Updates & Patches

Added… enabled … improved … optimized.

Love it!

5 Likes

This patch is now live on PS5

5 Likes

Bug Fixes

  • Fixed an issue that would cause your corvette to be moved to a freighter landing pad if you summoned a freighter when not piloting it.
  • Fixed an issue that could cause the game to be stuck on a black screen when you load in to a save game.
  • Fixed a crash that could occur when loading a save game with a corvette.
  • Fixed a hang that could occur when playing in VR.
8 Likes

6.05.2 - PC

Bug Fixes

  • Fixed a Steam input issue.
6 Likes

Maybe that fixed my daughter’s controller on PC

3 Likes

Bug Fixes

  • Fixed an issue which caused the mission board on a corvette to sometimes be inaccessible.
  • Fixed an issue which prevented fishing missions from being completed on a corvette.
  • Increase number of guns that visually fire on corvettes.
  • Fixed an issue with bobble head positions when placed in corvettes.
  • Fixed an issue that would respawn the player on an empty corvette landing pad when dying on a derelict freighter.
  • Fixed an issue which caused some corvette parts to be invisible when a save point was placed in the corvette.
  • Fixed an issue which could result in changing galaxy when warping as a passenger aboard a corvette.
  • Fixed an issue which could cause some elements of the user interface to be misaligned with the crosshair position in the corvette.
  • Fixed an issue which caused the option to recolour all parts on a corvette not to work correctly.
  • Fixed an issue that caused invisible collision around the round window base part.

  • Fixed an issue which caused blocking geometry to appear at the 4th rendezvous space station of the Corvette expedition.
  • Fixed an issue with freighter collision.
  • Fixed an issue causing The Anomaly landing pad display to be oriented incorrectly.
  • Fixed an issue that prevented some special cross-save customisation parts, such as the Jellyfish Tank helmet, from unlocking across all save games.
  • Fixed an issue that could cause you to be stuck when teleporting to your base from another system.
  • Fixed an issue that caused a black screen to appear during the star field loading screen.
  • Fixed an issue that could cause missing terminals on settlement buildings.
  • Improved reflection quality for the inventory preview viewer.

  • Fixed a Steam input issue.
  • General performance optimisations.
  • Fixed a performance issue which caused hitches when in the Anomaly.
  • Fixed a rare physics crash.
  • Fixed a rare issue that could cause the game to hang when using the terrain manipulator.
  • Fixed a number of other crashes.
7 Likes

Nintendo Switch updated to 6.5.0

Switch 1

in-game version 152113 with save version 4188 (unchanged)

Switch 2

in-game version 152309 with save version 4194

4194304 2025-10-06	v64 BuildID:
538D60FF5A324C9266386C0C33B3C0BE433BAEDE000000000000000000000000
In-game version: 152309 (save version 4194)
4 Likes

6.10 Patch Notes

BUG FIXES AND QOL
  • Fixed an issue that could cause the player to be ejected into space if on an internal stair in a corvette while the pulse drive was active.
  • Fixed an issue that prevented the corvette “current flightpath” autopilot from cancelling when the ship came into proximity of a large object such as a Space Station.
  • Fixed an issue that prevented exiting the corvette pilot seat in the Space Station and Space Anomaly when using the Quick Menu in VR.
  • Fixed an issue that prevented stairs in corvettes from being traversable using VR teleport movement.
  • Fixed an issue that caused weapons to be misaligned with the crosshair when flying a corvette in first person.
  • Fixed an issue that caused the corvette teleporter to persist after the corvette had landed on a planetary surface.
  • Fixed an issue that could cause water to behave erratically when teleporting from a corvette into water.
  • Fixed an issue that caused newly-assembled corvettes to appear at the wrong scale if another owned Corvette was docked nearby.
  • Fixed an issue that could cause corvette interior doorways to become blocked.
  • Fixed an issue that prevented the corvette Torpedo Launcher module from correctly installing the Rocket Launcher weapon.
  • Fixed some corvette structural modules appearing under the exterior decoration category of the build menu.
  • Fixed a rare issue that could cause corvette assembly data to be replaced with planetary base data.
  • Improved the placement of corvette-class ships when teleporting to a Settlement with a corvette as the primary ship.

