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Am I bokehing this hazardous plant correctly to de-emphasise the backgr-- AAAAHHH!


(Phew. It only wanted to be friends.)

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Perfect. 10/10 for artistic interpretation.

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Returning to base after a long excursion in the Roamer.

I liked this view because it puts things in perspective. Everything base seems so big when you are in it. This base is in what amounts to a marsh. That water is all shallow and the islands are low. The hills rise really high around it and seem really close, like the marsh area itself doesn’t feel much bigger than the base. From this ridgeline though, looking down, my island is probably not a tenth of the marsh area, and my base is just tiny.

I like the Roamer because being on the ground is different. I just don’t get this effect flying in

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This makes me so happy! :sunglasses:

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Would you know how much your save file(s) increased in size due to the new images of your bases?

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No. Sorry. I don’t often look at my file sizes.

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@sheralmyst How did you do that?

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There’s something weird going on with the snapshots of bases in the teleporter. I can capture a new snapshot during a sunny day, but when I look at the snapshots later, it is nighttime or raining. In addition, the new snapshots are saved without saving the game - just capture a new snapshot and quit. Next time the game is launched, the new snapshots will appear.

Here’s my theory: The game is not saving snapshots at all - it is saving the coordinates of the snapshot (maybe to the cloud) and recreating the snapshot image at run time from the coordinates. Not sure why daytime pics are later seen as nighttime pics.

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Unless something has changed, the images for the base have always been stored with your upload of a base, if you made one of course. It takes the camera position and rotation (relative to the base computer), which is then being stored with the Save Data for that base. I have often adjusted the camera position manually when it was hard to get a good image of the full base within the provided limits :wink: Was happy to finally see them, other than just for featured bases. Always wondered why the images were not yet present.

The data would look something like this:

	"ScreenshotAt":[
		-0.8761342763900757,
		0.07755497097969055,
		-0.47578781843185427
	],
	"ScreenshotPos":[
		-53.845703125,
		8.6640625,
		-27.322265625
	],

The time you made the screenshot is not saved specifically, but likely uses the time you upload the base. So if you make changes to the base and re-upload, the time for that image will change?

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I took my pics and immediately uploaded my base. Then the next time I restart, the pics are there as they were when I took them and uploaded.

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Ran across these on Steam in the Experimental discussion:

In order to test, I’ll have to wait until the current experimental goes to public.

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Blast from The Past.

Although not strictly a Frontiers Era series of screenshots, the following are a selection of very recent pics taken while loading up vanilla No Mans Sky via disk onto a new PS5 & playing for a couple of hours before updating.
Many players never saw this version as certain things changed in the day-one patch & in the updates that followed many more changes to EVERYTHING have made this version utterly obsolete.
I had a lot of fun reminiscing my first taste of No mans Sky.

This is the original Rasamama S36 starter ship before it became 2 toned red & white.

Back then the broken ship was right next to you but materials were very hard to locate & none of the vital elements for survival glowed. The most valuable fuel was Thamium9 ; This was needed for both your life support & your pulse drive. Although it was pretty much everywhere in space (asteroids), planet-side though, it was found only in the red plants which back then didn’t glow or even show up in the visor.

I did enjoy the clear-view visor which was much faster than todays version & was full colour, without all the extra info & blue overlay.

The original dangerous flora (snappy) that gave carbon.

Knowledge stones were taller in the early days & seen in this pic, the little green plant to the right was a health restorative.

Most valuable minerals were found in large deposits or sometimes in the form of crystals which could be scanned as a mineral. They were not always the colour you expected to be, such as the Heridium pictured below.

It was good to once again see an original ‘First Gen’ Space Station in operational condition as these can only be found in abandoned systems these days.

One thing I’d completely forgotten existed was the original Hard Save cryostasis tube thingy found on the early space stations.

And finally, probably the last time I’ll ever see the original cockpit & warp design. For whatever reason the game crashed as I left the beginning system & after this I allowed the PS5 to update to current specs & transferred my saves over from the PS4.

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Thamium 9
lots of memories. :smiling_face_with_three_hearts: Thank you for that nostalgic trip.

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I’m not the first to point this out - there were plants you couldn’t pick without special gloves, because they were too toxic.

But you could happily fill your pockets with as much plutonium as you liked. No special precautions required.

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Well
 NMS isn’t exactly a 
 precise 
 simulation 
 that teaches us physics. :stuck_out_tongue_closed_eyes:

And Plutonium doesn’t usually “grow” naturally, IIRC, or does it?

In Czechia, I visited a hackerspace once and a funny guy proudly showed me all their equipment, including a Geiger counter. Which he demonstrated by enthusiastically pointing it at a bucket full of rocks in a corner
 :grimacing: So 
 Uranium is literally lying on the ground and you can pick it up and take it to the city, and you don’t die of it.
(Pauses) (Checks own pulse) (Nods)

Thanks for the old pics (I also fondly recall Zinc, Thamium, and Heridium), I didn’t remember that station savepoint either! There also was a rare type of gold element that was named after Murray and it was described as being charming!

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And then there is this stuff

I have seen a room full of it
 :grimacing: 
did not go in
Anyway, devilin is gonna drop the hammer on us if we get any further off topic
 :rofl:

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In the early versions of the game, the red crystals that grow out of the ground were plutonium. It was required to fuel something - multitools, I think. With NEXT, the crystals changed to condensed carbon.

Ship’s pulse engines were fuelled by iron.

In real life, uranium is generally found in a very impure state. It’s only when it’s refined and purified that it really becomes a problem - and even then, most of it will be of the “depleted” variety. Enriched uranium, in which the radioactive fractions have been concentrated, is that type used in weapons and reactors. That’s really quite dangerous stuff.

Plutonium doesn’t occur naturally on Earth. It has to be made in a nuclear reactor. It’s unbelievably dangerous stuff. Friends of The Earth once calculated that a piece of plutonium the size of an orange was enough, if evenly distributed, to kill every person living on Earth.

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The toxic plants weren’t in 1.0, though, they got introduced with foundations :stuck_out_tongue:

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Plutonium crystals, 2017.

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FABSSpNVgAMK0mH

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