Screenshots 🖼

My base in a pirate controlled system.

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electrified


alone

living cavern

organic light

emptiness

confusion

something new

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Black Market traders don’t let an opportunity pass them by. They will stop even on a tiny island in a vast ocean while you are in your Nautilon

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Love the fleet and ringed planet photo.

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Ah, so I am not the only one with Freighter parts not rendering?

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Nope, had that happen too.

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Almost every one of that style of freighter that I have run into lately has that problem. It gets confusing when you are in a battle, shoot at the pirate, and hit the invisible freighter. :confused: Though it only happened once the interior can be missing as well. Land and run to the captain and you can find yourself outside, stuck in collision geometry that you can not see (and dying so there isn’t anytime to explore).

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freighters are not the only thing missing parts these days. The missing ground has begun a slow return. I was walking along and poof! No ground. And I was stuck repeatedly falling thru. I think my cape was caught on a tree branch or something. :rofl:

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I have noticed lately that whenever I teleport from one base to another, I appear before the ground does, and I spawn underground. If the ground is solid, once it fully renders, it pushes me up onto the land. If, however, there are any voids or caves under the base, then I fall down, and have to dig my way out.

One of the problems (there are several)* with the persistent “unable to initiate landing - landing area not clear” messages is that certain “busy” or cluttered landscapes now take forever (well, several minutes) to render, and the game won’t let you land until they do.

*Another appears to be related to nearby landing pads - when you’re not trying to use them. i.e you’re trying to land on the ground, but there’s a landing pad nearby - not close enough to have rendered, but close enough to drag you into its orbit.

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That sounds like the collision mesh for the terrain loading in slower than the terrain itself, so it’s lagging a couple of LODs behind… If they optimised some of the terrain rendering by squeezing out priority for the collision mesh, that migh be one of the effects. On the other hand, the collision mesh cannot be generated on the GPU, while the terrain mesh (probably) can, so I guess an imbalance between CPU and GPU power might have a similar effect…

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Video attached

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Uh that would freak me out if I saw that (at that speed) in real life. :sweat_smile: I don’t know if it’s NMS to blame, but sometimes I dream there is a second or third Sun in the sky, and I point it out to the dream characters, and nobody cares!

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These guys are super cool, though the pic doesn’t do them justice. They move like a cross between a swimmer and a magic carpet skimming over the ground.

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