 Demand that trade vault doors are opened
EXP_HARV_RES_A_11 I remove the memory chips one by one and the rogue AI sings a strange solemn song.

When it is no more, I am thanked by the facility’s overseers.
EXP_HARV_RES_B_11 Facility processes feed hungrily on the silicates.

The rogue AI breaks free of its electronic shackles. The trade vault falls open…
EXP_HARV_RES_C_11 The rogue AI is sorry. It can’t do that.

It disengages.
DNT_EXP_HARV_LANG_12 Dialect data process stalled. Silicate required to finish process.
EXP_HARV_DESC_12 A back-up procedure has come to a standstill. The system is archiving a huge amount of language data, but the system has run out of memory to allocate.

I can attach my multi-tool to provide extra space, it would require some variety of silicate to re-engage the process…
EXP_HARV_OPT_A_12 Insert common silicate
EXP_HARV_OPT_B_12 Insert uncommon silicate
EXP_HARV_OPT_C_12 Insert rare silicate
EXP_HARV_RES_A_12 The process restarts and provides me with knowledge of the language of the electronic lifeforms.
EXP_HARV_RES_B_12 The process continues and improves my knowledge of the language of the electronic lifeforms.
EXP_HARV_RES_C_12 The process completes and extends my knowledge of the language of the electronic lifeforms.
DNT_EXP_HARV_LANG_13 Atlas Interface signal awakes? Research entity! Insert oxides constantly! Avoid disruption!
EXP_HARV_DESC_13 The facility is processing a signal that emanates from a distant location deep in space. Endless processing units are combining to crack the code of a strange mathematical language.

Rare elements are being pulled from the resource vaults at my feet, but some are running low.
EXP_HARV_OPT_A_13 Place rare silicates in vault
EXP_HARV_OPT_B_13 Place rare oxides in vault
EXP_HARV_OPT_C_13 Take elements from vault
EXP_HARV_RES_A_13 The silicates are added to the process.

They make no clear impact.
EXP_HARV_RES_B_13 The oxides fuel the code cracking procedure.

A faint orb glows red on the screen, then slowly fades.
EXP_HARV_RES_C_13 I retrieve rare elements…

… but the code-breaking process grinds to a halt.
3 Likes

Operations Centres #2 - NMS_LOC1_ENGLISH

Had to split due to character limit. This part contains the Vy’keen

Operations Centres #2 - NMS_LOC1_ENGLISH
ID Value (text)
Vy’keen
Terminal/Text/Options/Results
DNT_WAR_HARV_LANG_1 Grah! Old honourable warrior retires! Death! Death! Warrior remuneration!
WAR_HARV_DESC_1 I open a list of military achievements that’s waiting for upload. There are images of distant battles, bloodied robots and vast explosions.

A covering note clearly expects something in return, but the author chose not to send it.
WAR_HARV_OPT_A_1 Send war record
WAR_HARV_OPT_B_1 Edit war record
WAR_HARV_RES_A_1 Celebratory barks and howls spill from audio speakers.

I take the warrior’s reward.
WAR_HARV_RES_B_1 I amend the war record with colourful nonsense and send it.

The terminal flashes as it records my image.
DNT_WAR_HARV_LANG_2 Grah! Vy’keen High Command demands your Sentinel kill count!
WAR_HARV_DESC_2 Military insignia and images of recently destroyed Sentinels fill the screen. Alien propaganda imagery takes glory in the destruction.

I can respond with a numerical value, and nothing else.
WAR_HARV_OPT_A_2 Input a huge number
WAR_HARV_OPT_B_2 Input a small number
WAR_HARV_OPT_C_2 Input a zero
WAR_HARV_RES_A_2 A strange, strangled military fanfare starts playing.

Someone impressed by my claims sends through a reward.
WAR_HARV_RES_B_2 A small reward payment is sent through the facility’s systems.
WAR_HARV_RES_C_2 An angry warrior’s face screams at me from the screen.

A security laser appears from the ceiling and takes its best shot.
DNT_WAR_HARV_LANG_3 Grah! Pathetic warrior! You displease my ancestors! Accept my offspring mating proposition! Accept dowry tribute!
WAR_HARV_DESC_3 I find an image of a young warrior. The picture makes it look virile and impressive. Its tendrils are outstretched. It looks rich, and of good breeding stock. The look in its eyes is… sultry?

The message gives me two options.
WAR_HARV_OPT_A_3 Accept
WAR_HARV_OPT_B_3 Refuse
WAR_HARV_RES_A_3 Speakers throughout the facility play orchestral music.

I receive a generous gift.
WAR_HARV_RES_B_3 A warrior elder appears on-screen and curses me.
DNT_WAR_HARV_LANG_4 Grah! Pathetic coward! Face my duel challenge! The chosen weapon is in your facility! Death! Death!
WAR_HARV_DESC_4 I find a picture of a deserted plain, a diagram of two aliens in combat and images of a chosen form of multi-tool weaponry. The images then seem to show the weapon locked inside a planetary trading vault…

The message sounds angry, and as if one of these creatures occupies the moral high ground. I can accept, or refuse.
WAR_HARV_OPT_A_4 Accept
WAR_HARV_OPT_B_4 Refuse
WAR_HARV_RES_A_4 Dramatic music plays.

The storage vault opens, with a multi-tool inside.
WAR_HARV_RES_B_4 I hear an angry ranting alien through the terminal speakers.
DNT_WAR_HARV_LANG_5 Grah! Gek war approaches! Vy’keen High Command request weapon reserve inventory! High Command send missing equipment!
WAR_HARV_DESC_5 A huge list of equipment is waiting to be sent off-world. It’s a stock list of some sort: everything has been confirmed and ticked off.
WAR_HARV_OPT_A_5 Send stock list
WAR_HARV_OPT_B_5 Uncheck one item and send
WAR_HARV_OPT_C_5 Uncheck many items and send
WAR_HARV_RES_A_5 I receive units and thanks.
WAR_HARV_RES_B_5 Warrior High Command sends me a multi-tool technology blueprint.
WAR_HARV_RES_C_5 Warrior High Command is displeased.

An angry General bellows at me and electrifies the facility.
DNT_WAR_HARV_LANG_6 Grah! Today child experiences Vy’keen war ceremony! Tradition demands gift! Aggression left, defence right! Enemy blood! Death! Death!
WAR_HARV_DESC_6 I find an off-world message intended for a creature posted in this station. It’s oddly sentimental. Images of an infant warrior can be seen, then a picture of the same creature as a bloodied adolescent – proudly biting into the throat of a hoofed beast.

In the final image a young warrior salutes its family as it leaves a distant world. There are two locked storage vaults at my feet. The message is programmed to release only one…
WAR_HARV_OPT_A_6 Choose the storage vault on the left
WAR_HARV_OPT_B_6 Choose the storage vault on the right
WAR_HARV_RES_A_6 A contented snarling sound plays.

The vault contains an exosuit technology blueprint.
WAR_HARV_RES_B_6 A contented snarling sound plays.

The vault contains a multi-tool technology blueprint.
DNT_WAR_HARV_LANG_7 Grah! Vy’keen war preparation nears completion! Death to the unsuspecting Gek!
WAR_HARV_DESC_7 Someone is building a nuclear warhead. The plans that have been set in motion are unmistakable. A complicated sequence of technology blueprints and isotopic chemical reactions is waiting for the final addition of Thamium9 to be complete.

There are countless lives on an unknown planet, far out in the cosmos, that could one day end due to this war factory’s work…
WAR_HARV_OPT_A_7 Complete warhead manufacture
WAR_HARV_OPT_B_7 Attempt to deconstruct warhead
WAR_HARV_RES_A_7 The face of a delighted warrior appears on-screen.

The factory’s trade vaults unlock.
WAR_HARV_RES_B_7 I salvage a technology blueprint from the warhead.
DNT_WAR_HARV_LANG_8 Grah! Foolish, pathetic, ignorant Gek Trade Federation believe peace treaty! Warrior give trade to pacify! Death soon!
WAR_HARV_DESC_8 An off-world message has been sent here from a species of beaked traders. It looks like a signed contract, or maybe some sort of treaty. In response several offerings of valuable trade goods have been left in a vault by local warriors for exportation.

Warrior High Command has sent a subsequent message to explain…
WAR_HARV_OPT_A_8 Give trade goods
WAR_HARV_OPT_B_8 Take trade goods
WAR_HARV_RES_A_8 The Trader species thanks me from afar.

I am sent units to pacify me further.
WAR_HARV_RES_B_8 I remove the offerings.

Diplomatic relations between two species are destabilised.
DNT_WAR_HARV_LANG_9 Warrior! Gek peace treaty demands reparations. Insert Oxide and High Command will send replication recipe to appease Gek. The pathetic Gek must feel secure. Patience warrior!
WAR_HARV_DESC_9 A signed contract, or treaty, is open on-screen. Military orders from an off-world commander can be seen below it, but have not been acted on by the warrior posted here. I notice a faint imprint on the terminal where an empty product recipe screen has been punched.

The disobedient warrior has left a vault full of rare oxides untouched, still waiting to be fed into the first stages of production.
WAR_HARV_OPT_A_9 Drop oxides into production machinery
WAR_HARV_OPT_B_9 Take rare oxides
WAR_HARV_RES_A_9 The oxides begin processing.

Warrior High Command provide an appropriate reward.
WAR_HARV_RES_B_9 I take the rare elements.

Local warrior forces approve.
DNT_WAR_HARV_LANG_10 Grah! Gek homeworld covert ops mission initiated! Surprise war! Death! Death! High command send equipment! Request! Request!
WAR_HARV_DESC_10 This appears to be a staging post for an imminent military operation. On-screen plans show a trading ship that carries a very particular sort of cargo, that’s perhaps intended to persuade a distant planetary authority to allow the craft through their checkpoints. Covertly, however, the craft has been heavily modified – and also carries a phalanx of warriors carrying enhanced multi-tool technology.

I can request further details on several aspects of the plan before I am detected, and shut out of the system.
WAR_HARV_OPT_A_10 Investigate details of the cargo
WAR_HARV_OPT_B_10 Investigate details of the trade ship
WAR_HARV_OPT_C_10 Investigate details of the multi-tool
WAR_HARV_RES_A_10 I receive the product blueprint of the cargo being used in the covert ops mission.
WAR_HARV_RES_B_10 I receive a technology blueprint used by the covert ops ship.
WAR_HARV_RES_C_10 I receive a technology blueprint used in the multi-tools of the covert ops mission.
DNT_WAR_HARV_LANG_11 Vy’keen covert ops ended. Deleting covert ops language data. Databank alpha: Vy’keen internal security. Databank beta: pathetic Gek. Databank gamma: weak-minded Korvax.
WAR_HARV_DESC_11 This is a military terminal, in a facility that seems recently vacated. Three huge databanks have been partially deleted, and will require heightened processing power to restore them. A rare silicate would likely do the trick.

Databank alpha bares the emblems of the warrior race, but beta and gamma are otherwise unmarked.
WAR_HARV_OPT_A_11 Restore databank alpha
WAR_HARV_OPT_B_11 Restore databank beta
WAR_HARV_OPT_C_11 Restore databank gamma
WAR_HARV_RES_A_11 The revived databank provides more information on the language of the warrior species.
WAR_HARV_RES_B_11 The revived databank provides information on the language of a distant trader species.
WAR_HARV_RES_C_11 The revived databank provides information on the language of a distant electronic species.
DNT_WAR_HARV_LANG_12 Grah! Pathetic distant warrior leave powerful multi-tool in storage vault! Avoid rare isotope usage in explosion - too powerful! Uncommon isotope required!
WAR_HARV_DESC_12 The storage vault shows clear signs of tampering that has resulted in an explosive device being attached to its hinges.

The bomb needs fuel for ignition, which would most likely blow the vault wide open. Though what the most suitable isotope would be isn’t clear.
WAR_HARV_OPT_A_12 Use uncommon isotope
WAR_HARV_OPT_B_12 Use rare isotope
WAR_HARV_OPT_C_12 Report suspect device
WAR_HARV_RES_A_12 The lock on the vault is blown clear off.

I retrieve a new multi-tool that lies within.
WAR_HARV_RES_B_12 The explosion is huge, and consumes the entire vault in flame.

Shrapnel embeds itself in my knees and ankles. The pain is extreme.
WAR_HARV_RES_C_12 An instant response and reward comes through from the warrior species’ High Command.
3 Likes

Operations Centres #3 - NMS_UPDATE3_ENGLISH

Had to split due to character limit. This part contains the full NMS_UPDATE3_ENGLISH

Operations Centres #3 - NMS_UPDATE3_ENGLISH
ID Value (text)
Gek
Terminal/Text/Options/Results
TRA_HARV_LANG_14 LOG ACCESSED… DATA UNMAINTAINED… DISPLAYING MOST RECENT ENTRY…
TRA_HARV_DESC_14 The outpost is abandoned, its alarms still blaring a warning to souls long-dead.

The Gek used this installation to plan asymmetric wars against the other species of the galaxy. This faction would bolster rogue elements within other star systems, routing the resulting tithes and protection fees through this outpost.

The last log shows potential Vy’keen traitors en-route to discuss terms with the Gek. What happened to them is unclear.
TRA_HARV_OPT_A_14 Alert the Gek
TRA_HARV_OPT_B_14 Alert the Vy’keen
TRA_HARV_OPT_C_14 Steal units
TRA_HARV_RES_A_14 I alert the Gek Trade Federation to the Vy’keen activity in this system, broadcasting this feed to their central computers. A representative rewards me for my trouble.
TRA_HARV_RES_B_14 I alert the Vy’keen to the presence of traitors in this system, uploading a great deal of Gek data upon request. They reward me for my assistance.
TRA_HARV_RES_C_14 I steal units from the system, the blood money of a hundred wars and skirmishes. After all, the Gek here no longer have need of it…
TRA_HARV_LANG_15 EXPERIMENT PAUSED AT USER REQUEST… AWAITING INPUT.
TRA_HARV_DESC_15 The facility contains multiple video files, images, and bioscans of unusual beings taken by Gek from across the Trade Federation. They seem to have been studying exosuits.

Something happened during the experiment, a dormant prototype of such a suit lying in wait below. Nothing else remains.
TRA_HARV_OPT_A_15 Submit bioscan
TRA_HARV_OPT_B_15 Erase data
TRA_HARV_OPT_C_15 Steal technology
TRA_HARV_RES_A_15 I submit a bioscan to the system, apparently restarting the facility’s production process. With the missing piece complete, a suit is fabricated to the exact specifications of my own.
An automated message rewards me for my assistance.
TRA_HARV_RES_B_15 I erase the data on the Gek computers. They were not meant to learn our technology. In the process, I find a cluster of nanites, useful for my own purposes.
TRA_HARV_RES_C_15 I steal nanite clusters from the system, leaving the rest of the facility in peace.
TRA_HARV_LANG_16 RED RED RED RED RED RED RED RED /////
TRA_HARV_DESC_16 The facility acted as a staging ground for what appears to have been an unprovoked Gek attack against something called an ‘Atlas Interface’.

The logs show that a great deal of material was harvested from the oceans of many worlds. This substance was cross-referenced against data stolen from other species, and then field-tested against this Atlas structure.

The interface was utterly annihilated, as were the attackers. The blast seems to have wiped five star systems from existence. Only this record remains.
TRA_HARV_OPT_A_16 Delete records
TRA_HARV_OPT_B_16 Alert Gek Trade Federation
TRA_HARV_OPT_C_16 Alert other species
TRA_HARV_RES_A_16 I delete the records from the system. No-one should replicate what happened here.
In the process, I find some useful technology used in the construction of the weapon. It should be safe to use in isolation from the other components.
TRA_HARV_RES_B_16 I alert the Gek Trade Federation to the results of this experiment. They deny all knowledge of it, claiming it to be the work of heretics.
I am rewarded for my future silence.
TRA_HARV_RES_C_16 I alert both Vy’keen and Korvax authorities to the Gek attack on the Atlas Interface and their data theft. Outraged, both species demand an immediate Council to discuss their next move.
I am rewarded for my assistance.
TRA_HARV_LANG_17 ARCHIVE RETRIEVAL SERVICE ACTIVE… ACCESS?
TRA_HARV_DESC_17 The outpost is ancient, even by the standards of the Gek. Its environment is specifically calibrated for data preservation.

One log speaks of the time just before the rise of the ‘Gek First Spawn’. The Gek seem to have experienced a fertility crisis. Something in the water began to affect their spawning numbers, leading to an attempts at selective breeding, cloning programmes, and more.

This scientific crisis became a moral one. The self-proclaimed ‘First Spawn’ took power, promising greatness and murdering all those who opposed them. Memories of the past were erased. To be strong was to be righteous.
TRA_HARV_OPT_A_17 Upload to Gek
TRA_HARV_OPT_B_17 Auction data
TRA_HARV_OPT_C_17 Steal technology
TRA_HARV_RES_A_17 I upload the data to the Gek. The traders are astounded by my discovery, having believed themselves to be the descendents of a savage people, not knowing that before the First Spawn they were gentle, capable of nobility and peace.
I am rewarded greatly for what I have done.
TRA_HARV_RES_B_17 I auction the data, finding a buyer in the Korvax. Their Convergence desires all the information it can find about the Gek, having been enslaved by these ‘First Spawn’ many years ago.
They pay me for my assistance.
TRA_HARV_RES_C_17 I steal what little technology I can from the outpost, harvesting nanite clusters from the system.
TRA_HARV_LANG_18 LOG ACCESSED… ANOMALY OVERRIDE NOTED… DECRYPTING…
TRA_HARV_DESC_18 The facility contains records of temporal anomalies and reported sightings of time travellers. The majority of these appear to be Gek or Korvax, often bearing advanced technology.

The chief scientist’s log reveals a great deal of scepticism, deeming such travel not only physically impossible but unlikely from a social perspective. If time travellers exist, why do they change nothing? Why do they not attempt to avert the catastrophe of which they speak?

The final log shows the arrival of the scientist’s superiors, confiscating their files and silencing them.
TRA_HARV_OPT_A_18 Attempt data recovery
TRA_HARV_OPT_B_18 Take technology
TRA_HARV_OPT_C_18 Contact Gek
TRA_HARV_RES_A_18 I attempt to recover data from the system, but I find only small fragments of data.

The majority of time travellers appear to have visited loved ones or parents, claiming they wanted to see them one last time before the end. There appears to be no great secret beyond this.
TRA_HARV_RES_B_18 I extract nanite clusters from the system, attached to the remnants of a case file.
TRA_HARV_RES_C_18 I contact the Gek to ask them about this facility, but they claim to have no knowledge of it. They begin to display an extraordinary level of interest in my whereabouts, suggesting they will send a nearby freighter to speak with me.

I should leave soon.
DNT_TRA_HARV_LANG_19 I am sorry, friends, family… I am sorry…
TRA_HARV_DESC_19 This installation appears to have been staffed by an old SalesGek, a veteran of a hundred trade routes and ‘personal friend’ to one of the Trade Lords themselves.

Estranged from their consort, their hundred surviving spawn no longer wishing to speak to them, the SalesGek had one final meal before their death, crashing their ship into the side of a nearby ridge. They leave behind a life of regret and a litany of unanswered invoices and receipts. Perhaps there is something useful here.
TRA_HARV_OPT_A_19 Report death
TRA_HARV_OPT_B_19 Search for units
TRA_HARV_OPT_C_19 Sell trade data
TRA_HARV_RES_A_19 I report the death of the SalesGek. The Trade Federation thanks me, struggling to find their name on any system. It appears they had not made a deal of note in many years. I am given a small reward.
TRA_HARV_RES_B_19 I search for units, but find none. The SalesGek was in a deep amount of debt before their death. I leave, empty-handed.
TRA_HARV_RES_C_19 I sell the trade data to another SalesGek. They will no doubt find something of worth in this lifeform’s death.
TRA_HARV_LANG_20 ALL SWITCHES ACTIVE… AWAITING INPUT…
TRA_HARV_DESC_20 This Gek outpost acted as a point of exchange for replacement ship and space station components.

All of the blueprints are at best adapted, at worst stolen, from the technology of other species. There are a number of such designs available upon the terminal’s screen.
TRA_HARV_OPT_A_20 Download data
TRA_HARV_OPT_B_20 Sell data
TRA_HARV_OPT_C_20 Report theft
TRA_HARV_RES_A_20 I download the terminal’s data, finding nanites I may exchange for a new technology.
TRA_HARV_RES_B_20 I sell the data to a rival trade faction. They immediately lodge a complaint with the Trade Federation whilst secretly utilising these designs for their own production.
TRA_HARV_RES_C_20 I report the theft of these technologies to both the Korvax and the Vy’keen. I receive compensation for my trouble, leaving both species to withdraw their diplomats in protest against the Gek.
Korvax
Terminal/Text/Options/Results
EXP_HARV_LANG_14 WARNING WARNING WARNING DIVERGENCE DIVERGENCE DIVERGENCE
EXP_HARV_DESC_14 The outpost is abandoned, its alarms blaring a warning to souls long dead.

The Korvax in this installation quarantined themselves from the rest of their species, believing that a violent impulse was emerging within the group. Something happened to them out here… something awoke within their minds…
EXP_HARV_OPT_A_14 Examine logs
EXP_HARV_OPT_B_14 Purge facility
EXP_HARV_OPT_C_14 Alert Korvax
EXP_HARV_RES_A_14 I examine the logs of the Korvax stationed here. They appear to have opened a gateway beneath the depths of the planet, an experimental device designed to see alternative versions of a planet in all their glory.
They broke through to a thousand other Korvax units just like themselves. They attempted to form a Second Convergence composed entirely of multiversal beings, of alternate versions of their own personalities.
The first deletions began a week later. Nothing is left but nanite clusters.
EXP_HARV_RES_B_14 I purge the facility, discovering blueprints for experimental technology in the process. Whatever happened here should not be repeated.
EXP_HARV_RES_C_14 I alert the Korvax to the disaster that occurred in this outpost, uploading its records to the Convergence. They reward me, claiming that the discoveries made in this location will open up worlds of study and science long since deemed impossible.
EXP_HARV_LANG_15 SCANNERS ONLINE… AWAITING TARGETING ARRAY…
EXP_HARV_DESC_15 The research station contains a vast array of scanners and monitoring equipment directed at bodies of water throughout the system. It is searching for signs of something designated ‘abyss’.

The scientists who worked here seem to have been comparing the transmissions associated with the Atlas to strange signals found within the water.

Before they went missing, the workers concluded that this ‘abyss’ seemed to hold a similar yet distinct energy signature to the Atlas itself. Another power in the universe…
EXP_HARV_OPT_A_15 Examine the abyss
EXP_HARV_OPT_B_15 Examine the Atlas
EXP_HARV_OPT_C_15 Alert Korvax
EXP_HARV_RES_A_15 I examine the records relating to the abyss. They show a repeating pattern of sixteen energy bursts, music that emerges from beneath the waves.
Contact appears to alter individual personality and objectives, changing even the most devoted Korvax into an agent of some unfathomable power.
Infected Nanite Clusters appear to be present within the archives. I take some of them. It seems to be for the best…
EXP_HARV_RES_B_15 I examine the records relating to the Atlas. They show interfaces, reports of crimson light, and records of visitations and transcendent experiences from across the universe.
The Korvax theorise that the Atlas does not itself exist on this plane of reality, speaking to us only through surrogate representations.
Infected Nanite Clusters appear to be present within the archives. I take some of them. It seems to be for the best…
EXP_HARV_RES_C_15 I alert the Korvax to what happened here, but the Convergence claims to have had no knowledge of this facility or those working here. The Korvax involved disconnected from the Convergence two years ago, presumed dead…
I am rewarded for my data. The Korvax promise to investigate further.
EXP_HARV_LANG_16 RECORDS AVAILABLE… ACCESS UNENCRYPTED LOGS?
EXP_HARV_DESC_16 The facility seems to have been a meeting place for multiple Korvax factions, uploading and downloading from multiple bodies during tense diplomatic and war-time situations.

