I’ll link to the list in the Atlas Rises topic for anyone who wishes to have a look again. It has 750 entries all in a JSON file which hasn’t seen any changes since. The loading scene will always pull system names from that specific list only. I am pretty sure they used the same procgen for in-game system names to create these, but as said, likely wanted to make sure no oddities occured and making the list long enough to not notice the repetition too much.
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