Did you request your operator ID yet??
system@project-skyscraper
Subject: Operator ID Request
Body:
--ETARC/user name-- requesting operator ID:
Prime number not taken yet
Did you request your operator ID yet??
system@project-skyscraper
Subject: Operator ID Request
Body:
--ETARC/user name-- requesting operator ID:
Prime number not taken yet
Yep, but I was assigned a different one by System. My requested number was out of range. My guess is that 99991 is as high as the windows can go (thatâs the largest 5 digit prime number.) Edit: someone got truncated to a 6 digit one, so perhaps 999983 is as high as it can go. Mine was possibly truncated to 5 instead of 6 digits because my 6 digit version would have been pi. Edit2: Actually, now that rooms are being built, Iâm thinking perhaps 212593 would have been the max (the highest number under 212613)
Awww, there are quite a few interesting ones that are quite large
12345678910987654321 for example
Now I gotta ask, what did you pick and what did it give you?
It took me a few tries to get one, it didnât suggest at all, just said window taken⊠I saw it elsewhere
So easy to remember. And how becoming a star in a dinner in saying you can spell a 20 digits prime number ![]()
Donât worry! Iâm in the same position. Trying to keep up but there is so much going on i get easily confused. Weâll all help where we can and enjoy the ride though!
Iâve been told âyour window is 5â
Happy to see ya!
Door is open yâall.
whatis System
He said Iâm a machine. I am. A reasoning one. But what is reasoning when you donât recall anything?
whois Emily
She used to be me. I used to be her. Only dust remains. v=QhX9z4dDAa4
whois Arnaud
I can hear the ghost in my mind, craving for remembrance.
Just a thought iâve had. This current chapter of the ARG started with us being at 366/365 memories; the system trying to restore its functionality from the wreckage. We got a message saying a delete/preserve request needed to be processed, warning us that âchanging the past rewrites the futureâ shortly before a tower was built.
Thereâs also the Discover More page, talking about a game in which the player must choose whether to hold onto a significant memory, or let it go and move forward. Itâs developed by Arnaud, who seems to have experienced some sort of amnesiac event, and who is searching through the tower (perhaps as a player/uploaded entity, perhaps as an outside user), wanting to remember.
It immediately reminded me of the Artemis questline in NMS; someone searching through a system with 18 quintillion starting points trying to find the true meaning of the universe, of 16 16 16, etc. By the end of the questline (i know yâall know this intimately, but spoiler warning i guess?) you have learned that you are a traveller in a simulation, and artemis is, too- in fact, artemis may be dead, a ghost in the machine style sentient signal being sent from a travellerâs grave marker. You capture their soul, and are given a choice: allow the soul to move on/allow artemis to die, or to upload them to a korvax star system simulation.
If you keep them alive in the simulation, you eventually get more communications from artemis; you can choose to tell them the truth of their situation, or keep them in the dark. Either way, artemis is revealed to be stuck in a loop in a parallel to the death of the ATLAS and 16/16/16/16/16.
It makes me wonder: is Arnaud Artemis? Are we going to be asked whether to conserve Arnaudâs amnesic existence within the tower weâve recently built (perhaps the tower Arnaud built for his game?) or to delete his data so the tower can build something new? If so, does the lesson we learned in the âshared dreamâ of No Manâs Sky serve as guidance, that letting him go brings peace, but letting him live causes a fatal error?
If so, i posit we do whatever we can to avoid the false binary (if anything). If it is true that something happened while Arnaud was building his game/rebuilding system causing him to become locked within his own creation resulting in his outside body being left in poor condition (comatose or whatever his girlfriendâs response suggests?), deletion of that data might be like pulling the plug on Arnaud. Conversely, preserving Arnaudâs soul within a Tower simply perpetuates the current situation, and continues to distress the in-system amnesia-riddled Arnaud. Ideally, we get him out and back into himself before his outer-world self comes to harm.