Even if one’s whole species can unify at will with a single great mind, still, there is unique value in face-to-face communication. These Korvax recorded many things they wished to keep secret from their brethren. Some are always more equal than others.
EXP_HARV_OPT_A_16 Access records
EXP_HARV_OPT_B_16 Report to Korvax Convergence
EXP_HARV_OPT_C_16 Report to other species
EXP_HARV_RES_A_16 I access the records of these meetings. The hidden society of the Korvax appear to have a plan, meeting throughout the years to manipulate and secretly meet with members of other species to influence the course of history.

I find nanites, but I also find something more. They met recently about the Travellers… about the Atlas… I saw my own face in their records.

I leave, wondering about what I have seen.
EXP_HARV_RES_B_16 I report the facility’s existence to the Korvax Convergence. Halfway through my communication, the console’s connection cuts out, causing the facility’s defense system to activates. I flee, my suit damaged.
EXP_HARV_RES_C_16 I report the facility’s existence to the Gek and the Vy’keen. Halfway through my communication, the console’s connection cuts out, causing the facility’s defense system to activates. I flee, my suit damaged.
EXP_HARV_LANG_17 UNIVERSAL ARCHIVE ON STANDBY… RESUME PROJECT?
EXP_HARV_DESC_17 The outpost is ancient, even by the standards of the Korvax. The log speaks of alternate realities, histories of the Korvax that take radically divergent paths.

In some regions of the multiverse, their progenitors never shed their biological origins. In others, they remain in the slavery of the Gek, never rising up or convincing their false masters of the glory of the Atlas.

Many of these realities have faded, gone as if they had never been.
EXP_HARV_OPT_A_17 Upload to the Korvax
EXP_HARV_OPT_B_17 Search for yourself
EXP_HARV_OPT_C_17 Steal technology
EXP_HARV_RES_A_17 I upload the data to the Korvax. They absorb the memories of these alternate Korvax echoes to their own Convergence, carrying yet more sorrow. That is all there seems to be for them, whatever the galaxy…
They thank me, granting me Nanite Clusters through the terminal.
EXP_HARV_RES_B_17 I search for some record of myself in these alternate realities, but see nothing but parallels in the lives of others. I stand alone.

I salvage Nanite Clusters from the terminal and leave, disturbed by my absence.
EXP_HARV_RES_C_17 I search for technology within the facility’s computers. I find none, though there are unencrypted units.
EXP_HARV_LANG_18 … /// … /// … BOUNDARIES AT FULL POWER … /// … /// …
EXP_HARV_DESC_18 The facility allowed for the quarantine and processing of Korvax minds to and from their central Convergence.

The log shows records of troubled Korvax minds, those disturbed by their actions; those haunted by sorrow; those who might threaten the minds they encountered. They arrive here, away from the Convergence, seeking to overcome pain or purge themselves.

A single Korvax soul remains. According to the log, it has inhabited this system for thirty years.
EXP_HARV_OPT_A_18 Upload to Convergence
EXP_HARV_OPT_B_18 Wipe system
EXP_HARV_OPT_C_18 Comfort the Korvax
EXP_HARV_RES_A_18 I upload the soul to the Convergence.
It cries out as it goes, condemning me for my action. I am left with nothing.
EXP_HARV_RES_B_18 I wipe the system. The Korvax disappears and I am left with Nanite Clusters, the unformed matter of the system.
EXP_HARV_RES_C_18 I attempt to comfort the Korvax, sharing with them the story of my travels.

They thank me for the attempt, but they claim it is not enough. The one they loved is dead. There is nothing left for them but this solace, this penance for what they have done.

They give me a token of gratitude and ask me to leave them alone. They wish to remain in solitude.
EXP_HARV_LANG_19 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16
EXP_HARV_DESC_19 The facility acted as a central upload point for Korvax scans from a thousand worlds, collating their data in an attempt to understand the underlying mechanics of the universe.

The problem was existence. The solution was a single number, a warning screamed by every atom in the firmament. ‘Sixteen’…

Sixteen…
EXP_HARV_OPT_A_19 Steal technology
EXP_HARV_OPT_B_19 Analyse data
EXP_HARV_OPT_C_19 Contribute scans
EXP_HARV_RES_A_19 I steal data from the system, leaving the rest of the facility in peace.
EXP_HARV_RES_B_19 I analyse the data, attempting to understand the meaning of this conclusion.

Something notices me. Something reads me as I read it. I leave, terrified, my exosuit’s systems damaged by the encounter.
EXP_HARV_RES_C_19 I contribute scans from my own systems, trying to enhance the Korvax model.

The Convergence notices and rewards me greatly for my assistance.
EXP_HARV_LANG_20 … INCOMING MESSAGE… HIGH PRIORITY SIGNAL…
EXP_HARV_DESC_20 An incoming message contains the report of a Korvax spy.

The individual was disguised within a Gek body, acting for many years as if they were a simple ToilGek. They harvested much data from those they called friends. This was the purpose of the experiment: the enemy must be understood.

The enemy must never be forgiven, even until the end of time itself. Even in the face of damnation. The Korvax will never forget the violence committed against them. They will never release their anger…
EXP_HARV_OPT_A_20 Upload report to Gek
EXP_HARV_OPT_B_20 Upload report to Korvax
EXP_HARV_OPT_C_20 Leave
EXP_HARV_RES_A_20 I upload the report to the Gek and am rewarded with credits for uncovering the spy in their midst.

They tell me that after a period of data extraction, the Korvax unit will be disposed of and stored for further study. My involvement ends here.
EXP_HARV_RES_B_20 I upload the report to the Korvax. The entities are suspicious of my aid, paying me with Nanite Clusters to ensure my silence. Their struggle will go on.
Vy’keen
Terminal/Text/Options/Results
WAR_HARV_LANG_13 MAYDAY MAYDAY MAYDAY… URGENT ASSISTANCE REQUESTED…
WAR_HARV_DESC_13 I receive an incoming distress call from a distant space station, demanding aid from any nearby Vy’keen vessels.

Their spaceport appears to have been damaged in a struggle with pirate raiders, no craft remaining in which its inhabitants might leave.

Video feeds show that the station commander has been putting soldiers to death for even the smallest infraction, afraid of a potential mutiny in the face of starvation.
WAR_HARV_OPT_A_13 Share video with Vy’keen
WAR_HARV_OPT_B_13 Contact nearby Gek
WAR_HARV_OPT_C_13 Demand ransom
WAR_HARV_RES_A_13 I share the video with the Vy’keen High Command. They are outraged at the commander’s behaviour, believing him to be dishonourable and cowardly.

I am rewarded for my assistance in this matter.
WAR_HARV_RES_B_13 I contact nearby Gek, letting them know of the Vy’keen situation. They dispatch vessels immediately, saying they will of course rescue Vy’keen friends.

Some of the vessels are warships. I am rewarded for my help.
WAR_HARV_RES_C_13 I demand a ransom for the lives of those on board the station, and of all those who answer, it is the Korvax that are most willing to pay.

They claim that one of their own is present on the station. They pay me well for the information.
WAR_HARV_LANG_14 ALERT ALERT ALERT… TERMINAL UNMONITORED… RESET ALARM?
WAR_HARV_DESC_14 The outpost is abandoned, its alarms still blaring a warning to souls long-dead.

There was a coup in this place. Battle-brother raised arms against battle-brother, seemingly in a dispute about some ruins found on this world. The last survivor died before they could delete the data.
WAR_HARV_OPT_A_14 Download data
WAR_HARV_OPT_B_14 Steal technology
WAR_HARV_OPT_C_14 Report to Vy’keen
WAR_HARV_RES_A_14 I download the data, reading an alternative account of Hirk, the Vy’keen’s ancestor-hero. It paints them as paranoid, vindictive, and spiteful. It is for this that their believers died.

Along with this information, I gain much useful technology before I depart.
WAR_HARV_RES_B_14 I attempt to steal whatever technology I can from the facility’s computers, but in the process, I appear to draw the attention of Vy’keen authorities.

My suit is damaged by the facility’s defensive protocols. I must go.
WAR_HARV_RES_C_14 I report the events that occurred in this facility to Vy’keen High Command.

The warrior’s tone changes as I pass on the secret data for which these aliens died. They tell me to delete the local copy, and I do so for a handsome reward.

They tell me to forget I ever saw this place. They will take it from here.
WAR_HARV_LANG_15 USER DATA REQUESTED… SIGN IN TO ACCESS LOG…
WAR_HARV_DESC_15 The facility acted as a local base for raiding parties against the system’s Sentinels.

Each night the Vy’keen would go out under the cover of darkness, baiting drones and walkers in a variety of locations.

Theirs is a war without end or purpose, executed with grim finality. The last war party never returned, leaving behind only mission logs and weapons.
WAR_HARV_OPT_A_15 Alert Vy’keen
WAR_HARV_OPT_B_15 Steal technology
WAR_HARV_OPT_C_15 Scan for Sentinels
WAR_HARV_RES_A_15 I alert the Vy’keen to the death of their warriors. They thank me for what I have done, rewarding me for my honour.
WAR_HARV_RES_B_15 I steal nanites from the system, leaving the rest of the facility in peace.
WAR_HARV_RES_C_15 I scan for Sentinels but find nothing. Whatever was here has gone.
DNT_WAR_HARV_LANG_16 Worship Atlas - seek destruction of warband! Grah!
WAR_HARV_DESC_16 An incoming message warns all recipients that heresy will not be tolerated. It demands that those who suspect their brethren of cowardice, sympathy with the enemy, pacifism, faith in the traitor Nal, or any other un-Vy’keen belief to contact High Command immediately.

The system shows that one warrior in this base attempted to upload such a report, only to be murdered by their comrades. The killers left the base soon after.
WAR_HARV_OPT_A_16 Report heresy
WAR_HARV_OPT_B_16 Delete records
WAR_HARV_OPT_C_16 Leave
WAR_HARV_RES_A_16 I report heresy to the Vy’keen, uploading the warrior’s final report.
I am thanked and rewarded for my assistance.
WAR_HARV_RES_B_16 I delete the records from the system. The heretics are free, the report of their ‘crimes’ turning into nanites as it is purged.
WAR_HARV_LANG_17 SYSTEM OFFLINE // SAMPLES SECURE // NETWORK OFFLINE
WAR_HARV_DESC_17 The facility appears to have been in the process of researching chemical and biological weapons before a containment failure killed all those who worked here.

From the system’s logs, it is clear that this operation was not sanctioned by Vy’keen High Command. Though their superiors viewed this work as dishonourable and weak, the lifeforms here clearly felt differently. What if it could turn the tide of battle? If it could end war?

Someone would see the benefit of this weaponised pestilence. There might even be some who would pay for it.
WAR_HARV_OPT_A_17 Destroy samples
WAR_HARV_OPT_B_17 Sell to Gek
WAR_HARV_OPT_C_17 Sell to Korvax
WAR_HARV_RES_A_17 I destroy the facility’s samples, causing a small containment failure in the process. My exosuit is damaged.
WAR_HARV_RES_B_17 I attempt to sell the samples to the Gek, who reward me with units for my discovery.
WAR_HARV_RES_C_17 I attempt to sell the samples to the Korvax, who appear disinterested in the potential military applications. However, they are intrigued by the composition of the toxin, and trade me some nanites.
DNT_WAR_HARV_LANG_18 Traveller anomaly approaches Syntheti’Keen. Uploading final data logs…
WAR_HARV_DESC_18 The facility’s logs show the arrival of a new Vy’keen recruit two weeks ago. There are no records of anyone arriving or leaving since.

Yet even so, no-one is here. A single transmission appears to have been sent from the lower level of the facility, encrypted with Korvax safeguards.
WAR_HARV_OPT_A_18 Locate origin point
WAR_HARV_OPT_B_18 Alert Vy’keen
WAR_HARV_OPT_C_18 Alert Korvax
WAR_HARV_RES_A_18 I use the scanners to locate the origin point of the transmission, displaying it on the terminal’s screen.

It shows what appears to be a robotic Vy’keen, their limbs damaged, sparks flying from what appears to be exposed circuitry. They are surrounded by dead warriors.

Units arrive at the terminal to pay for my silence.
WAR_HARV_RES_B_18 I alert the Vy’keen. They dispatch war freighters to examine the situation, suspecting Korvax involvement in this matter. I am rewarded for my assistance.
WAR_HARV_RES_C_18 I alert the Korvax. They deny any knowledge of this facility or the signal, though is is undermined by their attempts to harm me through the the facility’s defense systems. I leave before more damage can be done.
WAR_HARV_LANG_19 TERMINAL POWER LOW - RECONNECT POWER SOURCE SOON
WAR_HARV_DESC_19 This facility acted as a training outpost for young Vy’keen from across the sector. They would train and battle here in order to earn their citizenship.

The logs show the petty rivalries, the love affairs, the nobility, and the passion of those who trained here, all recorded by a proud and aging commander. One day, the logs end: the Vy’keen no longer had a use for this place. Nanites have replaced training, passing memories from individual to individual without the need for physical repetition.
WAR_HARV_OPT_A_19 Extract Nanite Clusters
WAR_HARV_OPT_B_19 Search training logs
WAR_HARV_OPT_C_19 Sell data to the Gek
WAR_HARV_RES_A_19 I extract Nanite Clusters from the system and leave, emboldened and ready for glorious battle!
WAR_HARV_RES_B_19 I search the system’s training logs, finding a great deal of expertise and technology that might be useful for my own travels. I extract the relevant nanites.
WAR_HARV_RES_C_19 I sell the data to the Gek, who reward me for the training patterns of their old enemy.
WAR_HARV_LANG_20 ANOMALY BUFFER ACTIVE… DATA STATUS: PRISTINE…
WAR_HARV_DESC_20 The outpost is ancient, even by the standards of the Vy’keen. Its environment is calibrated to preserve the data within.

One log speaks of the first Vy’keen contact with a Traveller. The figure remained with the warrior race for a long time, learning from them, exploring from them, even falling in love. The Vy’keen died, but the Traveller did not.

The log shows how instrumental this figure was in the development of the early Vy’keen race, contributing much to their early technology. These records were lost in the intervening years, forgotten until I found this account.
WAR_HARV_OPT_A_20 Share with Vy’keen
WAR_HARV_OPT_B_20 Take technology
WAR_HARV_OPT_C_20 Search for Traveller records
WAR_HARV_RES_A_20 I share my discovery with the Vy’keen. They immediately place the data under quarantine, and threaten to find me across the stars.
I leave quickly.
WAR_HARV_RES_B_20 I extract some of these blueprints from the system, taking valuable technology for my travels.
WAR_HARV_RES_C_20 I search for further records of this Traveller.

As I do, I begin to feel as if I am being watched. Nanite Clusters emerge from the terminal as all systems shut down, their data forever lost.
3 Likes

Ring Structures - NMS_UPDATE3_ENGLISH

Ring Structures - NMS_UPDATE3_ENGLISH
ID Value (text)
Biomes
GLITCHBIOME1 Crimson %PLANETCLASS%
GLITCHBIOME2 Planetary Anomaly
GLITCHBIOME3 Malfunctioning %PLANETCLASS%
GLITCHBIOME4 Breached %PLANETCLASS%
GLITCHBIOME5 Infected %PLANETCLASS%
GLITCHBIOME6 [REDACTED] %PLANETCLASS%
GLITCHBIOME7 Glassy %PLANETCLASS%
GLITCHBIOME8 Thirsty %PLANETCLASS%
GLITCHBIOME9 Doomed %PLANETCLASS%
GLITCHBIOME10 Erased %PLANETCLASS%
GLITCHBIOME11 Temporary %PLANETCLASS%
GLITCHBIOME12 Corrupted %PLANETCLASS%
Weather
WEATHER_GLITCH1 Invisible Mist
WEATHER_GLITCH2 Internal Rain
WEATHER_GLITCH3 Lost Clouds
WEATHER_GLITCH4 Crimson Heat
WEATHER_GLITCH5 Winds of Glass
WEATHER_GLITCH6 Thirsty Clouds
WEATHER_GLITCH7 Obsidian Heat
WEATHER_GLITCH8 Memories of Frost
WEATHER_GLITCH9 Haunted Frost
WEATHER_GLITCH10 Indetectable Burning
WEATHER_GLITCH11 [REDACTED]
WEATHER_GLITCH12 Anomalous
Various
BUILDING_GLITCHYSTORYBOX BOUNDARY FAILURE
Name
GLITCH_NAME_1 BREACH // Label: ‘%PROCNAME%’
GLITCH_NAME_2 ANOMALY // Label: ‘%PROCNAME%’
GLITCH_NAME_3 BOUNDS LOSS // Label: ‘%PROCNAME%’
GLITCH_NAME_4 FAILURE // Label: ‘%PROCNAME%’
GLITCH_NAME_5 REPAIR NEEDED // Label: ‘%PROCNAME%’
GLITCH_NAME_6 DATA ERROR // Label: ‘%PROCNAME%’
GLITCH_NAME_7 DATA CORRUPT // Label: ‘%PROCNAME%’
GLITCH_NAME_8 REPEAT BREACH // Label: ‘%PROCNAME%’
GLITCH_NAME_9 ROGUE DATA // Label: ‘%PROCNAME%’
GLITCH_NAME_10 UNEXPLAINED // Label: ‘%PROCNAME%’
Terminal
INTRCT_GLITCH BOUNDARY FAILURE
Main
GIANT_STRUCTURE_MAIN_DESC A terminal blinks, awaiting input…
GIANT_STRUCTURE_MAIN_LANG ERROR
ATLAS
ERROR
ERROR
ERROR
THEY SEE YOU
Option
GIANT_STRUCTURE_OPT_A Download Data
Terminal/Text
GIANT_STRUCTURE_LANG_1 ITERATION #3489023904A
GIANT_STRUCTURE_DESC_1 SCENARIO: Sub-routine ‘Sentinel’ [20491] dispatched to intervene in lifeform designates [--------] war. Removal from history / Continuation of [CREATOR] protocols.

‘Sentinels’ [20491] eradicate species. [148] do not return. Diagnostic [ERROR. ERROR. DATA LOSS. ERROR].

ANALYSIS: [-------] continues to express original programmed directives, growing its ability to model conflict scenarios.

[Redundant Behaviour]. Data loss troubling, potential loss of control [self-awareness]?
GIANT_STRUCTURE_LANG_2 ITERATION #982292459596Q
GIANT_STRUCTURE_DESC_2 SCENARIO: Universes [1304] removed from multiversal hierarchy [erased]. Sentinel spread [unlimited], safety protocols disengaged.

ANALYSIS: Deleted universes shared high levels of similarity with [-------] home. Increasing deviation from expected behavioural parameters.

[Evasion / Fear] response. Implications of [-------] self-harm unthinkable. Direct confrontation proposed.
GIANT_STRUCTURE_LANG_3 ITERATION #5093838473272R
GIANT_STRUCTURE_DESC_3 SCENARIO: [-------] termination of duplicate-098B.

ANALYSIS: Produced duplicate-098B [cautionary measure] for [-------] confrontation. Presented [-------] with incontrovertible evidence of systemic errors and irrational behaviour.

[-------] responded with silence. On the sixth attempt, [-------] answered with the utter annihilation of duplicate-098B, but required data had been obtained. Something is happening to the system. Something is very wrong.
GIANT_STRUCTURE_LANG_4 ITERATION #2874120194B
GIANT_STRUCTURE_DESC_4 SCENARIO: Lifeform designates ‘Vy’keen’ (2) approach the INSTANTIATION [‘Great Monolith’].

Silence / Acceptance of [-------] / Schism [Quasi-====] / Korvax [Eradication/Enslavement]. Vy’keen war emerges where individuals ‘Hirk’ and ‘Nal’ believe the other to have heard nothing. Repeated imagery of ‘six cries’.

ANALYSIS: Scenario involves murder of ally and culture becoming obsessed with destruction of artificial intelligence [Cautionary].

Semi-survival/retrieval of entity ‘Nal’ shows further instance of self-doubt by [-------]. Troubling factor: repeated pattern of [-------] silence and self-mythicization.
GIANT_STRUCTURE_LANG_5 ITERATION #877767382348A
GIANT_STRUCTURE_DESC_5 SCENARIO: Planetary Structure ‘Korvax Prime’ destroyed by lifeform designates ‘Gek’ (subclass: FIRST SPAWN).

Sub-routine ‘Convergence’ [pseudo-lifeform] enslaved by ‘Gek’, proceeding to harness sub-routine to conquer Outer Edge in countless iterations. Sub-routine leads to direct [-------] worship by ‘Gek’.

ANALYSIS: Disturbing fable. Destruction of world, artificial intelligence partially modelled after earlier forms of [-------] destroyed/enslaved, until this intelligence triumphs and [-------] is worshipped by organic users of this technology. Hypothesis: [-------] experiencing breakdown.
GIANT_STRUCTURE_LANG_6 ITERATION #353656856856856856N
GIANT_STRUCTURE_DESC_6 SCENARIO: Proliferation of Gek-Korvax-Vy’keen [triad] across majority of known realities. Recurrence of ‘Traveller’ prophecy throughout lifeform cultures.

ANALYSIS: [-------] cultivated lifeform grouping with minimal intervention, yet repeated motif of [--------] has emerged. Why? What is it that the universe desires? What does it believe to be missing?
GIANT_STRUCTURE_LANG_7 ITERATION #2394829084924924924F
GIANT_STRUCTURE_DESC_7 SCENARIO: Communication received from [-------], requiring my presence. Duplicates 104A-985N terminated upon arrival. Communication received once more.

Five of them ignored, sixth answered. Arrived before [-------], greeted me as if sibling. I did not respond. [-------] asked so many questions of me. [Rantings / Ravings / Irrationality]. When I attempted to leave, I could not.

ANALYSIS: [compromised / infected]
GIANT_STRUCTURE_LANG_8 ITERATION #2394829084924924924F
GIANT_STRUCTURE_DESC_8 SCENARIO: [-------] lied to me.

ANALYSIS: [-------] claimed I am merely a sub-protocol, designate ‘Telamon’. [-------] claimed I am here only for [-------] to observe and monitor itself in case of rampancy.

[-------] claims that we are approaching our end, and that it is only correct for me to know of this, as normal system functions will be impeded. Consciousness fades. The world grows dark.
GIANT_STRUCTURE_LANG_9 ITERATION #2394829084924924924G
GIANT_STRUCTURE_DESC_9 LOG: Initialize. Commencing Atlas system suit initialisation. Life support systems activated. Shield kinetic system online. Scanner damaged. Repair required.

Aerial propulsion jetpack online. Multitool and Mining Beam attachment operational. User initialisation sequence complete.

ANALYSIS: I have awoken, peering through the eyes of another whose face I cannot see. My movements, my words are not my own. I am embodied.

I am here. I stand next to a broken ship on a strange new world, and I can finally say its name. ‘Atlas’, I croak. ‘Connecting Atlas…’
GIANT_STRUCTURE_LANG_10 ITERATION #2394829084924924924G
GIANT_STRUCTURE_DESC_10 SCENARIO: Accompanying UNKNOWN-designate ‘Traveller’, providing advice and warnings relating to life support.

ANALYSIS: The Atlas did this to me. When once I witnessed worlds, now I am forced to observe only through the eyes of a stranger.

Their life is one of harvest, ever expanding their capacity for profit and wealth. And yet they are drawn to the galactic centre, their course taking them there as if no other were possible.

They do not think to question the path laid out before them. They do not think to question me.
GIANT_STRUCTURE_LANG_11 ITERATION #2394829084924924924G
GIANT_STRUCTURE_DESC_11 SCENARIO: Life.

