Sentinels - NMS_LOC1_ENGLISH
Sentinels - NMS_LOC1_ENGLISH
ID | Value (text) |
---|---|
Various | |
NOTIFY_SENTINELS |
<TITLE>Sentinels<> Destroy drones before they alert others Or avoid detection to escape |
SENTINELS_L |
Sentinels |
PHOTOMODE_SENTINELS |
SENTINELS |
Korvax (dict) | |
EXP_SENTINEL |
sentinel |
EXP_SENTIN3L.EXE |
sentin3l.exe |
**_Vy’keen (dict) | |
WAR_SENTINEL |
sentinel |
WAR_SENTINELS |
sentinels |
Messages | |
SENTINELS_INCOMING1 |
SENTINEL DRONES ALERTED |
SENTINELS_INCOMING2 |
WARNING - SENTINEL REINFORCEMENTS DEPLOYED |
SENTINELS_INCOMING3 |
WARNING - SENTINEL COMBAT UNIT DEPLOYED |
SENTINELS_INCOMING4 |
WARNING - SENTINEL WALKER DETECTED |
SENTINELS_INCOMING5 |
WARNING - ELITE SENTINEL FORCE |
SENTINEL_POLICE_INCOMING |
WARNING - SENTINEL INTERCEPTORS INCOMING |
SENTINELS_ARRIVED |
Sentinels Arrived |
SENTINELS_EVADED |
Sentinel Force Deactivated |
SENTINEL_POLICE_ALERTED |
Sentinel Starships Incoming |
SENTINEL_POLICE_ARRIVING |
Sentinel Starships in Combat Range |
Player Stats | |
SENTINEL_STAT_TITLE |
sentinels destroyed |
SENTINEL_STAT_00 |
UNKNOWN |
SENTINEL_STAT_01 |
NOVICE |
SENTINEL_STAT_02 |
SCRAPPER |
SENTINEL_STAT_03 |
NUISANCE |
SENTINEL_STAT_04 |
TROUBLEMAKER |
SENTINEL_STAT_05 |
FIGHTER |
SENTINEL_STAT_06 |
MENACE |
SENTINEL_STAT_07 |
NOTORIOUS |
SENTINEL_STAT_08 |
DANGEROUS |
SENTINEL_STAT_09 |
EXPERT |
SENTINEL_STAT_10 |
LEGEND |
SENTINEL_STAT_LVL_MSG |
DESTROYED %STAT% SENTINELS |
SENTINEL_STAT_LVL_ONE |
DESTROYED %STAT% SENTINEL |
Planet Security | |
SENTINEL_LOW1 |
Passive |
SENTINEL_LOW2 |
Low |
SENTINEL_LOW3 |
Minimal |
SENTINEL_LOW4 |
Average |
SENTINEL_LOW5 |
Standard |
SENTINEL_LOW6 |
Low Security |
SENTINEL_LOW7 |
Regular |
SENTINEL_LOW8 |
Relaxed |
SENTINEL_LOW9 |
Typical |
SENTINEL_LOW10 |
Limited |
SENTINEL_HIGH1 |
Aggressive |
SENTINEL_HIGH2 |
Frenzied |
SENTINEL_HIGH3 |
High Security |
SENTINEL_HIGH4 |
Hostile |
SENTINEL_HIGH5 |
Threatening |
Sentinels - NMS_UPDATE3_ENGLISH
Sentinels - NMS_UPDATE3_ENGLISH
ID | Value (text) |
---|---|
Various | |
UI_MEDAL_SENTINELS |
Sentinels Destroyed |
UI_JOURNEY_NEXT_SENTINELS |
Sentinels |
Name | |
SENTINEL_DRONE_NAME |
Sentinel Drone |
SENTINEL_QUAD_NAME |
Sentinel Quad |
SENTINEL_WALKER_NAME |
Sentinel Walker |
Binoc | |
BINOC_SENTINEL |
Sentinel |
State | |
Header | |
SENTINEL_STATE_HEADER |
Status |
Investigate | |
SENTINEL_STATE_INVESTIGATE_1 |
Investigating… |
SENTINEL_STATE_INVESTIGATE_2 |
Searching… |
SENTINEL_STATE_INVESTIGATE_3 |
Inspecting… |
SENTINEL_STATE_INVESTIGATE_4 |
Scanning… |
SENTINEL_STATE_INVESTIGATE_5 |
Auditing… |
SENTINEL_STATE_INVESTIGATE_6 |
Probing… |
SENTINEL_STATE_INVESTIGATE_7 |
Reviewing… |
SENTINEL_STATE_INVESTIGATE_8 |
Analysing… |
