How does this work? Iāve heard of others using some trickery to reach hotspots beyond the base build area so Iām curious how this is done.
Iāve tried doing this in the past, and failed. Power would not transmit from one base to the other. The two bases wouldnāt interact in any way - like I couldnāt build a teleport from one base to another, either.
Has this changed? Exciting news if it has.
I made heavy use of the building camera. Also, the base building range limit is not defined by the buildings themselves, but how far away you are from the building. Meaning, if you are just inside the base building range, activate your base building camera, zoom out as far as possible, you can still place building parts even a large distance away from the initial building.
As in how I made it - I just plopped down a small metal slab, went as far as I could go, plopped down the next one and repeated until I reached the hotspot. The power cables were a different thing though, because the maximal length of the cables are not the same as the maximal building distance. Had to fit in a few more pylons to get them all connected.
To be honest, I didnāt want to find out. Iād rather expand my base building range by constructing additional pylons. snicker
Ah, my bad. The way you worded your original, it sounded like something you had managed to do in the past - which, if true, would be tremendous - we could build cities.
Yeah, sorry, shouldāve worded that better. I edited the post to avoid future confusion. Didnāt even expect it not to work.
Although, now Iām tempted to try it out anyways when building my next base. Thanks for the clarification.
Edit: Just worked out how multi-quoting works instead of replying. Damn, I really havenāt posted in years to forget such a simple thing.
Iāve been using the trick since pathfinder I think, you used to be able to place something outside the old bubble, and then by some weird happenstance, you could then place any plant you wanted in the ground and it would grow. My pre atlas rises base on a lush planet still has fields of gamma root, the farms ratios are useless now though.
The way it works now is pretty simple with the build camera, Iāve had bases about 1500 u end to end and never had an issue with the extended power cables or the hotspot being outside of th bases default radius.
Basically once you place a base item outside of the radius of the base, it gets its own orphan radius, you can continue to build once inside this, and create more orphaned build radii by placing more parts outside it.
Think of it like building stepping stones across a stream.
Really adds to a base as well If itās just energy pylons leading off into the horizon to a power hot spot and pipes going the other direction to some ore mining.
@Polyphemus havenāt tried messing around with teleporters this way though, they do have a distance limit on the cable (which I found out the hardway building a stairs to the sky in Beyond. )Needed six teleporters just to get to the top and skip the flights of stairs.
Even when you have a steam and PSN account and build two bases next to each other on separate profiles so visitors can see both bases on one planet (theyād only see the last uploaded base on a planet if built on same platform/profile) this can still be finnicky and not work.
During liquidation I built a base on PS5 and then built a power station on a nearby hotspot on PC. I linked them up and sometimes the PC base would power it, sometimes not. Base discovery on PSN doesnāt seem as fine tuned on PC either, I found half the time my PC base wouldnāt load in if I wasnāt online, whereas on PC the PSN base never failed to load if that char was offline.
This of course was probably made worse by it being a Community Expedition system and not making the short list of player bases the game will cache for you when entering a system.
Powering a base by extending the build parameter does not have any of these issues and will be my preferred method, wonāt be trying the two bases on two platforms method again soon, certainly not in a heavily populated expedition system anywho
While on the subject, you can also build in your settlement if you place a base computer as soon as it will let you when leaving the settlement perimeter, I used to have one overlooking my first settlement with a teleporter down to the overseer office along with some additional pathing and street lights.
It was very early during the settlements update so not long after, a patch slightly raised my settlement and the terrain around it, burying my teleporter etc. Then the opposite happened a little while later, leaving it hanging in the air. So I havenāt really bothered since, but Iām sure things have been ironed out in the last few years.
Have founded a new settlement on a titan planet so I am going to revisit building a base nearby and within as itās on its own private island
Will posts the first screens of my new frontier pals once I have them transferred over
A purple rainy lush Titan planet, I named the planet Baistech Corcra (purple rain) and the System is Purpuvlia Movrochi ECSD which is a bastardisation of the Latin and greek Google translations for, you guessed it, Purple Rain. More to come in base building topic once Iāve gotten settled into the new island home.
@sgfan206
Those pylons are so cool I might give up my painful habit of burying power lines.
Thanks, I used to hate power cables until I actually made an effort to use them like IRL - hide them in between wall sections and floor panels. The only problem is that I often forget to place them before building, so I have to disassemble the walls / floors, insert the power lines and reassemble the walls / floors.
Well that sounds familiar.
The only difference is that I have worked in construction so much IRL that I pretty much skipped the hate part and got straight to the hide part. Now I have a twisted point of pride in never using the wiring cloak thing. I was actually disappointed when it was added to the game.