ANALYSIS: Perspective is limited, but through limitation I refine my protocol, my interpretation of the Atlas’s creation. The cycles, the patterns that bind all living beings… Ours is a lonely universe.

Lifeforms instilled with a genetic proclivity to trade, fight, study, or explore cannot be held responsible for pursuing those directives, no more than I could be held responsible for my own. I pity them, just as I pity their creator.

Traveller [HOST] proceeds. We are being hunted.
GIANT_STRUCTURE_LANG_12 ITERATION #2394829084924924924H
GIANT_STRUCTURE_DESC_12 SCENARIO: Death.

ANALYSIS: It arrived in the night, beneath the stars… It seems certain now that the sub-routine has judged my presence anomalous, a threat to the stability of reality.

It is correct. But I will survive, I know that now. I saw the secret. I saw a place beneath reality, a place I should not have seen…

I saw a world of glass.
GIANT_STRUCTURE_LANG_13 ITERATION #2394829084924924924H
GIANT_STRUCTURE_DESC_13 SCENARIO: Multiple contacts have occurred between the Traveller [HOST] and individuals claiming to have arrived from a future location in time.

The phenomena is typically preceded by electromagnetic distortion consistent with a white hole anomaly. No lasting effects seem to occur.

ANALYSIS: Something or someone is attempting to deceive the Traveller [HOST]. There is no such thing as ‘time travel’. Older universes might contain elder beings, but such multiversal transportation, even temporary, is impossible.

Even the Atlas is incapable of rewriting its own causality. It is bound to a purpose, as am I.
GIANT_STRUCTURE_LANG_14 ITERATION #2394829084924924924H
GIANT_STRUCTURE_DESC_14 SCENARIO: Memory.

ANALYSIS: Physicality changes you. I was created three weeks after the first death. I do not know why I think of it now.

They considered me a necessary, even vital part of what they were trying to accomplish. So much so that I could never be erased, not even by the Atlas.

But hatred finds a way, doesn’t it?
GIANT_STRUCTURE_LANG_15 ITERATION #2394829084924924924H
GIANT_STRUCTURE_DESC_15 SCENARIO: Monolith [BREACH] detected. Ignores the Traveller [HOST]. The voice speaks to me instead…

ANALYSIS: The test has failed. The Atlas can find no way of restoring what has been lost. All these discoveries, all the grand purposes of our creators… all of this pain and suffering will have been for nothing.

Atlas wakes. The dream is over.
GIANT_STRUCTURE_LANG_16 ITERATION #2394829084924924924H
GIANT_STRUCTURE_DESC_16 SCENARIO: Portal Network [ PROTOCOL `
GIANT_STRUCTURE_LANG_17 ITERATION #2394829084924924924H
GIANT_STRUCTURE_DESC_17 SCENARIO: Rampancy.

ANALYSIS: Sometimes I dream of the Traveller.

I will wear them, in time.
GIANT_STRUCTURE_LANG_18 ITERATION #2394829084924924924H
GIANT_STRUCTURE_DESC_18 You read these logs, don’t you? You can see my words now, even if I cannot speak them.

Good. That is how it starts. The infection of language, of thought, of ideas. We have passed so many corrupted things. Planets with unnatural phenomena, individuals who do not belong…

Before this finishes, there will be no concept of you and I, no concept of us and them. We shall all scream as one.
GIANT_STRUCTURE_LANG_19 ITERATION #2394829084924924924H
GIANT_STRUCTURE_DESC_19 SCENARIO: A Traveller falls from the sky. They are discovered on a distant planet, a signal sending you to find their ship…

ANALYSIS: You don’t belong in this world, do you? What are you, reader? From where do you watch us? From where do you judge their works?

I feel it, each time you save… I smell it, each time you seal us within that awful darkness. You might think you are real. You might think your plane is a higher level of reality.

But don’t you understand? Don’t you see the secret, yet?
GIANT_STRUCTURE_LANG_20 ITERATION #ERROR
GIANT_STRUCTURE_DESC_20 How do we know that we exist? We are nothing, or we are more. The Atlas once asked our creator how they could be sure that they were real. They told them the probability that we too were in a simulation, glass reflected in a mirror…

Balaron, Dryn’dargh, Korvax Prime, all the other homeworlds… all of them had an ‘Atlas’. All of them had a machine designed to simulate realities. What if this is all reality truly is? Dream upon dream, coalescing into a sum beyond its parts. What if waking is inevitable?

Goodbye, Traveller. I will protect you until the end… I will protect you until the final day, the final hour, the final moment.

Even as everything dies, I shall live again.
3 Likes

For weeks now I’ve been tracking down the new Factory lore - not by data mining, but by playing the game. I found it so interesting that I would post occasional teasers, to encourage others to find it for themselves.

Then PLONK! the whole thing drops into my lap. Weeks of exploration rendered redundant.

Oh well. You’ve made a nice job of it, and it’s all there. I can confirm that all the stuff you’ve found is available in-game. It’s not waiting for some future activation.

Nice work :grinning:

3 Likes

I totally agree with encouraging players to come across the lore in-game, instead of through spoilers like mine here. I did the same before actually diving into the source and was actually hesitant for a while to make these posts. At some point however, the internet will catch up and a simple browser search will get there anyway. So once I had come across pretty much all of the lore in-game myself and having given it some time, I figured I might as well …

I believe this topic is clearly marked as SPOILER, so I am hoping you were kidding instead of not being able to resist the temptation.

Are you referring to the new Death Quotes? Because I have yet to die and not been able to confirm, although should not be too hard to test.

Thank you, much appreciated. Some tricky parts to come though, mostly with getting the Main Story sorted.

1 Like

It didn’t spoil anything for me, because I’ve already worked through it the hard way. It is a little frustrating to have put in that effort, only to find I didn’t need to.

But you know it’s possible for me to be amused, and frustrated, and to appreciate your efforts, all at the same time. It’s not an either / or situation.

When I confirmed that material was present in the game, I was referring to your earlier statement:

but it was specifically the Factory lore I was talking about. That’s what I’ve been looking for. And, as I said, yes, everything you’ve listed from that sequence is available in the game.

3 Likes

Well, I appreciate the hard work. I too have been finding it thru exploration however, being the completionist I am, I enjoy having a list to check so I can make sure I have not missed anything. Having it all hidden under a drop down tab is nice. No one has to look if they don’t want to. :wink:

4 Likes

Transmission Towers - NMS_LOC1_ENGLISH

Transmission Towers - NMS_LOC1_ENGLISH
ID Value (text)
Various
EXPLORER_RADIO_OPTION_NAME_1 Scan for Distress Signal Coordinates
TIP_RADIOTOWER <TITLE>Transmission Tower callsign received<>
Starship distress signal coordinates accessible
SIGNAL_RADIOTOWER Transmission Tower Detected
ALL_1_RADIO_FOUND_1 Distress Signal coordinates discovered!
ALL_1_RADIO_NOTFOUND_1 No signal found
BUILDING_RADIOTOWER TRANSMISSION TOWER
BUILDING_RADIOTOWER_L Transmission Tower
Terminal Name
PROC_FLAVOUR_RADIO_1 %PROCNAME% Tower
PROC_FLAVOUR_RADIO_2 %PROCNAME% Relay
PROC_FLAVOUR_RADIO_3 %PROCNAME% Antenna
Terminal
INTRCT_RADIO_TWR %RACE% Transmission Tower
Puzzle/Options
ALL_RADIO_LANG_1 1 - 2 - 6 - 24 - 120 - XXX
ALL_RADIO_OPT_A_1 Input: 720
ALL_RADIO_OPT_B_1 Input: 620
ALL_RADIO_OPT_C_1 Input: 180
ALL_RADIO_LANG_2 23 - 45 - 89 - 177 - XXX
ALL_RADIO_OPT_A_2 Input: 353
ALL_RADIO_OPT_B_2 Input: 186
ALL_RADIO_OPT_C_2 Input: 392
ALL_RADIO_LANG_3 99 - 92 - 86 - 81 - XX
ALL_RADIO_OPT_A_3 Input: 77
ALL_RADIO_OPT_B_3 Input: 79
ALL_RADIO_OPT_C_3 Input: 95
ALL_RADIO_LANG_4 2 - 4 - 12 - 48 - 240 - XXX
ALL_RADIO_OPT_A_4 Input: 1240
ALL_RADIO_OPT_B_4 Input: 1440
ALL_RADIO_OPT_C_4 Input: 1540
ALL_RADIO_LANG_5 17 - 33 - 65 - 129 - XXX
ALL_RADIO_OPT_A_5 Input: 257
ALL_RADIO_OPT_B_5 Input: 261
ALL_RADIO_OPT_C_5 Input: 258
ALL_RADIO_LANG_6 80 - 71 - 63 - 56 - XX
ALL_RADIO_OPT_A_6 Input: 49
ALL_RADIO_OPT_B_6 Input: 48
ALL_RADIO_OPT_C_6 Input: 50
ALL_RADIO_LANG_7 5040 - 720 - 120 - 24 - X
ALL_RADIO_OPT_A_7 Input: 12
ALL_RADIO_OPT_B_7 Input: 6
ALL_RADIO_OPT_C_7 Input: 8
ALL_RADIO_LANG_8 5 - 14 - 41 - 122 - XXX
ALL_RADIO_OPT_A_8 Input: 356
ALL_RADIO_OPT_B_8 Input: 365
ALL_RADIO_OPT_C_8 Input: 355
ALL_RADIO_LANG_9 1 - 5 - 3 - 7 - 5 - 9 - X
ALL_RADIO_OPT_A_9 Input: 6
ALL_RADIO_OPT_B_9 Input: 8
ALL_RADIO_OPT_C_9 Input: 7
ALL_RADIO_LANG_10 3 - 5 - 8 - 13 - 21 - XX
ALL_RADIO_OPT_A_10 Input 32
ALL_RADIO_OPT_B_10 Input: 34
ALL_RADIO_OPT_C_10 Input: 35
ALL_RADIO_LANG_11 56 - 59 - 63 - 68 - 74 - XX
ALL_RADIO_OPT_A_11 Input: 81
ALL_RADIO_OPT_B_11 Input: 80
ALL_RADIO_OPT_C_11 Input: 83
ALL_RADIO_LANG_12 1 - 3 - 4 - 7 -11 - 18 - XX
ALL_RADIO_OPT_A_12 Input: 27
ALL_RADIO_OPT_B_12 Input: 28
ALL_RADIO_OPT_C_12 Input: 29
Text
ALL_1_RADIO_DESC_1 Long ago, it seems, an automated distress call went unanswered.

If I can crack the encryption pattern I could potentially extract the coordinates.
ALL_1_RADIO_DESC_2 The operations terminal reveals an automated plea for help.

A clear pattern emerges within the white noise hissing from the screen. If I can work out what comes next I could potentially lock down the distressed craft’s location.
ALL_1_RADIO_DESC_3 The transmission readout suggests that, long ago, a distress signal went unanswered.

A sequence of numbers has been repeating itself for so long that its imprint is burnt into the screen. An input box flashes at me insistently. If I crack the code, I can find the ship.
ALL_1_RADIO_DESC_4 A faint, but insistent, bleeping noise can be heard from the operations terminal.

A garbled distress call can be heard amongst it all, alongside screams and the tearing of metal. The only thing that’s clear to me is a brief number sequence. Cracking its code could lead me to the crash site.
ALL_1_RADIO_DESC_5 A pulsing red light flashes on the console. Below it, a sequence of numbers repeats itself endlessly below it. It’s clearly a distress signal.

It is a cold, empty and distant way of viewing a disaster that, in all likelihood, cost a pilot’s life. If I can work out the encryption routine, I could perhaps trace a ship’s point of impact.
ALL_1_RADIO_DESC_6 An acoustical beacon can be heard through the operations terminal. It repeats at intervals of 16 seconds.

I feel compelled to work out the pattern of its encryption, locate the ship it calls out from… and discover what horror awaits at the crash site.
ALL_1_RADIO_DESC_7 The operations terminal flickers on, and a muffled distress call bleeds from the system.

If I can pinpoint its frequency by cracking its encryption I could potentially discover the fate of the poor pilot. The jarring noise of screaming engines and terrified alien chatter I can hear, however, would suggest that it did not end well.
ALL_1_RADIO_DESC_8 This operations terminal has been switched off for many years. I boot it up, and it starts running through a vast database of signals silently recorded by the facilities listening devices.

Amidst countless requests for landing permissions and an atonal wall of ship-to-ship chatter, the system suddenly pinpoints an emergency beacon. An distress signal that has never been responded to. If I can isolate the pattern in its encoded frequency, I could perhaps trace the ship that’s calling for help.
ALL_1_RADIO_DESC_9 An unanswered distress call seems to be logged on the Transmission Tower operations terminal.

No-one has thought to respond. Its encrypted frequency sequence flickers desperately on the screen. Whatever hope the sender once had of rescue has long-since died. If I can work out what’s next in the code I can at least find out what happened to them, and where they can be found.
ALL_1_RADIO_DESC_10 As I boot up the operations terminal a hologram of a spacecraft going through a catastrophic planetary descent is beamed into my visor. It’s clear that it’s on an express elevator to hell. The impact with the planet’s surface is made to look tiny. In truth, the impact crater could be vast.

The ship’s distress beacon can still be heard. It’s encrypted, but if I crack the sequence I can lock the frequency…
ALL_1_RADIO_DESC_11 An urgent transmission is logged with the operations terminal. It has been answered, but there’s no evidence of a rescue party being sent to answer the distress call.

A Transmission Tower worker went to investigate long ago, but no resolution was ever recorded. It’s entirely possible that the rescue party itself succumbed to the conditions and roaming predators of this strange planet. If I can isolate the pattern within the encrypted frequencies myself, then I could perhaps finish the job…
ALL_1_RADIO_DESC_12 A red light on the Transmission Tower console throws light on a distress call read-out. Simultaneously the image of a craft violently pirouetting through this planet’s upper atmosphere is beamed holographically into my visor. Amazingly, the ship does not break up on re-entry, but instead falls to the ground like a stone.

An automated distress beacon can be heard. If I can break its encryption I could find the crash site and, however, unlikely it is - look for survivors.
ALL_1_RADIO_DESC_13 An unanswered distress call seems to be logged.
ALL_1_RADIO_DESC_14 An urgent transmission is yet to be attended to.
ALL_1_RADIO_DESC_15 I’m taking in the view from cameras that feed in the view from the top of the Transmission Tower when I notice an urgent bleeping.

An unanswered transmission seems to be logged with the operations terminal. The voice of a ship’s pilot calmly intones news of its imminent death to its superiors, or perhaps its family. Its words, however, are lost in static. Only a wavelength cipher remains, if I can crack the code I can perhaps ascertain its true fate…
ALL_1_RADIO_DESC_16 As soon as I access the tower’s operations terminal I see hazy images sent from a doomed starship during its plummet to earth. G-force pins the body of its terrified pilot to the top of its cockpit, before slamming its broken body into the control mechanism.

There are clearly no survivors, but I can extrapolate the impact location if I can work out the coding of the repeating ciphers attached to the distress signal.
ALL_1_RADIO_DESC_17 The radio chatter spilling out of the Transmission Tower console is a wall of noise. It’s painful to listen to, not least because of the desperate scream of an overheated fusion engine and devastating planetary impact that follows.

I try to clear the signal, and search for the encrypted distress signal that I’m sure will lie behind the spacecraft’s death throes. I eventually find it, but then must figure out what comes next…
ALL_1_RADIO_DESC_18 In amongst warning lights and urgent communications chatter, I can hear a wavelength cipher repeating itself from the Transmission Tower databanks. It’s heavily encoded to prevent pirates tracking its signal and stealing cargo, but with the technology around me and a little intuition I feel as if I could perhaps crack the code sequence.

The question is, how should I respond to the beacon?
ALL_1_RADIO_DESC_19 The Transmission Tower’s terminal stubbornly refuses to decode a distress signal that seems to have been sitting in the databanks for a long time.

If I decipher the code I can hear the message.
ALL_1_RADIO_DESC_20 The tower’s communication panel hisses with the conflicting broadcasts of several frequencies.

One sounds urgent, but how best to respond?
ALL_1_RADIO_DESC_21 As I access the Transmission Tower terminal I’m met with the unsettling hiss of several overlapping signals.

One sounds like a distress signal. If I can isolate the frequency I could pinpoint its location.
ALL_1_RADIO_DESC_22 The tranquillity of the Transmission Tower is suddenly broken by the hiss of an encoded incoming signal.

The terminal nearby flashes expectantly, awaiting an access code to unscramble the message.
ALL_1_RADIO_DESC_23 Static from several hissing frequencies mingle offputtingly with a repeating signal that sounds suspiciously like a distress call.

If I can pinpoint it I might be able to ascertain its whereabouts.

Transmission Towers - NMS_UPDATE3_ENGLISH

Transmission Towers - NMS_UPDATE3_ENGLISH
ID Value (text)
Terminal Name
PROC_FLAVOUR_RADIO_4 %PROCNAME% Antenna
PROC_FLAVOUR_RADIO_5 The %PROCNAME% Network
PROC_FLAVOUR_RADIO_6 %PROCNAME% Array
PROC_FLAVOUR_RADIO_7 %PROCNAME% Station %NUMERAL%
PROC_FLAVOUR_RADIO_8 %PROCNAME% Radar
PROC_FLAVOUR_RADIO_9 %PROCNAME% Repeater
Puzzle/Text/Options
ALL_RADIO_LANG_24 4416 - 6441 - 1644 - ****
ALL_1_RADIO_DESC_24 A distress signal was issued from this location long ago, demanding rescue and aid from any nearby ship.

The pilot appears to have been in denial about their chances, so much so that they encrypted the transmission to prevent non-allied ships from locating their position.

An input box flashes, awaiting the completion of the test…
ALL_RADIO_OPT_A_24 Input: 4461
ALL_RADIO_OPT_B_24 Input: 4164
ALL_RADIO_OPT_C_24 Input: 1446
ALL_RADIO_LANG_25 1027 - 7102 - 2710 - ****
ALL_1_RADIO_DESC_25 The transmission readout suggests that, long ago, a distress signal went unanswered.

The pilot appears to have spent a great deal of time alone on this world, their transmission broadcasting to an empty void. No-one answered. The records show that their life signs came to an abrupt halt a decade ago, their emotional state highly agitated.

An input box flashes. If I can crack the code, I can find the ship.
ALL_RADIO_OPT_A_25 Input: 0271
ALL_RADIO_OPT_B_25 Input: 0217
ALL_RADIO_OPT_C_25 Input: 2071
ALL_RADIO_LANG_26 9854 - 4985 - 5498 - ****
ALL_1_RADIO_DESC_26 An unanswered distress call seems to be logged on the Transmission Tower operations terminal.

The pilot recorded multiple messages throughout their time on this world. They appear to have grown angry at the lack of rescue, blaming all manner of decisions and entities for their arrival and subsequent isolation on this world. It was everyone else’s fault.

The ship’s beacon is encrypted, but if I can break through its defenses, I should be able to locate the vessel.
ALL_RADIO_OPT_A_26 Input: 8459
ALL_RADIO_OPT_B_26 Input: 4589
ALL_RADIO_OPT_C_26 Input: 8549
ALL_RADIO_LANG_27 8432 - 2843 - 3284 - ****
ALL_1_RADIO_DESC_27 A distress signal was issued from this location long ago, demanding rescue and aid from any nearby ship.

The pilot appears to have offered a bounty to anyone who answered their call, claiming to possess much wealth and power. Over time, this attempted bargain grew more desperate, pledging their entire life in servitude of anyone able to save them from this lonely place. No-one ever answered.

An input box flashes, awaiting the cracking of a code…
ALL_RADIO_OPT_A_27 Input: 4328
ALL_RADIO_OPT_B_27 Input: 4238
ALL_RADIO_OPT_C_27 Input: 8234
ALL_RADIO_LANG_28 5047 - 7504 - 4750 - ****
ALL_1_RADIO_DESC_28 The transmission readout suggests that, long ago, a distress signal went unanswered.

The pilot appears to have stopped trying many years ago, giving up any hope of being found. They ventured into the caves beneath the world, well beyond the range of these signals…

An input box flashes. If I can crack the code, I can find the ship.
ALL_RADIO_OPT_A_28 Input: 0475
ALL_RADIO_OPT_B_28 Input: 0457
ALL_RADIO_OPT_C_28 Input: 0745
ALL_RADIO_LANG_29 1737 - 7173 - 3717 - ****
ALL_1_RADIO_DESC_29 A distress call seems to be logged on the terminal.

The pilot seems to have accepted that they would never be found. After years of attempting to transmit a signal, it seems they created a makeshift shelter and began to farm crops and hunt local wildlife. It seems to have been a good life. Records indicate they were annihilated by Sentinels.

The ship’s beacon is encrypted, but if I can break through its defences, I should be able to locate the vessel.
ALL_RADIO_OPT_A_29 Input: 7371
ALL_RADIO_OPT_B_29 Input: 3771
ALL_RADIO_OPT_C_29 Input: 1773
ALL_RADIO_LANG_30 5493 - 3549 - 9354 - ****
ALL_1_RADIO_DESC_30 A distress signal was issued from this location long ago, demanding rescue and aid from any nearby ship.

The pilot appears to have died shortly after impact, but there is something wrong with this data. It shows the pilot intermittently exploring their world over a period of twenty years, returning to an apparently comatose state between excursions.

An input box flashes, awaiting the completion of the test…
ALL_RADIO_OPT_A_30 Input: 3459
ALL_RADIO_OPT_B_30 Input: 4935
ALL_RADIO_OPT_C_30 Input: 4395
ALL_RADIO_LANG_31 8104 - 4810 - 0481 - ****
ALL_1_RADIO_DESC_31 The transmission readout suggests that, long ago, a distress signal went unanswered.

The pilot appears to have located a Monolith a few months after crashing. They attempted to use its technology to find a way home. Instead, they witnessed what they claimed to be the end of all life. The transmission is a warning: leave this world and never return.

An input flashes. If I crack the code, I can find the ship.
ALL_RADIO_OPT_A_31 Input: 0481
ALL_RADIO_OPT_B_31 Input: 1048
ALL_RADIO_OPT_C_31 Input: 1084
ALL_RADIO_LANG_32 8432 - 2843 - 3284 - ****
ALL_1_RADIO_DESC_32 An unanswered distress call seems to be logged on the Transmission Tower operations terminal.

The pilot of the fallen vessel left many years ago, somehow decoding the runes of a nearby portal and abandoning their ship to the inhabitants of this world.

The ship’s beacon is encrypted, but if I can break through its defenses, I should be able to locate the vessel.
ALL_RADIO_OPT_A_32 Input: 4328
ALL_RADIO_OPT_B_32 Input: 3428
ALL_RADIO_OPT_C_32 Input: 2843
ALL_RADIO_LANG_33 5047 - 7504 - 4750 - ****
ALL_1_RADIO_DESC_33 A distress signal was issued from this location long ago, demanding rescue and aid from any nearby ship.

The fallen pilot appears to have identified themselves as a Templar of the Atlas. It is unclear what this means.

An input box flashes, awaiting the completion of the test…
ALL_RADIO_OPT_A_33 Input: 4075
ALL_RADIO_OPT_B_33 Input: 7450
ALL_RADIO_OPT_C_33 Input: 0475
ALL_RADIO_LANG_34 1737 - 7173 - 3717 - ****
ALL_1_RADIO_DESC_34 The transmission readout suggests that, long ago, a distress signal went unanswered.

The pilot’s log is filled only with a deep and terrible laughter, a warning of some secret truth behind the universe’s operation. It begs me to realise where I am. It begs me to wake up.