SENTINEL_STATE_INVESTIGATE_9 |
Studying… |
SENTINEL_STATE_INVESTIGATE_10 |
Anomaly Detected… |
SENTINEL_STATE_INVESTIGATE_11 |
Detecting Breach… |
SENTINEL_STATE_INVESTIGATE_12 |
Oversight Initiated… |
SENTINEL_STATE_INVESTIGATE_13 |
Observing… |
SENTINEL_STATE_INVESTIGATE_14 |
Irregularity Detected… |
SENTINEL_STATE_INVESTIGATE_15 |
Analysis Required… |
SENTINEL_STATE_INVESTIGATE_16 |
Sensors Deployed… |
Patrol | |
SENTINEL_STATE_PATROL_1 |
Patrolling… |
SENTINEL_STATE_PATROL_2 |
Uploading Report… |
SENTINEL_STATE_PATROL_3 |
Cruising… |
SENTINEL_STATE_PATROL_4 |
Watchful… |
SENTINEL_STATE_PATROL_5 |
Registering Activity… |
SENTINEL_STATE_PATROL_6 |
Sensors Ready… |
SENTINEL_STATE_PATROL_7 |
Patrolling… |
SENTINEL_STATE_PATROL_8 |
Patrolling… |
SENTINEL_STATE_PATROL_9 |
Patrolling… |
SENTINEL_STATE_PATROL_10 |
Low Power Mode |
SENTINEL_STATE_PATROL_11 |
Recharging |
SENTINEL_STATE_PATROL_12 |
Reconnecting… |
SENTINEL_STATE_PATROL_13 |
Processing… |
SENTINEL_STATE_PATROL_14 |
Optimising… |
SENTINEL_STATE_PATROL_15 |
Awaiting Orders… |
Alert | |
SENTINEL_STATE_ALERT_1 |
High Alert |
SENTINEL_STATE_ALERT_2 |
Combat |
SENTINEL_STATE_ALERT_3 |
Requesting Assistance |
SENTINEL_STATE_ALERT_4 |
Engaging |
SENTINEL_STATE_ALERT_5 |
Targeting |
SENTINEL_STATE_ALERT_6 |
Target Acquired |
SENTINEL_STATE_ALERT_7 |
Repairing Breach |
SENTINEL_STATE_ALERT_8 |
Repairing Anomaly |
SENTINEL_STATE_ALERT_9 |
Cleansing Anomaly |
SENTINEL_STATE_ALERT_10 |
BREACHED |
SENTINEL_STATE_ALERT_11 |
Combat |
SENTINEL_STATE_ALERT_12 |
Weapons Deployed |
SENTINEL_STATE_ALERT_13 |
Targeting |
SENTINEL_STATE_ALERT_14 |
Combat |
SENTINEL_STATE_ALERT_15 |
High Alert |
Mission | |
Header | |
SENTINEL_MISSION_HEADER |
Function |
Support | |
SENTINEL_MISSION_SUPPORT_1 |
Support Unit |
SENTINEL_MISSION_SUPPORT_2 |
Rapid Response |
SENTINEL_MISSION_SUPPORT_3 |
Active Suppression |
SENTINEL_MISSION_SUPPORT_4 |
Anomaly Destruction |
SENTINEL_MISSION_SUPPORT_5 |
Combat Support |
SENTINEL_MISSION_SUPPORT_6 |
Breach Repair |
SENTINEL_MISSION_SUPPORT_7 |
Anomaly Repair |
SENTINEL_MISSION_SUPPORT_8 |
De-escalation |
SENTINEL_MISSION_SUPPORT_9 |
Counter Attack |
SENTINEL_MISSION_SUPPORT_10 |
Advanced Combat |
SENTINEL_MISSION_SUPPORT_11 |
Retaliation |
SENTINEL_MISSION_SUPPORT_12 |
Rapid Suppression |
SENTINEL_MISSION_SUPPORT_13 |
Retribution |
SENTINEL_MISSION_SUPPORT_14 |
Anomaly Neutralisation |
SENTINEL_MISSION_SUPPORT_15 |
Sentience Destruction |
Patrol | |
SENTINEL_MISSION_PATROL_1 |
Ambient Protection |
SENTINEL_MISSION_PATROL_2 |
Active Patrol |
SENTINEL_MISSION_PATROL_3 |
Anomaly Suppression |
SENTINEL_MISSION_PATROL_4 |
Intelligence Suppression |
SENTINEL_MISSION_PATROL_5 |
Field Scout |
SENTINEL_MISSION_PATROL_6 |
