3xperimental

Some quite odd things about the picture, though.

The art style is quite a departure from previous NMS offerings. The picture also appears to be incomplete - most of one foot (our right, its left) is missing. Part of one shoulder (out left, its right) also seems to be absent. There’s a bunch of odd lines coming from the waistline to the left foot.

It looks like it’s been copied and pasted (rather badly) from somewhere else.

Just a thought.

7 Likes

Oh it definitely looks bad, same people that datamined a ton of things though - all accurate. Also, there was independent verification - check it out if you can

MODELS\COMMON\ROBOTS\MECH\MECH_SUIT__1_1_HOVER_COCKPIT1.MATERIAL.MBIN

I have no way to verify myself, but I do trust the source

5 Likes

Wouldn’t say so. I’d say it goes for a mash-up between current exocraft design and sentinel walkers, which makes perfect sense.

For sure, it’s a screenshot of a WIP mesh.

5 Likes

Maybe something to do with the coming menace in the weekend events?

6 Likes

I have wild speculations, but that is it. Also it is good to keep in mind that some datamined things don’t make it in and are removed completely. Others are like the biological horrors - that model was datamined around launch, but we didn’t see it for years.

Having said all that - I really want a mech for no discernible purpose, other than I like the idea. I mean really, a mech hahaha - makes no sense to me, and that’s what I like about it!

6 Likes

A transformer perhaps…

7 Likes

This, I’m looking forward to.

“Fixed an issue that prevented the ‘Upload All’ button from working in the Discovery Page.”

5 Likes

The 3xperimental branch has just updated again after an internal update 2 hours prior.

Experimental Branch Update 28/11 :link:

  • The disable mods flag has been reset, as changes to the data structure made in Synthesis have caused many mods to be incompatible.
  • Fixed an issue that could disable compass markers after warping.
  • Fixed a softlock that could occur when interacting with specific technology merchants.
  • Fixed a rare issue that could affect Multi-Tool inventories.
  • Fixed Xbox One controller bindings on the discovery page.

We are tracking an issue where some players have incorrect controller bindings after updating the game. If you have this problem please restart the Steam Client to correct the issue.

5 Likes

got the update, now my anti-virus kicks in and the game crashes, anyone else having issues?
Zen submitted

3 Likes
5 Likes

From Steam:

The patch notes are as follows:

Experimental Branch 28/11

  • Fixed an issue where some HUD markers could stop working after warping.
  • Fixed an issue where planetary charts could be acquired for free.
  • Fixed an issue that prevented players from being able to get out of the Terrain Manipulator Create Mode in VR.
  • Fixed a number of visual issues with the Personal Refiner in first person.
  • Fixed an issue that could cause ships to float above the ground when starting a new game.
  • Fixed an issue that could remove discoveries from the savegame when joining players in other galaxies.
  • Fixed an issue that caused ships to be the wrong price when purchased after ignoring the cargo transfer warning.
  • Fixed an issue that caused black holes to always send player to the Euclid galaxy.
  • Fixed a rare freighter-related crash.
6 Likes

I :heart: robots(that dont take our jobs)

4 Likes

From Steam:

Experimental Branch 29/11

  • Fixed an issue that could cause the backpack to swoop into view when opening the inventory in the starship.
  • Fixed an issue that could cause the backpack to be visible in VR Photo Mode.
  • Fixed an issue where Multi-Tool purchase brought up an incorrect UI when taking the Multi-Tool from an NPC, not from a terminal.
  • Improved the tip text when charging a technology from an inventory popup, so that it is more clear you can now change the stack size before using the fuel stack to charge the tech.
  • Fixed some misleading information in the description of salvaged components harvested from starships.
  • Fixed an issue that prevented the Shield Lattice from increasing hazard protection.
  • Fixed an issue that was incorrectly hiding underwater protection upgrades from the Quick Menu when players were low on oxygen.
  • Fixed a rare crash in the Nexus mission UI.
  • Fixed an issue that prevented players with starships that were acquired before the Pathfinder update from upgrading the number of available Technology Slots.
  • Fixed a number of problems that could occur when repeatedly reinteracting with the Starship Outfitting Terminal.
  • Fixed an issue that prevented Photo Mode from being available while in the ship in VR.
  • Fixed an issue that could prevent players from leaving the Terrain Manipulator’s Create Mode in VR.
  • Fixed an issue that could add invalid ships to a player’s saved ship data after salvaging a ship.
  • Fixed an issue that prevented players from saving more teleport destinations if they entered their current galaxy via unconventional means.
  • Procedural movement upgrades are now guarenteed to upgrade the jetpack tanks, alongside whatever other stats they might roll.
  • Fixed an issue that could cause players to fall through the terrain in multiplayer.
6 Likes

Just received another update. 33MB

3 Likes

Experimental Branch Update 02/12

  • Fixed an issue that caused the wrong rewards to be listed when handing in missions on the Space Station mission board.
  • Fixed a rare issue where players can become stuck in a conversation with Polo on the starship communicator.
  • Fixed a crash when using the pulse drive to fly towards a freighter if that freighter is your mission target.
  • Fixed a UI issue that made it very hard to install technology in a freighter.
  • Fixed a rare crash in the pirate AI.
  • Fixed a crash in the network replication of AI starships.
  • Fixed a crash that could occur when leaving the Nexus mission details page.
  • Fixed an issue that caused buried technology to be destroyed by the Terrain Manipulator.

Edit: fixed layout

6 Likes

Thanks!
Blow out that fire beside you and have a slice! :smile:

4 Likes

I think they meant impossible. lol

Hmm… so that’s what happened. ;`)

5 Likes

From Steam:

Experimental Branch Update 03/12

  • Fixed a crash when redeeming pre-order bonus content.
  • Fixed an issue where falling off a frigate could lead to players continuing to fall after respawning.
4 Likes

That last one sounds horrific! :scream: :smile:

3 Likes

a video of that should be posted under get a laugh out of life

4 Likes