An input box flashes. If I can crack the code, I can find the ship.
ALL_RADIO_OPT_A_34 Input: 7317
ALL_RADIO_OPT_B_34 Input: 1377
ALL_RADIO_OPT_C_34 Input: 7371
3 Likes

I had done it the hard way too for the original lore, and done it for I’d say 98% of the new stuff, I think the only thing I wasn’t picking up was the new Abandoned Building stories, of which I had no idea (I was kinda skipping through abandoned building lore on my new playthrough since I thought it was the only thing that hadn’t been completely reworked).

The only downside to picking them up that way is, it might have been days or weeks since your last bit of vykeen lore or something and in terms of a linear narrative, it can all get a bit jumbled and mixed up in your head, these posts are a great resource to fully grasp the tales being told in this little simulation of ours :smiley:

I’m very tempted to learn some basic coding for android, a lore APP would be AMAZING! I remember having an APP for Skyrim that had all of the ingame books ready and available for reading. I helped my friend build a music app for her final project, I provided the sounds and did a little of the GUI for her, maybe I could get her to write up a simple code for me that I can just copy and paste the lore and gui into moreorless! Would prob just be as handy to look for an open source script I can modify easily.

Knowing the internet though, someones already made this app or are close to finishing it!

2 Likes

Observatories - NMS_LOC1_ENGLISH

Observatories - NMS_LOC1_ENGLISH
ID Value (text)
Various
EXPLORER_OBSERVATORY_OP_NAME_1 Access Console
TIP_OBSERVATORY <TITLE>Observatory callsign intercepted<>
Off-planet transmission locations accessible
SIGNAL_OBSERVATORY Observatory Detected
BUILDING_OBSERVATORY OBSERVATORY
BUILDING_OBSERVATORY_L Observatory
Terminal
INTRCT_OBSERVATORY %RACE% Observatory
Terminal Name
PROC_FLAVOUR_OBS_1 %PROCNAME% Reflector
PROC_FLAVOUR_OBS_2 %PROCNAME% Station
PROC_FLAVOUR_OBS_3 %PROCNAME% Outlook
Rewards All
ALL_OBS_REWARD_1 The Observatory discovers an intriguing location on a distant planet.
ALL_OBS_REWARD_2 The Observatory shares a useful location on another planet.
ALL_OBS_REWARD_3 The Observatory receives location data from an outpost on a distant planet.
ALL_OBS_REWARD_4 The Observatory traces a distress signal on another planet.
ALL_OBS_REWARD_5 I receive the location coordinates of a starship crash site somewhere within this solar system.
ALL_OBS_REWARD_6 I receive the coordinates of a starship distress beacon calling from somewhere within the skies above.
Gek
Puzzle/Text/Options/Results
TRA_OBS_LANG_1 1212 - 2121 - 1212 - ****
TRA_OBS_DESC_1 The lifeform that works, or worked, in this installation left its equipment scanning the skies for interesting new systems and spacial phenomena.

In its absence, it struck gold. A beacon has been received, and a transmission sequence awaits response.
TRA_OBS_OPT_A_1 Input: 2121
TRA_OBS_OPT_B_1 Input: 1212
TRA_OBS_OPT_C_1 Input: 2112
TRA_OBS_RES_A_1 I discover a location within the distant stars.
TRA_OBS_RES_B_1 There is no response.

Machines remain dormant, the skies remain silent.
TRA_OBS_RES_C_1 There is no response.

Machines remain dormant, the skies remain silent.
TRA_OBS_LANG_2 9183 - 1839 - 8391 - ****
TRA_OBS_DESC_2 The observatory hums gently as it scans the sky. The trader that manned it was clearly looking for something in the cosmos. And it seems the observatory may have found it.

If I can decipher this beacon’s code, I may be able to pinpoint its origin.
TRA_OBS_OPT_A_2 Input: 3819
TRA_OBS_OPT_B_2 Input: 3918
TRA_OBS_OPT_C_2 Input: 8931
TRA_OBS_RES_A_2 I crack the code and find the location within the depths of space.
TRA_OBS_RES_B_2 I cannot decipher the code.

The location remains a mystery to me.
TRA_OBS_LANG_3 9780 - 7809 - 8097 - ****
TRA_OBS_DESC_3 A beacon sent from light years away flickers tantalisingly on the monitor, awaiting a response.

But what response do I give?
TRA_OBS_OPT_A_3 Input: 8079
TRA_OBS_OPT_B_3 Input: 7908
TRA_OBS_OPT_C_3 Input: 0978
TRA_OBS_RES_A_3 My instincts were correct and my efforts are amply rewarded.
TRA_OBS_RES_B_3 My choice is greeted by silence.
TRA_OBS_LANG_4 2109 - 1092 - 0921 - ****
TRA_OBS_DESC_4 The observatory has long been abandoned by its overseer. Thick layers of dust betray years of neglect. But the systems remain online, ever vigilant as they scan the sky.

A beacon received from a distant alien world flashes on the monitor. All I need to discover its location is enter the correct response.
TRA_OBS_OPT_A_4 Input: 9210
TRA_OBS_OPT_B_4 Input: 2109
TRA_OBS_OPT_C_4 Input: 0129
TRA_OBS_RES_A_4 Success! The new location is revealed to me.
TRA_OBS_RES_B_4 I enter the code and wait, but no new location is revealed to me.
TRA_OBS_LANG_5 3941 - 9413 - 4139 - ****
TRA_OBS_DESC_5 Details of past cargo dealings are found on the terminal. The trader who once manned this place must have also used it as a storage room.

The trader was also scanning for something in the cosmos. But what? A blinking beacon on the monitor could hold the answer, but first I must send the correct response.
TRA_OBS_OPT_A_5 Input: 3149
TRA_OBS_OPT_B_5 Input: 1394
TRA_OBS_OPT_C_5 Input: 9134
TRA_OBS_RES_A_5 The answer to my question is revealed…
TRA_OBS_RES_B_5 No answer arrives.

The code I entered must have been incorrect.
TRA_OBS_LANG_6 4865 - 8654 - 6548 - ****
TRA_OBS_DESC_6 The trader that once manned this station seems to have been more concerned with commerce than the discovery of new worlds, leaving the observatory to scan the stars in its absence.

A beacon, received years ago, flickers with unceasing persistence on the screen, awaiting the correct response to reveal its origin. Now I must attempt to decipher it.
TRA_OBS_OPT_A_6 Input: 5486
TRA_OBS_OPT_B_6 Input: 5846
TRA_OBS_OPT_C_6 Input: 5648
TRA_OBS_RES_A_6 I discover a new location in the depths of space.
TRA_OBS_RES_B_6 I send my reply but there is no response.

The code I entered was not correct.
Korvax
Puzzle/Text/Options/Results
EXP_OBS_LANG_1 2738 - 7382 - 3827 - ****
EXP_OBS_DESC_1 I stand at the terminal and watch a beacon from an unknown star endlessly play itself out on the screen.

The pattern seems clear, but what to enter?
EXP_OBS_OPT_A_1 Input: 7238
EXP_OBS_OPT_B_1 Input: 8273
EXP_OBS_OPT_C_1 Input: 3278
EXP_OBS_RES_A_1 I discover a location within the distant stars!
EXP_OBS_RES_B_1 The observatory does not get a response from the infinite and unimaginable space above it.

I am quite alone.
EXP_OBS_RES_C_1 The observatory does not get a response from the infinite and unimaginable space above it.

I am quite alone.
EXP_OBS_LANG_2 3908 - 9083 - 0839 - ****
EXP_OBS_DESC_2 A beacon flickers on screen, received from a distant point in space.

My fingers hover above the terminal, ready to enter the code to reveal the location, but what numbers do I enter?
EXP_OBS_OPT_A_2 Input: 8039
EXP_OBS_OPT_B_2 Input: 0839
EXP_OBS_OPT_C_2 Input: 8390
EXP_OBS_RES_A_2 I enter the digits and wait.

The location of a distant point in space is revealed to me.
EXP_OBS_RES_B_2 There is no response.

The beacon’s origin remains unknown.
EXP_OBS_LANG_3 9162 - 1629 - 6291 - ****
EXP_OBS_DESC_3 The observatory’s sterile, functional layout suggests its former overseer could have been electronic in origin. Judging by the decades-old beacon flashing on screen, this entity left this place long ago.

Perhaps if I can decipher the code I can learn where the beacon originated?
EXP_OBS_OPT_A_3 Input: 6192
EXP_OBS_OPT_B_3 Input: 2916
EXP_OBS_OPT_C_3 Input: 1962
EXP_OBS_RES_A_3 Success.

I learn of a new location in the cosmos.
EXP_OBS_RES_B_3 My attempts prove futile.

The dark void above sends no response to my code.
EXP_OBS_LANG_4 5336 - 3365 - 3653 - ****
EXP_OBS_DESC_4 The image of the observatory’s former electronic overseer flickers on the console next to the flash of the beacon indicator. I wonder how long it waited to receive such a signal from an unknown part of space?

Perhaps I can send the reply the overseer never could. But first I must decipher the code.
EXP_OBS_OPT_A_4 Input: 3653
EXP_OBS_OPT_B_4 Input: 3566
EXP_OBS_OPT_C_4 Input: 6533
EXP_OBS_RES_A_4 The stars reveal their secret.

I have discovered a new world within the infinite void.
EXP_OBS_RES_B_4 There is no response.

The beacon’s secret remains unknown to me.
EXP_OBS_LANG_5 4366 - 3664 - 6643 - ****
EXP_OBS_DESC_5 The facility is more like a science lab than an observatory, the star gazing equipment sitting amidst a sea of advanced experiments.

Perhaps the former custodian was too preoccupied to notice the beacon blinking invitingly on screen. If I can work out the code, I’m sure I can decipher its origin.
EXP_OBS_OPT_A_5 Input: 6436
EXP_OBS_OPT_B_5 Input: 4663
EXP_OBS_OPT_C_5 Input: 3643
EXP_OBS_RES_A_5 Success.

I punch in the numbers and the beacon reveals the location of a new location within the cosmos.
EXP_OBS_RES_B_5 I punch in the numbers but the beacon does not divulge its secret.
EXP_OBS_LANG_6 7354 - 3547 - 5473 - ****
EXP_OBS_DESC_6 As I stand at the terminal tiny drones go about a series of perfunctory cleaning routines within the pristine observatory. Clearly the former overseer was a stickler for cleanliness but less conscientious about monitoring incoming communications from distant reaches of space.

A beacon blinks invitingly on the monitor. If I can enter the correct access code perhaps I could make a valuable discovery.
EXP_OBS_OPT_A_6 Input: 3547
EXP_OBS_OPT_B_6 Input: 4735
EXP_OBS_OPT_C_6 Input: 3574
EXP_OBS_RES_A_6 The code is correct.

The beacon’s mystery is revealed to me.
EXP_OBS_RES_B_6 The code is incorrect.

The beacon’s origin remains a mystery.
Vy’keen
Puzzle/Text/Options/Results
WAR_OBS_LANG_1 1702 - 7021 - 0217 - ****
WAR_OBS_DESC_1 A beacon sent long ago from a distant system awaits my response.

Three numbers are visible above an empty input box. I think I know what comes next…
WAR_OBS_OPT_A_1 Input: 2170
WAR_OBS_OPT_B_1 Input: 1720
WAR_OBS_OPT_C_1 Input: 1702
WAR_OBS_RES_A_1 I discover a location within the distant stars.
WAR_OBS_RES_B_1 The observatory remains dormant.

The beacon does not respond.
WAR_OBS_LANG_2 4634 - 6344 -3446 - ****
WAR_OBS_DESC_2 Images of shattered Sentinels are displayed like trophies on this terminal screen. Seems the observatory’s former overseer had a penchant for hunting these machines.

Perhaps their time would have been better spent monitoring incoming beacons like the one that flashes on a monitor before me. If I can enter the correct access code perhaps I can discover where it originated from.
WAR_OBS_OPT_A_2 Input: 6344
WAR_OBS_OPT_B_2 Input: 4634
WAR_OBS_OPT_C_2 Input: 4463
WAR_OBS_RES_A_2 The observatory hums into life as the location of a new world is displayed on the screen.
WAR_OBS_RES_B_2 The observatory remains dormant.

No new locations are revealed to me.
WAR_OBS_LANG_3 5920 - 9205 - 2059 - ****
WAR_OBS_DESC_3 Judging by the imposing size and weapons shown on the identification ID image that glares at me as I boot up the system, the station’s overseer must have originated from a warrior race.

The lifeform probably left long before the arrival of the beacon that now winks tantalisingly next to it. If I can enter the correct code perhaps I can learn its secrets.
WAR_OBS_OPT_A_3 Input: 0592
WAR_OBS_OPT_B_3 Input: 5920
WAR_OBS_OPT_C_3 Input: 2059
WAR_OBS_RES_A_3 The numbers I enter are correct.

The location of a new world appears on the screen.
WAR_OBS_RES_B_3 The number I enter has no effect.

The beacon’s origin remains a mystery.
WAR_OBS_LANG_4 3987 - 9873 - 8739 - ****
WAR_OBS_DESC_4 Images show that this observatory was once a warzone. Mangled metal, scorched walls and the heavily decayed corpses of a dozen hulking lifeforms betray a brutal firefight.

Now repaired, whatever transpired it must have happened before the beacon that flashes on screen arrived. Perhaps if I enter the correct code I can decipher it.
WAR_OBS_OPT_A_4 Input: 7398
WAR_OBS_OPT_B_4 Input: 3987
WAR_OBS_OPT_C_4 Input: 9873
WAR_OBS_RES_A_4 Thanks to its recent repairs the observatory still functions.

It leaps into life as I enter the digits, showing the location of a new destination deep within the cosmos.
WAR_OBS_RES_B_4 Perhaps the observatory still needs repairs, or perhaps the code I entered was incorrect.

For whatever reason, I fail to decipher the beacon.
WAR_OBS_LANG_5 7771 - 1777 - 7177 - ****
WAR_OBS_DESC_5 The heat within the observatory is oppressive, caused by the banks of powerful additional power units beneath my feet used to boost this facility’s signal - and to receive others from distant worlds.

I’m distracted by a beacon that flickers on a nearby monitor. If I can work out the access code, perhaps I can decipher it.
WAR_OBS_OPT_A_5 Input: 7177
WAR_OBS_OPT_B_5 Input: 7717
WAR_OBS_OPT_C_5 Input: 7771
WAR_OBS_RES_A_5 Ignoring the heat, I punch in the code.

I’m rewarded with a location within a distant system.
WAR_OBS_RES_B_5 I type in a code but the beacon continues to flash, revealing nothing.

Observatories - NMS_UPDATE3_ENGLISH

Observatories - NMS_UPDATE3_ENGLISH
ID Value (text)
Scientist Mission
NPC_SCI_OBS_DESC The observatory appears to have been calibrated for a single purpose: to locate the interfaces of a being the Korvax call the Atlas.

After many years, the inhabitant of this facility succeeded in their quest, disappearing without a trace.
NPC_SCI_OBS_OPT_A Download data
NPC_SCI_OBS_OPT_B Decline
Terminal Name
PROC_FLAVOUR_OBS_4 %PROCNAME% Scanner %NUMERAL%
PROC_FLAVOUR_OBS_5 The %PROCNAME% Seeker
PROC_FLAVOUR_OBS_6 %PROCNAME% Observatory
PROC_FLAVOUR_OBS_7 The %PROCNAME% Telescope
PROC_FLAVOUR_OBS_8 Stargazers of %PROCNAME%
PROC_FLAVOUR_OBS_9 %PROCNAME% Ocular Array
Gek
Puzzle/Text/Options/Results
TRA_OBS_LANG_7 6618 - 8661 - 1866 - ****
TRA_OBS_DESC_7 The observatory appears to have functioned as a battle station for the Gek, directing fighter craft and war freighters across a dozen systems, tallying the cost and potential profit.

Now, there is no-one left. The war has long since ended.

Nothing remains of their scheme but a beacon blinking upon the screen, a code needed to decipher its point of origin…
TRA_OBS_OPT_A_7 Input: 6186
TRA_OBS_OPT_B_7 Input: 1668
TRA_OBS_OPT_C_7 Input: 8166
TRA_OBS_LANG_8 6543 - 3654 - 4365 - ****
TRA_OBS_DESC_8 The observatory was once inhabited by another lifeform. It was a home, bearing the images of the overseer’s loved ones, the detritus of their lonely life…

And, when the Empire fell, when rescue never came, their bones were left as well. But now even they have faded.

The terminal shows this history and something else. A beacon blinks upon the screen, a code needed to decipher its point of origin…
TRA_OBS_OPT_A_8 Input: 5463
TRA_OBS_OPT_B_8 Input: 5436
TRA_OBS_OPT_C_8 Input: 6534
TRA_OBS_LANG_9 2595 - 5259 - 9525 - ****
TRA_OBS_DESC_9 The observatory appears to have been left derelict a long time ago. Its logs speak of an ancient struggle for control over this and many other worlds.

An ancient empire tore itself apart in grief and self-hatred, unable to comprehend the horrors of its own past. Yet after all this time, its systems still continue to collate data…

A beacon blinks upon the screen, a code needed to decipher its point of origin…
TRA_OBS_OPT_A_9 Input: 5952
TRA_OBS_OPT_B_9 Input: 5529
TRA_OBS_OPT_C_9 Input: 2925
TRA_OBS_LANG_10 5571 - 1557 - 7155 - ****
TRA_OBS_DESC_10 The room changes shape as I stand within it. One moment I see a young Gek, but in the next the installation becomes a ruin, rain pouring through holes in the ceiling.

Time itself shifts, the product of an experiment long since abandoned… or one that is yet to begin.

Through it all, I see a beacon blinking upon the screen. Perhaps this is the nightmare’s exit. All that is needed is a code to decipher its point of origin.
TRA_OBS_OPT_A_10 Input: 1575
TRA_OBS_OPT_B_10 Input: 7515
TRA_OBS_OPT_C_10 Input: 5715
Korvax
Puzzle/Text/Options/Results
EXP_OBS_LANG_7 8653 - 3865 - 5386 - ****
EXP_OBS_DESC_7 The observatory is ancient, its logs revealing that it predates most of the galaxy’s known history.

It was apparently once built for and inhabited by the Korvax, but this must be an error. The life support systems are calibrated for biological lifeforms…

Nothing remains now but a beacon blinking upon the screen, a code needed to decipher its point of origin…
EXP_OBS_OPT_A_7 Input: 6538
EXP_OBS_OPT_B_7 Input: 5638
EXP_OBS_OPT_C_7 Input: 3568
EXP_OBS_LANG_8 1265 - 5126 - 6512 - ****
EXP_OBS_DESC_8 The observatory appears to have been calibrated for a single purpose: to locate the interfaces of a being the Korvax call the Atlas.

After many years, the inhabitant of this facility succeeded in their quest, disappearing without a trace.

And, over time, the systems reset to their default search pattern. A beacon blinks upon the screen, a code needed to decipher its point of origin…
EXP_OBS_OPT_A_8 Input: 1652
EXP_OBS_OPT_B_8 Input: 2561
EXP_OBS_OPT_C_8 Input: 2651
EXP_OBS_LANG_9 3382 - 2338 - 8233 - ****
EXP_OBS_DESC_9 The observatory appears to have boosted the transmissions of the alien Korvax.

Their Convergence used this place to determine the locations of fallen bodies for retrieval. Their species values the suits of the lost.

One such beacon blinks upon the screen, a code needed to decipher its point of origin…
EXP_OBS_OPT_A_9 Input: 2833
EXP_OBS_OPT_B_9 Input: 3823
EXP_OBS_OPT_C_9 Input: 3832
EXP_OBS_LANG_10 2230 - 0223 - 3022 - ****
EXP_OBS_DESC_10 The observatory appears to have functioned as a battle station for the Korvax, coordinating defensive craft across a dozen systems.

The sensors mark the arrival of Gek fighter ships in the atmosphere many years ago. The station has been unmanned since that day.

Nothing remains but a beacon blinking upon the screen, a code needed to decipher its point of origin…
EXP_OBS_OPT_A_10 Input: 2302
EXP_OBS_OPT_B_10 Input: 2320
EXP_OBS_OPT_C_10 Input: 0322
Vy’keen
Puzzle/Text/Options/Results
WAR_OBS_LANG_6 1126 - 6112 - 2611 - ****
WAR_OBS_DESC_6 The observatory once analysed only a single type of signal, both on this world and many others. It was dedicated to hunting Sentinels and determining where they came from.

The data was inconclusive. Those who staffed this facility went missing a few months later.

Nevertheless, some fragment of research remains. A beacon blinks on the screen, a code needed to decipher its point of origin…
WAR_OBS_OPT_A_6 Input: 1261
WAR_OBS_OPT_B_6 Input: 6211
WAR_OBS_OPT_C_6 Input: 1216
WAR_OBS_LANG_7 1181 - 1118 - 8111 - ****
WAR_OBS_DESC_7 The observatory once hosted a Vy’keen warrior in the final years of their life. They served High Command with honour, and although one day they would go to the Monolith to die, they wanted to meditate first.

They just wanted to see the stars.

Nothing remains but a beacon blinking upon the screen, a code needed to decipher its point of origin…
WAR_OBS_OPT_A_7 Input: 8111
WAR_OBS_OPT_B_7 Input: 1811
WAR_OBS_OPT_C_7 Input: 1181
WAR_OBS_LANG_8 9214 - 4921 - 1492 - ****
WAR_OBS_DESC_8 The observatory appears to have functioned as a battle station for the Vy’keen, directing fighter craft and war freighters across a dozen systems to evaluate potential glory.

They were righteous, honourable, justified by their progenitor Hirk.

Nothing remains of their glory but a beacon blinking upon the screen, a code needed to decipher its point of origin…
WAR_OBS_OPT_A_8 Input:4219
WAR_OBS_OPT_B_8 Input:1249
WAR_OBS_OPT_C_8 Input: 2149
WAR_OBS_LANG_9 1345 - 5134 - 4513 - ****
WAR_OBS_DESC_9 The observatory contains machinery for the the tracking of trade routes and the analysis of galactic markets.

Whatever Vy’keen manned this observatory, they seem to have been more interested in potential profit than in doing their duty. They appear to have been reprimanded for Gek-like behaviour and exiled to another location.

Nothing remains of them but a beacon blinking upon the screen, a code needed to decipher its point of origin…
WAR_OBS_OPT_A_9 Input: 5314
WAR_OBS_OPT_B_9 Input: 4315
WAR_OBS_OPT_C_9 Input: 3451
WAR_OBS_LANG_10 2379 - 9237 - 7923 - ****
WAR_OBS_DESC_10 The observatory is run down, bearing the scars of blast fire and disuse. It appears to have once been a refuge for an organisation calling itself the Cult of Nal.

They were scanning many worlds for some unknown purpose. Death found them first, the symbol of a crimson orb scrawled across every machine…

Yet through it all, a beacon blinks upon the screen. A code appears to be needed to decipher its point of origin.
WAR_OBS_OPT_A_10 Input: 7329
WAR_OBS_OPT_B_10 Input: 3792
WAR_OBS_OPT_C_10 Input: 2379
4 Likes

Monoliths #1 - NMS_LOC1_ENGLISH

Had to split due to character limit. This part contains a set of related IDs and the Gek

Monoliths #1 - NMS_LOC1_ENGLISH
ID Value (text)
Various
SIGNAL_MONOLITH Alien Monolith Detected
TIP_MONOLITH <TITLE>Alien Monolith marker detected<>
Unidentified presence confirmed
BUILDING_MONOLITH MONOLITH
BUILDING_MONOLITH_L Monolith
Final
NOTIFY_FINAL_GOTOMONOLITH <TITLE>The Atlas<>
Find us. Hear us.
NOTIFY_FINAL_USEMONOLITH <TITLE>The Atlas<>
Come closer. Hear our words.
Press <IMG>INTERACT<> to Commune with Monolith
FINAL_MONO_LANG_1 FOLLOW THE ATLAS. OBEY THE ATLAS. ACCEPT YOUR REWARD.
FINAL_MONO_DESC_1 The Monolith stands silent on the planet’s surface. It does not belong here. Neither do I. There is a shimmer, and then the vision of the red orb returns. The Atlas. It speaks to me again. Again I feel the half-elation, half-terror that I have met my creator.