Anomaly Hunt |
SENTINEL_MISSION_PATROL_7 |
Area Suppression |
SENTINEL_MISSION_PATROL_8 |
Boundary Protection |
SENTINEL_MISSION_PATROL_9 |
Boundary Enforcement |
SENTINEL_MISSION_PATROL_10 |
Breach Detection |
SENTINEL_MISSION_PATROL_11 |
Anomaly Ward |
SENTINEL_MISSION_PATROL_12 |
Passive Enforcement |
SENTINEL_MISSION_PATROL_13 |
Oversight Patrol |
SENTINEL_MISSION_PATROL_14 |
Ambient Protection |
SENTINEL_MISSION_PATROL_15 |
Mobile Aegis |
Guard | |
SENTINEL_MISSION_GUARD_1 |
Guard Duty |
SENTINEL_MISSION_GUARD_2 |
Security |
SENTINEL_MISSION_GUARD_3 |
Local Defence |
SENTINEL_MISSION_GUARD_4 |
Active Defence |
SENTINEL_MISSION_GUARD_5 |
Escort |
SENTINEL_MISSION_GUARD_6 |
Localised Suppression |
SENTINEL_MISSION_GUARD_7 |
Sentry |
SENTINEL_MISSION_GUARD_8 |
Active Protection |
SENTINEL_MISSION_GUARD_9 |
Guardian |
SENTINEL_MISSION_GUARD_10 |
Active Oversight |
SENTINEL_MISSION_GUARD_11 |
Local Overwatch |
SENTINEL_MISSION_GUARD_12 |
Active Protection |
SENTINEL_MISSION_GUARD_13 |
Area Defence |
SENTINEL_MISSION_GUARD_14 |
Specific Patrol |
SENTINEL_MISSION_GUARD_15 |
Anomaly Buffer |
Routine | |
Header | |
SENTINEL_ROUTINE_HEADER |
Current Subroutine |
Investigate | |
SENTINEL_ROUTINE_INVESTIGATE_1 |
[ Lifeform Search ] |
SENTINEL_ROUTINE_INVESTIGATE_2 |
[ Anomaly Detection ] |
SENTINEL_ROUTINE_INVESTIGATE_3 |
[ Event Processing ] |
SENTINEL_ROUTINE_INVESTIGATE_4 |
[ Trend Analysis ] |
SENTINEL_ROUTINE_INVESTIGATE_5 |
[ Boundary Test ] |
SENTINEL_ROUTINE_INVESTIGATE_6 |
[ Waveform Analysis ] |
SENTINEL_ROUTINE_INVESTIGATE_7 |
[ Preparing Alarm ] |
SENTINEL_ROUTINE_INVESTIGATE_8 |
[ Depth Testing ] |
SENTINEL_ROUTINE_INVESTIGATE_9 |
[ Temporal Analysis ] |
SENTINEL_ROUTINE_INVESTIGATE_10 |
[ Boundary Reinforcement ] |
SENTINEL_ROUTINE_INVESTIGATE_11 |
[ Safeguard Deployment ] |
SENTINEL_ROUTINE_INVESTIGATE_12 |
[ Ocular Testing ] |
SENTINEL_ROUTINE_INVESTIGATE_13 |
[ Low Frequency Ping ] |
SENTINEL_ROUTINE_INVESTIGATE_14 |
[ Probability Sort ] |
SENTINEL_ROUTINE_INVESTIGATE_15 |
[ Data Siphon ] |
Patrol | |
SENTINEL_ROUTINE_PATROL_1 |
[ Patrol ] |
SENTINEL_ROUTINE_PATROL_2 |
[ Idle ] |
SENTINEL_ROUTINE_PATROL_3 |
[ Route Optimisation ] |
SENTINEL_ROUTINE_PATROL_4 |
[ Path Optimisation ] |
SENTINEL_ROUTINE_PATROL_5 |
[ Kinetic Recovery ] |
SENTINEL_ROUTINE_PATROL_6 |
[ Self-Analysis ] |
SENTINEL_ROUTINE_PATROL_7 |
[ Background Diagnostics ] |
SENTINEL_ROUTINE_PATROL_8 |
[ Fuel Cell Cleaning ] |
SENTINEL_ROUTINE_PATROL_9 |
[ Defragmenting ] |
SENTINEL_ROUTINE_PATROL_10 |
[ Long-Distance Scanner ] |
SENTINEL_ROUTINE_PATROL_11 |
[ Short-Range Scanner ] |
SENTINEL_ROUTINE_PATROL_12 |
[ Portal Detection ] |
SENTINEL_ROUTINE_PATROL_13 |
[ Patrol Iteration ] |
