My new and biggest request, which is probably on their list of things to do, is unique animations for the staff so the right arm is at least holding it under arm like a staff when you fire.
Although most wizards either hold out a staff vertically or else point it. They don’t normally tuck it under their armpit like a rifle. To me this staff is more like a wizard’s staff.
For me its outside the armpit and resting on top of the fore arm and a closed fist (as if there were a handle). Might just be a bug
The right hand should be turned palm facing skyward and gripping the staff similarly to the front hand, with the pole aligned to the under arm and between the arm and torso.
Unless this is an ancient wizarding technique where you grip with one hand and use your other arm as a prop for balance
The staff is really strange looking in VR. We hold it one handed like a pistol, except we are holding onto an invisible grip. Sort of a muscular thumb pinch grip.
I meant how a traditional wizard holds their staff. Too bad we don’t get that choice.
Exploration and discovery on an infinite level — an infinite number of things to see, and do.
Or might be at the top, if properly executed. We consume too quickly and bore too easily.
I dare to say, “YES!” — 𝓓𝓻 𝓒𝓻𝓲𝓶 𝓒𝓢𝓓
The problem is what we perceive this to mean, “MORE OF THE SAME THING.”
- 100 hours: “Exciting! Never seen or done that before!”
- 600 hours: “Seen it, done it, next update, please!”
You must be thinking I’m talking about visual aesthetics and adding more of everything. If only it could be that simple, but it’s not. We have this broken concept of exploration and discovery, but the solution is vast.
What do I mean by ‘planetary variation overhaul’ coming soon?
I am not simply referring to more of everything, because that solves nothing. The problem is how quickly we consume everything. So we have to spread everything out better, which ultimately involves adding more of everything. I’ll try to explain briefly: “EVERY GALAXY PROCEDURAL.” Every galaxy has to be made truly unique, (25%, 50%, 75%, 100%), every asset, aspect, what we see, hear, do, etc. and yes, what we “DO.”
What do I mean by ‘variation overhaul’ coming soon? — Far more than planets, to be sure. Stated simply…
I explained these matters in full, years ago.
See Game Progression and then Multiverse…
Or we could let the legacy of our late Xxiou Games live on, as he did a great job of explaining to us what’s coming soon…
How much longer until we start considering this…
Because everything from this supposed leak has either come true, or is coming true, or is close enough, including details about a new alien race (Was that Autophage?) and much more coming soon, like rivers, new waters, “the ability to revisit worlds of past eras,” which may be referring to the ability to revisit past update ‘universal terrain gen reset’ eras, (See my MULTIVERSE wish above), “a new enemy race” (quite possibly teased during the Prisms update with the inclusion of the Horrific Flesh-Helmet; See MULTIVERSE for details about this race), “storyline about the breakdown of the simulation, where Loop16 (Atlas) will be on its last minutes and seconds, literally and figuratively,” (quite possibly teased during this very update, when you consider the Atlas in the center of the Echoes Book Cover image; See image below), and so it goes on…
Does not the Atlas appear to be crumbling away, as if on its last minutes and seconds?
Could this be hinting at our next update and the final part of our ARG? — We shall see!
Yeah, last year I was a bit ahead of myself. — That ‘4chan leak’ had me thinking perhaps they were going to drop everything in a single 4.0 update. Specifically, that long overdue community-wide anticipated, “planetary variation overhaul” and/or otherwise “variation overhaul.” Of course, my thinking behind a “variation overhaul” is MULTI-GALACTIC, unlike most thinking “more of the same thing.” But I sure did question, “How?” How could they cram all that into a single 4.0 update? Were they to hire outside help? They’ve done it before, but on a smaller scale. — I long speculated Nintendo Switch, but remained unsure about the whole idea, because examining the matter it seemed not impossible, but highly improbable. But sure enough, what they dropped was the miracle of NMS on Nintendo Switch, Macintosh, “iOS coming soon,” and managed to squeeze a whole bunch more into all that year. — Certainly, HG work hard, and this is an understatement!
So who was our “Anonymous” 4chan user? - “Was that you, Sean?” - No, because they got a few details wrong, like the name of 4.0 being DOWNFALL (which ultimately became WAYPOINT, “another point along the way”) and were a little ahead of themselves in thinking, like I did, that they’d drop everything in a single 4.0 update.
So perhaps they really are a friend of HG, as they so claim to be, and maybe this was all planned out, as SM and HG’s way of teasing what would ultimately become 3+ years of hard work under development. Might they have wished to speak, to tell us of everything they were working on, but were too afraid to do so, because we might hold them to it? So they opened up through a friend, or an otherwise “Anonymous” SM, HG.
Might they have wished to release it all sooner, but could see it was all dragging on and would take more time? Bringing NMS to all these platforms and devices kept taking priority. Might they still need more time? Could that explain their delayed expeditions and an Anniversary update, being part-way through an ARG of sorts?..
But regardless of what’s coming, I’m proud of HG and what we have, and can’t wait for what’s coming.
Looking at several views online, many seem to have the player gripping a piece that points downward – like a weapon grip. Not like a “staff.” as I’ve always thought of them.
To me the closest analog seems to be the Ma’Tok from stargate.
As such, tucking it under the arm would seem very appropriate.
