Funny. I have been building for an hour and using AMD. No problems but I will now go get the update.
You like taking a risk eh?
Hmmm, I am not seeing an update. Perhaps it came with the other update? Maybe thatâs why I have not crashed?
There was an update on GOG this morning and now there is another update.
@BlackIris Is there any way I can find a list of updates released to GOG, specifically for experimental/beta? I (think I) can see all updates for the regular update releases on gogdb, but not sure that is actually all there is.
@DevilinPixy In my NMS GOG configuration V2.52_Crossplay_60829 dropped this morning and Version Experimental_60841 dropped this afternoon (US Central).
Thanks for that info. Neither of those show on âgogdbâ, so I guess I would have to find another place to get that info, if even available.
The only place I could find it is in my NMS configuration page in the GOG Galaxy Client. They have been having server issues all morning and just tweeted that things should be back to normal now. The db is not always updated as quickly as updates are dropped.
Experimental Branch Update 15/06
- Additional fixes for crashes specific to AMD GPUs.
- Fixed a rare crash related to broken ships.
From Steam:
Experimental Branch 17/06
- Fixed a number of issues that could prevent players from being able to see other ambient players.
- Fixed a networking error that could occur when joining games from the frontend.
- Fixed an issue that could prevent Steam sessions from being marked full when at the player cap.
- Fixed an issue that prevented system-level messages from appearing in the chat window if chat permissions were restricted.
- Fixed an issue that could cause Speech-To-Text to be active even when disabled in the options.
- Fixed an issue that caused the default network permissions to be incorrect in Normal Mode.
- Fixed an issue that made the Nexus mission board UI appear too far away in VR.
- Fixed an issue that caused ship sounds from other players to loop constantly.
- Fixed a throttling issue when changing window focus.
- Fixed an issue with depot raiding multiplayer missions that could block progress if players destroyed a depot while in their ship.
- Fixed a rare issue that could occasionally cause multiplayer missions to fail to find an appropriate planet on which to collect a Quad Servo.
- Made a number of minor text fixes.
GoG Experimental_60935 is available for download.
SM is getting slow with the tweets,
Or maybe my internet is about an hour behind from lag.
âFixed an issue that could prevent Steam sessions from being marked full when at the player cap.â
Yeah the number of suspended in air because all nexus landing pads are taken after being allowed in has increased dramatically, both experienced and witnessed.
4 posts were split to a new topic: Tragedy Averted
Experimental Branch 17/07
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Manâs Sky and letting us know about any issues youâve experienced.
Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. Weâll be rolling out these fixes to other platforms as soon as possible.
To play in Experimental, right-click on No Manâs Sky from the Steam library page and select âPropertiesâ. Among the available tabs will be the âBETASâ tab. Enter â3xperimentalâ in the textbox and press âCHECK CODEâ, then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 17/07
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Fixed a visual issue with the lighting of teleporters aboard derelict freighters.
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Ladders between floors of abandoned freighters are now orientated so that the player always faces forwards into the next room.
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Fixed a number of instances of freighter log snippets being difficult to interact with.
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Fixed an issue that could cause abandoned freighter decoration to occasionally spawn outside of the freighter.
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Fixed an issue that caused an incorrect chat message to be sent when discovering creatures in the new exploration Nexus mission.
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Fixed an issue that could cause ingredients to be incorrectly awarded to players in Creative Mode.
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Fixed a stall that could occur when generating the procedural interior of a derelict freighter.
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Fixed a rare issue that could cause the name of a freighter storage box to be incorrect when viewed in the inventory tabs.
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Fixed an issue that could cause the derelict freighter interior lighting settings to turn on while on the landing pads.
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Fixed an issue that allowed players to summon the Space Anomaly on top of a derelict freighter.
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Fixed an issue that could cause the derelict freighter marker not to appear in multiplayer.
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Fixed an issue that could cause derelict freighter lighting settings to be applied to normal freighters.
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Fixed an issue that could cause the player torchlight to stutter as it moved.
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Fixed a rare issue that could cause multiplayer players aboard the same derelict freighter to see different interiors.
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Introduced some minor performance improvements to derelict freighter art assets.
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Fixed a number of incorrect or missing icons on derelict freighter mission hints.
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Collecting both logs and using the engineering control panel will now move the derelict freighter mission on, even if all rooms have yet to be explored.
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Fixed a rare issue that could cause different space encounters to spawn while searching for a derelict freighter.
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Introduced a number of other general optimisations.
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Player titles are now shown in the interaction prompt as well as in player icons.
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Fixed an issue that caused derelict freighter teleporters to be incorrectly synced in multiplayer.
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Fixed an issue that caused the derelict freighter airlock door to still be sealed from the point of view of multiplayer players who arrived aboard the freighter after the doors were unsealed.
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Improved the timing of the messages in the derelict freighter airlock door sequence.
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Fixed a number of minor text issues.
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Fixed a number of visual issues with decoration in derelict freighter engineering rooms.
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Fixed an issue that prevented freighters from being recoloured immediately after purchase.
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Fixed an issue that caused technology labels to appear on some derelict freighter items.
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Fixed a number of clipping issues with derelict freighter decorations.
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Fixed an issue that prevented freighter technology from being placed in the technology inventory.
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Fixed a rare issue that could cause a hang during loading.
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Fixed a number of audio issues.
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Fixed an issue that caused the destruction state of several items on derelict freighters to be incorrectly synced in multiplayer.
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Fixed an issue that prevented emergency supplies from being collected from the airlock terminal on some derelict freighters.
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Fixed an issue that could cause the secondary weapon to fire when dismissing the detailed mission notification.
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Fixed an issue that could cause hostile aliens on the derelict freighters to target players incorrectly.
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Fixed a number of issues that could cause hostile aliens on the derelict freighters to desync in multiplayer.
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Fixed a number of music issues aboard the derelict freighter.
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Improved the visuals of the derelict freighter walkway.
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Fixed an issue that prevented freighter recolouring from working on all the panelling of some freighter types.
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Improved the smoothness of the lighting changes when entering a derelict freighter.
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Improved the atmospheric fog visuals inside the derelict freighter.
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Fixed an issue that caused textures to look incorrect in some weird biomes.
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Fixed an issue that caused cycling freighter inventory tabs to only work in one direction.
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Fixed a number of issues that could cause overlapping text in the freighter storage container tabs.
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Fixed an issue that caused derelict freighter turret animations to be synced incorrectly in multiplayer.
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Fixed an issue that could cause the derelict freighter airlock alarm to loop forever in multiplayer.
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Fixed an issue that caused multiplayer ship audio to be too loud while instead a derelict freighter.
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Fixed a heater being unreachable in a derelict freighter.
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Fixed an issue that allowed multiple uses of the Cargo Bulkhead upgrade module.
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Reset the disable mods file.
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Fixed an issue that affected collision on abandoned Space Stations.
As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Please note there is the possibility that experimental builds may introduce new issues that havenât been caught in test. Weâd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\
Note that we donât anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.
If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.
Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase âSteam Experimentalâ in the ticket title. If you are running any mods for the game, please list them along with your bug report.
This could be a spoiler, and Iâm not sure where best to post it, but some players have discovered multi-tools with falmethrowers pre-loaded into them. It wasnt in the patch notes so it might be a bug.
They fixed ship customization and added a 3rd option. Now has Primary, Secondary and Accent Colours and the colors are true.
I was jist about to post about that.