When did the Trading Posts acquire access ladders? They’ve needed them from day 1 - but I never noticed them before today.
Did those arrive with Beyond? I cannot remember.
Since our experiment with MP base-building, I have found my home planet to be in constant threat of super-heated storms and now I have sentinels patrolling my base. I guess too much teleporting upset the balance of order the sentinels think they maintain.
I’ve often had a similar problem joining multiplayer games, which is why I rarely do so. When returning home, my peaceful desert planet suddenly turned into a gravitino-ball-laced aggressive-sentinel playground.
I always just restored an older save to fix it - which of course erases all progress from that multiplayer session. Given that the change is preserved in the save file, it should be possible to track it down and just revert that specific planetary data to the previous state. Unfortunately I have no idea offhand what to look for or where to find it.
I’m curious, did you build your now-altered base in your original starting system?
Yes. This was the first base I built in my new Beyond save. I believe this is the system I spawned into.
I don’t mind the change since my planet was supposed to have superheated storms anyway. It just never did before now.
I am not going back to another save because it would mess up our experiment. And I have a number of different bases across many systems to choose from.
See that’s very interesting, mine is also on a planet in my Next starting system! Based on a few experiences I’ve had, I’ve suspected that the game makes everyone’s start systems “safer” by reducing planetary threat levels. When others directly join your game, they see the reduced-danger system as you do. However, when players enter the system by other means, they tend to experience it as is really is, without the safety filters. If so, then when you join someone else, it switches you to their starting system filter then probably forgets to change it back when you’re done!
I think you are onto something. My Next original planet never had the sentinel aggression it was supposed to have until I visited another player…interesting.
Fun fact, someone else visited my planet and experienced the aggression. I however, did not until I returned from another player’s system.
Yup, that’s exactly my experience. When people have directly joined me, they saw my planet as peaceful. When I joined others, I usually returned to a hostile planet. I’ve done Nexus missions with others that sent me to my home planet… I see my usual peaceful planet, but they sometimes complained about all the aggressive sentinels. I tried portaling to my home planet from another save, and it indeed was hostile. I’ve seen others mention similar issues since Next, and suspected one’s starting system might be a common factor. Your experience helps corroborate that idea.
For some reason that vid is not available in the US. At the risk of being chastised by devilin, here is another link
Resting in the shade
I found what has to be the most inhospitable planet I have ever been on. Even when the storms stop, it still looks like there is a storm.
That’s without a storm? I don’t think Ive ever seen a planet that had fog when the weather is clear.
Flying is dangerous all day and night is near impossible. It is hard to see what the landscape really looks like. It clears a little more than in the pics, but not much. The storms are only a few brief minutes apart. PC Euclid Normal
Here is the normal weather:
Here is a storm:
Here is the address if you want to experience it for yourself

Some beautiful shots there!
LOL. I’m resisting the punny description.
Hello Games said they would make me cry rainbow tears.
Not quite.