BEYOND has released! (plus patches)

What a strange Sim we play in!

We are going to need some new dance moves.
The VR arms and celebration dance just won’t cut it any more. :stuck_out_tongue:


Well now that I’ve gathered enough salvaged frigate modules, and actually have available tech slots in my old freighter, I grabbed the new upgrades. I can confirm the star-color warp tech does work the same as starships - you only need to install the A-class blue module to reach all the other star colors. :+1:


I was wondering about that. Thank you for the confirmation.


Maybe we need a procedural dance move maker that we can access from inside our character’s exosuit :slight_smile:

With what I have seen able to be done with a Procedural Music Generator, I would think making our characters move by the same tech would be awesome :slight_smile:


HG: How about setting it up so that players can CHOOSE from a list whether to buy or sell!

So now instead of accidentally selling, I am accidentally buying.* Either way sux. But after all this time I EXPECT it to be “SELL”.

(*yeah, I don’t see so good) :joy:

How about fixing the one where you go to change the colour of an item and the blasted thing shifts itself to delete and you delete something important instead. >.>

Thanks for all the good stuff you did fix! :heart:


I thought the exact same thing, why not default to the selection screen BEFORE having made the choice to sell/buy?

Super annoying indeed and has caused me many a reload. Or deleting a wire which then deletes whatever was attached (light/logic). Smart logic, doesn’t always turn out to be as smart … lol


BEYOND recognition


Does that mean the old bugs from 2016 are finally going to be fixed? What a dream that would be!


Or my lost frigate can be put out of its misery?


Dammit, how do they know??


Wasn’t sure where to post this so I figured here would do…

Started a fresh normal mode save today after a considerable amount of time not being able to play more than a snippet since SYNTHESIS.

The start was way easier than back in NEXT with lots of prompts.
Taking advantage of the huge storage, I spent extra time collecting base minerals and poking about on my starter planet before my first ship launch, amassing a respectable amount of necessary materials.
I was surprised to discover that Damaged Machinery doesn’t require minerals to access anymore but rather gives you something instead. That resulted in me receiving two S modules before I’d even left the surface!
I also discovered that Salvage Tech can sometimes just be on the surface now and one always accompanies a Damaged Machinery (although usually buried), which was interesting.
My home system has 5 or 6 planets with most of them being Lush (Starbulb) type worlds.

Is it just me or has NMS suddenly become really easy? As a Day-Oner (with a restart after each of the big updates), I’m a bit blown away at how much is handed to you now, since the Beyond/Synthesis updates.

I’m currently at the point where I’ve had my first intersteller warp and have just learned how to make some Warp Cells. I’m keen to see what other changes make life easier as I go.


I didn’t realize that there was a correlation between damaged machinery and salvaged tech modules. I will pay more attention to this going forward.

As for starting new, I don’t think I would have the heart to start completely over at this point. I would need a serious issue like you described to even consider it. And yes, NMS seems to be getting easier with each update.


I’ve still got my Legacy Save & my Next Permadeath Save.
Over the updates, I’ve had a bit of a go at each altered playthrough but have never gone far before stopping & later deleting.

This time I’m having a crack at a serious but slow playthrough & it is very different from before. Having had a (forced) break has allowed me sufficient time to approach NMS with a fresh mind.


I think you got lucky with your starter system. :wink:

That said, I agree that the game has gotten easier, though still not exactly easy.

As long time players, we still have the advantage of experience over a completely new player who hasn’t got a clue what those floating red boxes can do to you if you happen to laser down that tree while they are watching (as one example).

There are hazardous plants in caves that we know not to get too close to. We know that the environment will kill us if we don’t feed our health/shields consistently. That kind of thing.

I do have to say that this is the first time I have played hundreds of hours on a new normal save where I have not felt the dire need to install any mods, just to enjoy the gameplay.


This scene has been in the game since day 1. But Sean brings it to our attention now.

What’s he telling us?


Well, when we first began this journey, there were Korvax, Gek and Vy’Keen. Now we have more variety in the Anomaly. And we have the ability to choose from them for our avatar. Could we be getting more story to add in details about these other characters?


I can’t remember the dialogue from that particular scene but I’m guessing it’s got something to do with it.
I’ll pay closer attention when I get to it on my new playthrough.


9 posts were split to a new topic: Who Says You Have the Right?

There is an update out, no notes as of yet