It has been that way for me from the start
I can still stand on it.
The Nexus is still there… Polo just made it see-through and pretends it needs repair! As an excuse so we clean up ichor and give him free stuff!!

Bug Fixes
- Fixed an issue that caused physical resistance when collecting industrial waste with the Gravitino Coil.
- Prevented pirates from attacking the player in space during the Swarm expedition.
- Increased the number of swarmers encountered in deep space during the Swarm expedition.
- Fixed the Hive of Glass core not displaying its visual effects when charging its central laser.
- Fixed the Hive of Glass displaying a freighter icon on the compass.
- Fixed a duplicate objective in the Mission Log during Exterminator missions in the Swarm expedition.
- Fixed an issue which could cause the target count to reset when switching weapon modes during the Sweeper missions in the Swarm expedition.
- Added some decimal granularity to the percentages displayed in the Mission Log during the Countermeasures milestone.
- Improved the introductory sequence for the Swarm expedition in VR.
- Fixed an issue that caused recurring Atlas audio to play.
- Fixed an issue that caused milestone icons to be white.
- Fixed an issue that could cause the starship cargo scan alert audio to play when a cargo scan was not in progress.
- Fixed an issue that caused makers not to show on some salvageable parts.
- Fixed an issue that could cause the terrain manipulator to flicker red.
- Fixed an issue that could cause an exposed variable in Polo’s dialogue.
- Fixed an issue that prevented torpedoes fired by the pirate Dreadnought from being seen by all players in a multiplayer session.
- Improved the accuracy of the number of nearby Sentinels displayed in notification text when in a multiplayer session.
- Fixed text clipping on the network options page.
- Fixed an issue that could cause graphical corruption for a few frames when loading into game.
- Fixed a crash that could occur when on the Available Sessions screen.
- Fixed a rare crash related to freighters.
- Fixed an animation crash.
- Fixed a networking crash.
Confirming that this patch is also available on PS5/PS4 now. Always nice when it’s on the same day ![]()
This is welcomed <3
When I first saw it mentioned in the experimental patch notes, I assumed it would just be the same decimal detail as is shown on the Galactic Atlas website and hoped they would give us more than one.
We have two numbers after the decimal point in game <3 <3 <3
Nintendo Switch update 6.40
4980736 2026-06-09 v76 BuildID:
???
In-game version: 169265 (save version 4218)
The most recent update (PS5) seems to have broken my electrics on an older save.
My base remains dead unless I replace every electrical component.
Must have had a heck of an electrical surge! Even the modular buildings & electromagentic generators are dead & unresponsive.
…& yes…I have tried turning it off & back on again ![]()
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My Legacy Save Legacy base power systems are dead too. It’s built with some ancient unobtainium bits so I can’t fix that ![]()
Edit: a reload fixed it but now I’m nervous.
Pirate Save is ok which is lucky because its in a super deep ocean & was a PITA to build.
Going to try a reload of the other save that seems the worst affected.
Edit: yep that worked. Everything is working again
Whew! Crisis averted.
Bug Fixes
- Fixed a number of issues with the Hive of Glass milestone.
- Fixed an issue which caused players to lose resources when editing player bases they did not own themselves.
- Fixed an issue which could cause ship trails to flicker.
- Fixed an issue with clouds on PSVR2.
- Fixed a hang that occurred when accessing photo mode on Switch 1.
Fixed an issue which could cause freighters to disappear under some circumstances.
Fixed an issue that prevented freighter captains from calling the player after completing a freighter battle.