I’ve had that happen, but … at next game start, it advised me that the expedition is over and the save is now converted to Normal Mode.
If you dont accept system updates, go offline before starting the game and set your system clock back, you can safely continue and finish an expedition ![]()
Bug Fixes
- Fixed an issue which cause holo-arena abilities which reset cooldowns to reset their own cooldown.
- Improved XP calculation for creatures during holo-arena battles.
- Fix misaligned background image for the holo-arena on widescreen setups.
- No longer show pets as exceeding max level after finishing a holo-arena battle.
- Fix for badly aligned particle effects in some creature battles.
- Fix a bug that caused some creatures in the holo-arena to have incorrect visual effects applied.
- Fixed an issue which caused the wrong creature to be displayed when selecting the team in the holo-arena.
- Fixed an issue in the holo-arena battle log.
- Improved the visibility of active Challenger and Champion Holo-Arena battle missions and allowed multiple active instances of those missions in the mission Log.
- Fixed unclear messaging when losing a Holo-Arena battle and not gaining any XP.
- Fix for creature battle stats appearing in the squadron pilot info UI.
- Fixed a soft-lock that could occur during holo-arena battle setup.
- Fixed a rare issue which could cause a soft lock when all pets were KO’d from both players.
- Fixed a number of issues affecting the Brood Mother.
- Fixed an issue where markers were being hidden incorrectly.
- Improved snake creature riding position.
- Fixed an issue that prevented the beam aboard corvette marker from showing when loading onboard a freighter.
- Fixed an issue which caused base parts to be placed incorrectly if built while flying in a corvette.
- Fixed an issue that could cause the construction terminal to be missing for large buildings in Settlements.
- Fixed an issue which could incorrectly limit ship lasers.
- Allow mouse wheeling bindings for quick left and quick right actions in the ship quick menu action set.
- Fixed a bug that double counted input if cycle weapon was bound to the same button as quick menu navigation.
- Improved checks when searching inventories for items used during crafting.
- Text improvements.
- Fixed an issue which could link to an incorrect discovery page.
- Fixed an issue that could cause missions to direct the player to the galaxy map instead of the teleporter when the mission location was in a different galaxy.
- Fix a terrain rendering bug where dark patches are occasionally seen with tessellation enabled.
This update just landed on PlayStation consoles ![]()
Nintendo Switch update 6.30
4784128 2026-04-22 v73 BuildID:
???
In-game version: 165773 (save version 4212)
Bug Fixes
- Fixed an issue that caused certain icons to be missing when viewed through the analysis visor.
- Fixed an issue where certain icons displayed the incorrect image when viewed through the Cyclops Scope.
- Fixed an issue that caused mission markers to disappear when not in focus.
- Fixed an issue that caused mission markers not to show up after completing a scan in Target Sweep Mode.
- Fixed an issue that caused edited decorations in a Corvette to be placed outside of the Corvette when flying.
- Fixed an issue that prevented Corvettes from landing in the Space Station and the Anomaly.
- Fixed an issue that would cause decoration parts in a Corvette to move around slightly in multiplayer.
- Fixed an issue that would cause Corvette collision to be offset for multiplayer passengers.
- Fixed an issue that would cause Corvette decoration parts to be placed incorrectly when cancelling an edit in build mode.
- Fixed a text issue which incorrectly described oxygen plants as “sodium rich” in the Analysis Visor.
- Fixed an issue that could cause a duplicate of the player’s Freighter to appear after warping.
- Fixed an issue that could cause a longer wait on the initial white screen after the loading screen.
- Fixed an issue that could cause a connection dialogue to repeatedly appear when playing offline on Switch and Switch 2.
Nintendo Switch update 6.36
4915200 2026-05-12 v75 BuildID:
031615168288CAAF09D440A213A321DEEDE161D5000000000000000000000000
In-game version: 166684 (save version 4215)
Woah, this feels like a record for how soon a recent update made it to switch.
Update
Blog
6.4 Patch notes
Summary
The Swarm Expedition
- Expedition Twenty-Two, The Swarm, will begin shortly and run for approximately eight weeks.
- Players on the expedition will be assigned into one of three teams of Travellers, and allocated a ship and uniform in their team colours.
- All teams must work together to unlock the final battle. Progress is represented by the construction of the Prismatic Core in the Space Anomaly, as well as displayed in the Mission Log and on the Galactic Atlas website.
- Construction of the Prismatic Core is driven by completing three categories of missions to counteract the Swarm - Purge, Restoration, and Sabotage. Each category has a different impact on the rate and balance of construction.
