As far as Iām aware, the living ship you get doesnāt depend on the location you pick it up at.
So ⦠ProGen luck of the draw, huh? A bit aggravating.
I guess first Iāll strive to upgrade my one and only Living Ship. Others may be better at many aspects, but to me the Living Ship is delightfully weird. When Iām in Creative mode, some of those ship attributes are not as critical anyway.
Rainbow ships!
Do they have a seed like other ships that people can enter in a save editor to get any design? You canāt tell me he went through this several days long quest 50x to get themā¦
I tired of wading though hundreds of possible looks for various seeds at the NMS Seeds.
I did find a Reddit āShipSkinners Guildā ā private. Ask to join. They show a rainbow Living Ship. in a Youtube video.
Also ā¦
And there is the NMS Coordinate exchange at Reddit:
Well thatās a bloody flaming planet!
Working on something new. Since I could no longer build in my main save, I started a new save with the last expedition save file.
My new base. Finished the room for my ag specialist.
That looks darn nifty.
I should see about building a base sometime soon, but there is no Seri to build it for, and Iām having a little more fun writing than spending time in my alternative universe. Plus, Fallout 4 has been tugging on my pleasure center, and Gran Turismo 7 is looming on the horizon⦠might want to prioritize a bitā¦
Iāve been watching a game being streamed called Icarus, a survival game where you also build bases on a planet. And their thing is that the player gets a timer for every mission, and has to drop everything and return to a space station before the timer ends. (You are shown the timers before you accept the mission, they can range from minutes to hours to days.)
My point is, after playing a survive&build game for a while, I often just āstart overā on purpose. I donāt have to delete the old bases (maybe give the save a sendoff by recording some video clips or taking screenshots) but why not start a new save every now and then?
In my case there are a couple of reasons I wonāt be doing that.
One, I treat my alternate life in that virtual universe rather like my life in this one. I have accomplishments, I have failures, but I keep pushing forward through Time and Space to see where I wind up at the end of that Walk.
For two, the start of that life in Euclid was much simpler. Frankly, I dislike how overly complicated Team Mercury has made things. You had four basic groups of substances and elements, and you had alternatives for a lot of things. Radioactives could be used for energy, oxides and silicates for materials and some replenishments, and many unique substances could be found, once you could get into space, without too much trouble. Or you could luck out and be on a world rich with them. The messy system we have now makes me not want to deal with any of it. Just fly around and see whatās out there, and unfortunately, ignore settlement ādistress calls,ā for now.
Oh, yeah! Me 3! For me, the myriad ārecipesā and added complexity reduce the fun. I suspect that the added complexity was done to help ensure new players and keep a subset of current ones happy.
Is that just before or after a storm? Iāve never seen a sky like that, though I havenāt played for quite a while.
Filters? Nice look.
No filters, letting the fog of the storm do the slightly faded look - cranked up the clouds to cover the planet
Currently Unknown Device in a Ring-Filled Space Stationā¦
ā¦which is carpeted with anti-static carpets
The Tree on the Hill
I was going to ask, but you read my mind ahead of time.
Itās not quite my kind of world, or moon, but those are some lovely shots of it.