Games and Game-Related old and new

Oh wow, that sucks I guess, EthoTV, 140k followers or so, still…

I sure remember Etho, actually still watch on YT at times … hermitcraft, with Docm, BdoubleO, VintageBeef… yep, still enjoy them :wink:

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Just released to Steam Early Access, looks ok, but will keep an eye on further progress. Not to mention all the other games I have yet to play.

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I always just assumed some people see it as leaning back to look up and leaning forward to look down or these are people who were chosen by god from birth to become pilots and in their heathenistic ways, never fulfilled gods purpose for them.

Science proved god exists again :stuck_out_tongue:

Or perhaps I should just read the article :slight_smile:

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It’s kinda weird. I used to always invert. Now I have found I do not…my brain is changing. Probably getting dementia or something

Or transforming to the next level…or reverting…who knows

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My personal experience with Inverted controls was, all the people I knew who were the best at Halo etc would play inverted and get annoyed or sigh whenever they found they had to switch to inverted when playing on another friends console .

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I used to play inverted but found it didn’t translate well to every game so re-trained my brain to use normal. I think Horizon Zero Dawn had some annoying effect that made gameplay very awkward if inverted was selected; like it would only be inverted for certain parts & made it very jarring. Can’t rember exactly what it was.

I do however still fly in NMS with inverted controls because it feels correct given ‘flying’ is different to running about ‘looking’…. & no it doesn’t confuse me at all.

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I’d still use inverted if I were to properly fly something more realistic with the use of a joystick. I would not consider a thumbstick on a controller to be anywhere close to using a joystick though, but still closer than any d-pad. With proper flight using a controller I might actually still prefer to invert. With most common games however, using kbm or even a controller, I rarely feel the need.

Who still actually owns or uses a joystick outside of classic gaming? Maybe just the few who love a good flying sim and a HOTAS to go with it?

I have no experience with VR, but I do wonder if that makes any difference. Of course even controls can be quite different in that case.

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Here is the full livestream for the 10th anniversary celebrations .

Also goes to show just how much longer game development takes now.

Kojima Productions have produced two games in ten years.

I think a similar sized studio at Konami in the 80s would’ve produced 15-20 in that time frame

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I don’t even know which option is called inverted… The default on PC works for me. The rare moments I play Switch or console, it feels backwards to me. I only use HOTAS for E:D.

I assume I expect the joystick to mirror my neck and head movement. Does a part of a plane or the camera move the other way? I can’t think of any metaphor for the opposite setting. Am I inverted or non-inverted?

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I playtested the demo and it felt solid. A casual puzzle where you need to manage your repair materials and slowly fix a cool looking (and only slightly cursed) building.

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Funny, we were just talking about audio setups in another thread…

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TL/DR

Consider the Indie love-child of Skyrim and Witcher 3. Enough solid game structure to satisfyingly playable, with enough indie imagination to be continually intriguing.

I thoroughly enjoyed this game, and highly recommend it to anyone who likes the products of Bethesda, CD Projekt Red, or Pirhana Bytes.

The Scenario

The world of Men is being overwhelmed by a force of chaos – “The Wyrdness”. The Wyrdnesss changes and corrupts everything it touches. 500 years ago, under the leadership of King Arthur, men retreated to the Island of Avalon. There, they set up powerful barriers to hold back the Wyrdness. Arthur created forms of government and security for Avalon, that he hoped would last far into the future, ensuring that the Wyrdness was forever repelled.

But that was 500 years ago. Over time, the government, armies, tribes and knightly orders Arthur created have become lazy, self-serving, and ambitious. They have forgotten their original purpose, and now seek power only for themselves.

When the time came for Arthur to die, the magician Merlin intervened, and preserved Arthur in such a way that he could be revived, if a sufficient crisis required it. But over 500 years, Arthur has been largely forgotten, and the means to restore him have been lost, or taken as symbols of power by factional interests

Now, 500 years after the age of Arthur, the barriers are failing. The Wyrdness is returning to Avalon. Peaceful villagers turn into ravening tattooed psychopaths overnight. In the fields, and on the beaches, creatures from fable and nightmare become real. Epidemic disease spreads across the land, and it is into this disintegrating world that you, the player, find yourself pitched.

The Game

By and large, the mechanics are pretty standard RPG. If you’ve played Skyrim, The Witcher, or Gothic, you already know how this game works.

This game breaks away from the classic “good-vs-evil” format. There are many choices, and the outcomes are not obvious. The game absolutely does not hold your hand. If you’re not careful, it’s possible to miss entire quest lines, some of which are just obscure, and some of which are deliberately hidden.

I wouldn’t normally recommend playing with a walk-through guide, but with this game I think it’s highly advisable to have some kind of hints available. As I said, it doesn’t hold your hand.

Gameplay is arranged by quest lines. Explore, investigate, talk to people, to open up possibilities. There are hundreds of quests available (but access to some may be limited by your choices). Combat can be a bit variable. There are only a couple of real “Boss” enemies, but they can be really tough – you might want to consider cranking down the difficulty.

Having finished this game, I can honestly say that I enjoyed all of it. Even the frustrating bits were imaginative and interesting. I highly recommend it to anyone who enjoys the format.

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Well that certainly sold the game to me. I’ll have to check with my financiers and see about getting some funds rerouted from the mega church I’m building for my cult, but rest assured I will find a way to fit this in. For Arthur!! (Guinness)

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Sounds like it’s going for a bit of a sword-and-sorcery vibe rather than high fantasy, that’s definitely a plus. Might check it out, but right now I don’t even know if I’ll ever get to finish that NMS expedition, and I really wanted to give original sin 2 a go, it’s been lying in my library for years now… :grimacing:

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All Hail Todd!

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Well now I am feeling my age…Age XXXVI (because that is when I stopped counting my birthdays) :sob:

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I have left you my life savings plus my parakeets. What is my reward? I don’t really want to float on a cloud. I am thinking more like 5 studly men who cater to my every whim. Or maybe a chocolate river that flows over candied rocks. (And I never gain weight) Though, a lake of Martini and Rossi Asti Spumante would be nice too. Should I also leave you my car?

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