While flying low, I somehow managed to get hung up on some fauna. Could not escape so I fired the ship’s weapons and now I was hung up on dead fauna. Was eventually able to land but my ship had merged with the animal.
To a lesser extend, that happened to me in an exocraft once, I think I recalled the craft a few metres away to get rid of the deer hood ornament. I keep thinking: How would a programmer detect and avoid exceptions like that? Would be an interesting topic for a game conference session.
Actually, I think NMS must have recently put in a check for some of these kinds of issues. There is a place on my base where I will reliably fall through the ground and now the game seems to notice that and puts me back on solid ground after falling for about one second.
A fix for the “freefall” issue specifically has been present since NEXT, I think. It doesn’t apply to other glitches which are more difficult to detect, however.
Oh my … I figured this would work!
Day … Night … …
… North … South …
…
Sure having a good laugh about this
When you go to the discoveries page, are your location markers on two antipodes?
Think i sprung a leak … some kind of gas venting… guess that’s why I got such a good deal on this antique backpack
You let the magic smoke out!
Thanks @Mad-Hatter, and @DevilinPixy for the explanation
I thought a short circuit had sparked a fire in my nipnip stash and caused the “magic smoke”
Did you know that the famous skier Picabo Street was fired from a hospital intensive care job? … turns out she kept answering the phone with, “Picabo, ICU.” (heh, heh)
And speaking of I C U…
Looks like cube mapping gone wrong…
I thought Sean said in an interview they weren’t using cubes. Or am I mistaken?