Light No Fire

Am I going to play Light No Fire? Yes. However, I do have an issue with it. It looks too much like No Man’s Sky. Personally I think the game should have a completely different aesthetic. It’s fine if the game has similar mechanics and similar algorithmic systems, but at the very least, give it a different look.

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It’s almost as if it’s made by the same people.

Stylistically, Skyrim looks a lot like Fallout. It doesn’t seem to have hurt their popularity or sales.

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(The following is summed up from LNF Discord convos and elsewhere, not originally my idea:)

Among the old Greek gods, the Titans, there were brothers: Atlas, Prometheus, Epimetheus, and Menoetius.

Atlas was smart but opposed the new Olympic gods, and was punished to carry the sky as high above the human world as the underworld was deep. → “No Man’s Sky!”

Epimetheus (=hindsight) almost messed up the creation of humans, and Prometheus (=foresight) redeemed himself by giving the weak humans at least control over fire. Humans were not supposed to have such technology. → “Light no fire!”

:thinking:

But in the NMS, we can explore the sky, and the LNF trailer does show players with torches… Let’s hope HG continues to spite the negation in the title. :face_with_tongue:

(Alas/Luckily(?), Menoetius was rash and never amounted to anything famous, otherwise people would already start prophesying a motto for a third game.) :wink:

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I always sort of took Light No Fire as less about, actual Fire and more about “Keep your head down” because, there are things you cannot fathom that are waiting patiently for you to make yourself known, etc.

More of a warning like, “Here be dragons.”

Obviously fire will also have a thematic element to the game too, as keeping your place lit might be one of the key componenets to keeping it safe, therefore everyone is behaving in stark contrast to the warning, by design.

Just my attempt at understanding the ethos that may have existed within the game before they even settled on a name.

And it is art we are talking about ultimately here, that title will have several meanings tied to it. But it certainly feels like it will also be the games version of “here be dragons”. Almost like a farewell message that travellers of this world will say to each other in passing.

Like “See you next harvest… Light no fire brother.” kinda vibe. May the Force be with you, etc.

I fully expect NPC’s to be saying it quite a bit at the end of most conversations. All in scottish accents of course. LDDDIGHT NO FIDDRE FRRRRDDRDIEND. A scottish accent that leans REAL hard on the consenant rolls. So one performed by an american :stuck_out_tongue:

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Well NMS has skies filled with Travellers so I am certain that LNF will have explorers lighting fires everywhere

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"C’mon baby, light my fi-errrrrrr. "

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Careful now… At your age, Jim Morrison impersonations could cause serious damage. And the leather jeans are not a great look, either…

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Apparently doing it any day over the age of 27 is known to be fatal. It has to be the jeans.

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A post was split to a new topic: Light No Fire

Welcome all to the new LNF pre-release discussion thread!

Yes, we now have a space dedicated to the most anticipated game of ever! :open_mouth:

Light the discussion, but please, no fires…I don’t know why but it seems important…:scream: :joy:

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Do we know if this game will be on consoles?

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With NMS being available on literally everything, lol, I can’t imagine it not being available on at least the major consoles.

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If they use NMS to test tech for LNF… does that mean that freighters, corvettes, spaceships, scifi settlements, aliens, etc. are programmed in a way that they just swap out the 3D model and they turn into ships, boats, dragons/birds, fantasy cities, racoon persons, etc.?
… Can modders swap out those parts, too, and turn everything into something absofriggingcomplutely different? … :thinking:

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It’s probably a bit more involved than that. I don’t expect LNF to be a reskin of NMS. But the code will probably be identical about two or three abstraction levels down.

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The Breach announcement ended with a “Development Update” section that didn’t really give an update on anything, it was more of a, hey look at everything we released in the last 14 months. Usually this space is reserved to say they’re working very hard on LNF and look forward to showing it in the future.

This time it just says the reception to voyagers has them inspired and excited to show whats in store and to wishlist… I wonder if there’ll be something soon perhaps at the VGA’s?

It has been a crazy year for the No Man’s Sky team, with barely a breath taken between Worlds Part II, Relics, Beacon and Voyagers. We’re so proud and pleased to be able to continue working on this game we all love so much nine years after launch. Seeing so many folks enjoying Voyagers has really inspired us, and we can’t wait for you to see what we have in store in future.

Our journey continues.

Sean

P.S. Please consider wishlisting our next game, Light No Fire, here.

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Not directly LNF related, but HG updated their Privacy Policy on of their games’ websites (including LNF, where its the only page to have been updated so far since 2023). Might be regular cleanup, or preparations for something?

Text diff b/w the previous and current version of the privacy policy, its a little sad seeing them drop all the references to Waking Titan in there:

This section is a lil interesting since I don’t recall them having a proper marketing before. Couple that with a few more partners mentioned on one of their LinkedIn pages than usual and I wonder if its for an upcoming reveal / release… Might be wrong about some of the new partners being new but I haven’t seen them on recent HG posts there before.

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Poor localisation department. :face_with_tongue:

Now I wonder whether they will have different fantasy languages in LNF, as they had alien languages in NMS?

Are the languages in NMS really just a list of individual English words, 1:1 mapped to Alien words? I only know that the German localisation of the Alien languages was useless gibberish. Only after switching to English I saw that the revealed Alien dialogs were meaningful sentences (albeit purposefully clumsy/foreign sounding sentences).

How could they do it better in LNF? I’m not sure.

  1. Write down the Alien sentences in English.
  2. Have them translated.
  3. Procedurally segment and map each translation to Alien words. (This mapping would be different for each localised language.)
  4. Have the localisers sort and categorise the resulting word list for each language.
    ?

The problem with NMS’s simple gamified mapping is that English homographs (common words like: content, love, bear, etc.) map to several foreign words, or the other way round, two English words map to the same word after translation. Also, many languages have no words for “the” or “a” while others have a dozen. Instead of prepositions, some languages have suffixes, etc.

I hope these translators talked them out of trying that again in LNF. ;-)!

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