Possible Cities In NEXT!

This is true :slightly_smiling_face:

Happy cake day by the way :slight_smile: one year on ETARC/CSD citizen scientist, here’s to many more!

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Cake day? What is cake day?

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It’s your ETARC anniversary. One year since you joined. The system puts a little cake next to your name, to celebrate. Like a birthday.

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Huh, I completely failed to notice that. :smile:

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Don’t worry. This has been happening a lot lately. Most people are reaching the 1 year mark. Mine is coming up soon. Congrats on being addicted…I mean a loyal fan! :gift: :sparkler:

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This is something I would love in the game, long forgotten cities.
Also in caves, I hope they give us things to find, ancient artifacts or that type of thing.

Exploring is what I love to do, so the more to find the better. :wink:

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Couldn’t agree more. When I wander a new alien world, I want the possibilities of what I might find over that next mountain or in the next valley to just keep me looking. Wrecks. Cities. Ruins. Colonies. Mining camps. Variable flora and fauna. Unknown artifacts. Abandoned space stuff.
Whatever keeps me exploring on a world

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I hope so too, but I have to admit that putting things in a cave you don’t know the layout of in a way that makes sense is not a trivial problem. I do hope they find some cool trick to do it, though.

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That’s one of the few times sean hasn’t been humble and admitted that maybe there were quite clever with the solution they came up with regarding generating caves without it knowing if its above or below ground.

I’d love to get some insight into these tricks some days, they kind of allude to the approach at GDCs over the years but never in specifics.

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The great thing about NMS is the way they have made a dual world regards planets. There is a world above ground, but also below ground, in some really beautiful caves, lighting, sound and feel are all, well, its beautiful really…
Underwater caves are also great to explore, just need the added air, get a few of those and you can stay down for a good while, with the top-ups of course.

HG have made a ground breaking game really, it holds much more than the ‘wave away’ crowd give it credit for. Its a game for players that want longevity, this game will never really get boring. Take a break… yes… but when you return, its awe inspiring once again.

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Well said, I think a lot of people overlook how amazing this games scope is. No other game like it, which is a rarity in today’s game world.

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That was about rivers, and the fact that we don’t have them is indication that the trick they thought was working didn’t work out after all. This tends to happen a lot in ProcGen. You come up with something that looks like it works, but over time you start seeing all the cases in which it doesn’t.

There are rivers, just very rare and hardly what you’d consider a river.

He does mention though about the caves been one of those things that were tricky due to not knowing if its above or below ground in (I think) the game informer tech debug demonstration.

I do remember him saying rivers were hard because you really need to know your neighbour to do it properly but I don’t recall him saying they’d come up with a good work around for that, though it’s been a long time since I watched that vid or any GDC done by HG staff, think its time I binge watch some old videos :slight_smile:

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We sort of have ‘still’ rivers. Love to see running water, but I don’t think that is likely. But nevermind there is enough without that.

It’s not exactly rivers. It’s just that the terrain happens to dip below the global waterlevel in a kind of riverlike shape on some worlds.

Ha, now I see the cake. Must be going on local date alone without any timezone correction (which would seem the reasonable thing to do), but it also means that not all people are seeing the cake at the same time.

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