Base Building Creations

dafuq?
I’m getting strong annihilation vibes from this.
Oh, if only we could script stuff in the game, you could probably make a procedural generator out of that for some weird-ass flora. I mean, you probably wrote a blender script for that arrangement in the first place…

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I bet I can create a mod to add it to the procedural generation and have it kill your performance. Possibly better to turn it into a single object instead and simplify it as much as possible.

And no, I did not write any script, as this can be easily achieved by using some modifiers prior to instancing. In this case just an ‘Array’ modifier, with several ‘Simple Deform’ modifiers (twist/bend).

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Gotta Hatch ’ Em All

PC - Normal - Euclid - Watcher of the Skies

I think I am done with this base. You can farm crops to craft 30 Stasis Devices if you wish. It will teleport you around with a 1 tick interval. Aim at the monitor in the center while keeping ‘E’ pressed.

Note:
Be careful with the :egg: ! It hatches at night…

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It does what? Don’t tell me you managed to animate that thing!

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Pretty, it’s like a kaleidoscope.

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Added Bytebeats to both the ‘Merry-Go-Round’ and ‘Gotta Hatch Em All’ bases
:musical_note: :musical_score: :musical_note:

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Testing out animation using the teleport loop.

Results are decent enough to provide an interesting creative opportunity.

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:grin: I love it!

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Me too! I will definitely mess with this some more, but for a smooth experience it will need more ‘animation frames’. instead of the 8 used for a single walk cycle. I might want to increase FPS a bit too. In general 16 FPS and up should be ok, which is about max I can get using the Bytebeat, unless I remove it. Without Bytebeat I have however no control over the frame rate.

Just a lot of work creating animations, so I kept it simple for now.

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DevlinPixy reinvents the thumb cinema using teleporters in no man’s sky… You have got to be kidding me! :rofl:

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Nothing fancy, just an interesting planet.
Accepting applications at the Kongata Lake Salvage Operation.




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:man_farmer: My Liquid Explosives farm. :man_farmer:

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The Egg and I are passing some time waiting for the next phase in its development.
Botnee Barrens







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Are you using mods to make more elements scalable? Because I’ve checked, and appart from a few decorative items I can’t scale anything (not even the pipes/pyramids/sphere thingies of which I thought that this was pretty much the only purpose).

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I see the Octa-Cabinet and Robotic Arm scaled in the image, you should be able to scale those in vanilla. Many items can be scaled, although certainly not all, like items with a snapping point.

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Octa-whatnow?

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That’s what it is called, can’t help it, a decorative item, interior.

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No mods. Those are decorative items.

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The Egg and I are killing time visiting Featured Bases in the Anomaly.
Simulation Harvester by Kibbles


Smuggler’s Pond by Lonnykins







This base holds some nice surprises.
And it’s good to see that Bizarro’s base survived the weekend event and is now a stable place to visit.

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