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Fixed a memory leak in the UI
 
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Fixed a number of crashes to do with freighters
 
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Fixed a crash that affected particular planets
 
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Fixed a crash that could occur while creating a race track in a borrowed Exocraft
 
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Reduced texture memory usage to improve overall stability
 
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Fixed an issue where players would get stuck in The Purge mission
 
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Fixed an issue where players would get stuck in the Ghost in the Machine mission
 
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Fixed an issue where players would receive incorrect mission instructions while returning with the Mind-Arc
 
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Fixed an issue where Sentinels would chase players forever if they did not complete the final Weapon Specialist mission
 
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Fixed an issue that was causing dialogue and rewards at certain found buildings to repeat (including Traveller graves and portal glyphs)
 
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Fixed an issue that caused players upgrading their save to not have any primary missions if they were on the tutorial for expanding their inventory when they upgraded to NEXT
 
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Fixed an issue where legacy saves would not know the recipe for microchips, the large refiner and some advanced survival products
 
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Fixed an issue where trade commodities were not available for sale in the space station
 
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Fixed an issue where player ships could shoot themselves in multiplayer
 
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Fixed an issue where some base parts were not available in the blueprint analyser
 
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Fixed an issue where players would get stuck if they died before using the Navigation Data in the tutorial
 
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Fixed an issue where the labels of hot / cold thermal protection upgrades were the wrong way around
 
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Fixed an issue where the Efficient Launch Thruster upgrade was not learnable in space stations
 
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Fixed an issue where terrain edits caused by building parts would regenerate in multiplayer
 
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Fixed an issue where Base Computers placed inside other bases could not be deleted
 
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Fixed some instances of an issue where ships would all spawn on the same landing pad
 
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Fixed a number of incorrect refiner recipes
 
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Expanded the available refiner recipes
 
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Removed the chance to get nanites from Buried Technology Modules
 
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Reduced the frequency of storms in some situations
 
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Slightly increased the cost of launch fuel, but made one canister entirely refill the thrusters
 
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In normal mode, slightly reduced the base rates of hazard and life support fuel usage
 
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Slightly reduced the radius at which Sentinel drones will investigate players
 
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Reduced the time required to scan discoveries with the Analysis Visor
 
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Increased the recharge rate of the jetpack when onboard a Space Station
 
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Since the release of No Man’s Sky NEXT, farm plants have grown in real-world time (rather than game time), allowing farms to continue growing while you are away from the game. As a consequence, adjusted farming times + prices.
 
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Placed the Space Anomaly marker on the entrance to the Anomaly rather than the centre of the model
 
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Fixed an issue where mission markers would not attach to the correct base
 
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Reduced the number of whispering eggs around Abandoned Buildings
 
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Fixed an issue with rain audio
 
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Added audio to the target tagging UI
 
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Fixed a bug in the auto-aim system concerning large creatures
 
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Reduced the critical hit zone for biological horrors
 
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Fixed an issue in creature replication that could cause creatures to freeze
 
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Fixed an issue where mordite would not be awarded to the correct player when killing creatures in multiplayer
 
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Fixed an issue that could cause the third person camera to turn sluggishly
 
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Fixed an issue where players respawning in Survival mode would have no life support and rapidly die again
 
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Fixed an issue where some of Nada + Polo’s missions had untranslated text
 
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Fixed an issue where some of the procedural missions given by NPCs had untranslated text
 
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Fixed an issue where some exotic biomes incorrectly reported their weather as fine or calm
 
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Fixed an issue where chairs did not display their text correctly
 
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Fixed an issue where the launch fuel tutorial did not trigger correctly
 
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Fixed a number of incorrect timings of mission update messages
 
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Fixed an issue where activating the torch did not close the quick menu
 
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Fixed an issue where Infra-Knife accelerator projectiles would originate from behind the player’s ship.
 
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Fixed an issue where the freighter would not be visible to other players in multiplayer
 
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Fixed a number of issues where expeditions would reward the wrong player in multiplayer
 
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Fixed an issue where fleet frigates would return to the wrong location on completion of an expedition.
 
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Fixed an issue where changing between first and third person camera while on a ladder would break player animations.
 
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Fixed an issue where players would lose access to the main menu after reloading a save just after upgrading to NEXT
 
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On PC, pressing P will default to opening the Log rather than Options. Options continues to be the default option for Esc.
 
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Fixed an issue where Korvax eye textures would become misaligned.
 
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Fixed an issue where falling animations would not play
 
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Fixed an issue where the player would play the sliding animation while swimming
 
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Fixed an issue that would stop players from firing or reloading their Multi-Tool in specific situations
 
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Fixed an issue where Multi-Tool lasers would bend in the wrong direction.
 
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Fixed an issue where the Multi-Tool glitched while going into the Analysis Visor
 
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Fixed a number of issues for players in specific timezones