  • Improved the behaviour of floating exotic creatures, especially in response to being offered Creature Pellets.
  • Fixed an issue that could prevent biological monstrosities on derelict freighters from reacting aggressively to nearby Travellers.
  • Fixed an issue that could prevent some varieties of hazardous flora appearing on planets.
  • Fixed a timing-specific issue that could cause the player’s wanted level to get stuck when using the pulse drive to exit planetary atmosphere.
  • Fixed an issue that caused the current primary ship’s thrusters to be used for launch fuel calculations when attempting to summon other ships from the Quick Menu.
  • Fixed an issue that caused refiners to reset their requested output value to the maximum when refining was started.
  • Fixed an issue that prevented the Personal Refiner from automatically starting when an input substance was inserted from the Inventory screen.
  • Improved the error messaging when attempting to install duplicate technology in the inventory.
  • Fixed an issue that caused rain to be audible when standing inside a corvette.

  • Fixed an issue that could prevent the Corvette Assembly tutorial from starting in abandoned star systems.
  • Fixed an issue that could cause Exosuit upgrade stations to lose their interaction prompt after a single use, especially in Abandoned Mode.
  • Fixed an issue that could cause misleading instructional text during missions requiring planets with extreme weather conditions.
  • Fixed an issue that caused some markers to persist unnecessarily in excavation and flora extermination missions from the Corvette Mission Radar.
  • Fixed a number of minor messaging inconsistencies in missions requiring the player to prepare ingredients in the Nutrient Processor.
ART AND VISUALS
  • Fixed an issue that could cause large waves to abruptly appear and disappear on the surface of water.
  • Improved lighting transitions when changing environments - notably when warping between solar systems, when entering or exiting planetary atmosphere, or when moving between interior and exterior locations.
  • Fixed a number of minor visual “seams” in lighting.
  • Improved the appearance of holographic previews of corvette modules during corvette assembly.
  • Fixed an issue that caused the Boundary Herald starship to render incorrectly.
  • Fixed an issue that prevented the jetpack from displaying on the Inventory screen when using first-person camera view.
  • Fixed an issue that prevented some varieties of aquatic creature from rendering in the Discoveries page.
  • Fixed a number of minor visual and collision issues with corvette modules.
  • Improved the appearance of corvette modules when viewed from a distance.
  • Improved the icons on a number of corvette modules.
  • Improved the collision of several planetary curiosities, such as large mushrooms.
  • Fixed missing collision that allowed you to walk through the back of some freighter hangars.
  • Fixed a number of issues that could prevent decals from being placed on Corvette modules.
INPUT
  • Enabled Steam Input on Mac.
  • Fixed a Steam-only issue that could cause controller bindings to shuffle or not respond on the first boot after the game was updated.
  • Fixed an issue that prevented jetpacking while the Terrain Manipulator was in Create mode.
UI
  • Improved the readability of several UI elements.
  • Fixed a UI overlap issue on the Corvette trade menu, which could cause the “Make Offer” button to be activated when selecting a part to trade.
  • Fixed an issue that caused markers for other players in a multiplayer session to appear at their feet instead of above their head.
  • Fixed an issue that prevented the display of additional recipes in the Catalogue.
  • Fixed a rare issue that could cause an incorrect UI to appear when absorbing a Memory Fragment to expand inventory slots.
STABILITY AND PERFORMANCE
  • Fixed a crash that could occur on Corvettes with a large number of attached weapons.
  • Fixed an issue that could cause a hang when opening the airlock door of a derelict freighter.
  • Fixed an issue that could cause a hang when jumping through the centre of a galaxy in a freighter.
  • Fixed an issue that could cause a softlock if opening the corvette parts menu while a dialog box was open.
  • Implemented a number of engine optimisations to improve performance, especially when rendering complex objects such as corvettes.
  • Implemented a number of lighting optimisations to improve performance.
  • Implemented a number of optimisations and performance improvements on Nintendo Switch.

