I’m pretty annoyed at the usual sources, because no one seems to say anything about this. I started out thinking that there might not be anything to say, but I just can’t believe that.
So, first, to dispense with what is being said, by Captain Obvious everywhere…yes, I know, on hot planets you catch hot fish and on cold planets you catch cold fish, etc etc etc.
What I am suspecting is that every planet (system?) has some sort of ‘fishing quality variable’ spawned into it. What I think that means is best explained by why I think it exists.
I have a base that I have called my ‘main base’ for some time. As opposed to my other bases, it has extensive cooking and refining facilities. I do a lot of both things, so I’m there a lot. I also fish while things run their course (other than while experimenting, I generally run things in full batches) so my main base is seriously built for fishing. I use my bait count like a timer to tell me when to go back to reload, so I have a sort of ‘100 at a time’ load bait/unload fish routine.
Long story short, I know what sort of catch to expect from 100 baits. It does vary with type of bait, but I can adjust and predict pretty accurately…at that base.
I recently built a new main base, in a different biome, obviously looking to catch the different kinds of fish because I have all the humid biome fish. Here’s where the problem appears.
I have spent 400 baits and caught zero legendary fish. At my old main base I would not go 100 baits without at least two or three legendary fish. I caught 100 fish bare hook and didn’t draw zero on legendary fish, so drawing zero in a hundred four times in a row with different pretty good baits, is too much of an anomaly to just be ‘bad luck.’
I think there is a planetary variable involved, and this planet has a bad one, where my old planet has a good one.
Thoughts? Knowledge? Rumors?