Monoliths #1 - NMS_LOC1_ENGLISH
Had to split due to character limit. This part contains a set of related IDs and the Gek
Monoliths #1 - NMS_LOC1_ENGLISH
ID | Value (text) |
---|---|
Various | |
SIGNAL_MONOLITH |
Alien Monolith Detected |
TIP_MONOLITH |
<TITLE>Alien Monolith marker detected<> Unidentified presence confirmed |
BUILDING_MONOLITH |
MONOLITH |
BUILDING_MONOLITH_L |
Monolith |
Final | |
NOTIFY_FINAL_GOTOMONOLITH |
<TITLE>The Atlas<> Find us. Hear us. |
NOTIFY_FINAL_USEMONOLITH |
<TITLE>The Atlas<> Come closer. Hear our words. Press <IMG>INTERACT<> to Commune with Monolith |
FINAL_MONO_LANG_1 |
FOLLOW THE ATLAS. OBEY THE ATLAS. ACCEPT YOUR REWARD. |
FINAL_MONO_DESC_1 |
The Monolith stands silent on the planet’s surface. It does not belong here. Neither do I. There is a shimmer, and then the vision of the red orb returns. The Atlas. It speaks to me again. Again I feel the half-elation, half-terror that I have met my creator. The Atlas offers me guidance, purpose, meaning. Significance in an uncaring galaxy. All I must do is follow its path, and its orders. |
FINAL_MONO_OPT_A_1 |
Believe the Atlas’ promise |
FINAL_MONO_RES_A_1 |
I see lines of code, strings of numbers, then a bizarre structure. I feel sure conviction that great power awaits me if I travel to this distant place. The red orb disappears, and I am left with a path to follow. |
FINAL_MONO_LANG_2 |
SEEK THE CENTRE, OR GO WHERE YOU WILL. IF YOU WILL NOT FOLLOW US, WE WILL NOT AID YOU. |
FINAL_MONO_DESC_2 |
The Monolith stands silent on the planet’s surface. It does not belong here. Neither do I. There is a shimmer, and then the vision of the red orb returns. The Atlas. Again I feel the half-elation, half-terror that I have met my creator. And then my creator abandons me, having not forgotten my earlier refusal to follow its path. I am shown images of the cosmos, visions of black holes and bizarre stations, a glimpse of code and equations. Then I am alone. |
FINAL_MONO_OPT_A_2 |
Spurn the Atlas, go my own way |
FINAL_MONO_RES_A_2 |
The red orb swells; all around me is crimson. I see lines of code, strings of numbers, I feel every fibre of my being scrutinised by the Atlas, then… nothing. I am alone. |
Terminal | |
PROC_FLAVOUR_MONOLITH_1 |
Ashes of the %PROCNAME% |
PROC_FLAVOUR_MONOLITH_2 |
Legacy of %PROCNAME% |
PROC_FLAVOUR_MONOLITH_3 |
%PROCNAME% Landmark |
PROC_FLAVOUR_MONOLITH_4 |
Memories of %PROCNAME% |
PROC_FLAVOUR_MONOLITH_5 |
Remnants of %PROCNAME% |
PROC_FLAVOUR_MONOLITH_6 |
The %PROCNAME% Fragment |
PROC_FLAVOUR_MONOLITH_7 |
Ruins of %PROCNAME% |
PROC_FLAVOUR_MONOLITH_8 |
Tribute to %PROCNAME% |
INTRCT_MONOLITH |
%RACE% Monolith |
Reward All | |
ALL_MONOLITH_REWARD_1 |
The ancient spirits that reside here reward me. |
ALL_MONOLITH_REWARD_2 |
My journey has been blessed by an ancient force. |
Gek (dict) | |
EXP_MONOLITH |
monolith |
Gek | |
Option Name | |
TRADER_MONOLITH_OPTION_NAME_1 |
Bow to the monolith. |
TRADER_MONOLITH_OPTION_NAME_2 |
Agree. |
TRADER_MONOLITH_OPTION_NAME_3 |
Leave something from your inventory at the foot of the monolith. |
TRADER_MONOLITH_OPTION_NAME_4 |
Announce your presence. |
TRADER_MONOLITH_OPTION_NAME_5 |
Tell the Memory Keepers you hear them. |
TRADER_MONOLITH_OPTION_NAME_6 |
Learn a Gek word before the inscription fades. |
TRADER_MONOLITH_OPTION_NAME_7 |
Use your equipment to rekindle the fires |
TRADER_MONOLITH_OPTION_NAME_8 |
Take the offering. |
TRADER_MONOLITH_OPTION_NAME_9 |
