Still flying high today
Waterford is a nice place but I guess it has itâs rough spots too. Or was it just the lesson handed down by their parents they had in common?
Itâs nice to see the folks at hello games share stories of comradery (sp?) from what was no doubt a very difficult period for studio morale after launch/pub lunch.
âArenât even closeâ ![]()
So we have atleast one more update. ![]()
Lol. Jokes aside, with context considering how long the game has been updated, âarenât even closeâ sounds like they got atleast another 2-3 years planned(âatleastâ, meaning they could go on longer, who knows).
And I have a feeling that LNF will release in 2025, or atleast have a new trailer in 2025 for a 2025-2026 release date. So this MIGHT indicate that NMS may continue to get updated along side LNF. But its not enough evidence. Just 1 more small puzzle piece to a 1000 piece puzzle.
I had a 50/50 expectation that LNF would release in late 2024. If that wasnât HGâs intention, then the timing of the trailer makes very little sense. The whole point of the trailer is to stimulate interest - but if you then follow that with months and months of nothing, you lose momentum. People get bored, and move on - youâve lost a huge opportunity. Future trailers will create interest, sure, but they wonât have the same impact the first one did.
HG have been messing about with the timing and scheduling of the expeditions for months now - it felt like nobody really knew what was going on, and nobody was prepared to make a decision. The decision has obviously now been made - nothing of significance is going to happen until February at the earliest.
âŠâ.weâre making great progress on our upcoming fantasy title, Light No FireââŠ
So it is definitely not done. Sounds like not near done.
Those words jumped at me too.
WooHoo! Happy dance!
Yea that choice of words sounds deliberate. It neither said it was far away or near. But it leads me to believe that they are not even sure themselves when the game is ready to be released.
But that doesnt sound like a bad thing to me. It sounds like they arenât letting deadlines get in the way of releasing something they can be proud of.
On the other hand, taking too long with no word on what the game is about or any new gameplay details does have its problems with the hype train being a problem again for them.
When you read the statement, I think you need to imagine a politician saying it. âMaking great progressâ could just as easily mean âhaving big problemsâ.
Personally, I think they keep us distracted from over-hype/timing/disappointment cycle by keeping us excited about âmuch more to comeâ in NMS.
As @Jupiter.blues said, Iâd far rather they took their time, and produced a game that was polished and fully functional. Theyâre not short of cash, and theyâre not up against a deadline. The people here will buy Light No Fire regardless of hype or publicity, and Iâm happy to wait. Itâs the timing of the trailer that puzzles me. If they werenât hoping to release soon, then why?
âMaking great progressâ is what you say to your teacher or boss if you are not done and have nothing new to show⊠![]()
And yeah. No hurry. Nobody preordered, do itâs done when itâs done.
Join the LNF discord and have an argument with the members how much fire lighting is acceptable!
vs ![]()
You can also wishlist LNF on Steam but that doesnât mean anything either except that it is definitely on itâs way.
The Steam store says TBA for release and not Coming Soon.
The Thing remaster just got quietly mic dropped onto steam, Xbox and PlayStation with little acknowledgement or fanfare from the developer beforehand.
Would be neat if Hello Games did the same thing with LNF. No release date announced just, hey itâs done, here ya go.
Highly unlikely but would certainly make headlines if it did.
Early access is so common place these days sometimes I wonder if LNF will roll out in a similar way.
Some studios have handled this approach pretty well where they stick to a 12 month early access roadmap and deliver on time. Hades is a good example of this, as is Abiotic Factor (is on track to be anyway) and Shadows of Doubt.
Bad examples of this are Valheim, itâs been four years almost, but I still love that game. A worse example is Project Zomboid. Over ten years in EA and itâs latest update has been nearly two years in development⊠But I still love that game ![]()
Early access is generally employed by developers who donât have the money or resource to finish their product - itâs a way of getting extra cash into the project, but, because of bad experience and abandoned projects, it attracts suspicion and bad publicity.
Hello Games donât need the cash these days, and after the nightmare of the NMS launch, they certainly donât want to attract bad publicity. I think early access is extremely unlikely.
Not always necessarily the case though certainly is the trend and the norm
One exception to the rule; SuperGiant Games went with an early access model for the first Hades game with the precise intent to have community feedback become a guiding hand in how they moulded the game. They were never short of the cash or the acclaim to secure further funding.
I always adored that studio for continuously making new IP so Iâm personally butt hurt theyâve gone and made their first sequel. I get it, that game was a massive success for them and banking on it will allow them to go wild with experimentation into the future but for now Iâm going to pass and see what they do next.
I loved Hades but I loved the studio precisely for the reason they always gave me something new but with an identity that was very much the studios brand.
I also love Darren Korbs music, Transistor was a triumph in incorporating music into gameplay and story, and I love how they continued that with Pyre too. Who knew wizard basketball could be so much fun.
Sorry I had an excuse to gush about that studio, so I did ![]()
Every Grotto Procedural
Donât know where to drop this