For info and discussion of the ‘Breach’ expedition, see the topic below:

11 Likes

It’s good to know I wasn’t going mad after all :wink:

7 Likes

Patch 6.11 - PC

Bug Fixes

Fixed an issue that could cause the player to fall through the floor when teleporting to an Abandoned Space Station.
Fixed an issue that could cause players to be pushed unexpectedly while space walking.

Fixed a visual issue with the Aeron Blade corvette wing when placed on the right hand side.
Fixed an issue that could cause weather effects to play when space walking.

Fixed an issue that could cause overlapping UI when playing with Enlarged UI Text enabled.
Improved readability of Egg Sequencer UI with Enlarged UI Text enabled.
Fixed an overlapping text issue in the planet information when scanning a moon with Enlarged UI Text enabled.
Fixed an issue that could cause overlapping UI when playing on the ROG Xbox Ally.

Fixed a crash related to base building.

7 Likes

I had never had a problem falling through the floor of a space station. Then HG introduced a fix to stop me falling through the floor of a space station. Now I have just fallen through the floor of a space station.

(I was left kind of space walking, but I couldn’t get back into the space station. I fixed it by summoning my ship).

5 Likes

After reading through all the posts since this recent update & expedition, I’ve haven’t even turned my NMS on. Too scary…& I almost never even have MP on.

Luckily I’ve got another game I’ve been enjoying recently or else I’d be really frustrated.

4 Likes

Breach 6.12

Fixed an issue that can cause players to warp unexpectedly while in a system with a black hole.
Enabled constructing the planetary research stations during the Breach expedition.

8 Likes

There was a Steam public update earlier today (couple of hours ago), which included Mac. No news about it has been released as of yet. We can expect some vagueness with likely expedition reruns coming. There is quite some activity just before N7 day … hmmm. Now I saw a PlayStation release with version 6.16. So we are skipping a few to make it 16 eh? …exciting!

5 Likes

It just dawned on me that they released the N7-tied rerun a day before N7… even though it was originally set to drop on the date :sweat_smile:

5 Likes

6.15 Patch Notes

  • Fixed a rare issue that could prevent the Starbirth mission from detecting the final world sought by the Void Egg.
  • Fixed a rare issue that could leave players stranded a long distance away from their newly-created purple star system during the In Stellar Multitudes mission.
  • Fixed an issue which affected the jetpack effect when using the Skyborn Jetpack Unit.
  • Fixed a number of UI issues when using enlarged UI text.
  • Fixed an issue that prevented some special player customisations earned as rewards, such as the Jellyfish Tank helmet, from being available across save files.
  • Fixed a physics crash.
  • Fixed a multithreading crash.
8 Likes

Nintendo Switch update 6.10.0

Switch 1

In-game version 153778 with save version 4188

Switch 2

4259840 2025-10-24	v65 BuildID:
DEA84284F054C69317A0E85DCEF3BACF72BF96B6000000000000000000000000
In-game version: 154242 (save version 4196)
4 Likes

Updated to 6.17 today

Bug Fixes

  • Fixed a multiplayer bug that could cause erratic physics impulses during starship landing sequence.
  • Fixed an issue that prevented non-corvette parts from being retrieved from the corvette parts box.
  • Fixed a text issue when salvaging a corvette.
  • Fixed an issue that caused corvette modules awarded by expeditions to provide 0 units when sold at the corvette workshop.
  • Fixed an issue which showed incorrect filters when buying and selling corvette or relic parts.
  • Fixed an issue that would cause doors on the Space Anomaly to not render after flying in.
  • Fixed an issue which caused Corvette ships to be placed in the wrong location when teleporting to a base.
  • Improved performance when rendering large schools of fish.
  • Optimised Vulkan memory usage.
  • Fixed a number of rare crashes.
  • Fixed a video memory issue.
  • Optimised PS4 and PS5 graphics memory usage.
  • Fixed an issue that could cause Xbox to hang on the pause menu.
  • Fixed an issue which prevented appropriate messaging when inviting or joining a multiplayer session with certain privacy settings.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

7 Likes

Bug Fixes

  • Improved multithreading performance on certain CPUs.
  • Improved the resolution of some icons on handheld devices.
  • Clarified messaging when joining multiplayer sessions with profile restrictions.
7 Likes

Bug Fixes

  • Memory optimisations.
7 Likes