Shout your agreement |
TRADER_MONOLITH_OPTION_NAME_10 |
Indicate that you refuse. |
TRADER_MONOLITH_OPTION_NAME_11 |
Disagree. |
TRADER_MONOLITH_OPTION_NAME_12 |
Take one of the ancient offerings scattered at the monolith’s base. |
TRADER_MONOLITH_OPTION_NAME_13 |
Turn your back. |
TRADER_MONOLITH_OPTION_NAME_14 |
Ignore the faint calls for attention. |
TRADER_MONOLITH_OPTION_NAME_15 |
Leave the fire pit alone. |
TRADER_MONOLITH_OPTION_NAME_16 |
Leave the offering. |
TRADER_MONOLITH_OPTION_NAME_17 |
Shout in disapproval |
Gek | |
Option Text | |
TRADER_MONOLITH_OPTION_TEXT_1 |
The First Spawn are grateful. |
TRADER_MONOLITH_OPTION_TEXT_2 |
The First Spawn are saddened. |
Gek | |
Hint/Text/Options/Results | |
DNT_TRA_MON_LANG_1 |
Underling! The Gek First Spawn demand help! Give silicate! |
TRA_MON_DESC_1 |
I’m inspecting the monolith’s surface when, suddenly, a ragged silicon claw grabs me. Despite being broken and fragmented, it holds me tight while an ancient metallic beak emerges from the living rock. It shouts in an ancient tongue, unaware of who or what I am. |
TRA_MON_OPT_A_1 |
Give silicate |
TRA_MON_OPT_B_1 |
Smash claw |
TRA_MON_OPT_C_1 |
Wait |
TRA_MON_RES_A_1 |
The metallic hand releases its grip and grabs at my offering. I have perhaps appeased an ancient evil… |
TRA_MON_RES_B_1 |
I smash the metallic claw into pieces. |
TRA_MON_RES_C_1 |
The claw grips me tightly. Just when I feel like my forearm will crack into pieces… …I am released. The pain is agonizing. |
DNT_TRA_MON_LANG_2 |
Underling! The Gek First Spawn demand you destroy the weak! |
TRA_MON_DESC_2 |
I see a strange vision. A small winged creature lands on the very top of the monolith. Suddenly, its eyes glow red and its head revolves in a full circle. It screams for mercy in an ancient voice that wants itself dead. The poor animal has clearly broken its neck, but the monolith’s power of possession still animates it. I wonder if the right thing would be to shoot it, and put it out of its misery. |
TRA_MON_OPT_A_2 |
Shoot the creature |
TRA_MON_OPT_B_2 |
Leave the creature alone. |
TRA_MON_RES_A_2 |
The poor winged creature is no more. The monolith rewards my actions. |
TRA_MON_RES_B_2 |
The possession ends, and the poor winged creature drops down dead. All else is silent. |
DNT_TRA_MON_LANG_3 |
The Gek First Spawn destroy the pirate! |
TRA_MON_DESC_3 |
A portion of the monolith melts in front of my eyes. The face of a trader emerges, its beak cut off for reasons unknown. It screams and writhes in the bubbling vertical lava, desperately reaching out to me - with a multi-tool in its hand. Supercooled liquid frenium from my suit systems could relieve its pain, but I can also take a risk and pull it from the molten rock. |
TRA_MON_OPT_A_3 |
Cool lava |
TRA_MON_OPT_B_3 |
Reach into lava |
TRA_MON_RES_A_3 |
The relieved ancient trader pushes a gift out towards me. The lifeform is absorbed back into the rock. |
TRA_MON_RES_B_3 |
I pull the overjoyed trader from the burning lava. It dematerialises suddenly, leaving only what it carried. |
DNT_TRA_MON_LANG_4 |
First Spawn… power… low … give… element… isotope… carbon… plutonium… |
TRA_MON_DESC_4 |
The monolith’s glyphs take on a faint yellow tinge, then flicker and disappear. It has no power: the mysterious forces that fuel these stones are weak. I hear a faint crackling whisper on the planetary breeze, and I notice a hole in the monument’s base. I could potentially fit some of my mined resources through the gap… |
