The new “Anomaly Detector” works extremely well. I finally forced myself to stop playing at 7:15am [shhh … don’t tell my wife why I’m like a Zombie right now. LOL]
I’m a bit dismayed that the Photo mode has slightly different color and saturation that the in-Ship HUD view, but I can “fix” that in post-processing.
Space Jellies now have more color [?] but are much more washed out – the newer lighting scheme did them in. I hope HG adjusts that (a feedback will go in later today)
I’m guessing those columns are a bug due to new material file changes. There’s several similar issues in the latest update, like the all-black Eye of the Korvax helmet, or Korvax buildings turning from bright matte textures to all dark shiny metal.
Maybe it’s just me, but moons and space stations inside a planet’s rings weirds me out. That the ghostly rings effect permeates the inside of the space station doesn’t seem realistic, even for a SciFi game. One can “justify” it by assuming that because this is just a simulation, “anything goes,” but that’s kind of a cop-out.
I don’t think it’s a purposeful artistic choice. More likely the ring and station/moon generation rules overlap, and they couldn’t be bothered to make a workaround (like a gap in the rings). Admittedly, it doesn’t break anything.