BEYOND has released! (plus patches)

Fixed an issue whereby legacy/day-one players who have sang nothing but praise for the game, and unfortunately missed out on the inital community (quicksilver) events, can no longer make use of the quicksilver mission loop exploit to catch-up with things… :sob: (which might I add was still a ballaching-repetitive grind)

Now faced with 250qs per day (750 every 3 days) providing a player can get down to playing that often - so that 3000 top tier item will ONLY take nearly two weeks of DAILY play to obtain… Personally think the quicksilver missions need re-working i.e. say 1000 per day w/no stacking OR stacks for 7 days so a once a week player can get 5kqs p/week - any ideas anyone?

P.S. I remember a time back when NMS was vintage-vanilla and HG gave existing players a free 48slot hauler (before major game patching/updating began) - perhaps HG can demonstrate some similar understanding and respect for the loyal old-time fans… :thinking:

3 Likes

Yeah. My new save will never catch up. :sob:
Of course, save editor might fix that… @DevilinPixy would know. Can we cheat ourselves some QS?

2 Likes

My legacy save is sitting on 6000qs from the previous seasons community events and I’ve bought all the items. Wish I could share the quicksilver love with other players and my other playthroughs

3 Likes

Mine got stolen during the early Nexus glitch so even my old save has no extra. I had 3000

2 Likes

Yup, you can still cheat all the QS you want, using a save editor.

