Corvette Module Trading Bug (Stack Split/Reduction error)

Playing on PS5

I was trading in some parts for rarer parts.

I had a stack of three torpedo launchers and 4 thunderbird landing bays as well as some other misc stacks.

My first trade I used one torpedo launcher as it brought the trade to 99%

I then used 2 thunderbird landing bays and some misc hull panels which also had stacks of about 5-6 (I gave one of each in the reamining trade tiles.

After these two trades I went into my inventory to notice all my torpedo launchers, TB landing bays and the two hull variants to be gone completely.

It seems splitting/reducing a stack during trade is bugged, I was able to recreate this bug but not every time. Sometimes the stack would stay, sometimes the whole thing would disappear. I triple checked each time too that the trade window wasn’t disaplying the full stack as being submitted.

I also checked all available inventories in case they were moved elsewhere after the split and I also checked the corvette module storage spillover box thingy.

I seem to recall a similar issue with bone trading when first introduced.

7 Likes

I have a different issue where I get my trade approved when choosing the 3rd trade in item. I never get it into the trade slot. My trade gets accepted while I am still holding the final item…but I ain’t complaining. :smirking_face:

4 Likes

I had a similar experience where I had two of one cockpit and two of another. The trade thought that I had 4 of the first but trade took from the second. It seems like this happened when trading in bones (and maybe still does, I haven’t traded those lately.

5 Likes