TRA_MON_OPT_A_4 |
Insert Isotope element |
TRA_MON_OPT_B_4 |
Insert Oxide element |
TRA_MON_OPT_C_4 |
Insert Silicate element |
TRA_MON_RES_A_4 |
I awake this place’s vengeful spirits. They reward me. |
TRA_MON_RES_B_4 |
There is silence. My elements are not returned. |
TRA_MON_RES_C_4 |
There is silence. My elements are not returned. |
DNT_TRA_MON_LANG_5 |
The First Spawn gives help to the worker. The First Spawn destroy the workshy. |
TRA_MON_DESC_5 |
The monolith has the smell of burnt metal and heavy industry. Strange runes swirl and transform, forcing an image deep into my mind. I look into the past. I see a small beaked figure, silhouetted by the light of a forge, industriously hammering armour. Next to it, a cloaked companion idly watches – seemingly content to avoid the work. Both look at me. I must choose. |
TRA_MON_OPT_A_5 |
Choose the worker |
TRA_MON_OPT_B_5 |
Choose the onlooker |
TRA_MON_RES_A_5 |
I have pleased this place’s spirits. My equipment is filled with a strange power. |
TRA_MON_RES_B_5 |
I have angered this place’s spirits. My equipment is damaged by a strange force. |
DNT_TRA_MON_LANG_6 |
Oxide for the First Spawn! Oxide for the ancient terror of the galaxy! |
TRA_MON_DESC_6 |
The ground in front of the monolith is indented by the knees of a thousand ancient pilgrims who once knelt here. A stone block, slowly, pulls back in front of me. Inside the hollow recess I’m surprised to see canisters of luxury products that have built up there through the ages… I feel greedy unknown forces watching my every move. |
TRA_MON_OPT_A_6 |
Give trade goods |
TRA_MON_OPT_B_6 |
Take trade goods |
TRA_MON_OPT_C_6 |
Give nothing |
TRA_MON_RES_A_6 |
The undiluted joy of a forgotten tribe spills from the monolith. I am healed, blessed and rewarded. |
TRA_MON_RES_B_6 |
I retrieve several canisters. A feeble howl of pain and dismay whispers around me. |
TRA_MON_RES_C_6 |
A feeble howl of pain and dismay whispers around me. |
DNT_TRA_MON_LANG_7 |
Destroy the impure. Destroy the low. |
TRA_MON_DESC_7 |
I am not alone. Tiny beaked creatures gambol around my feet. To them I am a giant, and they recoil in terror when they see me towering above them. The air fills with an unpleasant aroma, as they pin themselves against the hard edifice of the unforgiving monolith. The terrifying obelisk itself sits in judgement above us all – both myself and the creatures of the vision. |
TRA_MON_OPT_A_7 |
Pet the creatures |
TRA_MON_OPT_B_7 |
Further terrify the creatures |
TRA_MON_RES_A_7 |
Before they disappear into the ether, the creatures thank me. The spirits that haunt this place, however, are displeased. |
TRA_MON_RES_B_7 |
The spirits that haunt this place are greatly amused. When the quaking beaked creatures disappear, they are replaced by a gift… |
DNT_TRA_MON_LANG_8 |
Underling! Drink the healing spittle or drink the recharging spawning syrup of the First Spawn! Choose or die! |
TRA_MON_DESC_8 |
A terrible thirst overwhelms me, but my hydration systems are suddenly inoperable. My throat is dry, and I feel dazed. Two ancient stone cups appear. The first is vibrant red chalice full of a slick bubbly transparent liquid. The other is embossed with the shape of a circular red shield, and has a faint yellow tone. Neither look appetizing, but if I don’t take in water my death feels certain. My hand wavers between the two. |
TRA_MON_OPT_A_8 |
Drink the transparent liquid |
TRA_MON_OPT_B_8 |
Drink the yellow liquid |