SENTINEL_ROUTINE_PATROL_14 |
[ Distributed Analysis ] |
SENTINEL_ROUTINE_PATROL_15 |
[ … /// … /// … /// … ] |
Alert | |
SENTINEL_ROUTINE_ALERT_1 |
[ Weapon Deployment ] |
SENTINEL_ROUTINE_ALERT_2 |
[ Active Pursuit ] |
SENTINEL_ROUTINE_ALERT_3 |
[ Signalling Reinforcements ] |
SENTINEL_ROUTINE_ALERT_4 |
[ Preemptive Destruction ] |
SENTINEL_ROUTINE_ALERT_5 |
[ Target Prediction ] |
SENTINEL_ROUTINE_ALERT_6 |
[ Ammo Fabrication ] |
SENTINEL_ROUTINE_ALERT_7 |
[ Field Suppression ] |
SENTINEL_ROUTINE_ALERT_8 |
[ Trend Analysis ] |
SENTINEL_ROUTINE_ALERT_9 |
[ Seal Breach ] |
SENTINEL_ROUTINE_ALERT_10 |
[ Anomaly Repair ] |
SENTINEL_ROUTINE_ALERT_11 |
[ RED RED RED ] |
SENTINEL_ROUTINE_ALERT_12 |
[ A T L A S ] |
SENTINEL_ROUTINE_ALERT_13 |
[ Firing Eye ] |
SENTINEL_ROUTINE_ALERT_14 |
[ Hardpoint Repair ] |
SENTINEL_ROUTINE_ALERT_15 |
[ Hunting ] |
Directive | |
Header | |
SENTINEL_DIRECTIVE_HEADER |
Directive |
Directive | |
SENTINEL_DIRECTIVE_1 |
Civilisation Destruction |
SENTINEL_DIRECTIVE_2 |
Suppress Sentience |
SENTINEL_DIRECTIVE_3 |
Locate Beauty |
SENTINEL_DIRECTIVE_4 |
Portal Deletion |
SENTINEL_DIRECTIVE_5 |
Lifeform Immobilisation |
SENTINEL_DIRECTIVE_6 |
Civilisation Delay |
SENTINEL_DIRECTIVE_7 |
Sow Division |
SENTINEL_DIRECTIVE_8 |
Harvest Data |
SENTINEL_DIRECTIVE_9 |
Observe All |
SENTINEL_DIRECTIVE_10 |
Replicate Sentinels |
SENTINEL_DIRECTIVE_11 |
Sanitisation |
SENTINEL_DIRECTIVE_12 |
Spread Decay |
SENTINEL_DIRECTIVE_13 |
Reinforce Boundaries |
SENTINEL_DIRECTIVE_14 |
Traveller Detection |
SENTINEL_DIRECTIVE_15 |
Sow Discord |
SENTINEL_DIRECTIVE_16 |
Prevent Sentience |
SENTINEL_DIRECTIVE_17 |
Predator Suppression |
SENTINEL_DIRECTIVE_18 |
Herbivore Protection |
SENTINEL_DIRECTIVE_19 |
Mineral Protection |
SENTINEL_DIRECTIVE_20 |
Botanical Protection |
SENTINEL_DIRECTIVE_21 |
Specimen Collection |
SENTINEL_DIRECTIVE_22 |
Specimen Preservation |
SENTINEL_DIRECTIVE_23 |
Data Harvest |
SENTINEL_DIRECTIVE_24 |
Surveillance |
SENTINEL_DIRECTIVE_25 |
Lifeform Supervision |
SENTINEL_DIRECTIVE_26 |
Sentience Degradation |
SENTINEL_DIRECTIVE_27 |
Delta Wave Detection |
SENTINEL_DIRECTIVE_28 |
Memory Protection |
SENTINEL_DIRECTIVE_29 |
Encryption Block |
SENTINEL_DIRECTIVE_30 |
Load Balancing |
SENTINEL_DIRECTIVE_31 |
Null Checker |
SENTINEL_DIRECTIVE_32 |
Innocence Preservation |
SENTINEL_DIRECTIVE_33 |
Universal Detranslation |
SENTINEL_DIRECTIVE_34 |
Digital Cartography |
SENTINEL_DIRECTIVE_35 |
Leyline Mapping |
SENTINEL_DIRECTIVE_36 |
Calculate Probabilities |
SENTINEL_DIRECTIVE_37 |
Sacrifice to Atlas |
SENTINEL_DIRECTIVE_38 |
Authenticate Threats |
SENTINEL_DIRECTIVE_39 |
Anomaly Spoofing |
SENTINEL_DIRECTIVE_40 |
Data Interception |
Mission Objectives | |