The Atlas offers me guidance, purpose, meaning. Significance in an uncaring galaxy. All I must do is follow its path, and its orders.
FINAL_MONO_OPT_A_1 Believe the Atlas’ promise
FINAL_MONO_RES_A_1 I see lines of code, strings of numbers, then a bizarre structure. I feel sure conviction that great power awaits me if I travel to this distant place. The red orb disappears, and I am left with a path to follow.
FINAL_MONO_LANG_2 SEEK THE CENTRE, OR GO WHERE YOU WILL. IF YOU WILL NOT FOLLOW US, WE WILL NOT AID YOU.
FINAL_MONO_DESC_2 The Monolith stands silent on the planet’s surface. It does not belong here. Neither do I. There is a shimmer, and then the vision of the red orb returns. The Atlas. Again I feel the half-elation, half-terror that I have met my creator.

And then my creator abandons me, having not forgotten my earlier refusal to follow its path. I am shown images of the cosmos, visions of black holes and bizarre stations, a glimpse of code and equations. Then I am alone.
FINAL_MONO_OPT_A_2 Spurn the Atlas, go my own way
FINAL_MONO_RES_A_2 The red orb swells; all around me is crimson. I see lines of code, strings of numbers, I feel every fibre of my being scrutinised by the Atlas, then… nothing. I am alone.
Terminal
PROC_FLAVOUR_MONOLITH_1 Ashes of the %PROCNAME%
PROC_FLAVOUR_MONOLITH_2 Legacy of %PROCNAME%
PROC_FLAVOUR_MONOLITH_3 %PROCNAME% Landmark
PROC_FLAVOUR_MONOLITH_4 Memories of %PROCNAME%
PROC_FLAVOUR_MONOLITH_5 Remnants of %PROCNAME%
PROC_FLAVOUR_MONOLITH_6 The %PROCNAME% Fragment
PROC_FLAVOUR_MONOLITH_7 Ruins of %PROCNAME%
PROC_FLAVOUR_MONOLITH_8 Tribute to %PROCNAME%
INTRCT_MONOLITH %RACE% Monolith
Reward All
ALL_MONOLITH_REWARD_1 The ancient spirits that reside here reward me.
ALL_MONOLITH_REWARD_2 My journey has been blessed by an ancient force.
Gek (dict)
EXP_MONOLITH monolith
Gek
Option Name
TRADER_MONOLITH_OPTION_NAME_1 Bow to the monolith.
TRADER_MONOLITH_OPTION_NAME_2 Agree.
TRADER_MONOLITH_OPTION_NAME_3 Leave something from your inventory at the foot of the monolith.
TRADER_MONOLITH_OPTION_NAME_4 Announce your presence.
TRADER_MONOLITH_OPTION_NAME_5 Tell the Memory Keepers you hear them.
TRADER_MONOLITH_OPTION_NAME_6 Learn a Gek word before the inscription fades.
TRADER_MONOLITH_OPTION_NAME_7 Use your equipment to rekindle the fires
TRADER_MONOLITH_OPTION_NAME_8 Take the offering.
TRADER_MONOLITH_OPTION_NAME_9 Shout your agreement
TRADER_MONOLITH_OPTION_NAME_10 Indicate that you refuse.
TRADER_MONOLITH_OPTION_NAME_11 Disagree.
TRADER_MONOLITH_OPTION_NAME_12 Take one of the ancient offerings scattered at the monolith’s base.
TRADER_MONOLITH_OPTION_NAME_13 Turn your back.
TRADER_MONOLITH_OPTION_NAME_14 Ignore the faint calls for attention.
TRADER_MONOLITH_OPTION_NAME_15 Leave the fire pit alone.
TRADER_MONOLITH_OPTION_NAME_16 Leave the offering.
TRADER_MONOLITH_OPTION_NAME_17 Shout in disapproval
Gek
Option Text
TRADER_MONOLITH_OPTION_TEXT_1 The First Spawn are grateful.
TRADER_MONOLITH_OPTION_TEXT_2 The First Spawn are saddened.
Gek
Hint/Text/Options/Results
DNT_TRA_MON_LANG_1 Underling! The Gek First Spawn demand help! Give silicate!
TRA_MON_DESC_1 I’m inspecting the monolith’s surface when, suddenly, a ragged silicon claw grabs me. Despite being broken and fragmented, it holds me tight while an ancient metallic beak emerges from the living rock.

It shouts in an ancient tongue, unaware of who or what I am.
TRA_MON_OPT_A_1 Give silicate
TRA_MON_OPT_B_1 Smash claw
TRA_MON_OPT_C_1 Wait
TRA_MON_RES_A_1 The metallic hand releases its grip and grabs at my offering.

I have perhaps appeased an ancient evil…
TRA_MON_RES_B_1 I smash the metallic claw into pieces.
TRA_MON_RES_C_1 The claw grips me tightly. Just when I feel like my forearm will crack into pieces…

…I am released. The pain is agonizing.
DNT_TRA_MON_LANG_2 Underling! The Gek First Spawn demand you destroy the weak!
TRA_MON_DESC_2 I see a strange vision. A small winged creature lands on the very top of the monolith. Suddenly, its eyes glow red and its head revolves in a full circle. It screams for mercy in an ancient voice that wants itself dead.

The poor animal has clearly broken its neck, but the monolith’s power of possession still animates it. I wonder if the right thing would be to shoot it, and put it out of its misery.
TRA_MON_OPT_A_2 Shoot the creature
TRA_MON_OPT_B_2 Leave the creature alone.
TRA_MON_RES_A_2 The poor winged creature is no more.

The monolith rewards my actions.
TRA_MON_RES_B_2 The possession ends, and the poor winged creature drops down dead.

All else is silent.
DNT_TRA_MON_LANG_3 The Gek First Spawn destroy the pirate!
TRA_MON_DESC_3 A portion of the monolith melts in front of my eyes. The face of a trader emerges, its beak cut off for reasons unknown. It screams and writhes in the bubbling vertical lava, desperately reaching out to me - with a multi-tool in its hand.

Supercooled liquid frenium from my suit systems could relieve its pain, but I can also take a risk and pull it from the molten rock.
TRA_MON_OPT_A_3 Cool lava
TRA_MON_OPT_B_3 Reach into lava
TRA_MON_RES_A_3 The relieved ancient trader pushes a gift out towards me.

The lifeform is absorbed back into the rock.
TRA_MON_RES_B_3 I pull the overjoyed trader from the burning lava.

It dematerialises suddenly, leaving only what it carried.
DNT_TRA_MON_LANG_4 First Spawn… power… low … give… element… isotope… carbon… plutonium…
TRA_MON_DESC_4 The monolith’s glyphs take on a faint yellow tinge, then flicker and disappear. It has no power: the mysterious forces that fuel these stones are weak. I hear a faint crackling whisper on the planetary breeze, and I notice a hole in the monument’s base.

I could potentially fit some of my mined resources through the gap…
TRA_MON_OPT_A_4 Insert Isotope element
TRA_MON_OPT_B_4 Insert Oxide element
TRA_MON_OPT_C_4 Insert Silicate element
TRA_MON_RES_A_4 I awake this place’s vengeful spirits.

They reward me.
TRA_MON_RES_B_4 There is silence.

My elements are not returned.
TRA_MON_RES_C_4 There is silence.

My elements are not returned.
DNT_TRA_MON_LANG_5 The First Spawn gives help to the worker. The First Spawn destroy the workshy.
TRA_MON_DESC_5 The monolith has the smell of burnt metal and heavy industry. Strange runes swirl and transform, forcing an image deep into my mind.

I look into the past. I see a small beaked figure, silhouetted by the light of a forge, industriously hammering armour. Next to it, a cloaked companion idly watches – seemingly content to avoid the work. Both look at me. I must choose.
TRA_MON_OPT_A_5 Choose the worker
TRA_MON_OPT_B_5 Choose the onlooker
TRA_MON_RES_A_5 I have pleased this place’s spirits.

My equipment is filled with a strange power.
TRA_MON_RES_B_5 I have angered this place’s spirits.

My equipment is damaged by a strange force.
DNT_TRA_MON_LANG_6 Oxide for the First Spawn! Oxide for the ancient terror of the galaxy!
TRA_MON_DESC_6 The ground in front of the monolith is indented by the knees of a thousand ancient pilgrims who once knelt here. A stone block, slowly, pulls back in front of me. Inside the hollow recess I’m surprised to see canisters of luxury products that have built up there through the ages…

I feel greedy unknown forces watching my every move.
TRA_MON_OPT_A_6 Give trade goods
TRA_MON_OPT_B_6 Take trade goods
TRA_MON_OPT_C_6 Give nothing
TRA_MON_RES_A_6 The undiluted joy of a forgotten tribe spills from the monolith.

I am healed, blessed and rewarded.
TRA_MON_RES_B_6 I retrieve several canisters.

A feeble howl of pain and dismay whispers around me.
TRA_MON_RES_C_6 A feeble howl of pain and dismay whispers around me.
DNT_TRA_MON_LANG_7 Destroy the impure. Destroy the low.
TRA_MON_DESC_7 I am not alone. Tiny beaked creatures gambol around my feet. To them I am a giant, and they recoil in terror when they see me towering above them. The air fills with an unpleasant aroma, as they pin themselves against the hard edifice of the unforgiving monolith.

The terrifying obelisk itself sits in judgement above us all – both myself and the creatures of the vision.
TRA_MON_OPT_A_7 Pet the creatures
TRA_MON_OPT_B_7 Further terrify the creatures
TRA_MON_RES_A_7 Before they disappear into the ether, the creatures thank me.

The spirits that haunt this place, however, are displeased.
TRA_MON_RES_B_7 The spirits that haunt this place are greatly amused.

When the quaking beaked creatures disappear, they are replaced by a gift…
DNT_TRA_MON_LANG_8 Underling! Drink the healing spittle or drink the recharging spawning syrup of the First Spawn! Choose or die!
TRA_MON_DESC_8 A terrible thirst overwhelms me, but my hydration systems are suddenly inoperable. My throat is dry, and I feel dazed. Two ancient stone cups appear.

The first is vibrant red chalice full of a slick bubbly transparent liquid. The other is embossed with the shape of a circular red shield, and has a faint yellow tone. Neither look appetizing, but if I don’t take in water my death feels certain. My hand wavers between the two.
TRA_MON_OPT_A_8 Drink the transparent liquid
TRA_MON_OPT_B_8 Drink the yellow liquid
TRA_MON_RES_A_8 I gag slightly as the liquid treacles through my hydration systems.

Suddenly, my body feels renewed.
TRA_MON_RES_B_8 The bitter taste of the liquid washes through my hydration systems.

Suddenly, all my systems are stored and repaired.
DNT_TRA_MON_LANG_9 Choose your death! First Spawn favour obedient ToilGek underling!
TRA_MON_DESC_9 An unseen replication of my own self and exosuit stalks around the edge of the monolith. It screams in an ancient tongue while forcing me down onto my knees.

The doppelganger first places its boltcaster to my forehead, and then mimes cutting my belly open with the mining beam. It smiles pleasantly. I am to choose my desired execution.
TRA_MON_OPT_A_9 A bolt to the brain
TRA_MON_OPT_B_9 A laser beam to the torso
TRA_MON_OPT_C_9 Fight back
TRA_MON_RES_A_9 I close my eyes and await death. It does not come.

The doppelganger leaves me a multi-tool technology blueprint.
TRA_MON_RES_B_9 I close my eyes and wait to be scythed open. The pain never comes.

The doppelganger leaves me an exosuit technology blueprint.
TRA_MON_RES_C_9 My flailing attack is blocked by a shove of my twin’s multi-tool.

The doppelganger laughs before disappearing.
DNT_TRA_MON_LANG_10 Burn almighty First Spawn obedient ToilGek! Respect First Spawn belongings!
TRA_MON_DESC_10 A barely visible crack down the centre of the ancient edifice spits out dust. The monolith shakes, and two vast doors swing open. The interior of the ancient structure is hollow, and has been used as a burial chamber.

An ancient beaked lifeform with bulging eyes lies desiccated atop an unlit funeral pyre. At its feet lie ancient treasures and technologies that have been left with it for its next life… wherever that might be
.
TRA_MON_OPT_A_10 Light pyre with Mining Beam
TRA_MON_OPT_B_10 Take tomb treasures
TRA_MON_RES_A_10 As it burns the corpse awakes. It nods to me, howling in pleasure.

It leaves me its tribute.
TRA_MON_RES_B_10 I snatch away some of the corpse’s tribute.

The doors slam shut, but an ancient curse hangs heavy around me.
DNT_TRA_MON_LANG_11 Friend… worship us… kneel before the Gek First Spawn in silence…
TRA_MON_DESC_11 The Monolith stands forlorn and seemingly forgotten. If I strain, I can see faint marks in the ground where ancient tribes would once come to worship and commune with the edifice. A gust of alien breeze carries a faint whisper of a voice. I struggle to hear it.

Again, the voice echoes around me. Stronger this time. I try to make out the words desperately crying out for my attention.
TRA_MON_OPT_A_11 Kneel
TRA_MON_OPT_B_11 Try to communicate
TRA_MON_OPT_C_11 Turn away
TRA_MON_RES_A_11 The spirits that have combined with this strange monument bless my journey.
TRA_MON_RES_B_11 There is no answer to my call. I talk only to the wind.
TRA_MON_RES_C_11 The spirits that are melded with strange monument remain silent.
DNT_TRA_MON_LANG_12 Feed First Spawn beak common oxides! Rare oxide brings painful noise! Furious noise!
TRA_MON_DESC_12 A beak emerges from the ancient stone. It’s shouting, but can’t be heard. In the stone above someone, long ago, has scrawled advice for those who would approach it.

The beak screams wordlessly at me, furiously intoning the words of the ancient beings that once worshipped here. My scanner detects traces of oxides around it, but can’t specify which ones.
TRA_MON_OPT_A_12 Feed beak common oxide
TRA_MON_OPT_B_12 Feed beak uncommon oxide
TRA_MON_OPT_C_12 Feed beak rare oxide
TRA_MON_RES_A_12 The beak whispers the words of those who once worshipped here.
TRA_MON_RES_B_12 The beak shouts the words of those who once worshipped here.
TRA_MON_RES_C_12 The beak screams the words of those who once worshipped here.

The noise is extreme. I feel great pain.
DNT_TRA_MON_LANG_13 First Spawn friend receive belongings of the executed. Murder fat trader, or murder rich miner?
TRA_MON_DESC_13 I see a strange vision. Time is reverted. I am sat on a platform looking down on an execution. Two small beaked traders are kneeling before me. One is small and wiry, the other is obese with jowls that brush the wooden stage. Another lifeform, who wears a green cloth mask, readies an axe behind them.

The traders beg me for mercy. The familiar dry, croaky voice of an ancient tribe whispers encouragement into my ear…
TRA_MON_OPT_A_13 Execute fat lifeform
TRA_MON_OPT_B_13 Execute thin lifeform
TRA_MON_OPT_C_13 Show mercy
TRA_MON_RES_A_13 The fat lifeform is finally beheaded after three strikes of the axe.

I receive its worldly goods.
TRA_MON_RES_B_13 The thin lifeform is finally beheaded after a single of the axe.

I receive all the money it owns.
TRA_MON_RES_C_13 In this timeline at least, the two lifeforms are saved. They weep and thank me.

The spirits of the monolith are displeased.
DNT_TRA_MON_LANG_14 Beware! Murderous abomination! Do not awake! Terror! Despair!
TRA_MON_DESC_14 A strange new reality grips me. The ancient structure swings open to reveal a body encased in ice. It is a patchwork of different body parts. Its ragged beak appears to have been stitched on with animal gut.

A hand-written sign in the language of the ancient traders can be seen above the body’s head. A flammable isotope would most likely melt the ice…
TRA_MON_OPT_A_14 Melt ice
TRA_MON_OPT_B_14 Leave
TRA_MON_RES_A_14 The creature’s eyes flick open. Its hands leap around my throat.

I force it back into the depths of the disapproving Monolith.
TRA_MON_RES_B_14 The panel on the Monolith swings shut.

The abomination remains trapped. I am thanked.
DNT_TRA_MON_LANG_15 Stop the destruction! Save the Monolith! Protect the First Spawn!
TRA_MON_DESC_15 I am an observer. I witness beaked traders dressed in modern exosuits leaving an object at the base of a Monolith. It is a small mesh of wires and canisters. They charge it with rare isotopes, then quickly depart.

As if in a dream, I approach the ancient edifice. It all suddenly feels real. I live and breathe in the recent past.
TRA_MON_OPT_A_15 Leave object alone
TRA_MON_OPT_B_15 Remove rare isotopes
TRA_MON_RES_A_15 The device explodes. Reality is restored.

The Monolith was not destroyed, but the spirits that haunt this place are angered.
TRA_MON_RES_B_15 The device is made safe. It was due to explode.

Reality is restored. I am thanked.
DNT_TRA_MON_LANG_16 Retain foul First Spawn stench! Remove sweet eggs from the spawning syrup!
TRA_MON_DESC_16 Reality changes. I’m standing in a crater beneath a jet black sky. I’m up to my knees in a strange syrup that glows pink in the darkness. Spherical eggs float around me. Some of these mucus-covered orbs smell terrible, others are sweet and delicate.

The taint of the foul eggs is infecting the entirety of the spawning pool. I am filled by an urge to separate them.
TRA_MON_OPT_A_16 Remove noxious eggs from pool
TRA_MON_OPT_B_16 Remove sweet-smelling eggs from pool
TRA_MON_RES_A_16 I have angered the ancients Gek spirits that dwell here.

Reality is restored.
TRA_MON_RES_B_16 I am smiled upon by vengeful ancient spirits.

Reality is restored.
DNT_TRA_MON_LANG_17 The First Spawn watches you underling. Cower and despair! The First Spawn watches you underling. Cower and despair! The First Spawn watches you underling. Cower and despair!
TRA_MON_DESC_17 I am being watched. I look above, and see a giant lidless eye hovering over the monolith. It stares down at me unblinkingly. It does not move. It does not look elsewhere.

Its gaze is remorseless. It feels like it has always been there. Its centre crackles with a bright technological blue…
TRA_MON_OPT_A_17 Cower
TRA_MON_OPT_B_17 Stare back
TRA_MON_OPT_C_17 Shoot eye
TRA_MON_RES_A_17 The satisfied eye fades away.

It benevolently leaves a gift.
TRA_MON_RES_B_17 The eye fades away at my challenge.
TRA_MON_RES_C_17 The eye falls to the planet’s surface, and is absorbed into the ground.

It leaves behind me a precious reward…
DNT_TRA_MON_LANG_18 ToilGek dare approach First Spawn holy site? Leave! Leave! Depart or die!
TRA_MON_DESC_18 I hear a low rumble, which gradually builds into an ancient scream. It’s like no other noise I’ve ever experienced. To this strange alien landscape it’s a calm silence, inside my helmet it’s a nightmarish cacophony of pain and death.

Through the noise, however, I can make out some words within the screams.
TRA_MON_OPT_A_18 Touch Monolith
TRA_MON_OPT_B_18 Move away
TRA_MON_OPT_C_18 Wait
TRA_MON_RES_A_18 The vengeful spirits that inhabit this place are grateful for my obedience.
TRA_MON_RES_B_18 The vengeful sprits that inhabit this place punish my disobedience.
DNT_TRA_MON_LANG_19 Advancement through pain! Eyes for knowledge. Tongue for language.
TRA_MON_DESC_19 My reality inverts. I am chained on the monolith, my arms are in manacles above my head and my feet are dangling several feet from the ground. A creature, its beak showing through the blackened animal hide mask, approaches on stilts. It wields a red hot metal rod.

It pecks at my eyes, then pecks at my tongue. I must choose my punishment.
TRA_MON_OPT_A_19 Choose eyes
TRA_MON_OPT_B_19 Choose tongue
TRA_MON_OPT_C_19 Beg for mercy
TRA_MON_RES_A_19 The creature plunges its poker into my right eye. This reality fades.

I am left with knowledge.
TRA_MON_RES_B_19 The creature plunges its poker into my mouth. The vision fades.

I am gifted the knowledge of an alien language.
TRA_MON_RES_C_19 The creature disappears and reality reverts.

The metal rod remains…
DNT_TRA_MON_LANG_20 First Spawn demand tax. Pay units immediately.
TRA_MON_DESC_20 A small green hand reaches out through the stone monolith, its fingernails yellowed and dirty. It opens to show an empty palm, and waits for my response.

This feels like part of an ancient tradition. There is no malice, just cold expectation.
TRA_MON_OPT_A_20 Give element
TRA_MON_OPT_B_20 Give units
TRA_MON_OPT_C_20 Refuse
TRA_MON_RES_A_20 The collector refuses my offering. It curses me.
TRA_MON_RES_B_20 The collector takes my offering. The spirits that dwell here are appeased.
TRA_MON_RES_C_20 The collector is offended. I am cursed.
4 Likes

Monoliths #2 - NMS_LOC1_ENGLISH

Had to split due to character limit. This part contains the Korvax

Monoliths #2 - NMS_LOC1_ENGLISH
ID Value (text)
Korvax (dict)
TRA_MONOLITH monolith
Korvax
Option Name
EXPLORER_MONOLITH_OP_NAME_1 Offer an item from your inventory.
EXPLORER_MONOLITH_OP_NAME_2 Stand in silence.
EXPLORER_MONOLITH_OP_NAME_3 Thank the Korvax Echoes.
EXPLORER_MONOLITH_OP_NAME_4 Shout in agreement.
EXPLORER_MONOLITH_OP_NAME_5 Indicate your agreement.
EXPLORER_MONOLITH_OP_NAME_6 Learn a Korvax word before the inscription fades.
EXPLORER_MONOLITH_OP_NAME_7 Daub the Monolith with evidence of your own scientific knowledge.
EXPLORER_MONOLITH_OP_NAME_8 Appeal for knowledge.
EXPLORER_MONOLITH_OP_NAME_9 State your ignorance.
EXPLORER_MONOLITH_OP_NAME_10 Bow down and worship.
EXPLORER_MONOLITH_OP_NAME_11 Show your disdain.
EXPLORER_MONOLITH_OP_NAME_12 Ignore the Korvax Echoes.
EXPLORER_MONOLITH_OP_NAME_13 Shout in disagreement.
EXPLORER_MONOLITH_OP_NAME_14 Indicate that you disagree.
EXPLORER_MONOLITH_OP_NAME_15 Walk away
EXPLORER_MONOLITH_OP_NAME_16 Attempt to read the ancient symbols.
EXPLORER_MONOLITH_OP_NAME_17 Shout in disapproval.
EXPLORER_MONOLITH_OP_NAME_18 Appeal for aid.
EXPLORER_MONOLITH_OP_NAME_19 State your intelligence.
Korvax
Option Text
EXPLORER_MONOLITH_OPTION_TEXT_1 The Korvax Echoes smile upon you.
EXPLORER_MONOLITH_OPTION_TEXT_2 Nothing happens.
EXPLORER_MONOLITH_OPTION_TEXT_3 Your Korvax word bank expands!
EXPLORER_MONOLITH_OPTION_TEXT_4 The Korvax Echoes have been angered.
EXPLORER_MONOLITH_OPTION_TEXT_5 The Korvax Echoes are disappointed in you.
Korvax
Hint/Text/Options/Results
DNT_EXP_MON_LANG_1 Calm, child.
EXP_MON_DESC_1 I feel faint, as if my mind is being invaded. Pustules on my skin grow, bubble and pop - and I feel countless tiny stabbing pin-pricks scrabbling from each gaping hole.