TRA_MON_RES_A_8 |
I gag slightly as the liquid treacles through my hydration systems. Suddenly, my body feels renewed. |
TRA_MON_RES_B_8 |
The bitter taste of the liquid washes through my hydration systems. Suddenly, all my systems are stored and repaired. |
DNT_TRA_MON_LANG_9 |
Choose your death! First Spawn favour obedient ToilGek underling! |
TRA_MON_DESC_9 |
An unseen replication of my own self and exosuit stalks around the edge of the monolith. It screams in an ancient tongue while forcing me down onto my knees. The doppelganger first places its boltcaster to my forehead, and then mimes cutting my belly open with the mining beam. It smiles pleasantly. I am to choose my desired execution. |
TRA_MON_OPT_A_9 |
A bolt to the brain |
TRA_MON_OPT_B_9 |
A laser beam to the torso |
TRA_MON_OPT_C_9 |
Fight back |
TRA_MON_RES_A_9 |
I close my eyes and await death. It does not come. The doppelganger leaves me a multi-tool technology blueprint. |
TRA_MON_RES_B_9 |
I close my eyes and wait to be scythed open. The pain never comes. The doppelganger leaves me an exosuit technology blueprint. |
TRA_MON_RES_C_9 |
My flailing attack is blocked by a shove of my twin’s multi-tool. The doppelganger laughs before disappearing. |
DNT_TRA_MON_LANG_10 |
Burn almighty First Spawn obedient ToilGek! Respect First Spawn belongings! |
TRA_MON_DESC_10 |
A barely visible crack down the centre of the ancient edifice spits out dust. The monolith shakes, and two vast doors swing open. The interior of the ancient structure is hollow, and has been used as a burial chamber. An ancient beaked lifeform with bulging eyes lies desiccated atop an unlit funeral pyre. At its feet lie ancient treasures and technologies that have been left with it for its next life… wherever that might be . |
TRA_MON_OPT_A_10 |
Light pyre with Mining Beam |
TRA_MON_OPT_B_10 |
Take tomb treasures |
TRA_MON_RES_A_10 |
As it burns the corpse awakes. It nods to me, howling in pleasure. It leaves me its tribute. |
TRA_MON_RES_B_10 |
I snatch away some of the corpse’s tribute. The doors slam shut, but an ancient curse hangs heavy around me. |
DNT_TRA_MON_LANG_11 |
Friend… worship us… kneel before the Gek First Spawn in silence… |
TRA_MON_DESC_11 |
The Monolith stands forlorn and seemingly forgotten. If I strain, I can see faint marks in the ground where ancient tribes would once come to worship and commune with the edifice. A gust of alien breeze carries a faint whisper of a voice. I struggle to hear it. Again, the voice echoes around me. Stronger this time. I try to make out the words desperately crying out for my attention. |
TRA_MON_OPT_A_11 |
Kneel |
TRA_MON_OPT_B_11 |
Try to communicate |
TRA_MON_OPT_C_11 |
Turn away |
TRA_MON_RES_A_11 |
The spirits that have combined with this strange monument bless my journey. |
TRA_MON_RES_B_11 |
There is no answer to my call. I talk only to the wind. |
TRA_MON_RES_C_11 |
The spirits that are melded with strange monument remain silent. |
DNT_TRA_MON_LANG_12 |
Feed First Spawn beak common oxides! Rare oxide brings painful noise! Furious noise! |
TRA_MON_DESC_12 |
A beak emerges from the ancient stone. It’s shouting, but can’t be heard. In the stone above someone, long ago, has scrawled advice for those who would approach it. The beak screams wordlessly at me, furiously intoning the words of the ancient beings that once worshipped here. My scanner detects traces of oxides around it, but can’t specify which ones. |