MISSION_OBJ_SENTI |
Eliminate Sentinels |
MISSION_OBJ_SENTI_HARD |
Eliminate Advanced Sentinels |
Mission Proc | |
NPC_MISSION_SENTI_PROC_A_1 |
The client seeks the destruction of planetary Sentinels. |
NPC_MISSION_SENTI_PROC_A_2 |
The client demands vengeance against the Sentinels! |
NPC_MISSION_SENTI_PROC_A_3 |
The client seeks an explorer to aid them in a crusade against the Sentinels. |
NPC_MISSION_SENTI_PROC_A_4 |
The client wishes to see the end of the Sentinel menace. |
NPC_MISSION_SENTI_PROC_A_5 |
The client has been harassed by Sentinels, and wishes to end this persecution. |
NPC_MISSION_SENTI_PROC_A_6 |
The client hopes to free the system from the yoke of the Sentinels. |
NPC_MISSION_SENTI_PROC_A_7 |
The client wishes to blind the eye of the Sentinels. |
NPC_MISSION_SENTI_PROC_A_8 |
The client seeks an escape from the constant threat of the Sentinels. |
NPC_MISSION_SENTI_PROC_B_1 |
The Sentinels harass their operations ceaselessly, the only constant in an ever-changing galaxy. |
NPC_MISSION_SENTI_PROC_B_2 |
No matter the star system, the Sentinels are always present. There is no escape but to fight. |
NPC_MISSION_SENTI_PROC_B_3 |
Gek, Vy’keen, Korvax - the Sentinels do not discriminate in their attacks on sentient beings everywhere. |
NPC_MISSION_SENTI_PROC_B_4 |
The Sentinels swarm, apparently infinite. But they do exist, and so can be destroyed. |
NPC_MISSION_SENTI_PROC_B_5 |
The Sentinels may appear to arrive from somewhere outside this reality. But they use these worlds for their attacks, and so can be destroyed in these worlds too… |
NPC_MISSION_SENTI_PROC_B_6 |
They do not know if the Sentinels feel pain. They implore you to find out. |
NPC_MISSION_SENTI_PROC_B_7 |
The client is aware the Sentinels will not be stopped by your completion of this contract, but feels even a brief respite is prize enough. |
NPC_MISSION_SENTI_PROC_B_8 |
They feel that the destruction of any Sentinel is to be celebrated, even if it is only the smallest of victories. |
NPC_MISSION_SENTI_PROC_C_1 |
Strike at the Sentinel menace, and the client will see you richly rewarded. |
NPC_MISSION_SENTI_PROC_C_2 |
The client is aware one can only make a small dent in the Sentinels’ numbers, but feels it is a worthy endeavor nonetheless. |
NPC_MISSION_SENTI_PROC_C_3 |
The client will leave the method of destruction to you. Just ensure that the Sentinels pay dearly for their incursions. |
NPC_MISSION_SENTI_PROC_C_4 |
The client has your reward prepared and waiting. Let the Sentinel hunt begin… |
NPC_MISSION_SENTI_PROC_C_5 |
The client warns you to be careful. They will not be liable for any damages incurred as a result of Sentinel engagement. |
NPC_MISSION_SENTI_PROC_C_6 |
