Corvette Creations

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I gotta say, this is probably my favorite ship build i’ve seen so far. I need to learn all the techniques to get better triangular shapes. I’m struggling :sweat_smile:

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I don’t know if I missed it before or they just added it but there is now a flip button which allows you to turn those angled pieces upside down….

as for pieces just settle into a planet you like with the salvaged materials and dig dig dig then trade trade trade

just finished another (for the 2nd time…somehow half of it got deleted when I went into photo mode???)

I wanted to make a small corvette.

My 3rd I am hoping to be really big…but I need a LOT more pieces.

It is nice you can save your creation and store it until later so I can work on it bit by bit

The issue with suddenly not being able to place pieces seems to be a cache issue if I were to take a guess. I can save and reload the game and then I can build again.

And thanks for the compliment @Jupiter.blues :smiling_face_with_three_hearts:

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It’s funny how easy it is to recognise data values when the eye has been trained for years now.

Seed values for Corvettes:
“0x68B3136E”, “0x68B485F1”, etc., merely timestamps in hex format.

Now I wonder, what would a ‘future’ ship look like eh? :zany_face:

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I don’t understand what that means?

As I understand, a seed encodes the parameters of a procedurally generated thing (planet, animal, ship, etc), so each thing has only one seed and that seed only results in that one thing.

How do they store the data of custom corvettes, the same way as bases? And instead of a seed, a timestamp is the internal name (ID) under which the base or corvette is stored? Stored in a non-prog gen data format that takes up more space, but can handle the variety, like Blender? Or how?

(I understand hexadecimal format, that’s not my question) :slight_smile:

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That’s not quite correct. A seed is merely the starting point for your mathematical algorithm that will generate a sequence of values from it. As such, it would be too much to say that it encodes something.

Meanwhile, your question is legitimate: What would a corvette need a seed for, as it is not randomly generated?

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So the little big planet style corvette uploading/sharing feature may already be on the cards? That’s my hope for why they are getting these unique hex ids on creation (outside of just handiness for local save file structure)

Which means my wish for NPCs showing up in random player created Corvettes at a space station is also a possibility.

If it’s creating hex out of the timestamp from when the ship is created, and it’s planned function is for uploading/downloading from community servers, is it possible for two people to intentionally create a ship at the same time and come away with two corvettes with the same hex id? :thinking:

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Except you’d never use timestamps as unique IDs in a concurrent environment. Because there’s no guarantee they’ll be unique.

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When SM said LNF will require manning a boat with a crew, my first question was, can these crew be NPCs or does it have to be actual players?

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Offhand, I’d say NPCs. It’s not going to be much of a game, if the majority of players have to be galley slaves. “Day 1 - rowed a lot”. “Day 2 - rowed some more”….”Day 27 - still rowing”.

On the positive side, HG wouldn’t have to pay writers.

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:joy: so true but why did he mention it in connection with this update? I am thinking maybe a combo of both.

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Are they using the same methods as for “extreme base building”? :innocent:

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No idea but one thing is certain, the collisions I have must definitely be from building pieces on the interior and not the exterior…

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