Unless a player’s difficulty status is set and stored on the remote server, the difficulty level they’re displaying doesn’t mean a thing. Anything that’s stored in your local save game file can be changed.
Yes save editors are still working.
For me personally, the only icon that would mean anything is permadeath with no settings changes. Just staying alive with the new sentinels, especially early on, is something to brag about. Even if you pump up your supplies with save editor, you still have to stay alive. I have not succeeded yet
Myself I don’t care if people change settings, my only issue is how their difficulty settings affect me if playing with them. Which I do relatively little of, so really not an issue for me.
I think that they are just trying to help people trying to decide who to invite to their group. They have knocked down the walls between creative, normal, and survival so we don’t have those distinctions anymore. They (HG) want to allow people to adjust and float between modes at will to answer the "it’s to hard/to grindy/to easy/etc feelings that the player base has. I can imagine that they don’t want to have to maintain multiple backend server instances to keep us separate so we all get thrown into the same arena and have to figure it out ourselves. By giving us icons to describe the other player we have more info to work with.
I’m not sure that they are done trying to figure out a meaningful and acceptable set of indicators yet. They had to change the “this person is flexible” to “this person has locked their mode” because the former was perceived as an icon of shame even though they both say the same thing. When I am in a chill mood I would prefer accepting an invite from someone that isn’t stuck on survival purity. When out for a fight, I might prefer someone that won’t go into easy mode and get us into more trouble than we can handle.
And those of us that normally play single player just sit back and wonder “Why all the drama?”
Do starter planets now always have sandworms and diplos? I have started a relaxed mode on Steam Deck, PC and normal mode on Switch and it was true on all 3.
I also found a small cheat. On your first space station visit, you are supposed to ask about ‘16’. Go straight to the suit expansion vendors machine and purchase a suit slot. Then speak to someone about ‘16’. It will then direct to to buy a suit slot and you should be able to purchase a second one. It worked for me.
No, you just got lucky.
I do have an infested monochrome planet with sandworms in my starting system, though. The rest of the fauna consists predominantly of oversized bipedals with butterfly wings, and bugs. I’m thinking about naming it camelot, because it’s a bit of a silly place…
Thank you to everyone playing the Waypoint Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.05, which will be live on all platforms soon.
Bug fixes
Added an “Unread” icon to new entries in the Collected Knowledge catalogue of the information portal.
Technology inventories now have a chance to contain supercharged slots that offer substantial boosts to the stats of technologies deployed to those slots. The number of supercharged slots is tied to the class of the starship, freighter or Multi-Tool in question, with 1 slots available for C-Class and 4 for S-Class.
An icon reflecting the player’s current mode is now visible alongside the icon representing their current platform.
Players who elect to permanently lock their difficulty settings will have this reflected in their mode icon.
Bases now show the difficulty settings with which they were created.
Added an option on the inventory page to temporarily expand large inventories and view them without the need to scroll.
Clicking an inventory filter a second time will now disable that filter.
New visuals have been added when reloading a save from within the game menus.
The chance of technology being broken by incoming damage now scales with the current strength of your shields.
The Save Point blueprint is now available for research aboard the Space Anomaly.
The value and quality of items found in crashed freighter storage containers has been increased.
Fixed a number of visual issues related to purchasing new inventory slots.
Fixed an issue that could prevent the save summary text from appearing correctly on the final save slot in the list.
Fixed an issue that could cause technology items to fail to install correctly in some weapons or ships acquired from the Quicksilver Synthesis Companion.
The technology research trees now stay open when purchasing multiple parts with the difficulty set to zero costs.
Fixed an issue that caused the cursor to reset to the centre of the screen upon certain button inputs on the storage container transfer screen.
Fixed an issue that could cause Exosuit Upgrade Chart hints to continue displaying after the chart had been used or sold.
Fixed an issue that caused the Paralysis Mortar not to be known by default when opting to start with all technologies known.
Fixed an issue that could prevent the technology slot purchase screen from offering more than 30 slots in some rare circumstances.
Fixed an issue that could cause entries to disappear from the Plaque, Monolith or Abandoned Building pages of the Collected Knowledge catalogue.
