Project skyscraper / no man's sky arg

Without adding anything, it also gives us a date Tue Sep 02 1975 10:44:28 UTC+0200

5 years later After the first date record Jan.1, 1970

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Thanks for elaborating on HEX codes, I think a lot of us here are familiar with them from Waking Titan. What I was meaning in my question is, the theory you posted states with certainty that there are missing HEX fragments, and that these fragments will unlock the 365 memory blocs.

So I guess what I’m asking for help understanding is, how did we come to the conclusion that there are missing HEX fragments, definitively? I’m asking specifically because AI likes to make things up, and they often sound good, but tend to actually be unhelpful in the real context of the situation.

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Is it just me or are the dot clusters getting bigger

https://x.com/skyscraper_prj/status/2057982845470073055?s=46&t=loZrYcFkO3xgtKV5rKCH8g New post!

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Why that video? I don’t know the connection whit that game. Anyone know what is that game?

I don’t know but the tweet that the account quote tweeted was from May 28 2017. The exact day waking titan started


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Comodore Amiga: 16 bit

(Thanks SimonCalas)

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Could this video be the coordinated “attack” vector it mentioned earlier? Perhaps commenting could be seen as coordination?

Edit: Not sure if random 16s all over a video is bad form now that I think about it.

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if i go MIA its bc the bot got me again - im going to try it :saluting_face:

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Ok. Doing a dance and rubbing some beads and looking for a chicken just in case.

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Well, honestly it was a technical error on my part to extrapolate that Project Skyscraper would use the same collection mechanics as Waking Titan based solely on the 0/365 counter in the logs. It was just a guess :sweat_smile:

However, the main analysis regarding the attempted connection to the local IP and the hypothesis that the Atlas is acting as a prison remains sound based on the data extracted so far. I appreciate the observation bro!

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Again new here and to this ARG thing But i did have a spectrogram image I got from the first blue layer if the Image. IDK if it even means anything I have no clue about hex or any of that. But I do make music and already had stuff that can visualize images and all that so here is this. i saw the uniform breaks and thought maybe it might mean something.

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That’s the game

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When I turn my head, it kinda looks like the language/alphabet used in the game on posters and ships and clothes etc, but really really really low res.

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Found this snippet under the summary of WT Phase 5 on gamedetectives.net:

It was explained that the dreamers’ memories had become fragmented, and a total of 7 had their minds become corrupted. Emily ran simulations to gain the dreamers’ trust, and tasked us with guiding her conversations with them to help trigger a distinct memory or emotion. This would identify the position of each dreamer’s memory blocks in the simulation’s mainframe, ensuring their consciousness could be safely extracted from the satellite.

hmm, sounds exactly like what a certain @the_architect is trying to do.

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I know they mentioned that AI wasn’t good at solving problems, but it was good at finding relation between different pieces of data. I found this:

In the official Tearaway Thomas instruction manual, the developers included an introductory text with absurd humor (very typical of British studios in the 90s) to justify the character’s origin:

“A creature located 16 bits away from the black hole called ‘Ages’, just to the left of the Magadriver star system
”

Although it uses the number 16 (making a technical joke about the Amiga console’s 16-bit architecture), it doesn’t mention the Atlas. However, in the world of classic 90s computing, the word “Atlas” was frequently used in two contexts that you might be confusing: Physical level maps compiled in magazines (Map Atlases). The sprite graphics engine (a Texture Atlas), which is the technical term for grouping Thomas’s pixelated graphics into a single file before loading them into memory.

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“A creature located 16 bits away from the black hole called ‘Ages’, just to the left of the Magadriver star system
”

In NMS, isn’t the Atlas’s physical self about to get swallowed by a black hole in “16 mi-kzzzzt”?

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Yes, it’s true, it seems the two characters (the atlas and the game character) are 16x away from a black hole

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Hallazgos del HTML - Resumen de lo importante
Este HTML estĂĄ lleno de cosas que no deberĂ­an estar ahĂ­ si fuera un WordPress normal. En
orden de importancia:
CRÍTICO- Mensajes leet en el CSS
/* === M3MORY === */
/* DR1FT1NG */
“MEMORY” y “DRIFTING” escritos en leet speak, enterrados como comentarios en el CSS
de estilos globales. No tienen ninguna función técnica. Son mensajes del Architect.
is
CRÍTICO- La fórmula de partículas apunta al 28 de mayo
const count = Math.max(3, Math.round (day * (48 / 28)));
El nĂșmero de nodos en la red cambia cada dĂ­a. El dĂ­a 28 produce exactamente 48 partĂ­culas
(los 48 glĂ­fos de portal de NMS). Y Waking Titan comenzĂł el 27 de mayo de 2017- el 28
de mayo de 2026 son exactamente 9 años después. Faltan 6 días.
IMPORTANTE -Meta tag de Twitter discordante
html


El título visible es project-skyscraper, pero el meta de Twitter dice “Neural network status”

  • visible solo para bots/scrapers. Intencional.
    IMPORTANTE — “17 Live Connection Attempts”
    No dice visitors, dice Connection Attempts. Se refresca del servidor cada 15 segundos. El
    nĂșmero es dinĂĄmico y server-side. ÂżQuĂ© estĂĄ “intentando conectarse”?
    A INVESTIGAR-El hash MD5
    “signature”: “91f74f7c6b8f92d230f4a0ff2fde1ace” no es un nonce estándar de
    WordPress. Vale la pena meterlo en [crackstation.net](javascript:void(0):wink: - podrĂ­a ser la clave de algo.
    A VIGILAR - Footer
    “System Filtering Platform activated”
    No es copyright, no es texto de [blog.Es](javascript:void(0):wink: lore narrativo.
    Mi hipĂłtesis principal: algo va a suceder el 28 de mayo (en 6 dĂ­as). La fĂłrmula de partĂ­culas
    parece un countdown encubierto. ÂżPuedes revisar la web cada dĂ­a y ver si el contador de
    partĂ­culas o el nĂșmero de “Connection Attempts” cambia?
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Lo que revela el oEmbed
Este XML confirma varias cosas y abre nuevas pistas:

Confirmaciones
“The Architect” estĂĄ oficialmente registrado como usuario de WordPress con el slug theskyscraperarchitect. Es un personaje construido, no un admin genĂ©rico.
“Neural network status” es el título real de la página — no “project-skyscraper”. El canvas de partículas conectadas es literalmente la visualización de esa red neuronal, y los “17 Live Connection Attempts” son los intentos de acceder a ella.

Acción más urgente — La API REST de WordPress
WordPress expone automĂĄticamente todos sus contenidos por API. Estas URLs deberĂ­an darte una lista de todos los posts y pĂĄginas, incluyendo los que no tienen enlace visible en la home:
[project-skyscraper.com/wp-json/wp/v2/posts](javascript:void(0):wink:
[project-skyscraper.com/wp-json/wp/v2/pages](javascript:void(0):wink:
[project-skyscraper.com/author/theskyscraperarchitect/](javascript:void(0):wink:
[project-skyscraper.com/sitemap.xml](javascript:void(0):wink:
Los “security logs” que publica el Architect casi seguro son posts de WordPress que no aparecen en la navegación normal pero sí en la API. Esas URLs son el corazón del ARG.

El token R9Ryp41Ig5
Técnicamente es el secret de embed de WP, pero al estar hardcodeado en el XML en vez de ser generado dinåmicamente, merece atención. El patrón #? en la URL del embed (/embed/#?secret=
) también es atípico.

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