Just rolled credits on Outerworlds 2 last night.
I hit some quest bugs but I’d already waited two weeks with no fix (though they had mentioned they were aware of these ones in particular) so I decided to just press on.
Mild game mechanic spoilers below, I’ll blur the big story ones.
The bug was related to Tristan’s companion mission. I finished it, but he would not debrief in the incognito, thus leaving it marked as unfinished. An NPC who is supposed to leave the Arbiter Training Grounds on Paradise Island, never left. I can go there and see he is now walked back to and remains stuck in an inaccessible room.
I got Tristan’s worst ending and holy crap it was heartbreaking. Considering he had done everything to become the better version of himself, none of the dialogue that came with that surfaced, and he even went against my wishes as a result, in the final moments/boss encounter.
The other bug I hit was related to Sub Rosa. Towards the end, they’ll ask you for a copy of some data from a satellite before you hand it over to The Order.
Afterwards you’re supposed to return to the Sub Rosa agent for additional dialogue related to giving both sides the info.
However the Sub Rosa agent responds as if I never gave them the copy of the data after delivering it to The Order and it completely cuts you off from any sub Rosa progression or end game story cards that come with it.
So my ending was, a little worse than it should have been, but ultimately I was happy with everything else.
I couldn’t convince Aza to reform the Rift Cult, I’m not sure why but I read somewhere it should have been an option considering everything I’d done and how I treated her.
So she remained an Acolyte…
Ultimately she opened a rift and jumped into it. As did all of her followers.
I had the option to ask Auntie Cleo to sacrifice herself at the end for Amos (a touching end if you’ve seen the Secret Level episode) but ultimately I felt like De Vries was the “canon” choice. It made the most sense as it started with her. So I went with that option.
I got both sides to forge an alliance, I convinced them the order should control the archive, that skip drive tech should be shared but used sparingly because of rifts and I can’t remember what the third thing was.
I thought I’d picked all the right choices for the alliance.
But it didn’t seem to pan out that way in the ending.
Ruth went all in on the archive and it convinced her that aunties choice would need to be destroyed from within. She ultimately ended up killing Auntie Cleo, if the ending card was anything to go off, or at least is in possession of her still living head in a jar.
Before this, Auntie Cleo made a public appearance and made prosthetics and bubble helmets become the latest fashion. It seems she also worked together with the order to make Arcadia great for everyone though also, beat any competition by opening up rifts on them.
Niles became leader of the Earth Directorate agents but earth is still dark.
Ivres rose high in the ranks of Aunties Choice and the grafting program became the first health benefit freely available to all employees that want one.
VAL inspired the production of more VAL units and they are now sent on dangerous missions instead of field agents.
Tristan ended up becoming a janitor deep within a protectorate homeworld after being disgraced and never truly got over not knowing what happened to the Sovereign or his friend (he totally did find this info out in my game though… Stupid bug! This one annoyed me)
Marsel gave up her violent ways and became outgoing and sociable.
There was a few others related to side quests on the planets where I got all the good outcomes but I don’t recall the particulars. The protectorate people who I convinced to move before the Vox Relay crushed their town all led great lives after forgetting their dogma and trading it for Aunties Choice Dogma was one I sort of remember.
I think I got near enough to the best ending you can get, bugs aside. Although I imagine sacrificing myself and letting De Vries go on to do things I life might have also led to a better ending but who knows, maybe she just becomes a recluse if you don’t?
If anyone let De Vries live at the end please let me know how that went 
Oh and how could I forget my favourite. There’s an end game Card for the Giant Mantis that’s been promoted to a commander. It’s adorable.
I think I’ll run the ending again and capture the screen this time for a more robust look into my ending. Cos I’m only half remembering a late night drive to the end here.
Edit:
Here’s my ending in its entirety.
Blurring some third game theorising below…
I hope it performs well enough to get a third game as it laid down some hints as to what that might be about. It seems like they’re setting up the arrival of sentient Alien Species in the third game with some of the reveals during the final act.
From the archive you discover that skip drives are being used in far flung reaches of the galaxy that humans have yet to even go to. And we know the matriarch didn’t create the skip drives, she “found” them.
It would seem some ancient race left the tech for new sentience to find, and it almost feels intentional that they have that flaw with the rifts when overused. Almost like it was left there with the intent of dooming any sentience that dares travel the stars.
It also feels like the faith of earth would be the perfect thing to explore in the third game of an assumed trilogy.
Please don’t shut down Obsidian if sales aren’t good enough like you always do to every studio you buy Microsoft… Please 


