BEYOND has released! (plus patches)

Melee boost is intact.
I started a new save for the lore. Still playing my old save though. Much better today. Nexus is fixed. Power up and running. Nothing like having to change your ways. Refreshing! :sweat_smile:

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I agree. Too good to just be background noise. They have to serve some sort of greater purpose. Being that they stand in booths, likely related buying/selling or accepting/turning in missions.

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EDIT: Not sure what that patch was supposed to do but my guns on my ship now sound like pea shooters. pppffffttttt…

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Newest from Steam Expermental:

Update to Experimental Branch 15/08

  • Improved localisation.
  • Fixes for more rare crashes in Nexus.
  • Fixes for performance issues within the Nexus and Trading Posts.
  • Fixes buffer in flight memory issues during loading.
  • Reduced maximum base node count to allow very large bases to load better.
  • Reduce render memory usage to improve stability in high watermark situations.
  • Fix crash for older chipsets without SSE support.
  • Fix cockpit screens and render targets from not rendering after precise Alt-Tab issue.
  • Increase safety around alt-tab and windowing.
  • Fix for crash during some factory interactions.
  • Improve stability around freighters in multiplayer.
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Been in game, have not called the nexus on the new game yet, look up, damn 3 hours gone by lol

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When it hits PS4 I’ll fire up my new save and my partial and see how they go…
I’ll report back in the BEYOND Crash Reports thread once I’ve dived in for a while.

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It’s live on the Xbox

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Live on PS4 (2.05)
717.2MB

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From Steam:

Update to Experimental Branch 16/08

  • Reduce texture quality if it is causing an out of memory error.
  • Don’t let the VR player punch in places they aren’t allow to use weapons.
  • Revert to the non-device-local heap in low memory situations.
  • Removed misleading version number from main menu.
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To those wondering about ship customisation, I believe its definitely on the way. I think they let it slip a bit in the beyond update patch notes. I can’t remember where it is exactly but when discussing the nexus features one of the bulletpoints mentioned "players can show off their customised ships to eachother " or something along those lines.

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:laughing:

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2.06B Now live on PS4 / Xbox One :link:

  • Improved localisation.
  • Fixes for more rare crashes in Nexus.
  • Fixes for performance issues within the Nexus and Trading Posts.
  • Fixes buffer in flight memory issues during loading.
  • Reduced maximum base node count to allow very large bases to load better.
  • Reduce render memory usage to improve stability in high watermark situations.
  • Fix crash for older chipsets without SSE support.
  • Fix cockpit screens and render targets from not rendering after precise Alt-Tab issue.
  • Increase safety around alt-tab and windowing.
  • Fix for crash during some factory interactions.
  • Improve stability around freighters in multiplayer.

2.06C Now live on PC :link:

  • Reduce texture quality if it is causing an out of memory error.
  • Don’t let the VR player punch in places they aren’t allow to use weapons.
  • Revert to the non-device-local heap in low memory situations.
  • Removed misleading version number from main menu.
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Beware of 2.06c!!! The graphics, :nauseated_face: I was not having any out of memory errors…

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Maybe it’s good that I can’t even play till the 20th. Perhaps we’ll be BEYOND several issues. :slight_smile:

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I seen that. That gave me the impression that it was going to be out on the 14th but I think they want to work out the kinks first and then release the rest at the same time as the weekly missions start up again. That’s just my educated guess from basic evidence from how Next had a delay in the weekly missions as they worked out bugs. Also…

(beware of spoilers for those who havent seen the basics of the Nexus yet)

…the current quicksilver bot has the same items, which its obvious they intended to fill it up with more items. Also, currently there is no way to get quicksilver at the moment. Plus, there are NPC’s in booths at the Nexus that can be interacted with don’t do anything much but brush you off gently with some dialog. I can be very wrong, and i dont want to get anyones hopes up if i am wrong, but one of these might be a ship customisation guy?

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Gameplay restored…

Think it had to do with graphics and video settings , i am on an older pc (gtx950m and i5)

Between patches and settings tweaking i got performance to solid level now can focus on and enjoy the game and all the new beyond goodness :grinning::man_dancing:

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How / where can we customise our ships?
The ‘latest patch notes’ on the NMS website say “This unique communal space [nexus] exists across all systems and galaxies, giving all explorers an opportunity to see each others’ character and ship customisations…” Am I missing something here? I take that to mean I can customise my ship just like I can customise my exocraft, is that correct?

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Yes. The latest update really threw my graphics off a cliff. Had to reset to default, restart, tweak, restart. All good now but, I notice my grass rendering stops at a much closer distance. I was not having problems before and the game was already smooth. Oh well. I have to say Vulkan has done a fabulous job of increasing fps in windows.

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This doesn’t necessarily mean cosmetic changes. It may as well refer to technology load-out.

3 Likes