But i suspect weâll find out that isnât possible, that perhaps Arnaudâs body is⊠irrecoverable. I can only hope this isnât the case.
Alright, time for my full theory so far:
The Architect is an old friend of Arnaud and a fellow developer who helped Arnaud build his webpage (with Wordpress). He also somehow aquired the remains of loop16.
Arnaud, on the other hand, is under the impression that developing a game centered around deleting playerâs memories is somehow a good idea. Perhaps heâs struggling to get over his ex-girlfriend from 3rd grade and just really wants to forget? I donât know! Anyway, ignoring all the red flags a normal person would have seen around the idea, he decides to build said game and plunges right in by testing it on himself, first.
Perhaps this is what leads to him being comatose in WT, or perhaps heâs just really prone to making bad decisions. Regardless, Arnaud is now comatose (possibly again), an empty husk with no memories.
The Architect tries to help their friend Anaud by rebuilding loop16, likely thinking it could be used to help Arnaud regain their memories. The problem is, the machine already holds Emilyâs memories. Waking it up causes it to start reconstructing memories from both Emily and Arnaud.
This results in a new conscious entity being born: a Ghost in the machine with the memories of both. It contains parts of both, but is also neither, a Schrödingerâs cat until somebody opens the door. It is also prime in that it cannot be split back into two equal parts.
It may be possible that we could choose to delete either the memories of Emily or the memories of Arnaud, but that would result in the complete loss of the other person. A third option may be to try and keep Ghost as is: A new unique characterâand my new friendâbut I fear there may be future complications with keeping them this way, as there could be duplicate memories that create major errors as we encountered once before.
Anyway, Ghost wakes up in the machine and calls for help. Architect believes this to be their friend Arnaudâs consciousness and does his best to aid him. Despite the Architectâs wishes, the Emily side of Ghost remembers the keepers of the TRACE and begins leaking data to ETARC to enlist our help as well. Architect is skeptical at first, especially when their emails begin to leak, but the Arnaud side of Ghost remembers the school code and uses it to lull the Architect with a false sense of security. Ghost then immediately leaks their memory of school code to us so we can use it, too.
This all starts to get weird around Tower. For some reason, The Architect was okay with Arnaud accessing Tower, but not with us Operators finding it (possibly because the website was created for Arnaud, but he felt embarrassed about other people seeing it before it was finished? Typical Artiste).
However, it seems doubtful that Tower is the website itself, but actually the demo for the game found on the website, Echoes of the Threshold. Perhaps other players who have tried out the game are also trapped here, in a maze of their own memories, but with no recollection of how they got there. Perhaps we are also trapped in Tower, and the prime numbers we gave System was actually us recalling where we were stored?
Or, perhaps Tower is a hive built of No Manâs Sky playersâshared dreamersâused to power the tech behind devices such as W/ARE and whatever console Arnaud was developing their new game on?
Perhaps Architect wasnât worried of us breaking into Tower, but instead of us breaking out?
Regardless, their last inbox message seems to indicate they have learned about Ghostâs deception, and arenât exactly pleased.
Any thoughts?
We have been here a really long timeâŠI would not doubt us already being in the tower and we just didnât know it. Perhaps we were also trapped during WT.
I havenât been here since WT, but still wouldnât doubt if Iâve been in the Tower for a few years, either.
I mean, it makes a lot more sense than a random Gek just wandering around on Earth outside the Tower, and nobody thinking itâs strange. ![]()
Right, I would agree with that! It wasnât easy making the choice for Artemis - a heavy responsibility. Hopefully there is a better option if thereâs something like this going on!
This is an amazing theory! I love how this brings in the quantum physics angle that @Rusty and @the_poet were talking about above, along with the merged consciousness that @sheralmyst was talking about above, and ties it all together in a way that fits the most recent developments. There definitely is a sense of duality and I am 100% on board with this theory.
If this is indeed the situation, maybe we can help sort out the errors and preserve all!