3 Likes

BEYOND PATCH 2.13 is up for PC

Patch Notes

  • PC players should be aware that 2.13 changes the metadata format for some alien and mission dialogue. As a result, mods that change this data may crash the game. Therefore, the DisableMods.txt is restored by default while players verify their mods.
  • Fixed a significant number of crashes and functionality issues with fleets and freighters in multiplayer.
  • Added support for correctly scaling the HUD and other visual elements for 4K.
  • Added support for correctly scaling the HUD and other visual elements when using alternative aspect ratios such as 21:9.
  • Added the ability to customise your HUD scale.
  • Added support for custom resolution scaling when playing on PC in borderless mode.
  • Added the ability to toggle AutoPower mode on at the Base Computer in Creative Mode. This supplies power by default to all props without having to place wires or generators.
  • Improved the Survey Device to allow players to select which type of hotspot they would like to search for.
  • Balanced the yields for mineral hotspots, particularly activated stellar metal deposits.
  • Increased the local area complexity limit, to allow more objects to be placed in a small area.
  • Optimised a number of base parts that used up a large proportion of the local complexity limit.
  • Fixed an issue where players were occasionally unable to snap wires to base parts.
  • Fixed an issue where wires would unsnap from base parts when leaving the base.
  • Fixed an issue that causes players to fall through the floor when an item they are interacting with is deleted or network refreshed.
  • Fixed an issue that removed the portal glyphs from screenshot mode.
  • Fixed an issue that could cause players to get stuck in a loop when trying to return the Mind Arc to Artemis.
  • Added a tip message when pinning a product that you do not know the recipe for.
  • Fixed an issue where collision on scientific frigates could eject players into space.
  • Fixed a number of interaction progress issues that were preventing a large number of NPC and other planetary encounters from being selected.
  • Fixed an issue that could cause space combat tips to stretch across the whole screen.
  • Added a welcome message to the ship HUD when landing at Space Stations.
  • Fixed an issue that charged players for a purchase but did not reward the item because their inventory was full.
  • Fixed an issue where predators could circle their targets endlessly without ever attacking.
  • Markers for locations that are not onboard the Space Anomaly are now hidden when you are inside the Anomaly.
  • Fixed an issue that allowed players to build traps around Portal exits.
  • Fixed an issue that caused some base parts (particularly refiners) to reset when the player left their freighter or current planet.
  • Correctly enabled power on Carbon Planters, allowing their plants to grow.
  • Replaced the previous HBAO implementation with a newer and higher-quality temporal AO solution.
  • Introduced a number of significant CPU optimisations.
  • Improved the management of graphics memory pools.
  • Introduced a number of memory optimisations for Xbox 1.
  • Optimised the memory usage of interaction dialogue.
  • Applied a series of optimisations to water rendering.
  • Introduced a number of smaller general optimisations.
  • Upgraded OpenVR to the latest release.
  • Fixed a number of minor LODing issues.
  • Fixed an issue that caused friend’s bases to be named incorrectly.
  • Fixed a number of issues where the visuals and animations of base parts did not accurately reflect their power status.
  • Reduced the intensity of the glow on Light Boxes.
  • Fixed a number of collision issues with base parts.
  • Fixed an issue that caused a red debug box to be visible in underwater crashed ship scenes.
  • Fixed an issue that could cause distress beacons to be spawned inside some large crashed ships.
  • Added the full description of a base part to the Build Menu popup.
  • Added a preview of a base part’s power usage to the Build Menu popup.
  • Fixed a number of small visual issues with base parts.
  • Improved the camera on the Battery interaction.
  • Added audio to the Battery and Biofuel Reactor.
  • Added audio to the Sphere Creator.
  • Improved the audio when placing wires.
  • Added audio when physically interacting with the UI in VR.
  • Balanced the volume of the doors on the Space Anomaly.
  • Added audio when switching sub-inventories.
  • Fixed an issue that allowed players to delete objects other players are interacting with.
  • Fixed an issue that could cause the Sphere Creator to fail to create a sphere.
  • Fixed an issue that caused wiring indicators to remain visible in the world when not wiring.
  • The Short-Range Teleporter now correctly uses Portal Wires rather than standard electrical wiring to determine network connectivity.
  • Fixed a number of incorrect values being displayed in the UI for industrial parts.
  • Fixed an issue that caused the Fleet Terminals to be hard to place in freighters.
  • Improved the clarity of hotspot icons when surveying.
  • Added hotspot icons to the compass.
  • Added off-screen tracker arrows to hotspot markers.
  • Fixed an issue that caused only one storage container to be available from the Construction Research Unit on the Space Anomaly.
  • Fixed an issue that caused creature vocals to play inconsistently.
  • Fixed an issue that caused vibration not to work on Move controllers.
  • Fixed an issue that cause alien interactions to always return a negative result.
  • Fixed a number of issues with the ‘Most Recent’ filter for the Space Anomaly teleporter.
  • Fixed a number of UI issues with the Base Computer, including fixes for taking screenshots.
  • Added distinct visuals for markers when network players are in their ships.
  • Fixed a number of networking issues that could cause objects to become invisible.
  • Improved the robustness of Steam matchmaking when connections drop out.
  • Fixed an issue that caused creaturing riding control tips to have a missing icon in some circumstances.
  • Fixed an issue that caused one Knowledge Stone to activate all Knowledge Stones on a Monolith.
  • Fixed an issue that caused chat messages to be sent from pinned missions when the mission was not selected.
  • Fixed a number of missing or incorrect control icons.
  • Fixed an issue that caused the action for quickly cycling weapons not to work on Xbox 1.
  • Fixed an issue that caused lighting settings to pop when boarding the Space Anomaly.
  • Fixed a number of issues with the patch notes popup on GoG and Xbox.
  • Fixed a number of clipping issues with compass markers in VR.
  • Offscreen markers are now correctly hidden in VR when the frontend is open.
  • Fixed an issue that caused an extra dialogue UI layer with hardcoded text to appear when backing out of some shop interactions.
  • Fixed an issue that caused inventory slots to flash rapidly when using the mouse to change subinventories.
  • Fixed an issue that allowed RGB system access even when the hyperdrive was damaged or partially installed.
  • Fixed an issue that allowed the Rocket Boots to function even when they were damaged or partially installed.
  • Fixed an issue that allowed the Haz-Mat Gauntlets to function even when they were damaged or partially installed.
  • Fixed an issue that caused loading a Creative Mode save to add all items to the Catalogue for saves on a different game mode.
  • Fixed a mission blocker that could occur if the mission directed you towards a very specific subset of NPCs found on Trade Outposts.
  • Fixed an issue that could cause planetary lighting settings to be applied in space.
  • Fixed a console-only crash when saving the game with a large or long savegame.
  • Fixed a rare crash when changing GPU on PC.
  • Fixed a crash related to particle emitters.
  • Fixed a crash in region navigation.
  • Fixed a crash when using the teleporter on the Space Anomaly.
  • Fixed a crash that could occur when joining a multiplayer group.
  • Fixed a memory related crash.
  • Fixed a crash that could occur when rendering player names containing non-standard characters.
  • Fixed a crash when using hotkeys to deploy creature baits.
  • Fixed an issue that prevented the Insert key from being used in custom bindings.
  • Fixed an issue that prevented some missions from being selected in the log if navigating with Up/Down buttons.
  • Fixed the Sprint and Inventory actions being unavailable in some circumstances when using an Xbox 1 controller.
  • Improved the visibility of the Toggle Building Camera tip.
  • Improved the clarity of some control descriptions in the bindings page.
  • Fixed an issue that allowed functionally opposite actions to be assigned to the same button.
  • Fixed a number of inconsistencies with being able to quick exit out of some NPC interactions.
  • Hid a number of unavailable actions from the remapping UI.
  • Fixed an issue that caused the camera to be too sensitive on the loading starfield when using a gamepad.
  • Fixed a small number of localisation issues when displaying numbers.
5 Likes

