BEYOND has released! (plus patches)

BEYOND PATCH 2.08A

Bug fixes

  • Fixed a crash caused by invalid customisation data.
  • Fixed a rare crash that could occur on shutting down the game.
  • Fixed an issue where buying technology upgrades with nanites could also remove quicksilver or units.
  • Fixed a rare crash when summoning the Space Anomaly.
  • Fixed a rare crash in matchmaking.
  • Fixed a rare crash when viewing parts in a networked base.
  • Fixed a crash affecting AMD GPUs when creating the pipe state on a framebuffer that has not been created yet.
  • Fixed a number of threading-related multiplayer matchmaking issues.
  • Fixed an audio crash when quitting from the initial screen.
  • Fixed a crash when quitting the game during audio initialisation.
  • Fixed Steam VR in Linux.
  • Fixed a rare issue where joining a full lobby causes an incorrect player ID.
  • Fixed an issue where players joining a group can be taken to the wrong system.
  • Fixed an issue that caused some network games not to appear in the Join game screen.
  • Fixed an issue that caused the Exocraft Technician to have an incorrect interaction.
  • Fixed a crash caused by an invalid base index.
  • Maintain forward progress on shader and material load for problematic CPUs.
  • Improved fallbacks for out of video memory in low memory situations.
  • Fix for rare instance of falling through space station when interacting with vendor.
  • Fix for crash when ship pilot being interacted is removed unexpectedly.
  • Improved alignment of video memory allocations.
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Wait what?

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That is what I said! :laughing:

I still hope for that linux/stadia release. Even if it’s just through supporting wine.

(Although I don’t think stadia itself is a good idea)

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Beyond Patch 2.09

Bug fixes

  • Enabled mouse and keyboard rebinding on PC. Gamepad and other device rebinding can be performed via Steam.
  • Fixed an issue that caused starships to spin endlessly while attempting to dock in the Space Anomaly.
  • Fixed an issue that could cause dismantling the Signal Booster to remove other building parts.
  • Fixed a crash when displaying markers for other players.
  • Fixed an issue that could cause hands to become invisible.
  • Fixed an issue that could prevent players in multiplayer from speaking to NPCs on the Space Station.
  • Fixed an issue in Creative Mode that would prevent the Overseer mission chain from starting.
  • Fixed an issue where some players were unable to summon the Space Anomaly after upgrading from NEXT.
  • Fixed an issue where players were asked to collect nanites from an unusable terminal during the Ghost in the Machine mission.
  • Fixed an issue where players were charged too much when trading in their existing ship or Multi-Tool.
  • Fixed an issue where ships that were being added to a player’s fleet would be instead be traded in if purchased while the player’s current ship still had cargo aboard.
  • Fixed an issue that caused the Upgrade Modules popup to display too aggressively, and to experienced players who did not need to see it.
  • Fixed an issue that caused overly dramatic camera shake in the Space Anomaly.
  • Fixed a crash that could occur when quitting the game.
  • Fixed a rare crash in base wiring.
  • Fixed an issue that caused the loading progress value to appear in the wrong font in certain languages.
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Wasn’t sure where to post this but if you haven’t watched this video with Sean talking about NMS and Beyond, it’s worth your 19 minutes I think. Covers from the early days of Skyscraper to Beyond. Just a nice casual discussion of our favorite game! (Playstation Access)

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A post was merged into an existing topic: BEYOND 3xperimental

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Man, the patch rate is quite impressive. He’s jumped the gun slightly though, I’m still stuck on 2.08 :smiley:

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Moved the experimental patch notes until they are available for public to avoid confusion

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Sorry, I was excited about the mordite fix

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PC, Public, 2.09.1:

