Source: System ![]()
Current state: Unstable ![]()
Space Invaders on Atari 2600 10 March 1980
Jon Tannahill : 218,870 points
Looks like the missing aliens in the screenshot add up to 55 points.
Bottom blocks as a 7-bit read (bright high, dull low):
1010101 0010011 1111101
1010100 0100000 1000011
1010010 0000011 1111011
1101001 1101010 1100110
1000010 0101001 1010100
1010001 0000110 1100010
1000101 1111111 1111111
Flipped:
0101010 1101100 0000010
0101011 1011111 0111100
0101101 1111100 0000100
0010110 0010101 0011001
0111101 1010110 0101011
0101110 1111001 0011101
0111010 0000000 0000000
Can’t get a decent read as 7-bit, punched tape, nor padded/weird reads.
7-bit, MSB:
| Block | Order | Raw chars | School code |
|---|---|---|---|
| B1 | v> | UTRiBQE |
UYSbIQF |
| B1 | ^> | EQBiRTU |
FQIbSYU |
| B1 | v< | U.%K!EQ |
U.%R!FQ |
| B1 | ^< | QE!K%.U |
QF!R%.U |
| B3 | v> | }C{fTb. |
}N{aYi. |
| B3 | ^> | .bTf{C} |
.iYa{N} |
| B3 | v< | _ao3.#. |
_mv3.#. |
| B3 | ^< | .#.3oa_ |
.#.3vm_ |
Tap: Row-major, tape moves down, each row = 7-bit frame:
| Frame | Block 1 | Block 2 | Block 3 |
|---|---|---|---|
| 0 | U |
DC3 |
} |
| 1 | T |
SPC |
C |
| 2 | R |
ETX |
{ |
| 3 | i |
j |
f |
| 4 | B |
) |
T |
| 5 | Q |
ACK |
b |
| 6 | E |
DEL |
DEL |
Tap: Row-major, with LSB on left (punched tape edge convention):
| Frame | Block 1 | Block 2 | Block 3 |
|---|---|---|---|
| 0 | U | d | _ |
| 1 | NAK | STX | a |
| 2 | % | ` | o |
| 3 | K | + | 3 |
| 4 | ! | J | NAK |
| 5 | E | 0 | # |
| 6 | Q | DEL | DEL |
Tape: Column-major, tape moves right, each column = 7-bit frame (top = MSB):
| Col | Bits | Char | Col | Bits | Char | Col | Bits | Char | ||
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1111111 |
DEL |
7 | 0001001 |
TAB |
14 | 1111111 |
DEL |
||
| 1 | 0001000 |
BS |
8 | 0101101 |
- |
15 | 1011011 |
[ |
||
| 2 | 1110010 |
r |
9 | 1000001 |
A |
16 | 1010101 |
U |
||
| 3 | 0001000 |
BS |
10 | 0001101 |
CR |
17 | 1010001 |
Q |
||
| 4 | 1100001 |
a |
11 | 0000011 |
ETX |
18 | 1001101 |
M |
||
| 5 | 0010100 |
DC4 |
12 | 1011011 |
[ |
19 | 0111011 |
; |
||
| 6 | 1001011 |
K |
13 | 1010101 |
U |
20 | 1110001 |
q |
Per-block column-major (top = MSB):
| Col | Block 1 | Block 2 | Block 3 |
|---|---|---|---|
| 0 | DEL |
TAB |
DEL |
| 1 | BS |
- |
[ |
| 2 | r |
A |
U |
| 3 | BS |
CR |
Q |
| 4 | a |
ETX |
M |
| 5 | DC4 |
[ |
; |
| 6 | K |
U |
q |
Flat stream padding (147 bits → 8-bit):
| Padding | Bytes (hex) | Printable fragments |
|---|---|---|
| Left-pad 5 | 05 52 7F 6A 20 87 48 1F BD 3A B3 42 53 52 88 6C 51 7F FF |
R j H : B S R l Q |
| Right-pad 5 | AA 4F ED 44 10 E9 03 F7 A7 56 68 4A 6A 51 0D 8A 2F FF E0 |
O D V h J j Q / |
Each 21-bit row padded to 24 bits (3 bytes):
| Row | Left-pad (hex) | Right-pad (hex) |
|---|---|---|
| 0 | 15 49 FD |
AA 4F E8 |
| 1 | 15 10 43 |
A8 82 18 |
| 2 | 14 81 FB |
A4 0F D8 |
| 3 | 1A 75 66 |
D3 AB 30 |
| 4 | 10 94 D4 |
84 A6 A0 |
| 5 | 14 43 62 |
A2 1B 10 |
| 6 | 11 7F FF |
8B FF F8 |
All order + pad + bit combos for B1 (all unique outputs):
| Order | Bit | Pad | Raw | School |
|---|---|---|---|---|
| v> | msb | 7bit/L8 | UTRiBQE |
UYSbIQF |
| v> | lsb | 7bit/L8 | U.%K!EQ |
U.%R!FQ |
| v> | lsb | R8 | .*J.B.. |
.*J.I.. |
| ^> | msb | 7bit/L8 | EQBiRTU |
FQIbSYU |
| ^> | lsb | R8 | ..B.J*. |
..I.J*. |
Weird middle one is likely
0101010
1001001
1111000
0001011
0111000
0000011
0011010
But, some are 2 of 5 pixels to a bit, and it’s warped to not quite fit the 5.
I have red them as 0.
![]()
@vector_cmdr, great work!
Anyone want to play some Space Invaders? https://freeinvaders.org/
Here is my current “up-to-date” score
Cleaned up image thanks to @YourBasicMaths on Discord.
This is a two-player game, the left player’s score is 0303, the right player’s score is 1980.
03/03/1980 happens to be the date The Wasp was discovered…
Edit: @BadPunZ on Discord mentioned that a score of 0303 is impossible since everything in the game gives scores in multiples of 5. @the_architect is definitely drawing attention to the numbers 0303 1980, and the only other time we’ve seen those numbers so far was the collection date for The Wasp. The 2016_DATASET post we got The Wasp from is still unstable.
Wasping Titan is real.
Do the bottom three images translate into anything? They look a little like 2d arcades (if I got the name right)
On discord, we noticed the odd sprites - I realised they assembed into a data matrix barcode… which reads “ATARI 2600”.
I come home and check in to find we are playing arcade games. Woot! Played this one a lot at the skating rink. ![]()
Who’s awesome? You’re awesome
Anyone got an old atari lying around? ![]()
New link
all credits to @Rinha but needed this to understand lol : Bits are inverted then put together.
You’re a genius, @Rinha !
To be honest, I only thought of it because one appeared on the wasp picture! ![]()
Rather than trying to tidy up the image, I just drew the parts in MS Paint, then copy–pasted them keeping the solid borders on the bottom and left sides.
Marsh cited this specimen in 1989, and Cicero collected it on 03/03/1980.
https://collections.nmnh.si.edu/search/ento/?ark=ark:/65665/320447e3d3cc0458ab17826b0a6d787c3
If Marsh wins vs. Cicero, and the years are the scores, it would be 1989 1980.
Edit: Insert Coin is stable. Insert Coin – project-skyscraper