Corvette Collision

experimental build

I cannot seem to come or go from the space station or the anomaly without my corvette acting as if it is colliding with them.

I approached a planet and as I neared the atmosphere, same thing.

My ship clangs and bangs and spins round and round like it does if you run into the space station.

zendesking it

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Just leaving a link to this other topic here as well, in case there is a relation:

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I have not had the issue with entering and leaving since the 2 exp patches but I am also flying a different Corvette.

The freighter issue continues

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I’ve been having the same issue of phantom collisions while my corvette is in flight. It seems to happen more frequently while accelerating or turning. Strange as it is to say, it almost feels like it is colliding with itself somehow? :face_with_raised_eyebrow: I, too, went ahead and submitted a ticket yesterday, and have been following a few threads elsewhere with reports of this. Really curious as to what could be causing it. :thinking:

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I have had this collision issue too mid-flight (PS5) . I noticed it only started happening recently, and thought maybe it was because I built a new corvette with a GIANT fire barrell sticking through it’s right wing/hull and maybe that was colliding with the ship from time to time.

It may also be an issue introduced by the patch and nothing to do with the corvette design.

I will try flying a different corvette today for a bit and see if this changes anything. I’ve also felt like it was happening more often when flying in first person. It is certainly a lot more jarring in that perspective.

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Current experimental update seems to have fixed this issue.

Should be public soon.

Edit: CORRECTION

NOT fixed…just got hung up leaving a planet

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Just got the patch on main (steam)

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Yeah. Still not fixed. Just got hung up outside the anomaly again

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Trying to get to my freighter to check on things but just leaving the space station with my newest corvette was very difficult. I kept colliding even though I was a good distance away

Too far to space walk anywhere, I called in my freighter which, in hindsight was stupid

Reloaded and managed to pulse jet to another planet

but trying to leave the planet resulted in more collision. Managed to pulse jet towards another planet but when I stopped and tried to slowly move forward, more collision

Called in the anomaly and made it in

But as I left….yep, more collision.

Tried again to call in the freighter and same black and white screen as before.

zendesked

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Just got another patch in exp on 2/9.

No notes yet.

Called my Corvette in while aboard my freighter. Teleported up. Took off. Didn’t make it far. Collision with unknown obstacle. I had made it a fair enough distance away so I do not believe it is connected with the freighter collision issue. Plus it happens when leaving any place.

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Wait, just flying or lifting off in the corvette causes collisions? Is it caused by parts of or in the corvette then which have a wrong hitbox? Because I haven’t seen that problem in my small corvette. Are you using perhaps one part that I’m not using, and we could narrow it down by comparing?

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I have a feeling the collisions are being caused by interior or exterior decorations. It only happens in one of my corvettes and thats the only one with any decoration outside of the core modules and minimum hull part useage.

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I do have some interior deco on the outside. I put flame barrels in my exhaust. And then there are also stickers.

I will remove them and test this out when I get home. I am out for a couple of hours

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I just tried removing an exterior light on my corvette, but still got phantom collisions while flying. Interestingly (though perhaps unrelated), I noticed that the azimuth reactor on that ship seems to no longer have a hitbox :face_with_raised_eyebrow: I dropped right through when walking near it, and I can’t select it in build mode anymore.

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Another patch and still not fixed.

I removed all interior decor from the exterior including stickers.

Collided every place I tried to leave

when I left the Anomaly I got this

Flying 1st person and I saw the Anomaly warp past me. That is not supposed to happen. Maybe HG is trying to see what the collision is about. Well, it did not work

Then I saw these

Bubbles from my fish which I could see thru the hull

Deleted…no good

I continue to spin out of control with nothing around me that should be a problem

I neared some asteroids

Spun around and around again.(I have to say, doing all this spinning in 1st person is a bit dizzying. I would hate to be in VR)

Finally made it to the space station where I tried to do a thumbs down and ended up floating as if I was in the water

For some reason, this corvette has gaps in the walls. It is built with the Titan pieces.

Always on the right side of each walkway, I am not using a hab in this ship

Took my bigger corvette out for a spin, had no issues. And it has several interior items on the exterior

So I pulled out my bitty ship again. Removed these because they were stuck until today’s update. I was unable to remove them before the patch

Replaced with the same ones on my bigger ship. No good. Collided.

Well, I think @AdaRynin is correct. I just removed all interior base deco from inside and left just the 2 Corvette specific pieces and I just had a collision free run.

Now to narrow down the piece of offending decor….

…well I am confounded. I put some items back into my ship. I placed a bed since I do not have that in my larger ship.

No collision. So I replaced several items. Collision.

I removed the bed and a tree. No collision. Replaced them both…no…collision.

Flew around. Planet, anomaly, space station, freighter….no collision…but why the one collision?

I am gonna take a nap…

Back again…

all collision has stopped but the offending ship is empty. I am starting to think it was a specific combination of items causing an issue.

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  • Fixed an issue that could cause the corvette to hit invisible collision when flying in space.

:crossed_fingers:

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Well, I will re deco my ship and put it to the test

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Yeah, in the same boat as most people I suppose, so I decided to run a couple of simple tests to see if I could maybe narrow the issue down to a possible suspect.

I had my first corvette (My T.R.T.01 Star Hawk) all outfitted with a mixture of the core modules and then a few of the standard base-building ones because I felt it would look more like the unique “home from home in space” that I would want when travelling away from my freighter.

Like many I would immediately start spinning while accelerating, and especially when doing sharp turns. Something I noted was that the problem would almost entirely vanish when entering atmosphere, it only ever occurs in space, where the speeds would naturally be much higher.

So I decided to take this further and brought the ship back to the local station (without trying to turn sharply, though still spinning once on the way there). I parked her up and began a new corvette build, this time only ever utilising core modules made specifically for the corvette.

She looked a lot “emptier”, but the invisible collisions (at least in my case) had all but vanished (The same way they had when travelling through planetary atmospheres), only appearing again when I began adding standard base parts. So, I guess the closest I can get to an answer is that something about the addition of those parts and the ship when travelling is causing them to collide with the ship model, much like it does when hitting an asteroid, station or another ship, as someone already pointed out.

So I guess… just keep to the dedicated modules and don’t add anything else for the time-being? or if you do… just try slowing down before doing a turn? a tall ask when fighting sentinels or pirates, I know…. hopefully this can get patched soon and the bug stamped out for good.

As a side note, I also built a really big “crescent-shaped” corvette to try and see if the issue could be related to things like build-limits or complexity as well, and I still didn’t get any collisions, it was only happening when adding those other base parts. I still fall through the rounded port windows though. That’s my two cents. I don’t know how helpful it is, but I gave it a go. Someone else would likely make more sense of it than I can.

Still a wonderful addition to the game, just needed a longer bake in the oven.

Safe travels out there.

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Thanks for the investigative report and welcome to the forum @It_I5_MILt0n

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Glad to chip in, good to be here!

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