- The most valuable team will be glorified in the Space Anomaly for all time.
- Rewards include new posters, decals and titles; flags representing your assigned soul fragment; the Direwasp rifle Multi-Tool; the Direwasp Flightpack; and the six-piece Direwasp customisation set.
Swarmer Enemies
- During the expedition, players will encounter two new enemy types: small, agile swarmer ships, and the huge, formidable Hive of Glass boss.
- In all game modes, crashed swarmer ships can now be found on dissonant planets. Crash sites are defended by small but deadly planetary swarmers.
- Buried debris from crashed swarmer ships can now be found on worlds which are both dissonant and contain salvageable scrap.
Stability and Optimisation
- Fixed a rare softlock where the Connecting banner could display indefinitely when viewing the initial frontend screens.
- Fixed a crash related to rendering thumbnails for multiple complex corvette-class starships.
- Implemented a number of memory and performance optimisations related to ship trails and speedlines.
- Improved performance when piloting wheeled Exocraft on Switch, Xbox One, and PS4.
- Implemented a significant optimisation in freighter battles.
- Improved performance of certain lighting calculations on CPU.
- Significantly improved performance when handling object visibility in complex scenes.
- Optimised memory usage when rendering UI in sub-4K resolutions on PS4 Pro.
- Fixed an issue that could cause a crash when playing in 4K on PS4 Pro.
- Fixed a number of rare crashes.
Space Combat
- Improved the visibility of targeted enemy ships in third person space combat.
- Improved weapon aiming of the starship in third person space combat.
- Improved the navigation of the starship when using auto-follow in space combat, and allowed auto-follow to boost the ship.
- Improved the navigation and flight patterns of enemy ships in space combat.
- In space combat, when battling enemies with weak points, hitting the weak point will now always crit, and hitting other areas of the enemy will never crit.
- Improved the appearance of speedlines in the starship.
- Fixed an issue that caused mission notifications counting the number of nearby enemy ships to delay updating until a destroyed enemy ship completed its death spin.
- Improved controls for the player ship while in space combat.
- Fixed an issue that could allow Sentinel interceptors to spawn when space combat was disabled in the difficulty settings.
- Fixed an issue that prevented Sentinel interceptors from detecting criminal activity in space if ground combat was disabled in the difficulty settings.
- Fixed an issue that could allow the countdown notification for the pulse engine enabling after combat to display a negative time.
- Improved the notifications for re-enabling the pulse engine after combat to display the correct pulse technology name for the current ship.
QOL and Bug Fixes
- Fixed an issue that caused teleporter endpoints from previous galaxies to be removed when progressing to the next galaxy through the galactic core.
- Fixed an issue that prevented teleporter endpoints from being added in galaxies outside the player’s “home” galaxy.
- Fixed an issue that caused In Stellar Multitudes to direct the player to the galaxy map when their first purple star system was actually in a different galaxy.
- Fixed an issue that prevented corvettes from landing in the Space Station and the Anomaly.
- Fixed an issue that caused the player’s backpack to disappear from the inventory screen when piloting a corvette after being in third person.
- When viewing a corvette through the Analysis Visor, the name of the specific module is now displayed on the HUD.
- Fixed an issue which caused the Analysis Visor to close when attempting to tag a marker whilst facing an interactable object.
- Fixed an issue that could cause markers to be displayed for non-existent resource deposits.
- Fixed an issue that prevented transferring inventory items when purchasing a ship.
- Fixed an issue that prevented inventory items from being deletable when transferring into a storage container.
- Fixed an issue that caused the camera to spin if the player quickly exited the ship after answering the ship communicator.
- Fixed a camera judder when first entering a ship after repairing it.
- Fixed an issue that could cause Corrupted Sentinels to flicker rapidly on Nintendo Switch 1 & 2.
- Fixed an issue that allowed retroviral pellets to be duplicated.
- Arena League Challenger’s Invitations are more likely to encourage you to battle on multiple planets before offering a Champion’s Invitation.
- Arena League Challenger’s Invitations are more likely to pick Holo-Arenas you have not previously visited.
- Arena League Champion’s Invitations will now function correctly when used in Outlaw systems.
- Improved the balance of experience awarded to companions when battling in the Holo-Arena against opponents of a much higher level.
- Fixed an issue that could cause the prompt to claim Twitch rewards to persist when all rewards had been claimed.
- Added support for viewing the Gamercards of each Xbox player in the host’s session when on the Join Game screen.