TRA_MON_OPT_A_12 |
Feed beak common oxide |
TRA_MON_OPT_B_12 |
Feed beak uncommon oxide |
TRA_MON_OPT_C_12 |
Feed beak rare oxide |
TRA_MON_RES_A_12 |
The beak whispers the words of those who once worshipped here. |
TRA_MON_RES_B_12 |
The beak shouts the words of those who once worshipped here. |
TRA_MON_RES_C_12 |
The beak screams the words of those who once worshipped here. The noise is extreme. I feel great pain. |
DNT_TRA_MON_LANG_13 |
First Spawn friend receive belongings of the executed. Murder fat trader, or murder rich miner? |
TRA_MON_DESC_13 |
I see a strange vision. Time is reverted. I am sat on a platform looking down on an execution. Two small beaked traders are kneeling before me. One is small and wiry, the other is obese with jowls that brush the wooden stage. Another lifeform, who wears a green cloth mask, readies an axe behind them. The traders beg me for mercy. The familiar dry, croaky voice of an ancient tribe whispers encouragement into my ear… |
TRA_MON_OPT_A_13 |
Execute fat lifeform |
TRA_MON_OPT_B_13 |
Execute thin lifeform |
TRA_MON_OPT_C_13 |
Show mercy |
TRA_MON_RES_A_13 |
The fat lifeform is finally beheaded after three strikes of the axe. I receive its worldly goods. |
TRA_MON_RES_B_13 |
The thin lifeform is finally beheaded after a single of the axe. I receive all the money it owns. |
TRA_MON_RES_C_13 |
In this timeline at least, the two lifeforms are saved. They weep and thank me. The spirits of the monolith are displeased. |
DNT_TRA_MON_LANG_14 |
Beware! Murderous abomination! Do not awake! Terror! Despair! |
TRA_MON_DESC_14 |
A strange new reality grips me. The ancient structure swings open to reveal a body encased in ice. It is a patchwork of different body parts. Its ragged beak appears to have been stitched on with animal gut. A hand-written sign in the language of the ancient traders can be seen above the body’s head. A flammable isotope would most likely melt the ice… |
TRA_MON_OPT_A_14 |
Melt ice |
TRA_MON_OPT_B_14 |
Leave |
TRA_MON_RES_A_14 |
The creature’s eyes flick open. Its hands leap around my throat. I force it back into the depths of the disapproving Monolith. |
TRA_MON_RES_B_14 |
The panel on the Monolith swings shut. The abomination remains trapped. I am thanked. |
DNT_TRA_MON_LANG_15 |
Stop the destruction! Save the Monolith! Protect the First Spawn! |
TRA_MON_DESC_15 |
I am an observer. I witness beaked traders dressed in modern exosuits leaving an object at the base of a Monolith. It is a small mesh of wires and canisters. They charge it with rare isotopes, then quickly depart. As if in a dream, I approach the ancient edifice. It all suddenly feels real. I live and breathe in the recent past. |
TRA_MON_OPT_A_15 |
Leave object alone |
TRA_MON_OPT_B_15 |
Remove rare isotopes |
TRA_MON_RES_A_15 |
The device explodes. Reality is restored. The Monolith was not destroyed, but the spirits that haunt this place are angered. |
TRA_MON_RES_B_15 |
The device is made safe. It was due to explode. Reality is restored. I am thanked. |
DNT_TRA_MON_LANG_16 |
Retain foul First Spawn stench! Remove sweet eggs from the spawning syrup! |
TRA_MON_DESC_16 |
Reality changes. I’m standing in a crater beneath a jet black sky. I’m up to my knees in a strange syrup that glows pink in the darkness. Spherical eggs float around me. Some of these mucus-covered orbs smell terrible, others are sweet and delicate. The taint of the foul eggs is infecting the entirety of the spawning pool. I am filled by an urge to separate them. |
