BEYOND has released! (plus patches)

I have 6 200+ tank modules, which I relied on to jump me across the big canyons on my home planet. Now I keep doing Wile E. Coyote impressions. Looks like it’s just a bug though, the 11/29 experimental update apparently fixed it: “Procedural movement upgrades are now guarenteed to upgrade the jetpack tanks, alongside whatever other stats they might roll.”

I also tested out the new Airburst Engine, but didn’t stick with it. It charged quite slow, and didn’t feel worth it to me.

5 Likes

Oh, and apparently crashed freighter containers are as procedural as everything else (makes sense). I’m unsure if specific actions are needed to cause this, but I’m finding previously-visited site containers are resetting every day or two. I’ve now marked a few with beacons where I found Salvaged Frigate Modules. I’ve been able to return to these several times for some guaranteed chips!

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My pre BEYOND save jetpack still maintains it’s duration. My new save jetpack is pitiful even though we can now install jetpack upgrades in both the general and cargo slots at the same time. So I have like 7 upgrades and still it is no help.

5 Likes

Well … no good ya know what I mean?
Tis the way the game is now.

Especially when starting a new game.

Which I did.

Problem … 2 solar systems and no spaceport.
Problem … at outpost no ship lands.

anyone else run into these problems?

1 Like
Summary
  • Fixed an issue that caused the wrong rewards to be listed when handing in missions on the Space Station mission board.
  • Fixed a rare issue where players can become stuck in a conversation with Polo on the starship communicator.
  • Fixed a crash when using the pulse drive to fly towards a freighter if that freighter is your mission target.
  • Fixed a UI issue that made it very hard to install technology in a freighter.
  • Fixed a rare crash in the pirate AI.
  • Fixed a crash in the network replication of AI starships.
  • Fixed a crash that could occur when leaving the Nexus mission details page.
  • Fixed an issue that caused buried technology to be destroyed by the Terrain Manipulator.
  • Fixed an issue that could cause the backpack to swoop into view when opening the inventory in the starship.
  • Fixed an issue that could cause the backpack to be visible in VR Photo Mode.
  • Fixed an issue where Multi-Tool purchase brought up an incorrect UI when taking the Multi-Tool from an NPC, not from a terminal.
  • Improved the tip text when charging a technology from an inventory popup, so that it is more clear you can now change the stack size before using the fuel stack to charge the tech.
  • Fixed some misleading information in the description of salvaged components harvested from starships.
  • Fixed an issue that prevented the Shield Lattice from increasing hazard protection.
  • Fixed an issue that was incorrectly hiding underwater protection upgrades from the Quick Menu when players were low on oxygen.
  • Fixed a rare crash in the Nexus mission UI.
  • Fixed an issue that prevented players with starships that were acquired before the Pathfinder update from upgrading the number of available Technology Slots.
  • Fixed a number of problems that could occur when repeatedly reinteracting with the Starship Outfitting Terminal.
  • Fixed an issue that prevented Photo Mode from being available while in the ship in VR.
  • Fixed an issue that could prevent players from leaving the Terrain Manipulator’s Create Mode in VR.
  • Fixed an issue that could add invalid ships to a player’s saved ship data after salvaging a ship.
  • Fixed an issue that prevented players from saving more teleport destinations if they entered their current galaxy via unconventional means.
  • Procedural movement upgrades are now guaranteed to upgrade the jetpack tanks, alongside whatever other stats they might roll.
  • Fixed an issue that could cause players to fall through the terrain in multiplayer.
  • Fixed a crash on PC and XBox One when redeeming pre-order bonus content.
  • Fixed an issue on PC and XBox One where falling off a frigate could lead to players continuing to fall after respawning.
6 Likes

There is a new crazy thing going on in Beyond.
Try flying in your ship.
Crash into trees. Get resources.
Shoot your rockets as condense carbon.
Shoot photon torpedoes and get resources.

Do this wile it lasts … LOL

4 Likes

I had one ship wing hit one of the antenna on a building and I was stuck spinning around and around like a pole dancer. Too bad I don’t have a video. :grin:
Anyway, I enjoy gathering resources on impact. Eases the pain of crashing.

5 Likes

This used to happen in space too when crashing into asteroids.

3 Likes

Went to my 3rd system and found a spaceport!!!

First planet I landed at had a abandon station on approach.
I opened up with my photons and then landed.
Ten of BILLIONS, lol, horrors greeted me!!!

P.S. spacecraft are not landing, they are circling the wagaon!

3 Likes

What?! No photos?! :face_with_raised_eyebrow:

2 Likes

I did not realize that was a requirement!!! lol

I didn’t have time lol
I jumped back into my ship and flew around, shooting the horrors up until they disappeared!