- Hid the Quick Menu keyboard hotkey prompts on PC and handheld devices when playing without mouse and keyboard.
- Fixed an issue that caused armour on display near the Exosuit Research merchant in the Space Station to disappear as you got closer.
- Hid the holographic representation of community mission progress above the Quicksilver Synthesis Bot when no blueprints are currently being generated.
- Fixed an issue that prevented the use of touch controls to claim expedition rewards.
- Fixed an issue that would prevent saving of gyro settings when applying changes from the front end menu.
A reddit user reports that an unannounced change in the 6.4 update is clipping corvettes to fit landing pads. The “fit landing pad” is mentioned in patch but but not clarified.
Bug Fixes
- Fixed an issue that could cause player characters to have incorrect colour customisation during The Swarm expedition.
- Fixed a crash that could occur when joining a multiplayer session.
- Fixed an issue which caused gamertags to be displayed incorrectly.
(Seems they added one more)
Thank you @AdaRynin , edited to include the url
Bug Fixes
- Fixed an issue that could cause the “Space Rescue” mission to erroneously appear in the Mission Log when fighting the Hive of Glass.
- Fixed an issue that caused the “Initialise” screen to get skipped if starting multiple new games in the same session without re-launching.
- Improved the messaging during the Countermeasures milestone to indicate when all missions have been completed for the current Swarm Activity period.
- Improved the balance of the fight in the Emperor of Glass milestone.
- Fixed an issue that could lead to incorrect colours displaying for the Purge/Restore/Sabotage milestones if the Swarm expedition was started offline.
- Fixed an issue that prevented interaction with the Prismatic Core if playing the Swarm expedition offline.
- Fixed an issue that allowed the Divine Intelligence milestone to be completed prior to the Disassembly milestone during the Swarm expedition.
- Fixed an issue which could cause too many corrupt sentinels to spawn during seasonal encounters.
- Allowed the extraction of corrupted ichor from swarmer debris recovered from crash sites.
- Improved the physics behaviour of removable components at swarmer crash sites.
- Improved the visual effects when dismantling fallen swarmers at crash sites.
- Fixed an issue with swarmer crash sites in Exterminator missions.
- Prevented the Space Anomaly from being summoned into battles against the Hive of Glass.
- Fixed an issue that could allow the Space Anomaly and freighters to be summoned intersecting with deep-space objects (e.g. Atlas Interfaces).
- Fixed an issue that caused a freighter icon to appear during battles against the Hive of Glass.
- Fixed an issue which could cause object markers to be offset.
- Fixed an issue that made it difficult to place a refiner on crucial expedition planets.
- Fixed a minor visual issue with the Direwasp Helm.
- Updated the game mode image for the Swarm expedition.
- Improved the legibility of the Swarm expedition team initialisation in VR.
- Added audio to the Prismatic Core.
- Improved audio balance during the Swarm expedition.
- Fixed a crash that could occur when continually opening and closing the Galaxy Map.
- Minor physics optimisation on Switch 1.
- Fixed a rare PS5 crash related to model streaming.
Patch 6.43 just hit Playstation consoles ![]()
Wow, they’re on it with patches. Need to check whether I can see the prismatic core now. I didn’t know it was a visible thing. I thought the Nexus just disappeared and there’s a floating blue light instead (nothing that I would report as a bug).
Speaking of bugs - in the expedition, I swear, the sounds of landing spaceships have been replaced by flushing toilets.
Am I the only one? I don’t know how else to put it in words. It sounds like rushing water, but hollow like in a bucket. (A broken sound file, not saying it’s purposefully a toilet sound.)
The colour aura coming off the prismatic core will be your teams colour.
The logo floating in the centre will be your team logo too.
I’ll have to keep an ear out for that, I’ve been mostly playing with my TV on mute while watching stuff/listening to things on my PC.
You are not alone
The water sound with ships has been an issue for a while. Every player who lands near me brings the sounds of a water landing with them. None of the patches has fixed this…so far
I guess they’ve changed how it works?
I’d seen people post early during the expedition, photos of their cores, and it was red with their symbol if royals, and green with their symbol if sages. The symbol also used to be red, regardless of faction but the aura would be the teams colour.
Maybe now it just shows who is in first place?
Go weavers!
If you mean its just a big empty space with a floating glowing symbol, then yes this is how its supposed to appear.
The core will return when Polo has built it, they are currently making changes to it to help us have the power to take on the Emperor of Glass. Thats what all these missions are about, researching the threat and sometimes we also give materials to Polo to help with its construction.
