Ah yes, I forgot about Apple! So, “surprises,” not mentioned in his tweet: Endurance 3.94 and the Polestar Expedition (Granted, I’m not sure those count as “later this year”), Apple devices and PSVR 2 (which I assume will both be later this year, if not at least Apple), and the potential of extra content included with such updates.
Granted, that 3.99.1 numbering makes it obvious that they are in fact putting off 4.0. But why? A very special and very specific content update later this year (one full of “surprises”); Or the lack thereof, skipping to 5.0 circa 2023, because they’re just plain squeezing so much into it that we will all surely pass out from the mere sight of it? Or squeezing so many other things into this one year, that they just don’t have the time for a variation overhaul 4.0 update, what we’ve all been waiting for, and waiting for nearly 2 years now, since the Origins 3.0 update?
Switch arriving on Oct 7 would seem the logical answer to the question of why, with a 4.0 content update included with the Switch release, and very fittingly, only 2 weeks after the Polestar expedition concludes.
So I would think that this is the correct answer. Right?
Uh…
However, we seem to have this matter of a 4.01 numbering on PS4 coinciding with a 3.99.1 numbering everywhere else, which would make it seem as if they were dodging 4.0, skipping it altogether, and then resyncing their numbering across PS4 and all other devices at a later time with say 5.0, which would then fix all the numbering mess…
But then again, when you really look at that 4.01 numbering, maybe they could get away with 4.01, 4.02, 4.03 and then switch to 4.0, 4.1, 4.2, 4.3 once ready… I mean, 4.0 and 4.00 are the same thing, right? But after that… Are 4.01 and 4.1 the same thing, (I don’t think so, and perhaps 4.01 may even be improper numbering, or at least for an update version, it’s almost like saying the same thing but not, like saying ‘one,’ lol); Are 4.1 and 4.10 the same thing, (depends on how you look at it, I would think 4.1 is to say ‘point-one’ and 4.10 is to say ‘point-ten’, but 4.1 could be viewed as ‘point-ten’ missing the zero, such as how the calculator assumes a hidden zero under certain circumstances; ie. “4.1+4.1=8.2” vs “4.1+4.10=8.2”)? But these are versions, not normal math(s).
So I think they chose 4.01 because it was a clever ‘fluke’ of a version number, one they could get away with. But why skew with the PS4 numbering? Mistake (I don’t think so), or are they trying to communicate something, which I would take as: “4.0 coming soon guys, deal with it.” -OR- “Skipping 4.0 guys, variation overhaul 5.0 coming next year, other content updates until them, working our socks off.”
Of course, I’d like to think they skewed with the PS4 numbering, avoiding 4.0, so as to mark it as special.