Base Building Creations

I think the audience might divide, a lot will likely never look at the other. But if you do, Glitch should include and mention Blender Builds.

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Could be correct. So perhaps leave it the same unless others want a change.

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Maybe leave the thread to include all, and change the title; remove the “Amazing”. That word often makes me hesitate to post here)

Maybe call it, “All Your Base(s) (…are belong to us)” :wink:

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I like seeing all bases; from the basic functional space bases, through the ellaborate mansions, all the way up to the incredible ‘sculpture’ bases.

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Nice new title! Thanks! :heart:

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Another update on the pinball machine.
(Save Editor + Blender)

I decided to reduce the dimensions to lower the part count, which cut me down about 800 parts to about 1600. Then I had to redo pretty much most the work I had done already. It actually turned out even better in my opinion.

I have added some new things and altered some others. There are now two lower ramps, which go up and across (if fast enough). On the crossing are a few floor switches to register scoring. There are now three sinkholes, strategically placed :wink:

I’ll soon be ready to start wiring it all up and give the scoring a good thought. Not too sure about a decimal counter, as that dramatically increases the amount of logic/wiring required. You can see in a previous post how much it takes to just do a 4-bit counter (0-15). This would require a 16x4 matrix to convert to decimal (auto switches/inverters). Now imagine trying for something going into the 100’s, to then hook up a decimal converter. Decimal might be out of reach, but binary is fine I guess.

Images (glass removed):

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Pretty nice work! :+1: :heart:

I remember the machines I played on being narrower at the bottom end (near the flippers) than at the top. Would that help reduce the parts count a bit more?

It looks like the parts reduction also pushed the innards a bit off centre, or is that just a camera-perspective thing?

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Not sure what you mean, like a somewhat V-shaped cabinet?

The playfield is actually a bit off-center from the cabinet itself, basically not including the ball shooter lane width, on the right of it. With many pinball machines this is the case, although some have the flippers actually dead center compared to the cabinet, making up for the shooter lane width elsewhere. It becomes even more obvious due to the amount of symmetry I used on that axis.

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I’m probably wrong. I haven’t had a chance to play for about 20 years now.

ahem… uh… carry on. :joy:

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PS4 Normal Eissentam Materials Farms (Free stuff :wink: )



Available to harvest at 8 bases on 4 planets.

Empty planet Metal Mine


Large refining room

Farm for Exotic Plants

Hot Planet Sulphurine & Oxgen Extraction

Farm for Heat Capacitors

Medium refinery room

Lush Planet Nitrogen Extraction

Farm for Poly Fibre

Cold Planet Radon Extraction

Farm for Acid & lubricant

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@DarthBane2016

That is an enormous amount of work and resources you put into all that! :heart:

Very cool! :+1: :+1: :+1: :+1: :+1: :+1:

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Thank you it’s been a long project but a fun one. :grinning:

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Pinball update

(Save Editor + Blender)

I have been decorating a bit and filling in the parts around the lanes. Really enjoying this build and how it turns out so far. It needs more lighting as it is pretty dark with the glass in place. Then lastly all the logic, which should be ok with currently about 2100 parts.

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