Turn off motion blur. It really shouldnt be on for VR at all, that’ll help with SOME of the blurriness, it won’t prevent the blurriness which happens when yr eyes try to focus on the distance (which Yr mind doesn’t realise isn’t actually in the distance) which is the cause of some faux blurriness on the humans end.
As for pro fixing anything, or a pro patch, it most likely won’t. Nms already supports hdr in Pro, it’s not present in VR with Pro because those VR goggles ain’t Yr fancy pants tv.
Pretty much all tessellation is off, as is render distance and LOD lowered just to get the thing to run on PSVR, Yr goggles don’t do hdr and they are of a very small resolution, any improvements with pro will be minimal and practically unnoticeable if any. Might get a bump in performance but any visual fidelity offered by Pro will most likely not be activated while using VR.
Personally I’m amazed by how great it looks and runs on PSVR and the graphical sacrifices are absolutely worth every bit of it for the addition of depth