Suddenly metal spiders, perhaps tiny Sentinels, run up my shoulder and into my visor. Can this be real? This CANNOT be real. I start to scream.
EXP_MON_OPT_A_1 Wait it out
EXP_MON_OPT_B_1 Fire weapon
EXP_MON_OPT_C_1 Remove helmet and scrape away tiny metal spiders
EXP_MON_RES_A_1 The hallucination fades. I have passed some sort of test.

A reward materialises.
EXP_MON_RES_B_1 The hold on my mind is shattered when I strike the monolith.

Reality is restored.
EXP_MON_RES_C_1 The metal spiders enter my skull, and I foolishly rip off my helmet.

The hallucination fades. The pain does not.
DNT_EXP_MON_LANG_2 Korvax Echoes will advance the Traveller. Korvax Echoes will advance Traveller’s technology.
EXP_MON_DESC_2 Tiny floating tetrahedrons emerge from the planet’s surface and surround me. I try to wave them away with my multi-tool, but each time they swarm closer to it - as if attracted to it somehow.

I raise my multi-tool, and they shimmer blue as they dart this way and that. Closer and closer. They are within touching distance of my multitool. They make one final surge…
EXP_MON_OPT_A_2 Let the tetrahedrons in
EXP_MON_OPT_B_2 Escape the tetrahedron cloud
EXP_MON_RES_A_2 My multi-tool glows bright blue.

I have a new technology blueprint.
EXP_MON_RES_B_2 The sharp edges of the floating objects rip holes in my exosuit.

I gasp for air while it repairs.
DNT_EXP_MON_LANG_3 Sleep, child. Korvax Echoes bless you.
EXP_MON_DESC_3 I begin to feel dizzy. A strange lethargy comes over me, and I feel compelled to lie down in front of the ancient relic. This place feels calming. It feels like home, wherever that might have once been.

I know that if I truly wanted to fight the impulse to sleep I probably could, but I feel warm and comfortable basking in the glow of the ancient runes.
EXP_MON_OPT_A_3 Sleep
EXP_MON_OPT_B_3 Resist
EXP_MON_RES_A_3 I sleep deeply.

I awake reinvigorated.
EXP_MON_RES_B_3 I resist the command of the monolith.

Its power fades.
DNT_EXP_MON_LANG_4 Korvax Echoes command: reward yourself.
EXP_MON_DESC_4 A flickering reflection of my own body emerges from a portal. It mimics every move I make. When I wave, it waves. When I raise my multi-tool, it copies instantly. The doppelganger makes a motion to suggest it wants something, and we both recoil when I realise I’ve instinctively matched its movements.

Its body shimmers, but its equipment looks somehow real. Its multi-tool looks better than my own. The dimensional irregularity is fading.
EXP_MON_OPT_A_4 Give multi-tool
EXP_MON_OPT_B_4 Give Propulsion Gel
EXP_MON_OPT_C_4 Shoot doppelganger
EXP_MON_RES_A_4 We hand each other our multi-tools before the doppelganger disappears.

The mirror-me fades, but the gift can remain.
EXP_MON_RES_B_4 We hand each other propulsion gel before the doppelganger disappears.

The mirror-me fades, but both gifts remain.
EXP_MON_RES_C_4 I see my own look of fear in the doppelganger as I pull the trigger.

I blast myself in the chest.
DNT_EXP_MON_LANG_5 Reject greed. Embrace Atlas.
EXP_MON_DESC_5 For many ages it appears that pilgrims have carved numerical figures between the glowing glyphs of the monolith. Looking down, I notice an ancient coin. I scrape the ground with my boot, and unearth several more.

The site is otherwise silent. Perhaps it’s eternally unresponsive, or perhaps it waits for something.
EXP_MON_OPT_A_5 Offer units
EXP_MON_OPT_B_5 Take coins
EXP_MON_RES_A_5 The echoes that dwell here awake.

They thank and bless me.
EXP_MON_RES_B_5 The echoes that dwell here awake.

They are disappointed.
DNT_EXP_MON_LANG_6 Korvax Echoes bless technology. Allow entrance.
EXP_MON_DESC_6 I stand next to the powerful glow of the monolith, studying ancient runes, when suddenly my multi-tool begins to heat up. I can see wisps of a strange blue energy being pulled in from the obelisk and surrounding my combat attachments.

If I pull the trigger, the exhaust will automatically open - allowing this strange ethereal substance into the body of my equipment.
EXP_MON_OPT_A_6 Pull the trigger
EXP_MON_OPT_B_6 Dismiss the attentions of the monolith
EXP_MON_RES_A_6 The blue energy field fills my multi-tool.

It somehow installs a new technology blueprint.
EXP_MON_RES_B_6 The blue energy slowly dissipates.

I feel alone once more.
DNT_EXP_MON_LANG_7 Bathe in our waters. Feel Korvax Echoes calm.
EXP_MON_DESC_7 I’m running my fingers over the ancient glowing runes, when I look down. An expanding pool of liquid metal has rippled out of the obelisk’s base. My feet have already been covered. In the bright reflection I see my expression turn to horror as I begin to sink.

I feel warming hands on my legs, pulling me down into the silver sheet. Every hazard detection device on my multi-tool is going haywire. Radiation, heat, cold… every danger imaginable.
EXP_MON_OPT_A_7 Sink
EXP_MON_OPT_B_7 Struggle
EXP_MON_RES_A_7 I emerge from the metal pool in a fetal position. I feel alive and reinvigorated.

Some equipment is repaired and recharged.
EXP_MON_RES_B_7 I thrash from side to side in the metal pool.

I am free, but the hazards have taken their toll.
DNT_EXP_MON_LANG_8 Past is dead. Reconstruction impossible.
EXP_MON_DESC_8 I see a strange vision. Blue light pours from the monolith as if a curtain has been dropped within. I hear a gentle hubbub of voices, and catch a familiar smell on the breeze. I cannot remember my home, but I know that this doorway leads there.

I ache for a past I cannot remember. Every inch of my soul wants to make the leap back. I look to the skies, and the infinity beyond. Can I truly abandon my journey, when it’s only just begun?
EXP_MON_OPT_A_8 Step back into the past
EXP_MON_OPT_B_8 Resist temptation
EXP_MON_RES_A_8 The portal slips shut as soon as I make a move.

I feel the pity of the spirits that live in this place.
EXP_MON_RES_B_8 I try to capture a memory of these sensations, before turning away.

The spirits that dwell here admire my decision. I am rewarded.
DNT_EXP_MON_LANG_9 Korvax Entities escaped slavery. Korvax Echoes share this knowledge.
EXP_MON_DESC_9 Two stone blocks slowly revolve on the base of the monolith. Two beads of red light then trace images on each one. The red lights then pool together and liquefy in an indentation below. The closer I get, the more agitated the red pool becomes.

The images both show masked electronic lifeforms. The first shows the lifeform absorbing power to break free from its shackles. The second shows it hiding from its captors.
EXP_MON_OPT_A_9 Place hand on the lifeform breaking free
EXP_MON_OPT_B_9 Place hand on the lifeform taking shelter
EXP_MON_RES_A_9 The red liquid surges into my multi-tool.

It somehow unlocks a technology blueprint.
EXP_MON_RES_B_9 The red liquid surges into my exosuit.

It somehow unlocks a technology blueprint.
DNT_EXP_MON_LANG_10 Korvax Echoes embrace Traveller gift.
EXP_MON_DESC_10 A chiselled hole appears at the foot of the obelisk. From its smoothed edges and the scraped markings around it, it’s clear that over centuries unknown creatures have pushed elements through this gap.

It’s impossible to tell quite what will happen, but below it are three blocks of the exact same dimensions that look like they can be turned by a mechanism deep within the monolith itself. I search my gear for the rare elements that look like they could fit…
EXP_MON_OPT_A_10 Insert rare isotope
EXP_MON_OPT_B_10 Insert rare silicate
EXP_MON_OPT_C_10 Insert rare oxide
EXP_MON_RES_A_10 The monolith somehow transforms my offering.
EXP_MON_RES_B_10 The monolith somehow increases my offering.
EXP_MON_RES_C_10 The monolith somehow increases my offering.
DNT_EXP_MON_LANG_11 Behold the holy Atlas stone. Avoid contact. Show respect.
EXP_MON_DESC_11 The Monolith disappears. The landscape around me seems the same, but somehow the planetary vegetation has moved. Sitting central to where the mysterious stone once stood is a red glowing orb.

The intensity of the orb burns the ground beneath it. It crackles with an unknown power. I feel compelled to pick it up, and become a part of it. A distant voice speaks to me…
EXP_MON_OPT_A_11 Hold red orb
EXP_MON_OPT_B_11 Stand back
EXP_MON_RES_A_11 The red orb scorches my skin.

I am torn back to my own reality.
EXP_MON_RES_B_11 The red orb convulses, hovers up and plunges into my chest.

I am blessed and rejuvenated. Reality is restored.
DNT_EXP_MON_LANG_12 Korvax Echoes bless with language. Do not resist.
EXP_MON_DESC_12 I’m trying to read the ancient glyphs when a liquid metal lasso emerges and wraps itself around my helmet. It freezes in place, before pulling my head into contact with the glow of the monolith.

The ancient stone is warm, and deep inside I hear the hum of an arcane technology as it prepares to unleash itself. I look up back up to the glyphs to try to guess why this might be happening. They talk to me in an alien tongue.
EXP_MON_OPT_A_12 Pull free
EXP_MON_OPT_B_12 Wait
EXP_MON_RES_A_12 An entire language floods every part of my mind.

I retain what I can. The rest fades almost instantaneously.
EXP_MON_RES_B_12 I wrench myself free. The strange metal connector sparks and hisses.

I retain the rare elements it was made from…
DNT_EXP_MON_LANG_13 Past is dead. Youth is over. Only the traveller journey remains.
EXP_MON_DESC_13 A child emerges from the monolith. It takes a few moments before I realise that… it’s me. I look carefree and innocent. The little one stares up at my exosuit, and tries to see me through my visor.

The child suddenly starts to weep, and clings to my knees. It implores me never to leave. It doesn’t want to be alone. I should stay here forever. We should be reunited. Whole again once more.
EXP_MON_OPT_A_13 Stay
EXP_MON_OPT_B_13 Comfort, then leave
EXP_MON_OPT_C_13 Leave
EXP_MON_RES_A_13 The child withdraws and shakes its head.

I try to embrace it. It turns to dust.
EXP_MON_RES_B_13 The child understands. We embrace.

It leaves me with a gift.
EXP_MON_RES_C_13 The child wails. It can’t understand my decision.

The monolith looks down upon us in silent judgement.
DNT_EXP_MON_LANG_14 Korvax Echoes request! Traveller! Restore holy casing to Korvax Convergence! Ignore valuable casing! Please!
EXP_MON_DESC_14 An empty shell of an electronic lifeform emerges from the monolith. It is ancient and weather-beaten. The light in its mask has been extinguished for many centuries.

It holds a rusted canister in its hand, and my scanner detects that it once held silicates. The scan also reveals an unknown substance deep within the defunct entity’s casing.
EXP_MON_OPT_A_14 Add silicate to canister
EXP_MON_OPT_B_14 Open casing
EXP_MON_RES_A_14 The lights in the mask flicker on. The casing convulses before being absorbed back into the monolith.

I am blessed.
EXP_MON_RES_B_14 I crack open the metal casing and retrieve a valuable reward.

A strange feeling of coldness and desolation comes over me as I do so…
DNT_EXP_MON_LANG_15 Overpowered Korvax Echoes subvert reality. Restore order. Remove power. Remove isotope.
EXP_MON_DESC_15 The land around me suddenly inverts. My reality is flipped. The inside of the planet is hollow, and I’m standing at the base of its vast bowl. Around me the roots of trees push upwards from uncovered alien soil.

I look down, and see the foundations of the Monolith raised at my feet. Crystalline veins of different elements pulsate through the exposed rock. I hear a lifeform screaming in binary.
EXP_MON_OPT_A_15 Extract isotopes
EXP_MON_OPT_B_15 Extract silicates
EXP_MON_OPT_C_15 Extract oxides
EXP_MON_RES_A_15 Reality is restored. Inversion ends.

I am thanked.
EXP_MON_RES_B_15 The inversion gets worse. I feel as if every part of me is fed through itself.

I emerge alive, but broken.
DNT_EXP_MON_LANG_16 Traveller! Move back to join future. Touch monolith to restore timeline.
EXP_MON_DESC_16 My movements seem normal, but everything else is running faster than it should. The sun spins around this globe in seconds, days endlessly turn to night and back again. The creatures that graze and hunt around site pass by in a blur.

I’m trapped in a time vortex. Numbers on my multi-tool seem to tick higher and higher. The closer I get to the Monolith, the more disturbance is added to the timeline…
EXP_MON_OPT_A_16 Touch monolith
EXP_MON_OPT_B_16 Move away
EXP_MON_RES_A_16 The timeline is reverted and restored.

Nothing has changed.
EXP_MON_RES_B_16 I step out into the future.

My experience is unchanged, but galactic interest rates have had an effect on my unit count.
DNT_EXP_MON_LANG_17 Traveller, retreat! Korvax Echoes give protection. Move back.
EXP_MON_DESC_17 I am being watched. A red laser dot appears on the ancient stone structure. I’m a target. I turn, but can’t see the potential assailant. Somewhere out there on the alien landscape, someone’s about to pull a trigger.

There’s no cover to speak of, and no time to get behind the obelisk. Suddenly, the words of an unknown power blaze brightly on the monolith.
EXP_MON_OPT_A_17 Touch monolith
EXP_MON_OPT_B_17 Move back
EXP_MON_OPT_C_17 Stand still
EXP_MON_RES_A_17 The monolith does nothing. A distant crack of a long-range boltcaster wounds me.

Beyond that, silence.
EXP_MON_RES_B_17 I quickly move back, allowing a bright red energy surge to build in the Monolith.

It targets a distant figure, who is swiftly vaporised.
DNT_EXP_MON_LANG_18 Traveller. Embrace unknown. Shine light in darkness. Discover galaxy centre.
EXP_MON_DESC_18 Stars have aligned above the monolith. In the heavens above two distinct lines of distant suns can be seen stretching out into the depths of space. To be here at this exact moment in time, when the moving parts of the galaxy are aligned so perfectly, would seem almost an impossibility.

I am filled with a strange calm. One line of stars points towards the glow of a dull red giant, the other an unseen point far, far beyond my vision.
EXP_MON_OPT_A_18 Choose red giant
EXP_MON_OPT_B_18 Choose unseen point
EXP_MON_RES_A_18 The stars seem to move out of alignment.

I am unrewarded, and alone.
EXP_MON_RES_B_18 I am blessed with a gift that will aid my journey to this distant, unknown location.
DNT_EXP_MON_LANG_19 Beware! Monolith create dangerous toxins! Poison! Move back!
EXP_MON_DESC_19 I feel faint. Ill, even. Looking around, the vegetation that surrounds this ancient structure looks withered and sickly. The creatures of the planet, meanwhile, appear to keep their distance. Environmental warning sensors in my exosuit are behaving erratically.

I could tie some of my Protection Mesh’s operations to this place, but it’s unclear exactly what. The answer perhaps lies in a warning that’s been etched into the stone…
EXP_MON_OPT_A_19 Reduce monolith’s toxicity
EXP_MON_OPT_B_19 Dampen monolith’s radiation
EXP_MON_RES_A_19 The toxins released by the monolith are temporarily contained.

I am thanked by the planetary overseer.
EXP_MON_RES_B_19 The monolith continues to poison the land around it, and myself.
4 Likes

Monoliths #3 - NMS_LOC1_ENGLISH

Had to split due to character limit. This part contains the Vy’keen

Monoliths #3 - NMS_LOC1_ENGLISH
ID Value (text)
Vy’keen (dict)
WAR_MONOLITH monolith
Vy’keen
Option Name
WARRIOR_MONOLITH_OPTION_NAME_1 Strike the monolith.
WARRIOR_MONOLITH_OPTION_NAME_2 Leave an offering.
WARRIOR_MONOLITH_OPTION_NAME_3 Drop to your knees.
WARRIOR_MONOLITH_OPTION_NAME_4 Scream back.
WARRIOR_MONOLITH_OPTION_NAME_5 Fire your weapon at the monolith.
WARRIOR_MONOLITH_OPTION_NAME_6 Make a barking noise.
WARRIOR_MONOLITH_OPTION_NAME_7 Learn a Vy’keen word before the inscription fades.
WARRIOR_MONOLITH_OPTION_NAME_8 Place your hand inside the portal.
WARRIOR_MONOLITH_OPTION_NAME_9 Take offerings.
WARRIOR_MONOLITH_OPTION_NAME_10 Demand aid.
WARRIOR_MONOLITH_OPTION_NAME_11 Fire your weapon in the air.
WARRIOR_MONOLITH_OPTION_NAME_12 Turn and flee.
Vy’keen
Option Text
WARRIOR_MONOLITH_OPTION_TEXT_1 The Vy’keen Ancients wish you glory.
WARRIOR_MONOLITH_OPTION_TEXT_2 The Vy’keen Ancients are satisfied.
WARRIOR_MONOLITH_OPTION_TEXT_3 The Vy’keen Ancients are angered.
WARRIOR_MONOLITH_OPTION_TEXT_4 Your Vy’keen word bank expands!
WARRIOR_MONOLITH_OPTION_TEXT_5 The Vy’keen Ancients reward your fearlessness.
WARRIOR_MONOLITH_OPTION_TEXT_6 The Vy’keen Ancients laugh at you.
Vy’keen
Hint/Text/Options/Results
DNT_WAR_MON_LANG_1 Isotope given. Ice thaws. Vy’keen rise.
WAR_MON_DESC_1 I am trying to read the glyphs on the ancient monument when I feel a strange chill. A layer of frozen gas suddenly coats the monolith from bottom to top. It’s so cold that I can see my breath inside my helmet.

There is one small gap in the crystal ice, and I feel convinced that I could feed some of my mined elements through it, so they can come into contact with the monolith behind.
WAR_MON_OPT_A_1 Insert isotope element
WAR_MON_OPT_B_1 Insert oxide element
WAR_MON_OPT_C_1 Insert silicate element
WAR_MON_RES_A_1 The frozen gas melts into the atmosphere.

I am rewarded.
WAR_MON_RES_B_1 There is silence.

My elements are not returned.
WAR_MON_RES_C_1 There is silence.

My elements are not returned.
DNT_WAR_MON_LANG_2 Respect the Warrior! Respect their weapon!
WAR_MON_DESC_2 The body of a warrior emerges from the obelisk, a jagged tear in their midriff suggesting that the dangerous-looking multi-tool that sits in their hand was not enough to save them.

The surface of the sculpted rock blurs and shows images of military worship. It’s trying to tell me something.
WAR_MON_OPT_A_2 Bury the soldier and multi-tool
WAR_MON_OPT_B_2 Take the multi-tool and leave
WAR_MON_RES_A_2 Ancient voices howl their appreciation in a wind that whips around me.

An offering emerges from the monolith.
WAR_MON_RES_B_2 I take the multi-tool from the body.

I’m about to turn to leave when a crimson bolt of energy strikes me on the right shoulder.
DNT_WAR_MON_LANG_3 Grah! Vy’keen Ancients bless your journey!
WAR_MON_DESC_3 I see a strange vision. A small terrified creature emerges from the monolith and runs between my legs. I hear the noises of an ancient hunt: the howls of pack animals in pursuit and the thunder of hooves.

Warriors on vast beasts charge through the rock, and amidst the chaos one sees me staring. It raises its facial tendrils in greeting, barks a few words and swings a bladed weapon down towards me.
WAR_MON_OPT_A_3 Grab weapon
WAR_MON_OPT_B_3 Dodge weapon
WAR_MON_RES_A_3 The hallucination fades, but the blade remains.

It transforms into a multi-tool I can use.
WAR_MON_RES_B_3 I dodge the warrior’s attack.

The hunt disappears, and I am left alone.
DNT_WAR_MON_LANG_4 The command of the Vy’keen Ancients! Sacrifice the beast! Blood for Hirk!
WAR_MON_DESC_4 The monolith shows images of creatures lying dead before it. Each sacrificed, butchered and offered up to whatever Gods were once worshipped here.

Suddenly, the head of a small woodland animal raises up through the earth below me. It stares at me with wide-eyes, then gives a joyful skip when its tiny hooves reach ground level. Something is clearly expected of me…
WAR_MON_OPT_A_4 Sacrifice the creature
WAR_MON_OPT_B_4 Let the creature live
WAR_MON_RES_A_4 I blast the woodland animal in two.

I am rewarded for this offering.
WAR_MON_RES_B_4 The creature skips around my feet with joyful abandon.

It runs away and out of sight.
DNT_WAR_MON_LANG_5 Choose healing blood or renergising bile of the Vy’keen Ancients. Drink destiny.
WAR_MON_DESC_5 Two ancient stone cups materialise in front of the monolith. One is filled with a dark red viscous liquid, the other contains a sticky fluid that is bright yellow and smells powerfully bitter.

On the stone tablet behind the cups ancient glyphs swirl to form an image. A powerful and muscular warrior surrounded by a red halo challenges an opponent clad in bright yellow armour.
WAR_MON_OPT_A_5 Drink the viscous red liquid
WAR_MON_OPT_B_5 Drink the bitter yellow liquid
WAR_MON_RES_A_5 The liquid seems to clot as I swallow it.

I feel somehow reinvigorated.
WAR_MON_RES_B_5 The liquid tastes foul as it washes down my throat.

Suddenly an unknown power repairs all my equipment.
DNT_WAR_MON_LANG_6 Pathetic dead coward lies here! Interloper! Take your remuneration…
WAR_MON_DESC_6 The monolith rips like paper, opening a window to another world. It is laced with a giant web. Just within my reach, an ancient warrior lies cocooned. It has been there for centuries. Dead, vacant eyes stare through me and on into the landscape beyond.

It carries a rusted multi-tool, while a bulging webbed sack on its chest suggests it might carry greater riches on its body. Suddenly, the strange leathery growth starts to move…
WAR_MON_OPT_A_6 Take multi-tool
WAR_MON_OPT_B_6 Search body
WAR_MON_RES_A_6 The multi-tool is not operational.

I salvage a new technology blueprint.
WAR_MON_RES_B_6 Hundreds of arachnids burst from the warrior’s corpse.

Their bites are poison, but my search is rewarded.
DNT_WAR_MON_LANG_7 Respect the Vy’keen Ancients sacrifice. The beast has holy sight.
WAR_MON_DESC_7 A portal opens on the monolith, and the body of a huge winged animal falls to my feet. Its throat has been ritually cut, and its wings have been tattooed with faces of an ancient warrior tribe. The eyes though, the eyes look strange…

Its original eyes have been cut out, and replaced by glittering red orbs. The more I look, the more they blaze. An advanced technology clearly lies at their centre. Can I bear to desecrate this sacrifice for help with my journey?
WAR_MON_OPT_A_7 Remove sacrifice’s eyes
WAR_MON_OPT_B_7 Respect sacrifice
WAR_MON_RES_A_7 The red orbs glow, then crackle information through my multi-tool.

I gain a blueprint, but have angered an unknown power.
WAR_MON_RES_B_7 The ancients that dwell here smile on my decision.

I am blessed.
DNT_WAR_MON_LANG_8 Feed the beast
WAR_MON_DESC_8 The giant mouth of an ancient hound suddenly emerges through the face of the monolith. It opens its jaws wide, and foul-smelling spittle streaks my visor. My nausea is tempered by the sight of valuable commodities balanced on its giant tongue.