Bug fixes

  • Adjusted base part data to improve performance in large bases
  • Made player-buildable sofas sittable
  • Fixed an issue that caused dismissing notification boxes to also perform in-game actions like firing grenades
  • Fixed a number of issues that prevented hydroponic trays from working with base power
  • Fixed an issue where pressure switches were not available in Creative Mode
  • Fixed Health, Power and Shield stations not receiving power aboard freighters
  • Fixed an issue that caused Batteries and Solar Panels not to attach correctly to building roofs
  • Fixed an issue that caused animals not to drop mordite when killed
  • Fixed an issue that prevent mordite being placed in the Nutrient Processor
  • Improved handling of the camera in tight spaces
  • Fixed a number of very specific mission and dialog flow problems in multiplayer
  • Adjusted the VR UI for the Fleet Terminal
  • Updated the icon for the Noise Box
  • Tweaked the UI for the Agricultural Robot
  • Fixed an issue causing text clipping in notification boxes
  • Fixed an issue that prevented rewards from being seen when handing in Mission Board missions, and instead held the game on a screen with no UI
  • Adjusted the speed of the scrolling text to make it more readable
  • Fixed an issue that caused tips about the Crystal Fragments to appear for players who had no Crystal Fragments
  • Fixed a number of LODding issues on specific plants
  • Fixed a number of collision issues on the Space Anomaly
  • Fixed an issue that could cause exotic ships to hide their wings when retracting landing gear
  • Fixed an issue that caused ship cameras to intersect with the freighter hanger
  • Fixed an issue that caused trade terminals on freighters to intersect the floor (fix will apply to new terminals, old terminals will need to be repositioned manually)
  • Fixed a number of graphical issues aboard the freighter
  • Made a series of small geometry optimisations to the interior of the Space Anomaly
  • Fixed a softlock in a specific interaction in planetary factories
  • Fixed a crash that affected large bases
  • Fixed a crash that could occur when the game is shutting down
  • Fixed a crash in Sentinel Quad navigation
  • Fixed an issue that could cause black squares to appear when damage numbers were turned off
  • Fixed a crash that could occur if an NPC tried to walk to an invalid location
  • Fixed a rare crash in video card initialisation
  • Fixed a rare crash in memory allocation
  • Internal improvements to crash reporting
6 Likes
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Physical release - September 10 - $29.99

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Now HG should launch the Create Turing Machine community challenge :stuck_out_tongue_winking_eye:

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Game Informer for September

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PC 2.09.2
Bug fixes

  • Introduced a number of PC-specific VR optimisations.
  • Improved VR-specific anti-aliasing.
  • Reduced graphics memory usage to improve stability.
  • Fixed an issue where control pads did not rumble on PC.
  • Fixed an issue where transferring valuable treasures (such as ancient bones) to other players would result in an invalid product.
  • Fixed an issue where Shutter Doors had incorrect icons in the build menu.
  • Fixed an issue where Gek players would float when sitting on the ground.
  • Added a resource message when dismantling base parts.
  • Fixed an issue that could cause an infinite number of creature pellets to spawn in Creative Mode.
  • Fixed a memory leak related to starships and Exocraft.
  • When in VR, removed a number of settings that have no effect in VR.
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PC 2.09.3
Bug fixes

  • Fixed a number of input issues that were causing the free scaling and rotating of base parts to be unavailable. Unfortunately, this will require users with custom bindings to rework their settings.
  • Fixed an issue that was causing players in non-Euclid galaxies to lose or fail to add teleport destinations.
  • Fixed a number of issues with the refiner UI, including the increase and decrease amount buttons not working.
  • Fixed an issue that could prevent Portal Glyphs being learned from Traveller interactions.
  • Fixed an issue that caused a long delay when handing in missions at the Mission Board.
  • Added a number of missing base parts to the Construction Research Unit on the Space Anomaly.
  • Fixed a number of snapping issues with Landing Pads.
  • Fixed a number of snapping/placement issues with Medium Refiners.
  • Fixed a number of base part snapping issues that occurred only in multiplayer.
  • Fixed an issue that was causing the planetary north and south pole compass markers to be invisible.
  • Improved the messaging when completing a mission at the Nexus, to make it more clear where you will be when you exit the Space Anomaly.
  • Made a number of cosmetic improvements to automated creature milking.
  • Fixed an issue that caused freighter upgrades to cost far too many Salvaged Frigate Modules.
  • Made the HUD markers for players in your group consistent colours.
  • Fixed an issue that caused the teleporter on the Space Anomaly not to show screenshots of available bases.
  • Fixed a number of visuals issues with the Space Anomaly teleporter UI, including tidying the presentation of mission icons.
  • Fixed a number of issues around entering and exiting the Space Anomaly while on a Nexus mission.
  • Fixed an issue where the Base Overseer would not start automatically in creative mode after placing a terminal.
  • Fixed a number of cases of incorrect text when viewing faction rewards from the Mission Board.
  • Fixed an issue where depots in Gek systems had an incorrect number of hitpoints.
  • Added a specific HUD marker for biological horrors.
  • Removed an incorrect warning about transferring cargo that could occur when purchasing a frigate.
  • Increased the power of the Blaze Javelin.
  • Increased the power of the Infra-Knife Accelerator.
  • Removed debug information from photo mode screenshots.
  • Attempted to restore lost freighters to savegames that were affected by the freighter deletion bug.
  • Fixed a crash that could occur when deleting legacy base parts.
  • Increased available nodes to improve stability in dense areas on PC.
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Woohoo! :joy:

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