Maybe not but Voyager had the best intro of any Star Trek series.
But Enterprise had the best stories. By a long, long, way.
Yes. However, DS9 has been my favorite over time. Itâs long running story that wove itself in and out of the developing character stories was actually quite good.
I kinda liked the DS9 intro⌠The station looked cool!
I always thought DS9 was Star Trek for women. Like the original Star Trek was Wagon Train with spaceships - DS9 was Dallas with aliens.
It had a lot of haters because it was on a station and not free roaming the universe. But it was monitoring a wormhole. It was as sci fi as it gets in the Star Trek universe. Since it was on a station, yes, it was kind of like a soap/space opera because you had families and an established home for many of the characters who got up every day and went to work etcâŚso you may be right.
It also kinda sucked⌠canât have everything, I guess.
When it comes to story, I have to give the cake to DS9 (well, at least one half of the final plot). Enterprise had some really good episodes, but I really disliked the overall direction of the show, what with it basically turning into doctor whoâŚ
Huh⌠never seen it that way. I guess that explains why DS9 had the manliest captain!
I did always prefer B5, which was thematically a bit similar, but DS9 did some very interesting things for the star trek universe. As long as you pretend that the whole wraith subplot doesnât exist.
I have no horse in this race but I am consulting with a local Trekky and dear friend, to help me figure out which one of you is correct.
Iâm told heâll need to bring this to the high council and it could take months, even years of deliberation.
Best of luck to all of you; live long and you may yet see one of you prosper ⌠⌠Nanoo nanoo!!
Babylon 5 is still my favorite SciFi show. J. Michael Staczynski was a workhorse night owl. He also answered fans online. I got a reply to a compliment at 3 am once. The story arcs in the series were amazing. The main arc was a 5 year plan from the start.
Itâs what I think - my perception. It doesnât have to be correct to still be my perception. Itâs not a competition.
Martin Griffiths being part of that early 3d Demoscene makes perfect sense
At 18 years old, around about 1990/91 and just a few years into learning 3D graphics
How could you even be âa few years into learning 3D graphicsâ in 1990?
Had to be there right from the begining.
I think it was 1989 when I first saw a 3D type game for home computer. It was Die Hard; a kind of clunky playthrough of the first movie.
The movie ** The Lawnmower Man** struck me as âprettyâ impressive 3D graphics at its release & that was really early 90âs.
I canât recal anything much earlier than that.
Boy, have things advanced since those first impressions.
Looking into the person he co created it with, it seems they passed away on the 17th of march last year, Martin must have been thinking about his friend on his heavenly anniversary when he rooted this outâŚ
https://atari-forum.com/viewtopic.php?t=43870
Theres a lot of demoscene folk posting under here who knew him, including a âGriffâ who could be martin.
Jose Commins was Known as âThe Phantomâ. I wonder what Martins demoscene name was?
Dungeons of Daggorath was wire frame, but it was a 1st person view in a 3d worldâŚand it came out in the early 80s. I think that was pretty close to the first brush on â3D graphics.â Though looking at it now and calling it 3D seems like a stretch, at the time it was cutting edge stuff. About that same time Microsoft Flight Simulator was developing their original view from the cockpit engine, which was maybe the first step past the bare wire frame.
There was a thing called Battlezone released as an arcade video game in the late 1970s, ported to a number of 8 bit machines in the early 1980s - plus a few clones.
It was a wire-frame 3D tank simulator. Absolutely astonishing at the time.
I owned Echelon on Commodore 64. But I started playing games well before that on Atari.
All this talk is starting to give me memories of gaming devices I have no name for but felt like hand me downs or old toys from older cousins.
They were generally bespoke, like one was a little TV box shape with a steering wheel. They werenât exactly handhelds because they always had that blocky CRT TV shape for the little monitor.
The graphics and controls were generally simple, I think it actually worked by detecting objects rather than any actually game mechanics happening on circuitry.
The âgraphicsâ were always a black background and a reddish brown outline for any objects in scene. Not pixelated either, it had crisp and smooth lines. Sometimes 3d wire frame.
I want to say it was backlit projection, because there was a depth to what was displayed on screen, which is what leads me to believe it was all done through multi screen projection and a sensor maybe.
In the case of the car one with a steering wheel, I think the car was actually attached to a plastic film that moved side to side with the turn of the wheel. But the cars you were overtaking would come towards you as if from the very back of the screen and felt like they physically moved through the screen rather than on it.
What were these called? I just tried googling red and black back lit gaming device and results are either, Nintendos 90s 3d console or people wondering why their pc is getting black screen.
They felt like old tech to me in the early 90s as a toddler so possibly an artifact from the late 70s or throughout the 80s?
Oh they were also faint and hard to play in the daylight if I recall. And every cousinâs or family friends house weâd get dragged to seemed to have one buried in a toybox somewhere.
Oh some of them also came with a viewing window/blinders to block out the light bleeding in, I guess to help with the projection. Sometimes they had the appearance of an arcade cabinet missing itâs lower half.
In the 1980s there were lots of kids toys trying to cash in on the popularity of computer games. Cheaply made by anonymous factories in Hong Kong and China, and sold on market stalls, they often contained mechanical parts and a couple of LEDs behind a plastic screen printed to look like a game background.
Itâs easy to forget - the price of computers had fallen dramatically, and microprocessors had made them easily available - but they were still prohibitively expensive for most people. It created a gap in the market for parents (and kids) who didnât know the difference. There were lots of fakes around.