Fixed an issue that could cause players to fall through the floor of their freighter when loading in very specific locations.
Fixed an issue that could cause the base building tutorial to fail to progress past the “Powering the Base” section.
Fixed a rare issue that could cause mission events involving base NPCs to point to the wrong system. This recovery will take place upon visiting the incorrectly marked system.
Launch Fuel canisters now always fully recharge the Launch Thrusters, even on harder difficulty settings.
Added additional fuel information to the “Summon Ship” error messages.
Fixed an issue that caused some players to have inaccessible slots when viewing storage container inventories on their freighter.
Increased the amount of time the information portal displays the preview of unread guide entries before cycling to the next entry.
Fixed an issue that caused the collision box for the Industrial Pallet to be too big.
Warp Hypercores will now always fully charge the ship hyperdrive, even on the hardest fuel settings.
Fixed an issue that caused some Journey Milestone guidance missions to incorrectly report the milestone as complete.
Fixed an issue that allowed inventories to be expanded beyond the intended limit for their C/B/A/S class rating.
Fixed an issue that could occasionally cause asteroids to appear the wrong colour.
Fixed a visual issue that caused some customisation banner options to appear in the wrong place in the UI.
Fixed a minor visual issue with mission icons during Journey Milestone guidance missions.
Fixed a number of visual issues with inventory slot purchasing.
Fixed a number of instances of untranslated text in Journey Milestone guidance missions.
Fixed an issue that prevented the “Missions Done” stat from being displayed correctly in the Korvax section of the Journey Milestone page.
Fixed a memory issue affecting time-based missions.
Fixed an issue that could cause a softlock on load after triggering a Journey Milestone guidance mission involving the mission board whilst within a pirate-controlled system.
Fixed a memory issue affecting the save process.
Fixed an issue that could cause framerate loss while browsing large freighter inventories.
Fixed a number of networking issues.
Fixed a rare issue related to saving the game while the disc was busy.
On Steam Deck…Base Computer Archives timer has returned
Fixed an issue that could cause players to be loaded in the wrong location after making an autosave within the Space Anomaly but without disembarking from their ship.
Fixed a crash that could occur when pinning a completed journey milestone.
Fixed a crash that could occur when accessing the Catalogue & Guide page.
I am not sure, but I guess it has to be? It is hard to tell from just looking at the Release Log on the NMS website. Some updates appear specific to Nintendo Switch, for others the platform just gets added later. I believe it already showed Nintendo Switch added to 4.04 when this last update arrived yesterday. In-game looks to be build version 95284, which compared to other platforms is unique and somewhere in-between 4.04 - 4.05, but even that may not mean a thing. Will keep an eye on logic with data I am able to get. So for now I’ll just assume 4.04
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.04, which will be live on all platforms soon.
Bug fixes
Players upgrading their save to Waypoint are now awarded additional free technology slots (this fix will also apply to players who have already upgraded their save to Waypoint).
A new difficulty setting has been added which allows players to lock themselves out of any further difficulty settings changes. Once enabled, this action is permanent.
The photon cannon can now be deleted from the ship inventory, providing at least one other weapon is installed.
The strength of starship specialisation bonuses have been increased, so that higher-grade ships receive greater inherent bonuses to their stats. This scales steeply with both class and ship specialisation, so that eg the Explorer class ships will have significantly further warp ranges.
As well as damage, shield and warp bonuses, starships now also have an inherent agility-based stat, which benefits all maneuverability upgrades in the same way as the other specialisation stats affect their relevant upgrades.
Stat bonuses on procedural jetpack upgrades have been increased.
Stat bonuses on procedural hazard protection upgrades have been increased.
Stat bonuses on procedural pulse engine upgrades have been increased.
Stat bonuses on procedural hyperdrive upgrades have been increased.
Fixed an issue that could cause broken tech to permanently block some inventory slots.
Significantly reduced the likelihood of incoming damage to break a piece of technology while the Exosuit shields are charged.
The drop rate of Spawning Sacs retrieved by the living frigate from fleet expeditions has been increased.
