I am thinking this section isn’t relevant? What do you think? It’s moreso needed to link System into No Man’s Sky…
Reserved for future information.
AI summary placeholder so you’ll see what’s next.
The concept of “worlds upon worlds” describes a layered or infinite reality. It spans multiple realms, dimensions, or systems existing simultaneously, whether as physical cosmic structures, philosophical frameworks, or nested virtual spaces.
Philosophical and Scientific Meanings
The Multiverse: In physics and cosmology, this implies endless separate universes or pocket universes expanding outside our own observable spacetime.
Possible Worlds: In logic and philosophy, it represents alternative ways reality could have been structured, used to evaluate truth, necessity, and human choice.
Cosmic Pluralism: The historical belief—championed by thinkers like Giordano Bruno—that space holds an infinite number of solar systems and inhabited worlds.
Creative and Technical Uses
Worldbuilding and Fiction: Authors nest micro-settings inside grander arcs (like a dream within a dream, or secret magical societies hidden inside ordinary Earth).
Software and Gaming Architecture: Systems use isolated data environments—such as multiple simulation “worlds”—to process physics, character tracking, and non-destructive testing safely before updating the main display.
https://read.dukeupress.edu/poetics-today/article/46/1/1/396858/Introduction-Time-Loops-Temporal-Uncertainty-and
Introduction: Time Loops, Temporal Uncertainty, and Problem-Solving in Narrative
Narrative is an essential operation for navigating time: it has a seemingly infinite capacity to impose, restore, or even dismantle temporal orderings. Storytelling disrupts chronologies by rearranging the order in which events are being told, and it can also override the linear progression of time within the storyworld. One of the most widespread narrative devices for unsettling a linear progression of time is the loop, which is defined by repetition and the return to a beginning or earlier moment.
There has been a notable increase in temporal loops in both mainstream and experimental storytelling in recent years. While often a part of time travel narratives (Jones and Ormrod 2015; Wittenberg 2012), temporal loops can be found across numerous genres and media: from sci-fi (examples include Duncan Jones’s action thriller Source Code or Doug Liman’s Edge of Tomorrow) to mystery (see Stuart Turnton’s novel The Seven Deaths of Evelyn Hardcastle or Jantje Friese and Baran bo Odar’s series Dark) and from literature (Kate Atkinson’s novel Life after Life; Alexis Wright’s aboriginal epic Carpentaria) and film (Max Barbakow’s romantic comedy Palm Springs, Justin Benson and Aaron Moorhead’s horror movie The Endless, or Stefon Bristol’s science fiction drama See You Yesterday) to television (the first season of Netflix’s series Russian Doll) or video games (Luís António’s Twelve Minutes, Mobius Digital’s Outer Wilds, or Remedy Entertainment’s Alan Wake 2).