That’s the kind of event that will jog your memory. Don’t hesitate to text when the answer comes to you
no more links
and I believe ywvhk says “tower”
Edited to add:
“Entry logged by: System”
was just added
These seems so important and I am in my car and clueless… Eating a corn dog at Sonic. Maybe that will help
Also, that paragraph sounds like one of the old Zork games
Rooms hold memories. That part has been referenced already in this ARG. But painful memories have all been rejected so far
Exactly my first thought ![]()
Gotta drive again…keep on keeping on!
Operator submission is no longer active on that page, so I guess System is taking over!
I don’t know Zork but I did get lost in Hogwarts Legacy castle lol
I saw Cassini and mazes mentioned and found this
(trying to backport tidbits from the madness)
Contains:
[TOWER connected]
| whois system |
| memory not yet logged in tower |
| |
[input... ]
So pasted the labyrinth text to google and google AI thinks I am in the back rooms and is asking me questions like do I see any flicking lights.
You wake up inside an immense, labyrinthine building that feels both deeply familiar and completely alien. Every corridor, every room, every staircase is a fragment of a memory, some comforting, some painful, some distorted.
That description made me think of the Atlas. I remember on a visit to the Atlas Station not that long ago thinking were the doors and walkways always present? It’s not all that clear the red arches are even doors but I don’t recall them always being there. The Atlas interior is definitely more polished than it was. Perhaps that’s all that’s changed detail that perhaps I didn’t notice before on a lower spec PC.
I can imagine though a scenario where characters could maybe wake up inside the Atlas trying to find their memories. Anyway, scratching at connections.
Me too, I tried this as well and its daft summary made me panic lol:
Was your answer just as worrying?
Summary
AI answer:
You are trapped inside an SCP-style anomalous containment architecture or a psychological labyrinth. The space is a non-Euclidean manifestation of your subconscious, physically constructed from fragmented memories that alter and warp to manipulate your emotional state.
You reach an intersection. The corridor branches into three distinct paths, each pulling at your senses:
- The Left Hallway: Smells intensely of ozone and rain. The floorboards are warped, and the walls are covered in the faded yellow wallpaper of your childhood bedroom.
- The Straight Ahead: Echoes with the faint, rhythmic beeping of hospital monitors. The air is sterile and bitterly cold, and the flickering fluorescent lights cast long, distorted shadows.
- The Right Staircase: Winds upward into darkness. It feels physically heavy to look at, triggering a deep sense of dread and an aching, familiar sorrow.
To help you navigate this shifting environment, please tell me:
- Which path do you choose (Left, Straight, or Right)?
- What specific memory are you actively looking for (a person, a place, or an object)?
I will guide your next steps through the labyrinth based on your decision.
lol yes, ai thinking we somehow still have internet after slipping between boundaries is pure hallucinogenic comedy. That being said,
Reminds me of a boundary failure during the Artemis story line. Waking up on a planet with no sun and the stars keep changing.
There’s a unrelated puzzle game called Labyrinthine that creates procedurally generated mazes. But that’s not a new idea. Freighter interiors and derelict freighters do that. Perhaps space station interiors will too at some point.
One of my biggest wishes
Were these links from WT or do we not know anything about them?
inyourmind.exe was from WT. Some other operators have flagged they were bits from old WT assets we received
Yes these are from Waking Titan, specifically they are the debug logs from when Arnaud got trapped within the Ware Headset. This was a glimpse into what they experienced.
Pretty much everything linked to during this mem bloc phase was from WT Season 2, particularly the WARE Dreamers. The music, Le Vie en Rose, on the music box, was also the last song Arnaud listened to.
From the WT wiki
Based on this information, players sent the following medical instructions to Dr. Nadeau:
W/ARE Medical Procedure slip
3 foam pads all around the head
Defibrillator 500 volts 3 times, wait 30 minutes
Epinephrine injection, 3 doses
Mood regulator pills x1 diluted in 20 ml of mineral water
Play “La Vie En Rose”, the last song he listened to, for 45 seconds
Propofol injection, 1 dose
This was to wake Arnaud up from their coma. You can find further details here Waking Titan/Phase 4 - Game Detectives Wiki (ctrl+f La Vie En Rose for quick navigation)
Also a lot of people seem to have a similar theory about System being an amalgamation of the dreamers memory imprints from their time in the Ware Headsets/Ware Satellite.
Going to repost my musings from Discord on it here…
We’re not only a composite of our lived experiences, but the knowledge and guidance of those who raised us, be it family, community or friends.
If system was a mash up of the dreamers memories and personalities, it would in fact be a solely unique individual, drawing from its influences in the same way that we do.
I think, if this is the case, we may need to allow system to gestate with these dreamers as ingredients and become a wholly unique self. It’s Neither arnaud, nor emily, nor Filip, nor Simon, nor Tariq, nor Toby etc…
but purely itself.
You wake up inside an immense, labyrinthine building that feels both deeply familiar and completely alien. Every corridor, every room, every staircase is a fragment of a memory, some comforting, some painful, some distorted.
"All these parts of the house are repeated many times. Any place is another place. There is no one pool, courtyard, drinking trough, manger; the mangers, drinking troughs, courtyards, pools are infinite in number. The house is the same size as the world, or rather, it is the world.
However, dint of exhausting the courtyards with pools and dusty gray stone galleries, I have reached the street and seen the temple of the axes and the sea. I did not understand this until a night vision revealed to me that the seas and temples are also infinite in number.
Everything is repeated many times. Infinite times. But two things in the world seem to be only once: above, the intricate Sun; below, Asterion. Perhaps I have created the stars and the Sun and this enormous house, but I no longer remember."
The House of Asterion
by Jorge Luis Borges