The “Starting Slots” difficulty setting now adds additional inventory slots as well as additional companion and squadron slots.
Added a confirm button to the “Delete Base” option when interacting with the Base Computer.
Hazard Protection now notes on the HUD when it is critically damaged.
Fixed an issue that prevented players from loading their manual save in Permadeath.
Fixed an issue that caused the Neutron Cannon to deal nearly no damage.
Fixed an issue that could leave some players floating in space when reloading their save.
Fixed an issue that prevented the correct charging of Exocraft technology.
Fixed an issue that prevented players with very large inventories from seeing all their items when transferring to another inventory, such as a storage container.
Fixed an issue that could cause improbably large numbers of Sentinels to spawn at player settlements in particular multiplayer scenarios.
Fixed an issue that caused missions to fail to recognise when Exocraft technology was correctly charged.
Fixed an issue that caused some items (such as projectile ammunition) to build the wrong amount when first crafted.
Fixed an issue that could cause freighters to be missing their hyperdrive after purchase.
Fixed a number of clashes between changing inventory tabs and changing stack sizes.
Fixed a number of issues where different popups would take the same scrolling input.
Fixed an issue that prevented changing tabs in the freighter inventory while hovering over an empty slot.
Fixed an issue that could strand players on the space station if they managed to dock with a broken pulse engine.
Fixed an issue that allowed players to salvage their only operational starship.
Fixed an issue that prevented technology attachments from appearing on Exocraft.
When reporting a base, the owner’s name is now more clearly displayed in the UI.
Fixed an issue that could cause some newly acquired inventory items to be visually missing from the main inventory.
Fixed a number of issues where old Cargo slots were visible in the UI, such as when viewing ships through the Analysis Visor.
Fixed an issue that could prevent large inventories from being fully displayed in some circumstances (such as when using storage containers).
Fixed an issue that could cause duplicate hyperdrives to be found in crashed and NPC ships during the tutorial.
Fixed an issue that caused Livestock Unit to display too few inventory slots in the UI.
Fixed an issue that caused critically damaged Hazard Protection to appear to become recharged and functional when sitting in the starship.
Fixed an issue that could cause starship salvage to return an invalid price for the ship.
Fixed a number of visual issues with inventory slot unlocking.
Fixed a number of issues that caused Journey Milestone guidance missions to end too early.
Fixed an issue that could prevent bases from correctly uploading.
The visual quality of stars has been improved when using TAA and FSR 2.0.
Fixed an issue that prevented FSR 2.0 from being enabled while using HDR.
Fixed a number of rendering issues with particle effects.
Optimised the rendering of a number of particle effects.
Optimised star and sky rendering.
Fixed a number of visual issues with freighter engines.
Improved the Trade Rocket engine effects.
Fixed an issue that could cause volcanoes to pop out of existence.
The visual effects for the final Atlas Station of the Artemis path have been improved.
Improved the text displayed when viewing cooking items in the catalogue.
Fixed an issue that caused predatory fish to move too slowly.
Fixed a number of text scrolling issues in the info portal.
Fixed a PlayStation 5 crash.
Fixed an Xbox Series S/X crash related to the file system.
Fixed an inventory-related crash that could occur when loading the game.
Fixed a memory-related crash on PlayStation 5.
Fixed a number of networking issues.
Fixed a memory issue related to squadron icon rendering.
Fixed a crash related to Multi-Tool rendering.
Fixed a crashed related to the recipe page within the information portal.
Story summaries for the various NPC base specialists have been added to the Collected Knowledge page of the information portal.
Plaque interactions will no longer loop back to the first piece of history for that planet’s race after completing every interaction.
Abandoned building interactions will no longer loop back to the beginning of the first story after completing every interaction.
Fixed an issue that could cause some journey milestone guidance missions to become stuck in a loop.
Players joining a friend’s game directly from the frontend but without a valid save slot will now have the option to customise their difficulty settings.
Fixed an issue that could cause all planetary Drop Pod missions in the same system to complete when loading a save where one had been recently completed.
Fixed a number of issues that could cause the shortcut button to take players directly to a newly unlocked guide entry to fail to work correctly.