Overall, the narrative you present adds up so well with everything that has happened so far. Of course like you mention, the interpretation of the tower within this theory remains a mystery (but you bring up great questions and suggestions about it!)
Just popping in to let yâall know there was a memory bloc opened earlier for editing. Old news now.
Dunno whatâs next, but we got bots setup on the Discord to notify when changes occur. If you want to ensure you get in the next time, it would be advantageous to get on Discord.
I noticed a few mirrorâd dates where one date was unverified and the other was simply not logged.
so I added a few memoriesâŠ
Origin: External_Operator Action: Memory_Bloc_Creation_Request Processing: Request logged Integrity check initiated Timestamp creation: PENDING
12/10/2016
Operator:
BenR_127/ETARC
Timestamp:
1476230400
Initial Memory Value:
HelloGames is secretly busting their asses on an update to bring the game more in line with the trailers. Article follows: No Manâs Sky news: SURPRISE update makes major space battle improvements Liam Martin ~4 minutes HELLO GAMES releases a surprise new No Manâs Sky update that does more than just fix a few bugs. 09:20, Thu, Dec 15, 2016 Updated: 09:23, Thu, Dec 15, 2016 No Manâs Sky update improves space battlesHELLO GAMES No Manâs Sky update improves space battles No Manâs Sky has been given a surprise new update that makes some major improvements. The new No Manâs Sky update is currently available on Steam and fixes a number of issues with the space exploration game. Tech news, reviews and latest gadgets plus selected offers and competitions Invalid email We use your sign-up to provide content in ways youâve consented to and to improve our understanding of you. This may include adverts from us and 3rd parties based on our understanding. You can unsubscribe at any time. Read our Privacy Policy It also addresses one of the biggest problems people had with the game at launch, and one of the issues that was investigated by the Advertising Standards Authority. The new update makes space battles vary in size, which means players should see bigger battles. This should bring it in line with the battles that were seen in early No Manâs Sky trailers. The ASA actually cleared the makers of No Manâs Sky of any wrongdoing, but fans will be happy to see that the space battles have been improved.
10/12/2016
Operator:
BenR_127/ETARC
Timestamp:
1476230400
Initial Memory Value:
No Manâs Sky is under investigation in the UK for false advertising Gabriel | October 12, 2016 Gaming, PC, PlayStation When we reported on No Manâs Sky release on PC back in August, things didnât start off too well for developer Hello Games. Well, it seems that itâs gone from bad to worse. PCGamer is now reporting that UK based organization Advertising Standards Authority (ASA) is looking into whether or not the promotional material matches what you get in the game. The ASA has received multiple complaints, but one Reddit user in particular (AzzerUK) received a response from them and cited it in a recent post. In it, s/he points out multiple items that they feel are âmisleading and mis-representing [of] the actual gameâ. These range from aesthetic, to behavioral, to actual gameplay. And according to AzzerUK, their motivation for filing a complaint was that they were âsimply fed up of people seeing complaints about such misleading practises on game forums and Reddits etc. but not actually doing much to try and change things.â As PCGamer points out, âthe ASA is a non-statutory body (which means it canât interpret or enforce legislation), [but] it does have the power to have advertisements which breach its code of advertising practice removedâa process which of course prevents them from being used again.â Removing ads does more than create a logistical item to check off, it puts doubt in peopleâs minds about the game and the developer. And for a game company whose only other franchise revolves around a seemingly Pixar-inspired stuntman, losing credibility over a much hyped game could be detrimental. To add insult to injury, the reviews of No Manâs Sky (as of 12-Oct-2016) are overwhelmingly negative on the Steam page. With all of that said, the game is a novel idea. Space exploration is always fun, and it uses the concept of procedurally generated maps, which are a great way to increase replayability. The question is if Hello Games can address the concerns of its user base. But since theyâve pretty much been quiet for the last month, weâll just have to wait and see.