179.4MB is now downloading on steam

2 Likes

I’m happy to find that the short range teleporters can now be paired using the teleport cable. Cable range seems to be limited to around 200u.

7 Likes

Thanks. I had a long base spanning a chasm (like a bridge) where I could not connect the teleporters at each end. Its good to apply a number to that limit for future base planning.

3 Likes

My Floating Skybase is over 200 Meters over the base Computer :frowning: So I cannot easily climb back up now :slight_smile: oh well my sea level landing pads will have to be used more often to ferry guests up to it :slight_smile:

I just wish you could link the teleporter Cables to each others ends and extend them :slight_smile:

4 Likes

Maybe daisy chain pairs? Step out of one then step into the next?

5 Likes

This “patch” sucks!!! lol

Sentinels are back!!!

lol

4 Likes

I could but it is very far down to the landing pads and the base computer (400 Meters approx). The structure is built kind of suspended in the air and the only way up is a Wood Roof Ramp that switches back on itself 3 or 4 times. There are places I could put Teleporters (3 sets I guess would work) to link up together but it is such a pain in the butt to do :slight_smile: Also since its in the sky and there are no Power Sources accept the sun I am already seeing power problems with the existing Batteries and Solar Panels.

Like I said before I just wish the Teleport Cables allowed for connection points like the Electrical ones :slight_smile:

5 Likes

Patch 2.14 has been released for PC / PS4 / XBox One

Patch Notes

  • Fixed an issue that caused glyphs to be missing from the Portal input UI.
  • Fixed a crash that could occur when using the teleporter aboard the Space Anomaly.
  • Fixed an issue that caused 3D models shown on inventory page to be incorrectly offset.
  • Fixed a number of issues with the inventory sub menu UI.
  • Fixed a number of scaling issues with the Analysis Visor and Survey Device UIs.
  • Fixed an incorrect offset in compass distance labels.
  • Fixed the scaling of creature icons when using the Analysis Visor.
  • Fixed an incorrectly scaled UI element in the base power UI.
  • Fixed a scaling issue in the Journey Milestone black bar screen effect.
  • Fixed a rare issue that prevented players from seeing Quicksilver mission on the Nexus even when successfully connected to Discovery Services.
  • Fixed an issue where encrypted missions would always pick the same reward.
6 Likes

