Does that mean the old bugs from 2016 are finally going to be fixed? What a dream that would be!
Or my lost frigate can be put out of its misery?
Dammit, how do they know??
Wasn’t sure where to post this so I figured here would do…
Started a fresh normal mode save today after a considerable amount of time not being able to play more than a snippet since SYNTHESIS.
The start was way easier than back in NEXT with lots of prompts.
Taking advantage of the huge storage, I spent extra time collecting base minerals and poking about on my starter planet before my first ship launch, amassing a respectable amount of necessary materials.
I was surprised to discover that Damaged Machinery doesn’t require minerals to access anymore but rather gives you something instead. That resulted in me receiving two S modules before I’d even left the surface!
I also discovered that Salvage Tech can sometimes just be on the surface now and one always accompanies a Damaged Machinery (although usually buried), which was interesting.
My home system has 5 or 6 planets with most of them being Lush (Starbulb) type worlds.
Is it just me or has NMS suddenly become really easy? As a Day-Oner (with a restart after each of the big updates), I’m a bit blown away at how much is handed to you now, since the Beyond/Synthesis updates.
I’m currently at the point where I’ve had my first intersteller warp and have just learned how to make some Warp Cells. I’m keen to see what other changes make life easier as I go.
I didn’t realize that there was a correlation between damaged machinery and salvaged tech modules. I will pay more attention to this going forward.
As for starting new, I don’t think I would have the heart to start completely over at this point. I would need a serious issue like you described to even consider it. And yes, NMS seems to be getting easier with each update.
I’ve still got my Legacy Save & my Next Permadeath Save.
Over the updates, I’ve had a bit of a go at each altered playthrough but have never gone far before stopping & later deleting.
This time I’m having a crack at a serious but slow playthrough & it is very different from before. Having had a (forced) break has allowed me sufficient time to approach NMS with a fresh mind.
I think you got lucky with your starter system.
That said, I agree that the game has gotten easier, though still not exactly easy.
As long time players, we still have the advantage of experience over a completely new player who hasn’t got a clue what those floating red boxes can do to you if you happen to laser down that tree while they are watching (as one example).
There are hazardous plants in caves that we know not to get too close to. We know that the environment will kill us if we don’t feed our health/shields consistently. That kind of thing.
I do have to say that this is the first time I have played hundreds of hours on a new normal save where I have not felt the dire need to install any mods, just to enjoy the gameplay.
This scene has been in the game since day 1. But Sean brings it to our attention now.
What’s he telling us?
Well, when we first began this journey, there were Korvax, Gek and Vy’Keen. Now we have more variety in the Anomaly. And we have the ability to choose from them for our avatar. Could we be getting more story to add in details about these other characters?
I can’t remember the dialogue from that particular scene but I’m guessing it’s got something to do with it.
I’ll pay closer attention when I get to it on my new playthrough.
He’s telling us that he forgot to attribute the picture again
Since Sean created the game the picture was stolen from in the first place, I doubt that he needs to attribute anything.
Interesting choice of words…
It is an interesting legal point though a somewhat fuzzy one as legalities around visual art can be.
If people make derivative works from their own screenshots of the in-game environments, who owns the copyright to the screenshots?
(The screenshot in question is definitely (I believe) copyright of HG, since it is a set piece they created as part of the lore.)
The game engine (HG) procedurally creates the environments on planets that we xeno-photographers snap pictures of, but we are the ones choosing the point of view, creating the composition, and effectively creating the art that is the screenshot.
For example, from the road --not encroaching on their physical property-- I take a photograph of a barn in a farmer’s field, who owns the photo – me? or the farmer who built the barn? And who owns the painting I make using that photograph as a reference?
(I’m seeing possible thread-creep ahead)
Yeah maybe the alien types, possible story expansion…
Or is it a count down…3…2…1
Copyright of screenshots is kind of moot. The game itself let’s you “play” with shots using filters. I think that a good equivalent of Creative Commons CC BY-NC-SA is ideal. Remix & share, give attribution, but not for commercial use.
Regardless of what they could leagally do if they wanted to be mean, Hello Games have already given their policy on audience use of their IPs. From the HG blog which can be found here http://www.hellogames.org/blog/page/10
“Feel free to make videos of our games on Youtube or Twitch or wherever else! And hey, go crazy and monetize them with adverts and such, as long as you include your own content as well, like audio commentary or music!”
It’s why I’ve never been worried about monetizing my Youtube content on No Man’s Sky (I read all of their old blogs in the old days during the backlash of the launch, which contributed to me starting my channel of positive content about them to counteract all the negative).
That one is very clear: You own all the rights to the picture, period. The only limitation on that is if the picture includes the farmer himself, in which case he may claim objection to publicising the image (and also, strictly speaking, you’d have had to ask for his permission to photograph him in the first place), but not any actual rights on the picture.
This even applies to automated capture, and to contract work you get payed for if not otherwise negotiated in the contract by the way. I’m working in a company that works in construction site documentation and timelapse photography, and we own all the millions of pictures our cameras are taking out there, no matter what’s on them.
Where it gets fuzzy is only the point where we move the whole concept into a virtual space. If it is important to a product, they usually solve this by offering clear licensing conditions. Most software for content creation have such a kind of license: Image editing programs, 3d software, movie editing software, you name it. And, a bit closer to home, Space Engine for example has a special license for when you intend to use imagery, videos or presentations made using it for commercial purposes too.
If the product does not follow “standard” content creation tool licensing practices, it’s “all rights reserved” by default, though the fair use clause then comes into play and makes things terribly murky again. Not to bash the intent of the fair use clause, I just think it’s bound to lead to problems if the foundation of the law is “all rights reserved, period”, and then you put another law on top of it saying “well, except in instances when…”. I think a lot of the hassle about fair use could be avoided if it would actually be a fixed limitations on all rights reserved, rather than an addendum…
In any case, since the lawyering quickly gets too complicated for anybody wishing to get anything done, it is very common practice for small studios to just avoid it all together and handing out a general free beer license in a public statement.
Where it will get interesting is when procgen gets advanced enough that very small developers (one man teams and such) will be starting to use procedurally generated content from games as background graphics or similar in their own, smaller games, because when direct competition is involved, there’s a whole lot of other legal mechanisms kicking in…
Unless it is Google Maps who captured the image.
It is interesting that, it really depends on the viewpoint of the people involved. Sometimes these so-called infringements, bring about good results.