Games and Game-Related old and new

So, my Oddessey with the robots has crashed and burned. Note to self, you only need ONE magnetic storm detector.

I’m hooked now though. Time to dig through the save games and see just how far back I need to go.

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I have successfully pushed ONE button in the Robot Odyssey control center. Out of four. And as of now the robot sent to perform this task would not come back when I sent it down the ventilation shaft, so I had to reload the prelaunch save after the test run.

This may not sound like much, but this is further than I have ever gotten before.

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The Foundation demo is now working for Linux and AMD users :smiley:

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So my robot has been rewired to operate in four phases. The first two phases recreate, in a somewhat streamlined fashion, the circuit that successfully pushed the button. I tested that when I got it installed, and it successfully pushed the button as planned. I also verified that I could switch it through stages three and four by turning the communicator on and off in another robot. Phase three and four are supposed to bring the robot back.

I installed the circuits for phases three and four, and I am pretty confident about them because they are not as complicated as the first two phases and the principles are similar so in theory I already know what I am doing. Unfortunately I introduced a fault in the phase two circuit. I think it is as simple as an electronic switch that flips back and forth that was expected to start in the ‘jets left’ position getting flipped during the install so it is now starting in the ‘jets right’ position, and if I can flip that switch back before pressing ‘go’ it should work.

Unfortunately, finding the right switch at this point is hard.

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This seems to have slipped undeer my radar, somehow. Apologies in advance if it’s old news to you. Not obvious from the Steam ad, but it’s being developed in conjunction with Hello Games.

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Hyperlight Breaker just entered Early Access.

I jumped into it and it really feels like an early access indy game :joy: but I wouldn’t say thats a bad thing. Atleast not entirely. I actually like that they started EA pretty early with just the core mechanics and gameplay loop and I like that they have been pretty transparent so far with what early access is and the state its in currently.

Being early access this… early… is nice because before they spend a ton of time and money balancing the game out to their perceived perfection only to undo their work once the game fully releases, they are allowing and welcoming the feedback from the community to express and shape the way the game plays now. So far they have acknowledged several community feedback suggestions and addressed a handful of bugs pretty fast within the first 3 days.

My thoughts:

If your worried about multiplayer, it can be played offline and singleplayer. The game scales difficulty if you have more players in your party so single player isnt a handicap at all. In fact, currently it feels like multiplayer is the handicap sometimes.

Its entertaining and its more lore and insight into the Hyperlight Drifter world, but its a seperate standalone story and takes place before the events in Hyperlight Drifter apparently. So far its only revealing some lore and the only lore at the moment is some comicbook style scenes of the only 2 boss characters available right now. The maps are procedurally generated and the environment definitely tells a story that a war once happened here and that moon-sized giants existed and roamed the planet at some point(HUGE sword visible in the main hub world in the distance if you look for it, looks cool to see), but thats no different than Drifter or Solar Ash.

The main gameplay loop is going to a procedurally generated multi-biome map to explore and collect resources or fight mini-bosses and find keys to open doors and dungeons to collect more stuff or to get other special keys to fight an an actual boss that gives its own special loot. You then leave the map and can buy from vendors to upgrade yourself to have a better run the next time.

However, the game is terribly unbalanced right now :triumph: but they should be working that out pretty soon because the community feedback has been very vocal about it being way too hard and they have acknowledged it so far.

As for content, there isnt much at this time. You can tell that there are several spots where a shop vendor is supposed to be but hasn’t been added to the game yet. Such as a character customisation vendor, food vendor(looks like 2 of them?) a vendor for your little drone companion, something that looks like an apartment building(there is a placeholder robot standing by the door)? and another placeholder robot guy standing next to a broken down hover vehicle that im guessing will take you somewhere else? But the vendor for melee weapons, guns(called rails and they use battery power only) and bonus perks/armor are there. You can also do permanent upgrades to your self such as adding HP or bonus attack damage with melee or rails.

If you buy it now, it comes with a free copy of hyperlight drifter, but if you owned it already, you get like a $5 discount. (Update: its just a regular discount for all regardless of the game, I misunderstood :sweat_smile: sorry) I like what Heart Machine had been putting out and their very unique “hyperlight” aesthetic, music and overall vibe so I got the game in support and im looking forward to Breaker being actually a good game to play in the future.

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Taking a break to play Surviving Mars. For anyone who has not played this, highly recommended.

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I have had Surviving Mars for a while and all the DLC. It is quite fun and challenging.

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This looks like an in-person event in the states. I’m curious, how did it go? Or do I need to reply to Kyle?
I had the opportunity to interview some local game devs this weekend, instead of a free game jam, they are talking about releasing modding tools for their (sandbox) games. So users don’t have to write a game from scratch but can instead change parameters of the vanilla game, create a custom map, save that as a set, and share it on the Steam workshop.
Minecraft allows modding as well but I don’t think there’s an editor? And it has many incompatible workshops and modding frameworks.

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Ask Kyle. Since I am not a dev I did not really follow up on it :grin: I thought it would be of interest to some here.
Here is YT vid

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A fictional war born from buyers remorse :joy:

Sony have always been the more pro game to me, a lot of very artsy and experimental games came into being through their platforms, the kind of games Microsoft cancel all the time because trends.

In recent years Sony has kinda of gone a bit on the Microsoft side with some of its tactics and messaging, I believe there’s a new head at Playstation that doesn’t exactly live and breath games like previous heads of the division and it’s certainly showing.

Thankfully the unique outlier games are still making it through somewhat.

Nintendo have always done their own thing, they may as well live on a different planet, they’ve no time for silly earth wars, they’ve more Mario and Zelda to get the kids hooked on, again.

Xbox recent ad campaign of everything being an Xbox seems like an attempt to move the goal posts for a “war” they cannot win. Oh you’re doing consoles? Awkward, we stopped being into those in 2024. Yr phones an Xbox. That toast? Also an Xbox.

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Gah, I missed the launch of citizen sleeper II!!

There’s only two games I’ve bought on launch day. NMS and Dwarf Fortress. This should’ve been the third, but I slept through it. Oh well. Gareth will still be glad for my money 3 days late.

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Been putting the first on long finger for a long time I really must try it out.

Dwarf fortress adventure mode just landed on steam though so… :eyes: Since you mentioned it. That’s next on the pile after worlds 2 honeymoon/ titan expedition period wears off

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Yeah I know, it’s a crazy month. But citizen sleeper goes in front of everything for me :stuck_out_tongue:

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PSN is currently down for anyone playing on PlayStation wondering why the Nexus became a ghost town suddenly.

https://status.playstation.com/

Edit: the app is back but still down on console

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