The art style is quite a departure from previous NMS offerings. The picture also appears to be incomplete - most of one foot (our right, its left) is missing. Part of one shoulder (out left, its right) also seems to be absent. There’s a bunch of odd lines coming from the waistline to the left foot.
It looks like it’s been copied and pasted (rather badly) from somewhere else.
Oh it definitely looks bad, same people that datamined a ton of things though - all accurate. Also, there was independent verification - check it out if you can
I have wild speculations, but that is it. Also it is good to keep in mind that some datamined things don’t make it in and are removed completely. Others are like the biological horrors - that model was datamined around launch, but we didn’t see it for years.
Having said all that - I really want a mech for no discernible purpose, other than I like the idea. I mean really, a mech hahaha - makes no sense to me, and that’s what I like about it!
The disable mods flag has been reset, as changes to the data structure made in Synthesis have caused many mods to be incompatible.
Fixed an issue that could disable compass markers after warping.
Fixed a softlock that could occur when interacting with specific technology merchants.
Fixed a rare issue that could affect Multi-Tool inventories.
Fixed Xbox One controller bindings on the discovery page.
We are tracking an issue where some players have incorrect controller bindings after updating the game. If you have this problem please restart the Steam Client to correct the issue.
Fixed an issue that could cause the backpack to swoop into view when opening the inventory in the starship.
Fixed an issue that could cause the backpack to be visible in VR Photo Mode.
Fixed an issue where Multi-Tool purchase brought up an incorrect UI when taking the Multi-Tool from an NPC, not from a terminal.
Improved the tip text when charging a technology from an inventory popup, so that it is more clear you can now change the stack size before using the fuel stack to charge the tech.
Fixed some misleading information in the description of salvaged components harvested from starships.
Fixed an issue that prevented the Shield Lattice from increasing hazard protection.
Fixed an issue that was incorrectly hiding underwater protection upgrades from the Quick Menu when players were low on oxygen.
Fixed a rare crash in the Nexus mission UI.
Fixed an issue that prevented players with starships that were acquired before the Pathfinder update from upgrading the number of available Technology Slots.
Fixed a number of problems that could occur when repeatedly reinteracting with the Starship Outfitting Terminal.
Fixed an issue that prevented Photo Mode from being available while in the ship in VR.
Fixed an issue that could prevent players from leaving the Terrain Manipulator’s Create Mode in VR.
Fixed an issue that could add invalid ships to a player’s saved ship data after salvaging a ship.
Fixed an issue that prevented players from saving more teleport destinations if they entered their current galaxy via unconventional means.
Procedural movement upgrades are now guarenteed to upgrade the jetpack tanks, alongside whatever other stats they might roll.
Fixed an issue that could cause players to fall through the terrain in multiplayer.