Fixed an issue that clamped the craftable amount for an item at the size of its current stack – crafting amounts can now be adjusted up to the current free inventory space.
Fixed an issue that could cause the shortcut button to take players directly to a newly discovered mineral/plant/creature to fail to work correctly.
The shield strength, hull strength, and combat manoeuvrability of hostile starships now scales correctly with the space combat difficulty setting.
The non-functional companion summoning options have been removed from the starship Quick Menu.
Fixed an issue that could cause the Stasis Device and the Fusion Ignitor crafting steps to spill beyond the edges of the screen.
Fixed a collision issue affecting some Alloy door parts.
Fixed an issue that caused the living frigate “Feed” options to appear when talking to standard frigate captains aboard your freighter.
Fixed an issue that caused the non-functional technology warning to be displayed twice for blocked slots.
Fixed an issue that could appear to present the freighter inventory as valid when no freighter was owned.
Fixed an issue that caused invalid text to appear in some journey milestone guidance missions.
Fixed an issue that caused unpurchaseable slots to flash as selected despite the ship or multi-tool in question having reached the max inventory size for its class.
Fixed a rare issue that could cause invalid items to be awarded from derelict freighter containers.
Fixed an issue that could cause the wrong inventory to be increased when unlocking new slots.
Fixed a number of issues that could cause inventories to be scaled or scroll incorrectly.
Fixed an issue that could allow players to interact with hidden inventory items while using the expanded inventory.
Fixed a rare issue that could leave some Multi-Tools with unremovable broken technology after that technology was repaired.
The Living Ship now uses the correct inventory labels.
Fixed an issue that could cause invalid text to appear in various mission information fields when several Planetary Drop Pod missions were active at the same time.
Fixed an issue that caused some UI elements to overlap the bottom of the inventory screen.
Fixed a number of issues that could cause inventory numbers to spill outside of their icon in particular languages.
Fixed inventory readability issues caused the background to be too transparent in VR.
Fixed a number of particle flickering issues in VR.
Fixed a number of visual glitches that could occur while using the Appearance Modifier.
Fixed a number of rendering issues affecting Oculus/Meta VR headsets.
Fixed a PC-only issue that could cause network settings to be unavailable without explanation.
Fixed a number of memory issues related to FSR 2.
The visual quality of FSR 2’s Ultra Performance mode has been increased.
Fixed a number of multiplayer game invite issues that affected Xbox platforms.
Fixed an issue that could scramble information important to modders.
Fixed a crash related to playing custom ByteBeat tracks.
Fixed a rare hang that could occur when summoning the Space Anomaly using a hotkey.
Plans are well underway for 2023, and we look forward to sharing what we’ve been working on in the new year!
Today, we are releasing update 4.07, which includes the Redux editions for the expeditions, as well as a number of stability and gameplay fixes.
Our journey continues.
Sean
4.07 Patch Notes
The Exobiology, Blighted, Leviathan and Polestar Expeditions have been recreated as Redux editions.
Redux expeditions are shorter versions of the primary version of the main expedition, with the same rewards, designed to offer players a chance to gain any rewards they missed from the year’s expeditions.
The Redux expeditions will run over the holiday period and will be available on all platforms, including Nintendo Switch.
As well as their previous rewards, Redux expeditions will also award bonus Quicksilver to all platforms.
Community expeditions now carry a set of minimum difficulty settings, similar to Permadeath mode.
An “Other” filter has been added to the Quicksilver Synthesis Companion’s shop interface.
Added additional filtering and ordering options to the list of Expedition rewards found at the Quicksilver Synthesis Companion.
Fixed an issue that caused the upper half of the mission details UI to occasionally spill out of its box. The entire mission description panel will now adjust its height and scroll as appropriate.
Fixed an issue that caused the Life Support guide entry to unlock even when the Life Support difficulty setting was disabled.
Fixed an issue that caused the glow to be missing when locking on to a marker with the Pulse Drive.
Fixed an issue that caused the glow around locked-on or tagged markers to occasionally be the wrong shape for that particular marker.
Fixed an issue that caused fleet debrief markers to be visible while visiting another player’s freighter.