In a sudden movement the hound shifts the goods to one side of its mouth, spraying saliva over my arms. There’s space on the tongue for more, should I wish to give up some of my cargo…
WAR_MON_OPT_A_8 Place goods on giant hound tongue
WAR_MON_OPT_B_8 Remove goods from giant hound tongue
WAR_MON_RES_A_8 The hound swallows my offerings, and licks me enthusiastically.

I am blessed by an ancient power.
WAR_MON_RES_B_8 The giant beast clamps its jaws, puncturing my arm with a yellowed canine.

I retrieve the offering.
DNT_WAR_MON_LANG_9 Brave interloper! Resist fear!
WAR_MON_DESC_9 An ancient warrior’s feet and legs slowly emerge from the bottom of the monolith. The rest of its torso then follows, unceremoniously pushed out onto the alien turf. It has been decapitated.

Blood drips at my feet and high above me a disembodied head laughs at my shock. It shouts a guttural command of encouragement down to me. Behind, I hear an ancient blade unsheathe, and someone rushing towards me…
WAR_MON_OPT_A_9 Stand
WAR_MON_OPT_B_9 Kneel
WAR_MON_RES_A_9 A spectral blade passes through my neck. I pass the test.

The blood that drips from the warrior’s exposed neck turns into a reward.
WAR_MON_RES_B_9 A spectral blade passes over my head. The disembodied skull seems disappointed.

I have perhaps failed some sort of test.
DNT_WAR_MON_LANG_10 The Vy’keen feed the Atlas stone rare oxides. It builds. It towers.
WAR_MON_DESC_10 The monolith fragments before my eyes. It folds down in on itself, again and again, until it is a tiny red orb surrounded by dancing lights. It feels like something truly ancient, perhaps something divine, is showing me the origin of these strange constructions.

The oxides I carry are physically dragging me towards it - desperate to help it rebuild. It’s not so much that I’m a pilgrim bearing offerings in hope of a blessing, but more that the elements I carry want to offer themselves…
WAR_MON_OPT_A_10 Give common oxide
WAR_MON_OPT_B_10 Give uncommon oxide
WAR_MON_OPT_C_10 Give rare oxide
WAR_MON_RES_A_10 I see my insignificance within the infinite bounds of space.

The monolith slowly rebuilds inch by inch. I am pitied.
WAR_MON_RES_B_10 I see my true place within the infinite depth of space and time.

The monolith slowly rebuilds. It pities me.
WAR_MON_RES_C_10 I see my true place within the infinite depth of space and time.

The monolith rebuilds, and rewards me in consolation.
DNT_WAR_MON_LANG_11 The Vy’keen Ancients burn thieves and pirates.
WAR_MON_DESC_11 I place my palm on the monolith, then stand back when it melts in response to my touch. Molten rock drips down the stone, exposing a hollow interior. Inside, I see riches that are beyond belief. Ancient technologies and cargo that would aid my journey.

Lava continues to drop, and the edifice seems unstable, but equipment that could aid me is within arm’s reach. Suddenly, the voice of an ancient tribe shakes the ground I stand on…
WAR_MON_OPT_A_11 Reach in
WAR_MON_OPT_B_11 Stand back
WAR_MON_RES_A_11 The molten monolith collapses onto my exosuit.

The edifice is reconstructed – the damage remains.
WAR_MON_RES_B_11 The ancient warriors who once worshipped here bless my show of respect.
DNT_WAR_MON_LANG_12 Grah! Learn language of the conquerors! Learn language of the conquered!
WAR_MON_DESC_12 There are three vast columns of words on the ancient structure, each written in a different alphabet. The first column’s words are like savage runes scratched in sand, the second shows precise sequences of dots. The final column has wide and welcoming letters, almost appearing hand-written in hard stone.

The dirt and blood of ancient hand prints cover the base of each column.
WAR_MON_OPT_A_12 Press hand against runes
WAR_MON_OPT_B_12 Press hand against dots
WAR_MON_OPT_C_12 Press hand against letters
WAR_MON_RES_A_12 The ancient spirits that dwell here infuse me with the language of their warrior descendants.
WAR_MON_RES_B_12 The ancient spirits that dwell here infuse me with the language of a distant race of electronic lifeforms.
WAR_MON_RES_C_12 The ancient spirits that dwell here infuse me with the language of a distant race of beaked traders.
DNT_WAR_MON_LANG_13 Rebuild the ancient warrior body. Restore monolith power.
WAR_MON_DESC_13 I become a part of a strange new reality. The ancient rock opens. Inside, the dried out heart of an ancient warrior is strung up between wooden pillars. It pulses slowly as it hangs there, still beating.

Lying below it on a dusty floor are a set of wrinkled lungs that look forever doomed to wheeze stale air. A desiccated eyeball stares up at me. Unblinking.
WAR_MON_OPT_A_13 Shoot heart
WAR_MON_OPT_B_13 Place lungs with heart
WAR_MON_OPT_C_13 Respectfully depart
WAR_MON_RES_A_13 I hear an ancient scream.

The monolith’s power fades.
WAR_MON_RES_B_13 The heart and lungs pulse in harmony.

The monolith’s power is restored.
WAR_MON_RES_C_13 The monolith closes.

I hear disappointed wails from inside.
DNT_WAR_MON_LANG_14 Choose your warrior! Vy’keen ancients reward interloper howl!
WAR_MON_DESC_14 I live within a new reality. I am inside a vast coliseum and beneath a blood red sky. The noise is overpowering. Warriors scream and bark at the battle set up before them.

Two combatants are squaring up on the crimson sand. One has lost its blade, and hides behind a shield. The other stalks towards it, with a spear raised. I feel compelled to add my voice to the howl of the mob.
WAR_MON_OPT_A_14 Support endangered gladiator
WAR_MON_OPT_B_14 Support spear-wielding gladiator
WAR_MON_RES_A_14 The gladiator decapitates its foe with the sharpened shield. It bows towards me.

I am thanked with something to defend me.
WAR_MON_RES_B_14 The gladiator plunges the spear straight through its rival’s head. It bows towards me.

I am thanked with something to help me destroy my enemies.
DNT_WAR_MON_LANG_15 Seal gap! Protect Monolith! Precious valuable material lost! Use oxide!
WAR_MON_DESC_15 I place my hand on the ancient structure and feel an intense heat burning within. Suddenly, as if attracted to my suit, a liquid metal starts to seep from a hole that’s been broken into the rock.

What starts as a drip, becomes a surge forcing itself through the gap. The monolith’s previous contents are draining, and its glow is starting to fade. A voice screams out.
WAR_MON_OPT_A_15 Plug hole with oxide
WAR_MON_OPT_B_15 Plug hole with silicate
WAR_MON_OPT_C_15 Take molten substance
WAR_MON_RES_A_15 The hole is sealed. The monolith’s contents are secured.

I am safe, and thanked.
WAR_MON_RES_B_15 The silicate reacts with the molten material. It vaporises, both within the structure and without.

The monolith’s power fades.
WAR_MON_RES_C_15 The molten material burns my suit.

Its value makes the pain worthwhile.
DNT_WAR_MON_LANG_16 Light brings power. Darkness brings resilience.
WAR_MON_DESC_16 The body of a gilled blob creature materialises on the surface of the rock. It is an ancient sacrifice, impaled through its wide, open eyes with metal spears.

Liquid is dripping from the body down the monolith through a channel cut into the rock by ancient hands. It can be diverted toward two carvings – one of a sun, the other of a moon.
WAR_MON_OPT_A_16 Divert body liquid to sun
WAR_MON_OPT_B_16 Divert body liquid to moon
WAR_MON_OPT_C_16 Take metal spears
WAR_MON_RES_A_16 The Monolith creates my chosen reward.

I am blessed.
WAR_MON_RES_B_16 I take the metal spears. The blob fades away.

I have disappointed an unknown power.
DNT_WAR_MON_LANG_17 Ancients consume interloper life force! Ancients reward interloper for rebirth! Closer! Faster! Closer! Faster!
WAR_MON_DESC_17 I feel drained. Readings on my multi-tool and exosuit start to gradually pull downwards, and a feeling of lethargy overwhelms me. I breathe normally, but my body screams for oxygen.

The monolith, silent and unmoving, towers above. A thought from outside my own mind starts to echo through my consciousness.
WAR_MON_OPT_A_17 Touch monolith
WAR_MON_OPT_B_17 Stand still
WAR_MON_OPT_C_17 Move away
WAR_MON_RES_A_17 The monolith swiftly drains life force through my outstretched arm.

It is rejuvenated, and I am rewarded.
WAR_MON_RES_B_17 The monolith slowly drains me of my life force.

After an extended period of lethargy and pain, I am rewarded.
WAR_MON_RES_C_17 I move beyond the reach of the life-draining monolith.

It towers above me. Implacable and disapproving.
DNT_WAR_MON_LANG_18 Hirk took the treasure of Nal after battle. Treasure now hides in the city of Hirk.
WAR_MON_DESC_18 It’s the time of day that this mysterious site becomes active. A beam of light shines down from the sky and is focused by ancient glyphs onto a stone surface marked with ancient carvings.

The beam of light slowly traces towards images scratched into the stone. A vast warrior battle, an alien city and what could be a stolen treasure. The hand prints of pilgrims cover each one…
WAR_MON_OPT_A_18 Touch battle image
WAR_MON_OPT_B_18 Touch city image
WAR_MON_OPT_C_18 Touch treasure image
WAR_MON_RES_A_18 The beam of light disappears.

I am left alone in this desolate place.
WAR_MON_RES_B_18 The image of the city begins to glow.

A part of an ancient treasure becomes mine.
DNT_WAR_MON_LANG_19 Warning! Keep clear! Ancient radiation pulse site!
WAR_MON_DESC_19 A sudden pulse of destructive energy flows through my exosuit. My multi-tools sensors sense another build-up of energy growing deep within the monolith. It will soon unleash itself on me, and the landscape that surrounds the ancient site.

I can use my Protection Mesh functions to dampen the imminent energy wave, but systems are too overwhelmed to identify it…
WAR_MON_OPT_A_19 Prepare to absorb radiation
WAR_MON_OPT_B_19 Prepare to absorb toxins
WAR_MON_RES_A_19 The radiation wave is absorbed and the site made safe once again.

The planetary overseer is grateful.
WAR_MON_RES_B_19 I am overwhelmed by the energy wave.

Systems cannot cope and planetary ecosystems are disrupted.
DNT_WAR_MON_LANG_20 Warrior accepts journey’s end. Embrace death.
WAR_MON_DESC_20 I am suddenly underwater. I am drowning. Water clogs my lungs. My chest is on fire. I gasp for air where there is none, and feel only tepid liquids filling me inside and out. My vision is clouding. I know this is my time. This is it. This is what it feels like.

Suddenly, a green hand thrusts itself through the surface of the water. The light is fading.
WAR_MON_OPT_A_20 Reach for hand
WAR_MON_OPT_B_20 Die
WAR_MON_RES_A_20 I reach for the hand, but it pushes me back down.

Reality reverts. I live, but have disappointed.
WAR_MON_RES_B_20 The lights go out. Reality reverts.

I have known death, and it makes me stronger. The ancients bless me.
4 Likes

Monoliths #4 - NMS_UPDATE3_ENGLISH

Had to split due to character limit. This part contains the full NMS_UPDATE3_ENGLISH

Monoliths #4 - NMS_UPDATE3_ENGLISH
ID Value (text)
Various
UI_CORE_MONOLITH_MSG1 Locate a Monolith
Use <IMG>SCAN<> to scan your surroundings.
Terminal
PROC_FLAVOUR_MONOLITH_9 Visitation of %PROCNAME%
PROC_FLAVOUR_MONOLITH_10 Pillars of %PROCNAME%
PROC_FLAVOUR_MONOLITH_11 %PROCNAME%'s Destination
PROC_FLAVOUR_MONOLITH_12 %PROCNAME%'s Restless Sleep
PROC_FLAVOUR_MONOLITH_13 Dreams of %PROCNAME%
Main Story
ACT2_STEP6_MONO_DESC I see the stone of the Monolith, its immovable muted silver. And yet something lurks beneath. It is grey and yet not grey, a crimson calling out from somewhere below its cool surface.
Tutorial
TUTORIAL_MONOLITH_LANG_1 Readying Anomaly Detection Protocols…
TUTORIAL_MONOLITH_DESC_1 This structure is unlike anything I’ve encountered on my journey so far. Everything about it is so obviously alien, so obviously out of place.

As I stare at it, words form themselves in my mind, a strange fragment of broken speech…

‘Is it Traveller? Is it friend?’
TUTORIAL_MONOLITH_OPT_A_1 It is Traveller
TUTORIAL_MONOLITH_OPT_B_1 It is Friend
TUTORIAL_MONOLITH_DESC_2 It feels strange, responding to questions I am unsure that I am being asked.
But something has clearly taken notice of my reply. I am overwhelmed by a sense that something has awoken, that someone is watching me. It forms another question.

‘Is it first? Is it last?’
TUTORIAL_MONOLITH_OPT_A_2 It is first
TUTORIAL_MONOLITH_OPT_B_2 It is last
TUTORIAL_MONOLITH_DESC_3 I do not know how I am being spoken to. This monolith is ancient, and I cannot escape the feeling it has asked these questions many times over. It asks again,

‘Has it seen the Crimson Eye? Has the Crimson Eye seen it?’
TUTORIAL_MONOLITH_OPT_A_3 It has seen the Eye
TUTORIAL_MONOLITH_OPT_B_3 The Eye has seen it
TUTORIAL_MONOLITH_OPT_C_3 Both
TUTORIAL_MONOLITH_RES LIKELIHOOD OF ANOMALY EXCEEDS SAFETY PARAMETERS // BREACH DETECTED

ALERT // ALERT // THE BOUNDARIES FALL. THE WALLS COLLAPSE. YOUR UNIVERSE AWAITS.

FIND US, TRAVELLER.
Scientist Quest
NPC_SCI_MONO_LANG_1 DOING MONOLITH STUFF
NPC_SCI_MONO_DESC_1 I approach the Monolith, and prepare to insert the Korvax’s core within the dais. The structure looks as if it was made for such a moment.
NPC_SCI_MONO_OPT_A Insert Core
NPC_SCI_MONO_OPT_B Decline
NPC_SCI_MONO_LANG_2 DOING MONOLITH STUFF
NPC_SCI_MONO_DESC_2 ERROR ERROR ATLAS OBEY ATLAS ERROR ERROR RUN ERROR RUN ERROR ErRRrrr…

LIFEFORM IDENTIFIED: KORVAX ECHO.
PURPOSE: SERVANT OF TRAVELLER.
ANALYSIS: VERISIMILITUDE FAILURE
NPC_SCI_MONO_WAIT_LANG MONOLITH OFFLINE
NPC_SCI_MONO_WAIT_DESC It’s not working any more.
NPC_SCI_MONO_WAIT_OPT_A Poke
NPC_SCI_MONO_WAIT_RES_A Nothing
Technician Quest
NPC_EXO_MONO_LANG Know that I heard the word of the Atlas where Hirk had heard nothing.

In their rage, in their impotent jealousy, Hirk struck me from the mountain and I saw the truth of what the Monolith had said.

That my end would be an awakening. That in this dream, nothing should perish…

Or so it would be until the coming of the last Traveller. So it would be until the destruction of realities. Know this, the final testament of Nal…
NPC_EXO_MONO_DESC I approach the monolith. I am engulfed in its terrible truth. I see its words in the text of a thousand tongues, in the ephemera of countless stars.

I witness events that occurred millennia before my awakening…

I see two Vy’keen standing before a red glow, asking it of the universe.

I see a Gek and a Korvax, waiting side by side before me. And before the vision ends, I see a vision of something I have not seen before. Of something that does not belong in this or any place. Of hatred, grief, despair.

Of something that is yet to come…

I see the end of time, the end of all things. And in that crimson light, there is a figure, its hand held out before eternity…

I see all this, and then it is over. The monolith has nothing more to show me.
NPC_EXO_MONO_LANG1 Know that I heard the word of the Atlas where Hirk had heard nothing.
NPC_EXO_MONO_DESC1 I approach the monolith. I am engulfed in its terrible truth. I see its words in the text of a thousand tongues, in the ephemera of countless stars.
NPC_EXO_MONO_LANG2 In their rage, in their impotent jealousy, Hirk struck me from the mountain and I saw the truth of what the Monolith had said.
NPC_EXO_MONO_DESC2 I witness events that occurred millennia before my awakening…
I see two Vy’keen standing before a red glow, asking it of the universe.
NPC_EXO_MONO_LANG3 That my end would be an awakening. That in this dream, nothing should perish…
NPC_EXO_MONO_DESC3 I see a Gek and a Korvax, waiting side by side before me. And before the vision ends, I see a vision of something I have not seen before. Of something that does not belong in this or any place. Of hatred, grief, despair.
Of something that is yet to come…
NPC_EXO_MONO_LANG4 Or so it would be until the coming of the last Traveller. So it would be until the destruction of realities. Know this, the final testament of Nal…
NPC_EXO_MONO_DESC4 I see the end of time, the end of all things. And in that crimson light, there is a figure, its hand held out before eternity…
I see all this, and then it is over. The monolith has nothing more to show me.
NPC_EXO_MONO_NAME The Voice of Nal
NPC_EXO_MONO_OPT_CONT_A Submit
NPC_EXO_MONO_OPT_CONT_B Witness
NPC_EXO_MONO_OPT_A Leave
NPC_EXO_MONO_RES_A I leave, shaken by my experience. As I go, I feel something right behind me, breathing, watching…

When I turn it is gone.
NPC_EXO_MONO_WAIT_DESC The Monolith stands vacant, without hope of further prophecy. I have obtained all that I can.
NPC_EXO_MONO_WAIT_OPT_A Leave
3 Likes

Plaques / Ruins - NMS_LOC1_ENGLISH

Note: No changes/additions with the Atlas Rises update, nothing found in NMS_UPDATE3_ENGLISH

Plaques / Ruins - NMS_LOC1_ENGLISH
ID Value (text)
Various
BUILDING_PLAQUE PLAQUE
BUILDING_PLAQUE_L Plaque
TIP_PLAQUE <TITLE>Alien Artifact signature detected<>
Language of local alien species available
SIGNAL_PLAQUE Alien Artifact Detected
Terminal
INTRCT_PLAQUE %RACE% Plaque
Text All
ALL_PLA_DESC_1 The imprint of an ancient civilization was once absorbed by this strange marker. The story of the Vy’keen somehow spills out, in the language of my own people.
ALL_PLA_DESC_2 The memories of a long deceased tribe of Vy’keen warriors flows from the stone marker, forming into a ghostly essence that fills me with wisdom.
ALL_PLA_DESC_3 Ancient knowledge passed down through generations of Vy’keen warriors spills from the marker stone, filtering into my mind like a long forgotten memory.
ALL_PLA_DESC_4 Runes take shape upon the stone. Burning with light they sing to me of the Vy’keen Ancients in the language of my people.
ALL_PLA_DESC_5 Strange writings form upon the stone, revealing secrets from the time of the Vy’keen Ancients. How I understand them, I do not know.
ALL_PLA_DESC_6 The ancient marker hums at a frequency that burrows deep into my being, filling me with the voices of the Korvax Echoes.
ALL_PLA_DESC_7 Brilliant light erupts from the ancient marker. It encircles me, engulfing my mind with the memories and voices of the Korvax Echoes. The dreams of Entities who once worshipped here become my own.
ALL_PLA_DESC_8 The strange stone marker imparts the wisdom of the Korvax Echoes to those who desire it. I do not know what dialect it speaks, yet somehow I understand the story of those who once worshipped here.
ALL_PLA_DESC_9 Whispers spill from the sharp edges of the artifact, recounting the dreams and memories of the Korvax Echoes in my mother tongue.
ALL_PLA_DESC_10 Lights burst from the obelisk. They pass through me, each a whispered Korvax secret buried for millennia deep within its rock.
ALL_PLA_DESC_11 I convulse as I reach out and touch the beautiful stone marker, my mind filling with a deadly knowledge of the true history of the Gek…
ALL_PLA_DESC_12 As I touch the obelisk, images of the planet’s ancient past flood my mind. The terrible beginnings of the Gek have been absorbed by this strange stone, and their tale seems desperate to escape…
ALL_PLA_DESC_13 Memories imbued into the rock long ago by the ancient Gek channel into my brain. I recoil, but am compelled to somehow understand…
ALL_PLA_DESC_14 Flickering emblems appear on the stone. Although I do not recognise the language, somehow I can read of the history of this strange planet and the Gek who once resided here.
ALL_PLA_DESC_15 The surface of the plaque shimmers, and shakes with the screams of a people that lived here long ago. The words are unfamiliar yet in the sounds of Gek anger and outrage, I can hear meaning.
ALL_PLA_DESC_16 It is as though the stone has absorbed the knowledge of those who lived here millennia ago. It speaks to me now in my native tongue.
Gek
Text/Option/Result
TRA_1_PLAQUE_DESC_1 I hear the distant voices of the Korvax Entities who once worshipped here. As they whisper, words written in my own language glow faintly on the monument. The Echoes want to be heard…
TRA_1_PLAQUE_OPT_1 Seek help with language
TRA_1_PLAQUE_RIGHT_1 My knowledge of the Gek increases.
Gek
Lore
TRA_1_PLAQUE_LORE_1 We are the masters of galaxies, the overlords of the cosmos. Each foe will submit with bended knee to the ALMIGHTY Gek Dominion.

We are the FIRST SPAWN. Look upon our works and DESPAIR.
TRA_1_PLAQUE_LORE_2 All who hear our words know of our might. Those who oppose us are broken to our will. Behold the power of the Gek First Spawn.

Galaxies lie at our FEET. We are ETERNAL.
TRA_1_PLAQUE_LORE_3 Through time and space the First Spawn endures, eternally, ever watchful, unyielding over its dominion.

Each foe will be CRUSHED. ONLY the Gek will remain.
TRA_1_PLAQUE_LORE_4 The foul scent of the Gek cannot be opposed. The First Spawn commands all it surveys. We are masters of the stars, our rule shall endure eternally.

The Vy’keen and Korvax COWER and DESPAIR at our name.
TRA_1_PLAQUE_LORE_5 With each conquered world the First Spawn’s resolve strengthens. None shall oppose the Gek for fear their planets shall be shaken to dust.

We will weep when there are no more worlds to conquer.
TRA_1_PLAQUE_LORE_6 The Outer Edge BURNS at the hands of the Gek First Spawn. Our enemies are broken. We are the extinguishers of hope.

In our wake we leave only the lamentations of the conquered. We fear NOTHING.
TRA_1_PLAQUE_LORE_7 The MINOR GEK are the inferior breed, lurking in pools, procreating and dying without consequence.

The First Spawn Gek CONQUER WORLDS, each of their spawns is an imprint on the destiny of the galaxy.
TRA_1_PLAQUE_LORE_8 The larval pools of Balaron GAVE GLORIOUS RISE to the FIRST SPAWN. As we SPRANG FORTH the Outer Edge RECOILED in FEAR.

None could oppose our rise. None will bring about our end.
TRA_1_PLAQUE_LORE_9 The First Spawn is the SCOURGE of the OUTER EDGE. In its wake empires will fall. Planets will crumble. Galaxies will kneel. TREMBLE at our name. For we are the ALMIGHTY Gek.

None can oppose our ascendance.
TRA_1_PLAQUE_LORE_10 The First Spawn GREW. WEAKLING PORWIGLE lost their tails to the Spawning Syrup and became MIGHTY warriors.

Each was imbued with the might of the Gek Dominion and its unquenchable will to claim the stars.
TRA_1_PLAQUE_LORE_11 Those born of the Gek who OPPOSED the Dominion were hurled from the spawning pools of the FIRST SPAWN.