Incidentally, the feature I would like to see most, is a journal. Where I can put down my own notes. I’m missing that in almost every game I ever play.
On one hand, the best place to keep all that would seem out of game and stored on our device. This way if anything were to ever happen to the game or our saves, we still got our screenshots, portal addresses, journals and/or otherwise notes. On the other hand, that’s never convenient, it’s not even a semi-automatic process.
It’s manual labor requiring effort…
- Organizing screenshots
- Organizing journals / notes
However, screenshots do automatically organize according to date, so I would call that semi-automatic.
“Do our notes become obsolete without our saves?,” is like asking, “Do our screenshots become obsolete without our saves?” Both our notes and our screenshots have historical value, their something to look back on, much like family photos or YouTube videos long after someone has passed. Call them “echoes” from the past.
So we say, “if you just backup your saves,” but even that’s semi-inconvenient, which means it’s semi-convenient.
Notes take effort, playing takes effort, work takes effort, cooking takes effort, life takes effort. So we attempt to automate what we don’t enjoy and extend time into what we do enjoy. Some may like to manually take notes…
Yes. I’d like to avoid that manual labour. Call me lazy.
There’s also the thing that it’s just a really stark difference in terms of immersion if you can put your notes down in-game, and associated with your savegame.
Maybe not for general notes on mechanics, exploits, and stuff. But that’s not what I’m after. The thing is, games like NMS require a lot of interpretation by the player to make sense of the results of the procgen and flesh out the world with details from their own imagination where the game isn’t deep enough. It’s always been like this for certain types of games. Privateer, Elite, Daggerfall, even Morrowind to an extent (mostly for keeping track of character development), old-school crpgs like Megatraveller, realms of arcania, exploration games like starflight, the list goes on into infinity. All htese games have vastly profitted from diagetic journaling, turning what is, on the face of it, a generic world without much dynamics into a personalised world fuelled by the players imagination.
Old-school games (though not like what they call “old-school” nowadays, really. I mean, old school) often did that neat trick where they had diagetic manuals, i.e. manuals written in a way as though they were existing in the games world. And RPGs frequently had a section of empty pages in that manual for journaling.
It’s become a bit of a lost art nowadays, at least where computer games are concerned. And a lot of that has to do with there just being no journaling function in-game. I’ve played daggerfall and morrowind with simple journaling mods that let you write journal entries yourself (in the case of morrowind, it just let you write stuff into books in the actual game world, completely bypassing the journal UI - good enough), and it just hits so much differently than tabbing out of the game every couple minutes…
One of the Myst games had an in game journal. URU, I think. Mine was filled with my first person narrative which I wrote as I played. Complete immersion was the result and I had a step by step guide to solving various puzzles for future refrence. It was made even more fun because after typing in my notes, they turned into a really nice hand written style font, making it feel even more like I was writing in a journal.
Well, steam now has a “notes” section. Which I’ve used once when it came out and keep forgetting to use. It’s below the achievements section on the right.
Much prefer it to be in game of course, but better than nothing, and at least it won’t disappear on a format or new pc.
begrudgingly re-activates steam in-game overlay
Ahh… Myst. Loved the graphics, mystery, and puzzles, though some were hard.
As for game notes…
I started an Excel workbook a while back and tracked a ton of region, system, planet, and portal data. Then came updates that made the data obsolete. I gave that up. But I do a photo as I arrive at each star system, then on planet landing, to include glyphs. I snap a shot of key POC in visor view to show the Lat/Long.
Wasn’t Voyager dropping today?
Yes it has
- Drop NMS update “Echoes” 1 week before Starfield.
- Drop NMS expedition “Voyagers” 1 day before SF.
Maintain NMS community.
Why? Because their restless, that’s why. Why are they restless? Because players consume too quickly and bore too easily. Solution: IMHO, “Every Galaxy Procedural” “Everything Procedural” “Spread it ALL out!”
NMS offers greater freedom, survival, exploration and discovery. SF focuses on delivering a story, that story is based in our real-life future. The setting happens to be our universe, somewhat fleshed out, in order to deliver that story. SF offers a few things that NMS doesn’t, like starship customization and human face customization, but these are 2 very different games. Don’t go into SF looking for NMS, it’s not there. Enjoy SF or skip it entirely, once the SF story has passed, exploration and discovery seem short-lived…
- 1000 planets
- 100 with a fauna or 2
- planetary loading screens
- predetermined planetary landing areas
- medium quality resolutions, no VR, no multiplayer
Starfield: New space game arrives!
No Man’s Sky: Update “Echoes” and Expedition “Voyagers” awaits!
Update: The leaked footage of a 10 min. walk from ship until, “boundary reached,” may be from an intro tutorial. Here’s hoping! My forecast is based on marketing, news and leaks, so far. Actual results may vary.
Playin with the Void
Eyes of The Void Mother.
Creators and Consumers of Galaxy.
Beyond the Void
Mother of Creation
Ai Generated Art
There could be many of these eyes, growing in size from small fauna, to being so massive they rival whole galaxies, consuming and creating everything to expand the void using a massive black hole as its pupil.
Sean is either trolling us by posting quote retweets with one emoji, or he is leading up to the actual emoji post that signals the next update