Every building in my settlement is fully upgraded to “S” class, even all the tiny “1x1” buildings. I do have an Autophage settlement but it is not fully upgraded, so I’m not certain if an Autophage settlement has any benefits over a normal settlement. The main benefit I have found is that if your settlement is “S” class, you can have your settlement produce frigate fuel. If you send your fleet on expeditions from your freighter, you will find this beneficial depending on how often you send fleets on expeditions. Frigate fuel needs tritium and di-hydrogen, you cannot set up a resource farm for these two elements. Whenever you need tritium, you have to gather it. Whenever you need di-hydrogen, you have to gather it. However, the frigate fuel production rate of a settlement is rather slow. If you send only one fleet out on an expedition once a week, then this functionality will be great. If you send multiple fleets out every day, then this functionality will just be an annoyance.
Here is my settlement and all the benefits I have found:
1x Overseer’s Office - Select the products your settlement can produce
1x Settlement Tower - Gain 1 “Navigation Data” once per day, scan for planetary buildings “A” class, scan for space anomalies “S” class
3x Starship Landing Pad - Ship upgrade capabilities, ship salvage capabilities
1x Saloon (pub, bar, tavern) - ByteBeat Device, food processor
2x Trade Hubs (marketplace) - Trade terminal, guild envoy, technology merchant
1x Industrial Plant - Sells multi-tool
1x Fishing Pond - Allows you to fish at your settlement
3x Agricultural Hydroponic Tray Buildings - Can’t seem to actually use the hydroponic trays
6x Small Buildings
5x Medium Buildings
4x Large Buildings
My biggest disappointment is the utilization of the “Saloon” or tavern. In the fantasy genre, the tavern is essentially a place for gossip, clues, and quests. Since it’s a tavern, NPCs can come and go. A new NPC you’ve never seen before can show up later in the game and then disappear once you’ve completed a quest for the NPC. Our settlement is a starport with ships coming and going. So why can’t new NPCs show up at the tavern every now and then and give procedural quests? The tavern should also have a bartender that’s always there and sells nothing but drinks. Since the tavern has a ByteBeat device, Hello Games needs to implement a ByteBeat repository of player created songs. People have done Michael Jackson’s Billie Jean and A-ha’s Take On Me in ByteBeat (search YouTube for No Man’s Sky ByteBeat tracks) and I wouldn’t mind having access to them. Of course you can actually play the real songs in the background while you’re gaming. But having them in-game would just be a certain level of coolness.
I’m aware people will place a base computer at the edge of a settlement to allow themselves a certain level of customization. I’ve done this and I ended up ruining a really awesome settlement I had. The settlement layout was perfect and I had turned one of the large buildings into a “base of operations”. This base of operations was more for role-playing rather than for in-game functionality, but it was an aspect I enjoyed. I placed a biodome in the settlement grounds and then later deleted it. This left a “terrain” crater where the biodome was and the terrain can’t be restored with a terrain manipulator. Settlements should have more built-in customization options.
The fishing pond is an elevated tank of water. It should have been a “surface level natural pond surrounded by flora”. This was a good opportunity to improve a settlement’s aesthestic look, hopefully Hello Games will change this in the future. Here is an immediate suggestion that shouldn’t be hard to implement from a programming standpoint. The class of a building is now displayed above it. If a building is “B” class, you will see a letter “B” above the building. Allow us to toggle this off or on via the Overseer’s terminal.
There has to be a feature that will make you want to go to your settlement everyday, and at this moment, no such thing exists. This is what I was hoping would get implemented, but it’s not the case. Maybe Hello Games could randomize the ships that land in your settlement, or randomize the multi-tool being sold and increase the probability of alien multi-tools. Will Hello Games revamp settlements again some time in the future? I’m certain they will. And, as always, I look forward to the next update.
EDIT: I just discovered this. You can select 2 products that your settlement can make. You can make both products the same thing. So I’ve opted to select frigate fuel for both of my settlement products. And if you have the maximum allowable number of settlements, which is 4, I’m guessing you can make all of them produce frigate fuel. I think this is pretty decent if you like sending your fleets out for expeditions. For the frigate fuel alone, I think it is worth it to upgrade 4 settlements to “S” class.