Enabled mouse and keyboard rebinding on PC. Gamepad and other device rebinding can be performed via Steam.
Fixed an issue that caused starships to spin endlessly while attempting to dock in the Space Anomaly.
Fixed an issue that could cause dismantling the Signal Booster to remove other building parts.
Fixed a crash when displaying markers for other players.
Fixed an issue that could cause hands to become invisible.
Fixed an issue that could prevent players in multiplayer from speaking to NPCs on the Space Station.
Fixed an issue in Creative Mode that would prevent the Overseer mission chain from starting.
Fixed an issue where some players were unable to summon the Space Anomaly after upgrading from NEXT.
Fixed an issue where players were asked to collect nanites from an unusable terminal during the Ghost in the Machine mission.
Fixed an issue where players were charged too much when trading in their existing ship or Multi-Tool.
Fixed an issue where ships that were being added to a playerâs fleet would be instead be traded in if purchased while the playerâs current ship still had cargo aboard.
Fixed an issue that caused the Upgrade Modules popup to display too aggressively, and to experienced players who did not need to see it.
Fixed an issue that caused overly dramatic camera shake in the Space Anomaly.
Fixed a crash that could occur when quitting the game.
Fixed a rare crash in base wiring.
Fixed an issue that caused the loading progress value to appear in the wrong font in certain languages.
Wasnât sure where to post this but if you havenât watched this video with Sean talking about NMS and Beyond, itâs worth your 19 minutes I think. Covers from the early days of Skyscraper to Beyond. Just a nice casual discussion of our favorite game! (Playstation Access)
Adjusted base part data to improve performance in large bases
Made player-buildable sofas sittable
Fixed an issue that caused dismissing notification boxes to also perform in-game actions like firing grenades
Fixed a number of issues that prevented hydroponic trays from working with base power
Fixed an issue where pressure switches were not available in Creative Mode
Fixed Health, Power and Shield stations not receiving power aboard freighters
Fixed an issue that caused Batteries and Solar Panels not to attach correctly to building roofs
Fixed an issue that caused animals not to drop mordite when killed
Fixed an issue that prevent mordite being placed in the Nutrient Processor
Improved handling of the camera in tight spaces
Fixed a number of very specific mission and dialog flow problems in multiplayer
Adjusted the VR UI for the Fleet Terminal
Updated the icon for the Noise Box
Tweaked the UI for the Agricultural Robot
Fixed an issue causing text clipping in notification boxes
Fixed an issue that prevented rewards from being seen when handing in Mission Board missions, and instead held the game on a screen with no UI
Adjusted the speed of the scrolling text to make it more readable
Fixed an issue that caused tips about the Crystal Fragments to appear for players who had no Crystal Fragments
Fixed a number of LODding issues on specific plants
Fixed a number of collision issues on the Space Anomaly
Fixed an issue that could cause exotic ships to hide their wings when retracting landing gear
Fixed an issue that caused ship cameras to intersect with the freighter hanger
Fixed an issue that caused trade terminals on freighters to intersect the floor (fix will apply to new terminals, old terminals will need to be repositioned manually)
Fixed a number of graphical issues aboard the freighter
Made a series of small geometry optimisations to the interior of the Space Anomaly
Fixed a softlock in a specific interaction in planetary factories
Fixed a crash that affected large bases
Fixed a crash that could occur when the game is shutting down
Fixed a crash in Sentinel Quad navigation
Fixed an issue that could cause black squares to appear when damage numbers were turned off
Fixed a crash that could occur if an NPC tried to walk to an invalid location
Fixed a number of input issues that were causing the free scaling and rotating of base parts to be unavailable. Unfortunately, this will require users with custom bindings to rework their settings.
Fixed an issue that was causing players in non-Euclid galaxies to lose or fail to add teleport destinations.
Fixed a number of issues with the refiner UI, including the increase and decrease amount buttons not working.
Fixed an issue that could prevent Portal Glyphs being learned from Traveller interactions.
Fixed an issue that caused a long delay when handing in missions at the Mission Board.
Added a number of missing base parts to the Construction Research Unit on the Space Anomaly.
Fixed a number of snapping issues with Landing Pads.
Fixed a number of snapping/placement issues with Medium Refiners.
Fixed a number of base part snapping issues that occurred only in multiplayer.
Fixed an issue that was causing the planetary north and south pole compass markers to be invisible.
Improved the messaging when completing a mission at the Nexus, to make it more clear where you will be when you exit the Space Anomaly.
Made a number of cosmetic improvements to automated creature milking.
Fixed an issue that caused freighter upgrades to cost far too many Salvaged Frigate Modules.
Made the HUD markers for players in your group consistent colours.
Fixed an issue that caused the teleporter on the Space Anomaly not to show screenshots of available bases.
Fixed a number of visuals issues with the Space Anomaly teleporter UI, including tidying the presentation of mission icons.
Fixed a number of issues around entering and exiting the Space Anomaly while on a Nexus mission.
Fixed an issue where the Base Overseer would not start automatically in creative mode after placing a terminal.
Fixed a number of cases of incorrect text when viewing faction rewards from the Mission Board.
Fixed an issue where depots in Gek systems had an incorrect number of hitpoints.
Added a specific HUD marker for biological horrors.
Removed an incorrect warning about transferring cargo that could occur when purchasing a frigate.
Increased the power of the Blaze Javelin.
Increased the power of the Infra-Knife Accelerator.
Removed debug information from photo mode screenshots.
Attempted to restore lost freighters to savegames that were affected by the freighter deletion bug.
Fixed a crash that could occur when deleting legacy base parts.
Increased available nodes to improve stability in dense areas on PC.