Patch notes

Summary
  • Added Featured Bases to the teleporter on the Space Anomaly.
  • The list of featured bases will change periodically to highlight the best the base building community has to offer.
  • The Featured Bases lists allows anyone aboard the Space Anomaly to easily visit and be inspired by other base creators.
  • Bases featured in the list are protected to keep them as their architect intended.
  • Added a new series of story-based mission to the Nexus.
  • These missions are available each weekend and will advance over the course of the coming months.
  • These missions are highlighted when viewing the Nexus mission board and reward a large amount of Quicksilver.
  • Missions will involve using a portal to travel to a unique destination. This destination is shared across the entire community.
  • Fixed an issue that caused galactic generation on PS4 to be out of sync with other platforms. This caused some system to vanish with the arrival of Beyond. These systems have been fully restored. As a result, however, some of the new and erroneously-created systems have been hidden on the galaxy map. These systems can still be visited via teleporter if bases have been established there.
  • Fixed a number of issues related to the display of base screenshots in the Space Anomaly Teleporter list.
  • Fixed an issue that caused reported bases to linger in the save-game of those who reported them.
  • Allowed bases to be reported via the Build Menu, for instances where the base computer is not locatable.
  • Added an autosave when handing in a mission on the Nexus.
  • Added a community goal progress tracker above the Quicksilver shop in the Space Anomaly.
  • Added a notification to clarify that your position is not saved while undertaking a multiplayer mission from the Nexus.
  • Added the name of the current galaxy to the Galactic Map.
  • Increased the stack size of Living Pearls.
  • Added an icon to Kelp Sacs that appears when scanned, similar to sodium and oxygen-rich plants.
  • Fixed an issue that caused long load times and poor performance around bases with complex power and wiring setups.
  • Fixed an issue that caused tagged markers not to clear when their object was used.
  • Fixed an issue that caused glitches in water rendering when entering the atmosphere.
  • Fixed an issue where players could get stuck when performing a gesture while seated.
  • Fixed an issue where NPC ship pilots would get out of their ship and become stuck within its landing gear.
  • Fixed a number of issues that prevented switches being used when visiting other bases.
  • Fixed an issue where background missions can update and disrupt a Nexus mission.
  • Fixed an issue where Ares had the wrong head.
  • Fixed a crash in network replication.
  • Fixed a number of rendering crashes.
  • Fixed a crash that could occur when viewing discoveries.
11 Likes

where an anomalous – and possibly sinister – force has begun to leak through to this universe…

Oho, some people might be getting their villains after all… In a couple of months.
Missions only available on weekends… Aka the days of the week when I have the least time. Grrrreat.

Also looking forward to seeing what new features the next update holds, sounds it’s going to be a named one.

7 Likes

Fixed an issue that caused glitches in water rendering when entering the atmosphere.
Yippeeee!!! :smile:
And thank goodness
Fixed an issue where Ares had the wrong head

5 Likes

PS4 NORMAL LEGACY SAVE. (post-patch carbon exploit)
Don’t look if you don’t want to know.

Summary

Since the last patch;
I have a large bank of previously broken Carbon Planters on my Freighter/Capital Ship which are regenerating simply by walking downstairs through the 2 doors & back up again.
Not a huge perk as most legacy saves would have fully completed inventories & stores, (carbon planters only took 10 minutes anyway), but it has been a nice easy way of quickly bringing my carbon and condensed carbon stocks up to near maximum.

Edit

Summary

Also works by teleporting between terrestrial bases with planters installed.
Works with newly installed planters as well as existing ones.

6 Likes

I was starting to think SM had abandoned twitter. :sweat_smile: A day late is better than not at all.

8 Likes

Patch Notes

  • Prevented terrain edits from being made inside any bases that you do not have permission to edit, or within 2km of a featured base.
  • Small bases made on planets with a featured base are no longer automatically downloaded to all players
  • Reduced the display radius for base computer markers made by players visiting planets with featured bases.
  • Fixed an issue that prevented Communications Stations from being placed outside of bases.
  • Restored Communication Stations and Message modules to the construction research station on the Space Anomaly.
  • Fixed an issue that could send players to a planet with no Knowledge Stones when locating Portal glyphs for the weekend mission.
  • Fixed an issue that could mark weekend missions as encrypted and override their rewards.
  • Fixed an issue that prevented glyphs being entered into Portals more than once.
  • Fixed an issue where Portals featured in missions would not activate.
  • Fixed a crash that could occur when the player has no ship (including when on the other side of a mission-related portal).
  • Fixed a rare crash in the interaction system.
  • Fixed an issue that caused the Sphere Creator to create too many spheres when used in multiplayer.
8 Likes