4 Likes

BEYOND DEVELOPMENT UPDATE 5 – BYTEBEAT (2.24) :link:

2.24 Patch Notes
  • Added a new base prop, the ByteBeat Device. ByteBeat allows players to generate and compose their own procedural music. Switches and cabling have been added to allow this music to control other base features.

  • To prevent accidental selling, the Galactic Trade Terminal in the Space Station now defaults to buying, rather than selling.

  • The ability to edit terrain in a multiplayer game is now its own permission setting, alongside the permission to edit a base.

  • Restored the ‘Friends Only’ multiplayer permission setting, distinct from people in your group but not in your friends list.

  • Fixed an issue where freighters bought before the Synthesis Update would be limited to 4 tech slots.

  • Fixed a hang that could occur when comparing freighters.

  • Fixed an issue where upgraded starships always rolled the worst possible stat ranges for their class. The chosen stat is now based on the unique seed for that ship.

  • The upper bounds for some starship stats has been increased on haulers, fighters and exploration starships, so that exotic ships are no longer guaranteed to the best at each specialisation.

  • Added the ability to see a starships’ stats through the Analysis Visor, including the difference between ‘core’ and ‘upgraded’ stats.

  • Fixed an issue that caused the displayed shield strength stat of a starship to be incorrect.

  • Fixed an issue that added one shell to the Position Ejector’s clip size when adding reload speed upgrades.

  • Fixed an issue with GTAO that caused many planets to appear slightly too dark.

  • Added a new ‘Ultra’ setting for GTAO on PC.

  • Plants placed in a base now get slightly bigger as they grow.

  • Interactive objects that have been used are now hidden on the compass and in the Analysis Visor.

  • Fixed an issue that could prevent players from using their secondary weapon if they only have one secondary weapon installed.

  • Fixed an issue that allowed players to equip weapons in a number of circumstances where weapons are not allowed.

  • Made a number of fixes to Nexus missions, including: reducing message spam during pirate-hunting missions; preventing missions from marking depots that have previously been destroyed; and preventing base-building missions from selecting planets with extreme Sentinels.

  • Added a multiplayer message when collecting mission-critical objects.

  • Vortex Cubes and Submerged Relics are no longer destroyed by the Terrain Manipulator.

  • Fixed an issue with the Exocraft camera that made it difficult to aim weapons.

  • Fixed an issue that caused newly installed Exocraft weapons to be unavailable until cycling weapons.

  • Unavailable options in the build menu are now greyed out rather than removed.

  • Fixed an issue that prevented players from deleting base parts while a wire is being placed.

  • Fixed a number of animation issues with the solar panel.

  • Improved the icon for the Teleport Cable.

  • Fixed an incorrect icon in a mission from the Abyss update.

  • Fixed an issue that caused some hostile plants to have incorrect HUD labels.

  • Fixed a number of issues with warning arrows and health bars in non-HD resolutions.

  • Fixed an issue that could cause players not to receive the correct rewards from Apollo’s contact.

  • Fixed an issue that caused the planetary hazard reading to be in degrees when on an anomalous world.

  • The amount of rust and other junk substances found in damaged planetary machine has been reduced.

  • Fixed a rare crash in the Build Menu.

  • Fixed a rare crash in the planet generation system.

  • Fixed a PC-only crashed related to getting player names for base parts.

  • On PS4, fixed a crash when redeeming pre-order bonus content (this fix was already live on other platforms).

  • On PS4, fixed an issue where falling off a frigate could lead to players continuing to fall after respawning (this fix was already live on other platforms).

  • Made a number of minor optimisations to the texture caching system.

  • Fixed a minor visual issue with water reflections in PSVR.

7 Likes

Where is @toddumptious? I would like his input on this new feature. :grin:
And I notice @kliktrak is in game currently…cooking up some musical goodness, no doubt.

4 Likes

I am sure I will be having fun with this. I had been waiting for HG to finish this one up. The item had been there for a ‘bit’, but was quickly removed again :wink:

3 Likes

I’ll volunteer mine! Of 0 interest to me - but I am looking forward to what others can do with it - good fixes in there as well

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We got lights to hook up, what’s keeping the fireworks for the ultimate show?

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Players: Want more planets.
HG: Uhm sorry, we got a bit sidetracked from that, so here’s an embedded windows music maker instead… :rofl:

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Steam currently downloading 134 Mb.

Letz play sum groovz…

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Hi - I started my game play before the update, only got it once I ended for the day…aaaargghhh!

But yeah very interesting and will share asap

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For those who are interested, the new parts are found in the Anomaly where you purchase the base building parts.


If you do not feel like hooking up fancy lights etc…no worries. Just set out the Jukebox and choose a random tune. (Don’t forget to plug it in)
There are plenty of settings to tweak. Basic and Advanced.


Created a new thread

8 Likes