Project skyscraper / no man's sky arg

Looking at the Sitemap it looks like a lot of pages were updated at about the same time (or by the same process),

2026-05-18T20:17:29Z is a random one from then.

Not all pages, but it seems that something was changed across a large part of the site.

This was just before the unscheduled Security Breach twitter post, that linked to this forum.

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Welcome new and returning members!

It feels like we are becoming a little more coordinated now that we have the varying topics. Hopefully we will be well organized when whatever happens, happens. :grimacing::smirking_face:

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Makes sense, after our own ETARC researcher found key WP components exposed, site owner probably had to tie a few loose ends realizing how much we’d be poking and prodding at literally anything we can find.

what do you know that we don’t! :joy:

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This one amused me - working out their tax returns?

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I wonder if the IRS accepts “glitching reality” as an excuse for late filers?

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Hi! I got an hypothesis. I share it in the Narrative Forum and I would like to share it here with all of you. This is what I have, all of this is the result of the clues and web data researching.

Project Skyscraper: The Prisoner in the Tower, The Void Mother, and the Simulation Reset

​I’ve been connecting the dots between the latest Project_Skyscraper leaks, the original static image, and the server logs (specifically sec-log-172832). If we combine the raw technical data with the deep lore of No Man’s Sky, I think we have a massive breakthrough that covers some gaps people are currently ignoring.

​Here is the breakdown of how everything fits together into one cohesive theory:

​1. The Metadata and the “Network Breakout”

​If we look at the first glitched image that circulated, its original filename before server compression was connection-detected-access-denied. The logs show that this transmission attempted a forced broadcast to the local network IP 192.168.1.255.

  • The Takeaway: This isn’t random noise or a simple system error. It is a literal technical footprint of an intrusion or an escape attempt that was repeatedly repelled by the system’s firewall!

​2. Log 172832, The Atlas Tower, and the Prisoner

​The active web security log drops a cryptic line that has flown a bit under the radar: «They can see the tower… but not the one inside.» We already know from recent community findings that the glitched background is the real-life Atlas Tower in London.

  • The Missing Lore Link: People are focusing too much on the real-world building and missing the lore implication. The image’s tower is the Atlas. This tells us that the Atlas is no longer just a central computer; it is currently acting as a prison. The entity trapped inside, trying to force a connection to the outside world, is highly likely The Abyss or The Void Mother attempting to break the simulation’s confinement. They can see the Atlas (the tower), but not her (the one inside).

​3. The UNIX Epoch Collapse and the 365 HEX Memory Fragments

​In several sub-processes and the 172832 log, we see constant timestamp errors pointing to January 1, 1970 (Unix Epoch Time) and strings like memory bloc 0: no/value.

The log’s final progress marks 0/365 Completed.

  • The Connection: These 365 aren’t just days of the year (or just a nod to Atlas-65); they are directly tied to the missing HEX memory fragments. Reconstructing these 365 corrupted hexadecimal memory blocks is the actual progress bar. We are literally watching the system prepare to restore its memory to “Block Zero”, rolling back the clock entirely.

​4. Conclusion: The Arrival Theory and Time Travel

​When you link the blocked escape attempt of the Void Mother with the system clocks resetting to “zero” (1970 Epoch), everything points to the Arrival Theory being imminent.

​To contain the breach of whatever is locked inside the tower, the NMS universe is heading toward a massive reset of the simulation. But this reset isn’t just wiping the slate clean; the collapse of time toward “block zero” suggests a temporal rollback (time travel) to the origins of the universe. This would take us back to an ancestral era where the galaxies were populated by far more alien races, long before the current degradation of the Atlas. We are looking at the technical preparations to save the simulation by completely reconfiguring the past

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Stabilized Reality Glitch is the name for the exotic planet trophies we can collect in-game, but idk why that would be relevant to the ARG. I tried searching the WT wikis and in-game Boundary Failure logs for “glitching reality” but no luck.

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Glitches just seem to be part of Skyscrapers aesthetic, the hexagon that brings you back to the main pages graphical display code is named “glitch” in the pages source files, and the images we have seen so far are full of digital artefacting and glitches. The Anomalous Traveller in NMS could also be considered a “glitch” in the simulation. Glitches were also heavily a part of WT.

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The “Temporal Anchor System” suggests something that’s adrift in time, and needs stabilising. That would seem to fit with the tesseract references, and its four dimensional nature.

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Or something that’s is not in this reality… Mother Void…

Everything is possible

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Cant figure anything out yet, nothing new anyway progressing on what has already been found.

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I wouldn’t fret yet. The general consensus (i believe) is we are about a week early to the party anyway.

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If you tip the commonly found dual-cube depiction of a tesseract, onto its side, the shadow can become hexagonal like the glitch with little weblike joins like the webpage animation.

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I’m sure there had to be some slack in the planning. The Architect couldn’t know how long it would take to build a viable player base.

But looking at some of the other forums, there are still an awful lot of people sitting on the fence, and not prepared to commit until they get more confirmation that this is a real thing.

What we have here is the keen, the chancers, the adventurous: the early adopters. Once this thing gets going, and we confirm what it is, I expect a lot more to join.

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From @Ekimo1920 ‘s site’s timeline, unless I’ve missed some one, the extracted numbers are 1 1 2 3? That’s the start of the Fibonacci series. If so, the next digit should be 5.

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i wasnt going to say anything yet but i really hope this is correct

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Respect the Teseract, yes, that’s correct, a geometry that travels through 4 dimensions. 4 is √16, then is a posibility that this try to explain an interface between 2 dimensions: the real one and the simulation.

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As pointed out by @ThatBomberBoi , regarding heartbeats in X account starting ~46100, what happens when applying the stretching formula excel tool on these serial numbers? It might give away the pace of this ARG?

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I know you said you came up with this theory with the help of AI, and I can see a lot of AI lingo in the text.

That being said, I’m curious if you can expound at all on the “HEX memory fragments” – this is unfamiliar to me, and I am wondering if you can give an example of what that looks like?

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As pointed by @SilencedByAtlas 16

Yes, + WakingTitan sigil and portal glyph A

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