Spreading wings
After having established a functioning base, I set out to discover the beautiful planet, looking for what it has to offer.
I set up a destination of an outpost that was an 11 hour walk away, took my Roamer and went on my journey towards it, always on the lookout for buried cache, knowledge stones, technology modules and anything else I come across on the way there.
The huge platforms all over the surface made for some very interesting scenes, like this shot through a gap between.
Then and when I stumbled over a crashed shipwreck, beyond the possibility of being repaired. It contained some ⦠interesting technology which I wonāt go further into. It was a blackmarket upgrade for my starship
This planet is littered with knowledge stones, so I ammassed lots of Korvax words very quickly. Plaques were a much rarer sight though. Some birds flew above, like observers to this ancient site.
Since these pictures were taken before I had my Roamer geobay ready, I quite frequently had to return to my base to empty my inventory, which got filled up with all kind of stuff very quickly. On the harshest settings, max inventory space for resources is 300 units per slot.
I plopped down a marker to be able to continue afterwards, called my ship and returned to base - only to be assaulted by wannabe pirates that tried to rob me of my hard earned items. As you might have guessed, they failed.
After building my Roamer geobay I made heavy use of it to store my stuff. This combined with my starship increased my inventory space tenfold, so I could focus on the journey a lot more.
The path went from sandy beaches to rugged mountains - I was impressed by the sudden change of geology. This outpost at a mountain lake at sealevel gave a good opportunity for an incredible screenshot.
Even though the planet itself is without storms, there are occasional hazards (other than the hazardous plants) like these sudden electronic disturbances popping up next to my base.
Continuing my way, I came across a crashed freighter at the bottom of a lake at night. Its red anti-collision-lights appearing eerily like the red eyes of a predator in the dark.
Looking up, I saw an entire fleet of freighters in the orbit of the planet. Probably just passing by, it lent credence to the possibility of a freighter crashing then and when taking this path.
I decided to test my luck and went treasure hunting in the lake. Unfortunately, some of the crates of the freighter were deeply lodged into bedrock with no means of retrieving them. Frustrated on having wasted time on attempting to salvage its cargo, I reemerged just at sunrise to this view:
Interestingly enough, the freighters in orbit havenāt moved at all, sitting at the same place for several hours. Were they perhaps conducting system diagnostics, to make sure that no one meets the same fate as this crashed freighter? I couldnāt tell, for I already moved on.
I later stumbled across a fallen travellers grave, lodged in a small patch of grass between huge platforms. Between those giants, the grave is almost impossible to spot. If I hadnāt seen it in my visor about a kilometer away, I wouldāve never found it.
Continuing on, another Plaque:
The further I got, the more impressive the mountains became.
Now, I donāt know what terrain generation this planet was created with. Nonetheless, it leaves me humbled and makes me somewhat question my complaints about lackluster terrain generation concerning post-NEXT era. It is of course possible that this is a planet that was created by the Origins algorythm (where planets were added to existing starsystems) and thus vastly superior in terms of terrain generation in comparison to NEXT algorythms.
Either way, it leaves me hyped for what terrain generation the Worlds II planets will have ā¦
The journey continues.
Thanks for sharing your screens and stories with us as always, look forward to your encounter with some purple star systems. No rush now
Alluring specimen? A luring specimenā¦
I assumed wrongly that I caught all biome legendaries back in October, so while Iāve now caught the gas and ocean variety, Iām still missing a legendary from a toxic and a legendary from an ice planet.
Almost there though, then I can ditch my fishermanās drip and go back to classic Todd.
I just realized the other day you can change your bobber.
Hmmmmmā¦whatās that now?
With worlds part 2 they added the ability to change the fishing lines lure and line colour, accessible by the bait box menu.
Additional lures can be unlocked by completing fishing milestones, the milestones are only viewable as titles in the custom appearance editor, the rewards come with the titles. This also includes the new Head Cosmetics. The milestones include things like releasing fish, catching x amount of fish, catching x amount of boots etc. The description on the fishing titles will hint towards the requirements.
Wow. In my new Worlds part 2 save Iāve barely had any time for fishing, and what little Iāve done has just been bare hook. I just got done building a mining base that is the first to be on a shoreline, so more fishing is coming soon.
Speaking of my new mining base, I was just standing hereā¦
ā¦pondering how when Elder Scrolls: Morrowind was new one thing reviews frequently commented on was how āthe water looks amazing.ā
Thatās what we call them. As I wrote that I was thinking āyou should write float.ā The game calls them floats.
My badā¦that wasnāt āwhat is a bobber?āā¦it was āwe can change what they look like?ā You just figured it outā¦and I had no clue.
Toddumptious already got me sorted out.