Fixed an issue that caused an animation glitch on certain cockpit components while in pulse engine flight.
Fixed an issue that caused supercharged slots to fail to appear in newly-purchased ships until the game had been reloaded.
Fixed an issue that could cause ship landing gear to appear to be raised while the ship was landed.
Fixed an issue that could cause your previously owned ship to immediately vanish if exchanging it for another ship at a trade outpost.
Fixed an issue that could cause your previously owned ship to become uninteractable if exchanging it for a crashed ship.
Fixed an issue that caused your previously owned ship to be available to reclaim for free after exchanging it with an NPC for their ship.
Fixed an issue that caused the correct trade-in price to be missing when exchanging a Multi-Tool.
Fixed an issue that could occasionally cause incorrect text on the subtitle of the exchange button while purchasing ships.
Fixed a rare issue that could cause an extra mission marker to become stuck on the screen during the tutorial.
Fixed an issue that caused the scrollbar to always display on Guide pages, even when scrolling was not needed.
Fixed an issue that caused the “Summon Companion” icons to always appear greyed out.
Fixed an issue that could cause additional or incorrect expedition rendezvous markers to occasionally appear on the Galaxy Map.
Fixed a collision issue that could allow players to fall out of the Space Anomaly if they jetpacked in a specific location.
Fixed an issue that made it very difficult to use the Analysis Visor while riding a creature, as the visor would always detected the ridden creature rather than the current target.
Fixed an issue that could cause Multi-Tools to become immediately fully repaired after a reload.
Fixed an issue that could cause unfixable damage to become stuck in Multi-Tools.
Fixed a number of issues that could cause the Exosuit Upgrade Chart reminder to appear on screen either after all inventory slots had been unlocked or after already using or discarding the chart.
Fixed an issue that allowed inventory filters to be clickable underneath the currently active popup.
Fixed an issue that caused ship maneuverability stats to be missing when comparing an available starship with your current ship.
Fixed an issue that caused the inventory to always default to opening on the Multi-Tool when starting a new session, even if there was no damaged technology in the current Multi-Tool inventory.
Broken technology is now highlighted more strongly in red to improve visibility within an inventory.
Fixed an issue that caused the Mission Board to occasionally give the wrong reward instead of the one promised by the UI.
Fixed an issue that caused some information to be cut off in specific enlarged mission notifications.
Fixed an issue that caused the Neutron Cannon to fail to register any damage potential to the Multi-Tool UI.
Fixed an issue that could cause some ship jittering at low speeds when using “locked” mouse controls to pilot the ship.
Fixed an issue that caused too little salt to be available in particular underwater biomes.
Fixed an issue that caused too few ferrite dust rocks to be placed on swampy worlds.
Fixed a visual glitch in the third person character animation when running on slopes.
Fixed an issue that could cause teleport destinations to fail to add automatically when visiting a base.
Fixed an issue that could add an invalid freighter teleport destination to be added to the list.
Fixed an issue that could cause the ship to automatically take off after reloading a save made within a landed ship.
Fixed an issue that caused a UI mismatch for nanite costs when purchasing blueprints from a planet-based technology merchant.
Multi-Tools collected from Sentinel Hives are now free, though will have damaged slots that need repairing.
Fixed an issue that prevented the cinematic black bars from being skipped in certain circumstances.
Fixed a visual UI glitch when skipping the black bars.
Fixed an issue that could prevent the “No” option from functioning in the new game warning when starting a community expedition as your only save.
Fixed an issue that prevented autosaving with 1 health pip even when the player is in no immediate danger of dying.
Fixed an issue that caused some cost details to be missing from NPC dialogue options on the Nintendo Switch.
The error messaging when unable to play multiplayer because of websocket connection issues has been improved.
Fixed an issue that allowed players to join invite-only groups in particular circumstances.
Fixed an issue that could cause discovery server disconnections when viewing bases at a teleport terminus.
Fixed a rare hang when warping to a new galaxy.
Fixed a rare but consistent crash that could occur when loading a save.
Fixed an issue that caused some data types to be scrambled for mod authors.