TRA_MON_OPT_A_16 |
Remove noxious eggs from pool |
TRA_MON_OPT_B_16 |
Remove sweet-smelling eggs from pool |
TRA_MON_RES_A_16 |
I have angered the ancients Gek spirits that dwell here. Reality is restored. |
TRA_MON_RES_B_16 |
I am smiled upon by vengeful ancient spirits. Reality is restored. |
DNT_TRA_MON_LANG_17 |
The First Spawn watches you underling. Cower and despair! The First Spawn watches you underling. Cower and despair! The First Spawn watches you underling. Cower and despair! |
TRA_MON_DESC_17 |
I am being watched. I look above, and see a giant lidless eye hovering over the monolith. It stares down at me unblinkingly. It does not move. It does not look elsewhere. Its gaze is remorseless. It feels like it has always been there. Its centre crackles with a bright technological blue… |
TRA_MON_OPT_A_17 |
Cower |
TRA_MON_OPT_B_17 |
Stare back |
TRA_MON_OPT_C_17 |
Shoot eye |
TRA_MON_RES_A_17 |
The satisfied eye fades away. It benevolently leaves a gift. |
TRA_MON_RES_B_17 |
The eye fades away at my challenge. |
TRA_MON_RES_C_17 |
The eye falls to the planet’s surface, and is absorbed into the ground. It leaves behind me a precious reward… |
DNT_TRA_MON_LANG_18 |
ToilGek dare approach First Spawn holy site? Leave! Leave! Depart or die! |
TRA_MON_DESC_18 |
I hear a low rumble, which gradually builds into an ancient scream. It’s like no other noise I’ve ever experienced. To this strange alien landscape it’s a calm silence, inside my helmet it’s a nightmarish cacophony of pain and death. Through the noise, however, I can make out some words within the screams. |
TRA_MON_OPT_A_18 |
Touch Monolith |
TRA_MON_OPT_B_18 |
Move away |
TRA_MON_OPT_C_18 |
Wait |
TRA_MON_RES_A_18 |
The vengeful spirits that inhabit this place are grateful for my obedience. |
TRA_MON_RES_B_18 |
The vengeful sprits that inhabit this place punish my disobedience. |
DNT_TRA_MON_LANG_19 |
Advancement through pain! Eyes for knowledge. Tongue for language. |
TRA_MON_DESC_19 |
My reality inverts. I am chained on the monolith, my arms are in manacles above my head and my feet are dangling several feet from the ground. A creature, its beak showing through the blackened animal hide mask, approaches on stilts. It wields a red hot metal rod. It pecks at my eyes, then pecks at my tongue. I must choose my punishment. |
TRA_MON_OPT_A_19 |
Choose eyes |
TRA_MON_OPT_B_19 |
Choose tongue |
TRA_MON_OPT_C_19 |
Beg for mercy |
TRA_MON_RES_A_19 |
The creature plunges its poker into my right eye. This reality fades. I am left with knowledge. |
TRA_MON_RES_B_19 |
The creature plunges its poker into my mouth. The vision fades. I am gifted the knowledge of an alien language. |
TRA_MON_RES_C_19 |
The creature disappears and reality reverts. The metal rod remains… |
DNT_TRA_MON_LANG_20 |
First Spawn demand tax. Pay units immediately. |
TRA_MON_DESC_20 |
A small green hand reaches out through the stone monolith, its fingernails yellowed and dirty. It opens to show an empty palm, and waits for my response.
This feels like part of an ancient tradition. There is no malice, just cold expectation. |
TRA_MON_OPT_A_20 |
Give element |
TRA_MON_OPT_B_20 |
Give units |
TRA_MON_OPT_C_20 |
Refuse |
TRA_MON_RES_A_20 |
The collector refuses my offering. It curses me. |
TRA_MON_RES_B_20 |
The collector takes my offering. The spirits that dwell here are appeased. |
TRA_MON_RES_C_20 |
The collector is offended. I am cursed. |