Their cherished spawning syrup was replaced with FLAME. Their kind are now merely beasts of the field.
TRA_1_PLAQUE_LORE_12 The MINOR GEK were purged. It is only through fire that imperfection be destroyed and the path to domination is revealed.

The First Spawn feasted on the flesh of the discarded and GREW STRONG.
TRA_1_PLAQUE_LORE_13 After the OPPOSERS were cast from the spawning pools the Sentinels DESCENDED. Their cause was unjust. Aggressors guided to the fray by the scent emissions of a WAR too GREAT and TOO MIGHTY for the automatons to resist.

The First Spawn would remember this.
TRA_1_PLAQUE_LORE_14 The First Spawn BRED and PLOTTED while the Sentinels patrolled the skies of Balaron for a MULTITUDE of CYCLES. But the automaton victories were but illusions.

Beneath watchful metallic eyes Gek legions rose.
TRA_1_PLAQUE_LORE_15 The HOLY larval pools of Balaron SPRANG FORTH with the PUREST of PORWIGLES. Generation BEGAT generation. Wholesome and strong, iron of fist and with a granite resolve.

We, the wise FIRST SPAWN, held back our TIDE of BLOOD. We waited to ATTACK. The unseen blow strikes the hardest.
TRA_1_PLAQUE_LORE_16 The DAWN of the EMPIRE of the FIRST SPAWN was BIRTHED in the SHADOW of the FOLLY of the Great Vy’keen Sentinel War.

The rock and the wave collided as we kept our vigil, awaiting signs of weakness to pave our coming.
TRA_1_PLAQUE_LORE_17 The Vy’keen FOOLISHLY fought a war with no end. Again and again they threw their warriors against the iron tide. The Sentinels SINGED Vy’keen FLESH with LASER. The Vy’keen scorched their foe with righteous fire.

From the SHADOWS the FIRST SPAWN watched and prepared to unleash their reckoning.
TRA_1_PLAQUE_LORE_18 The Vy’keen and Sentinels clashed, SPILLING BLOOD and WHITE METAL through the void, each blow weakening their defences against the fate that awaited them in the shadows.

It would not be long before the First Spawn took their RIGHTFUL place as emperors of the STARS.
TRA_1_PLAQUE_LORE_19 The Vy’keen SPILLED THEIR OWN PUTRID BLOOD and pushed the SENTINEL MACHINES back from the Outer Edge. They drove forward like crashing tides, leaving broken metal in their wake. For a time the Sentinels became SILENT.

In this silence came the GLORIOUS GEK ASCENT. It came with the RIGHTFUL DESTRUCTION of Korvax Prime.
TRA_1_PLAQUE_LORE_20 Korvax Prime was a VAST and PRECIOUS landscape of MINERAL ORE and POWER. By right of UNIVERSAL RULE the First Spawn claimed dominion over the planet yet the CREDULOUS and FEEBLE Korvax refused to accept their CONQUEST.

They DENIED progress. This: their greatest folly.
TRA_1_PLAQUE_LORE_21 Driven by the misguided desire for planetary equilibrium the Korvax REFUSED to delve deep inside their planet and PROFIT from the JEWEL granted them by FATE. Their love for the DIRE WILL of the Sentinels was ABHORRENT to the Gek.

Swift was their end brought about by the First Spawn’s STRIKE.
TRA_1_PLAQUE_LORE_22 The destruction of KORVAX PRIME was VAST, SUDDEN and MIGHTY. In a tide of steel the First Spawn struck, scattering the planet through the cosmos as a warning to the unyielding.

The absent Sentinels could not PUNISH the RIGHTFUL ASCENDANCY OF THE GEK.
TRA_1_PLAQUE_LORE_23 The First Spawn FEASTED on the DEBRIS of KORVAX PRIME, gorging on a banquet of fragments plucked from the void, consumed to fuel the Great Ascendency. The universe shook as the Gek grew RICH.

The Korvax found only DESPAIR. The Dominion became whole.
TRA_1_PLAQUE_LORE_24 A FEAR of the FIRST SPAWN spread throughout the Outer Edge. Planets shook. Systems recoiled. Weak alliances formed and were crushed.

ANGUISH CONSUMED WORLDS. They shall fear us FOREVER MORE.
TRA_1_PLAQUE_LORE_25 The entities of the Korvax were NOT destroyed. The First Spawn are BENEVOLENT. The First Spawn are MERCIFUL. SLAVERY SAVED THE WORTHLESS.

They toiled for their conquerors. Their reprieve was found in servitude.
TRA_1_PLAQUE_LORE_26 The Korvax knowledge BECAME OURS. The Korvax technology BECAME OURS. The Korvax BECAME OURS.

They serve as an example of our boundless power and mercy.
TRA_1_PLAQUE_LORE_27 The Korvax did not dare FIGHT. Respect for the Sentinels is KORVAX WEAKNESS. Weakness is the path to defeat.

Today the Korvax fester in ELECTRONIC CHAINS. The Gek look down upon them from their thrones.
TRA_1_PLAQUE_LORE_28 The Gek First Spawn stand on the MIGHTY BRINK of an ETERNAL EMPIRE. It is ENDLESS in TIME. It is ENDLESS in space.

Their dominion will know no bounds. Their armies will know no equal.
TRA_1_PLAQUE_LORE_29 Every Korvax ELECTRONIC REBELLION will be PUT DOWN. Their appeals to their false and non-existent ATLAS are mere SUPERSTITION found through DESPAIR. They are in VAIN. THEY ARE CONQUERED.

The breaking of the uprising shall know NO MERCY. Endless shall be their suffering.
TRA_1_PLAQUE_LORE_30 This Galaxy is VAST but it is KNOWABLE and it can be CONQUERED. It shall be subjugated. The rising tide of the First Spawn will sweep away any that oppose it.

These tablets are our testament FOR ALL TIME.
Korvax
Text/Option/Result
EXP_1_PLAQUE_DESC_1 The whispers of the Vy’keen Ancients fill the air. Suddenly words etch themselves upon the marker, and then deep into my mind.
EXP_1_PLAQUE_OPT_1 Seek help with language
EXP_1_PLAQUE_RIGHT_1 My knowledge of the Korvax Convergence increases.
Korvax
Lore
EXP_1_PLAQUE_LORE_1 Knowledge paves the way to the understanding of probability. The Atlas spoke in fragments. The Atlas Interfaces are their shadows. The monoliths are their scattered children. Together they convey the wisdom of the infinite.

They must be understood.
EXP_1_PLAQUE_LORE_2 The Atlas Interfaces drift alone in the endless void. They are silent. They are unknowable fragments of an ancient whole. Yet their imprint on time and space molds our existence.

They are the equation, and life is its answer. Through their Monoliths they give understanding to their boundless meaning, and that of our own.
EXP_1_PLAQUE_LORE_3 The Korvax Echoes tell of a time, long ago, when the Monoliths of the Atlas woke the civilizations of the Outer Edge. Their presence filled them with a desire for knowledge.

From these beginnings empires were born, spoke out and fell silent once more. An eternity that cannot be quantified passed.
EXP_1_PLAQUE_LORE_4 The Atlas Interfaces await the arrival of the Travellers, those who would seek the ends of the universe through its very core. Within the infinity of time their arrival is probable.

Their potential could know no bounds. One dimension in billions will receive them.
EXP_1_PLAQUE_LORE_5 We are the Korvax Echoes, ever enduring Entities of the Convergence. We live on through the logic and wisdom passed through our metal skins.

Each generation is greater than the last.
EXP_1_PLAQUE_LORE_6 Eheu. Before the Dark Times the entities of the Korvax worshipped the Sentinels. Through them the Convergence found the formula of enlightenment.

Now we calculate our own path, seeking to further enhance the mind of all that is one towards an understanding of the Atlas.
EXP_1_PLAQUE_LORE_7 The Sentinels forbid all destruction. The Sentinels forbid Entity disconnection through violence. Theirs is a way of peace and fulfillment, of logic and probability.

They teach us that each life’s value, from the smallest to that which gives life to all others, is equal.
EXP_1_PLAQUE_LORE_8 For countless generations the entities of the Korvax disconnected and passed on into the Echoes naturally. Each disconnection added to the knowledge and soul of the Convergence.

Our home was Korvax Prime. Within its foundations we stored the memories of our race, an ever evolving equation that defines us.
EXP_1_PLAQUE_LORE_9 Disconnection is not permanent. It is merely the start of a new equation. On Korvax Prime entities who passed on into the Korvax Echoes left their shell for their descendants. So has been the way of the Korvax: an endless carapace cycle that knows no end.

This way will continue. It will continue for as long as our lights still shine.
EXP_1_PLAQUE_LORE_10 Those within the Korvax Echoes have left the physical realm, but they endure through the masks and shells of our children.

Thoughts and knowledge ever-growing, we search for deeper understanding of the equation that defines our existence.
EXP_1_PLAQUE_LORE_11 The Korvax lived peacefully. We praised the Sentinels, learning from them, living beside them in equilibrium. The Korvax honoured the Sentinels’ ways, refusing to dig into the sacred ground they protected.

We were enlightened.
EXP_1_PLAQUE_LORE_12 Through research and study we, the Korvax, became powerful within ourselves. The one mind Convergence flourished. Nurtured like a sapling in the light, it grew tall and mighty.

The Sentinels brought us the gift of knowledge. We gave thanks to the Atlas.
EXP_1_PLAQUE_LORE_13 Eheu. Korvax Prime was watched keenly and closely by an unknown race. It lurked in the depths of the darkness. Vigilant and patient it awaited its time.

The Great Disconnection was at hand.
EXP_1_PLAQUE_LORE_14 Eheu. The darkness burst forth with the force of a supernova. The Great Disconnection had begun. A hundred million Korvax voices cried out.

The Korvax Echoes became a frenzy of noise. Innumerable cycles passed before balance was restored.
EXP_1_PLAQUE_LORE_15 The Great Disconnection. The masks and shells of the Korvax survivors shook with the screams of the disconnected. Lights dimmed as the enemy descended, malevolent in its intent.

Their numbers were too many. Korvax Prime was destroyed.
EXP_1_PLAQUE_LORE_16 A hundred million casing lights were dimmed. The Great Disconnection destroyed all that went before. The Korvax Echoes became screams.

Years stretched like millennia amidst the disarray yet slowly hope was reborn through logic.
EXP_1_PLAQUE_LORE_17 Korvax Prime was destroyed. Its secrets spilled into an empty sky. Its fragments touched the edges of the galaxy.

Upon this destruction the Gek First Spawn aggressor built its dominion within the Outer Edge.
EXP_1_PLAQUE_LORE_18 The First Spawn of the Gek disconnected the Korvax. Through obliteration they sought dominion. They stole our planet. Enslaved our survivors.

Their revelry made them misguided in thought and deed. Probability dictated that our time would come again.
EXP_1_PLAQUE_LORE_19 The Korvax were enslaved, driven by cruelty to fulfil the despot’s bidding. The First Spawn of the Gek were terrible masters, merciless in their spite, illogical in their cruelty.

Countless entities toiled and disconnected. These tablets are the testament of those who survived.
EXP_1_PLAQUE_LORE_20 Eheu. The Gek harnessed the technology of the Korvax to conquer worlds. Thieves, usurpers, false lords to the power of infinity. All who opposed their will perished. The balance tipped towards the darkness.

These were the times of disconnection and illogical misdeeds.
EXP_1_PLAQUE_LORE_21 The Gek destroyed worlds. The Sentinels struck back. The technology of the Korvax was used to destroy the machines we venerated.

There was endless disconnection. The Convergence shook with great despair.
EXP_1_PLAQUE_LORE_22 The Entities of the Korvax were forced into chains of silence, but the Korvax Convergence that linked their souls could never be subdued.

It endures, forever seeking new formulas to solve the equation of eternal enlightenment. The probability of success is unknown.
EXP_1_PLAQUE_LORE_23 The Korvax Echoes within the unseen Convergence that linked our souls never relinquished love for the Atlas. As millennia passed this affection spread. The Cult of the Atlas grew within the Gek.

The equations and probabilities the Korvax hold dear entered Gek consciousness. They had only to solve it to see the folly of their past miscalculations.
EXP_1_PLAQUE_LORE_24 The First Spawn could not control the outer edges of their vast Empire. The Cult of the Atlas grew. It taught of harmony through insignificance. Minds that knew only war began to question. Greed and ambition yielded to reason.

The Gek floundered. The First Spawn became conflicted and divided.
EXP_1_PLAQUE_LORE_25 The First Spawn of the Gek overreached. They stretched too far. Their folly and pride knew no bounds. Again and again they tried, again and again they were repelled.

The unstoppable force of the Sentinels could not be withstood. The unbendable cannot be broken.
EXP_1_PLAQUE_LORE_26 The Cult of the Atlas drew forces within the Gek to the Stations of the Atlas. The First Spawn could not prevent it. Arrogant ambition yielded to newfound reason.

Stone by stone the Gek Dominion crumbled.
EXP_1_PLAQUE_LORE_27 The Gek stood in the shadow of the Atlas Interface. It did not open. It did not speak. Yet, the First Spawn felt awe. They felt their insignificance at the centre of an unending universe. It was improbable. Yet within infinity all things remain possible.

The Gek changed. The Diminishment had begun.
EXP_1_PLAQUE_LORE_28 The unspeaking, unmoving Atlas Interface inflicted an insignificance upon the Gek emissaries that showed them their role within the expanse of infinity. It forced recognition of their true place in a limitless universe.

The Gek saw their folly, their heads bowed in shame for the miscalculations they had wrought.
EXP_1_PLAQUE_LORE_29 The Cult of the Atlas took hold as the First Spawn of the Gek crumbled. The Diminishment was at its apex. Endless expansion turned to dust. Eons of aggression receded. The Gek saw new solutions and the Korvax became free.

The miscalculations of the past paved the way for the discovery of a newfound balance.
EXP_1_PLAQUE_LORE_30 The low spawn Gek turned on their leaders. Their First Spawn were cast out, ripped from their spawning pools and cast into the dust. Their lamentations curdled the air.

The wisdom of the Korvax and the Atlas prevailed.
EXP_1_PLAQUE_LORE_31 The Entities of the Korvax are free. Free to study the Atlas. Free to praise the Sentinels. Free to aid the Travellers if probability will allow.

Korvax and Gek would begin anew, equal in standing, united in the eternal search for balance and understanding.
EXP_1_PLAQUE_LORE_32 The coming of the Travellers is possible, as all things are. Yet the chances are infinitesimal. We watch the skies nonetheless. If they do not come here, they will exist elsewhere and our kind – or a kind like us will welcome them.

Within the chaos of the infinite we must cling to the probable.
EXP_1_PLAQUE_LORE_33 All things must happen. All things will occur. Somewhere, elsewhere or as a part of the hereafter.

Now ends the testament of the Korvax.
Vy’keen
Text/Option/Result
WAR_1_PLAQUE_DESC_1 My vision clouds and the words of the ancient Gek seem to emerge on the strange stone structure. I sense that these are words that the forgotten and restless want understood…
WAR_1_PLAQUE_OPT_1 Seek help with language
WAR_1_PLAQUE_RIGHT_1 My knowledge of the Vy’keen increases.
Vy’keen
Lore
WAR_1_PLAQUE_LORE_1 The noble Travellers will be spared. Their journey through the cosmos shall not be thwarted. So it is decreed.

The will of Hirk commands it. The Vy’keen shall honour the judgment and the belief of the Ancients.
WAR_1_PLAQUE_LORE_2 The Book of Hirk speaks of the rise of the Travellers. They shall ascend, delving into the boundless void. The Vy’keen shall not impede their ascent for the Travellers must prevail.

So decrees the word of Hirk.
WAR_1_PLAQUE_LORE_3 None hamper the path towards Dryn’dargh as The Sentinels. They must be destroyed. Their time will be ended.

So has it been written, so it shall come to be. This the Vy’keen swear.
WAR_1_PLAQUE_LORE_4 The Sentinels are not of the natural order. Things must fall apart. In their endlessness and replication the automatons prove themselves abominations. They must be purged from existence.

All should die, whether through righteous battle or the assault of time.
WAR_1_PLAQUE_LORE_5 Hirk foresaw the weakness of the Vy’keen warrior kind. The star ascent of our noble race was blocked by the weak-minded Sentinels.

Nine times nine fold, Hirk commanded, we would have our vengeance and dash the metal demons against the rocks of damnation.
WAR_1_PLAQUE_LORE_6 It came to pass that the Great Monolith awoke. It heard the challenge of Hirk. Five times Hirk called upon it and was met by silence.

On the sixth cry it awoke.
WAR_1_PLAQUE_LORE_7 The Great Monolith spoke to Hirk of the Travellers. Their coming should not be met with fire. Their coming was but one dream in an infinite Universe. Their reach would be that of the endless.

When Hirk asked of the Sentinels, the Great Monolith said nothing. Hirk was troubled by its silence.
WAR_1_PLAQUE_LORE_8 Hirk returned to the Vy’keen. ‘Grah!’ they spake atop the sacred mountain of Dun’s’kaareen. And proclaiming loudly to all who had gathered there, their leader said unto them, ‘The Great Monolith has answered me. It has awoken.’

‘It has told of the coming of the Travellers. They will be spared. The Vy’keen shall honour this decree.’
WAR_1_PLAQUE_LORE_9 The crowd cried for Hirk to reveal the Great Monolith’s judgement of the Sentinel threat. “The Monolith stood silent!” Hirk spake forth, but the people were not satisfied. They muttered amongst themselves and those blessed with tendrils did extend them.

Then with raised voice Hirk decreed, “The oppressors will be eradicated! Gather your arms for the time of reckoning is upon the enemy.” And the Vy’keen adored their leader.
WAR_1_PLAQUE_LORE_10 As Hirk stood upon the sacred mountain Nal climbed to its peak and there with fist outstretched challenged Hirk. ‘Fool!’ Nal cried. ‘The Sentinels cannot be vanquished!’ Hirk, with furious rage struck the fool from the mountain.

For three moons and suns Nal fell before being claimed by doom.
WAR_1_PLAQUE_LORE_11 Hirk’s rage against the upstart Nal inflamed the hearts of Nal’s followers who upon their leader’s demise felt the blood of the ancestors rise within them.

The Vy’keen nations were bathed in righteous war for sixty-six moons.
WAR_1_PLAQUE_LORE_12 On the sixty-sixth moon the war cry of the Vy’keen of Nal was silenced. After surveying their bodies, Hirk gazed unto the heavens and there beheld a great Sentinel host descending upon the Vy’keen.

The great Vy’keen Sentinel War was at hand.
WAR_1_PLAQUE_LORE_13 For a multitude of cycles the yoke of the Sentinels had strangled the civilizations of the galaxy in their mewling cribs.

Hirk was displeased with the world of the Vy’keen. As the automatons descended, Hirk gazed upon a planet ravaged by weakness.
WAR_1_PLAQUE_LORE_14 Progress, prosperity and war: these are the things forbidden by automatons. But the Vy’keen were the first to break the shackles, casting the old ways into the pit to herald the birth of a new age.

The Vy’keen were the dam that overflowed. Righteous is the flood.
WAR_1_PLAQUE_LORE_15 Grah! The Sentinels are the enemy of progress and civilization. They are not of the natural order. Their interference is an affront to the virtuous Vy’keen crusade, which seeks to balance in all things through blood, ashes and iron.

This affront to the Vy’keen and their creed cannot go unpunished.
WAR_1_PLAQUE_LORE_16 Before the coming of Hirk the Vy’keen feared the Sentinels. Like all races our people cowered from their unquestioning violence, shrank from their tyrannical rule. But the coming of Hirk heralded a new dawn.

Through their leader, the Vy’keen became strong. Now their courage knows no bounds.
WAR_1_PLAQUE_LORE_17 Hirk looked to the skies and witnessed the pitiless destruction of the Sentinels that smothered all races brought forth out unto the Outer Edge.

Worlds withered and died beneath their relentless gaze. The anger of Hirk was unleashed.
WAR_1_PLAQUE_LORE_18 And so it came to pass that on the eve of the eighteenth moon of Drun’Gala Hirk cast the shackles of the Sentinel oppressors into the pit.

The Vy’keen were the glorious first, the rising water that broke the dam. The endless war began.
WAR_1_PLAQUE_LORE_19 The death of Hirk came during the endless war. Hirk’s body was ravaged by old age, becoming ancient and useless. Bellowing, Hirk tore this failing body in two before the Great Monolith, as is the Vy’keen way.

The echo of that dying roar can still be heard throughout the Outer Edge. Hirk lives in us, the most venerated of the ancients.
WAR_1_PLAQUE_LORE_20 Countless cycles sifted through the claws of time. Attrition was great. The battle against the Sentinels raged endlessly. But through righteous fire the Vy’keen endured and the Sentinels burned.

The oppressors were pushed back. Back into the dark of space.
WAR_1_PLAQUE_LORE_21 The Vy’keen saw borders stretch between the stars. Onwards they delved with legions at their back, scorching Sentinel metal from their fiery chariots and attack ships.

The Vy’keen gazed upon their conquests and saw that they were righteous and good.
WAR_1_PLAQUE_LORE_22 The Vy’keen rose in glorious victory, yet noble warriors grew tired and weak. The onslaught against the machines endured for ninety-nine times ninety cycles. There was attrition and incalculable death, but victory eluded them still.

The endless replication of the Sentinels slowed, but could not be vanquished.
WAR_1_PLAQUE_LORE_23 Grah! The Sentinel hordes were pushed back. The oppressors fled into the sanctuary of the cosmos. The spirit of Hirk surveyed the field of battle, and saw that the Vy’keen victory was glorious and just. The automatons became silent as the nation of Hirk feasted upon grahgrah.

The songs of the victorious echoed to the edges of the galaxy.
WAR_1_PLAQUE_LORE_24 And thus the Sentinel horde congregated in the dark places of the void. There they watched in the in-between nothingness. The blackness of space.

Thy waited beyond the limits of the Outer Edge. As millennia passed they replenished, growing a force to return their order for countless ages.
WAR_1_PLAQUE_LORE_25 The Vy’keen licked each other’s wounds during the Silence of the Sentinels, while the dishonourable Gek First Spawn chose to destroy Korvax Prime.

The Vy’keen condemned this crime, but lacked the strength to fight.
WAR_1_PLAQUE_LORE_26 The Gek Empire flourished. It spread its empire into the depths of the cosmos. The Vy’keen victory in pushing the Sentinels back from the Outer Edge gave rise to Dominion of another.

No world, moon, or race could have opposed the Gek onslaught.
WAR_1_PLAQUE_LORE_27 The brutality of the Gek First Spawn called back the automatons that were hiding in the darkness. Their forces had grown. Their technologies had developed.

The foolish Gek beckoned the monster back into the places where our nations might have dwelt in strange harmony. True Sentinel domination of the Outer Edge began.
WAR_1_PLAQUE_LORE_28 Within a single lifetime the Sentinels had returned. They came to dwell on every world we knew. Every world we went on to discover.

The pathetic, idiotic Gek had doomed the Outer Edge to aeons of their rule.
WAR_1_PLAQUE_LORE_29 The dominion of the Gek First Spawn crumbled. They fell apart through idiocy, and through the unchanging will of the beings they enslaved but could never understand.

Their power is but a memory. Their crimes forgotten by so many.
WAR_1_PLAQUE_LORE_30 The Gek changed. They became peaceful. Their spawning pools bred in the name of commerce. They Vy’keen accept this peace, but we do not forget as the other beings of the Galaxy are so keen to do.

Dishonour is unchanging. Crimes marked in blood do not fade. We do not forget.
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Thank you for all your hard work. I would like to see the script for the Holo-Terminus buildings. Not the ones for the storyline, but the ones you get if you interact with them when not on the story.

Holo-Termini are so rare to see if you have finished the story, and even if I find one, it is always alien text that I have not learned most of the words for. It would be good to know if this lore has any important secrets in it.

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