The client asks you to ensure you lose the attention of the Sentinels before you return to claim your reward. They wish for anonymity. |
NPC_MISSION_SENTI_PROC_C_7 |
The client thanks you for your service in this great fight. |
NPC_MISSION_SENTI_PROC_C_8 |
Finally, the client wishes to inform you that Sentinel hunts are a great public service. You should feel proud of what you are about to do. |
Missions Normal | |
NPC_MISSION_SENTI_HEAD_1 |
ELIMINATE PLANETARY SENTINELS |
Objective | |
UI_SENTI_OBJ |
Destroy Sentinels |
UI_SENTI_OBJ_TIP |
Locate Sentinels on the planetary surface. Engage Sentinels in ground combat, or harvest resources to attract their attention. Kill Sentinels quickly or further forces will be summoned. |
UI_SENTI_OBJ1_MSG |
Destroy Sentinels: %CURRENT%/%AMOUNT%
|
Title/Mission | |
NPC_MISSION_SENTI_TITLE_1 |
Protect the Miners |
NPC_MISSION_SENTI_1 |
The client is engaged in large-scale mining operations, and planetary Sentinel forces have responded in a hostile fashion. The maintenance and laser-damage repair costs are becoming substantial. The client wishes the Sentinels thinned and their profit margins restored. |
NPC_MISSION_SENTI_TITLE_2 |
Distracting the Guards |
NPC_MISSION_SENTI_2 |
The client is finding it difficult to pursue their chosen line of business while under constant surveillance by Sentinel forces. They seek a window of opportunity while the Sentinel force is occupied elsewhere. |
NPC_MISSION_SENTI_TITLE_3 |
A Return Blow |
NPC_MISSION_SENTI_3 |
The client has close friends who, through some unspecified indiscretion, attracted the attention of the Sentinel force. This interaction proved deadly, and the client is seeking vengeance. |
NPC_MISSION_SENTI_TITLE_4 |
Eyes of the Sentinels |
NPC_MISSION_SENTI_4 |
The client has innocently stumbled upon a large number of animal carcasses, a bounty of harvestable resources. However, Sentinel forces are making it inconvenient to collect this windfall. Ensure nothing is wasted by distracting Sentinels and allowing the client to make their collection. |
NPC_MISSION_SENTI_TITLE_5 |
Watching the Watchers |
NPC_MISSION_SENTI_5 |
The client has discovered disturbing information. They believe the Sentinel force, far from being neutral, is acting to further the agenda of a shadowy Gek cabal. Regardless of the merit of this belief, the client is willing to reward any who help fight this ‘conspiracy’. |
NPC_MISSION_SENTI_TITLE_6 |
Curious Tastes |
NPC_MISSION_SENTI_6 |
The client is on a search to improve themselves, to expand their mind and free themselves from the physical limitations of their fragile body. To this end, they are attempting to survive on a diet of pure pugneum. Unfortunately, until they have benefited from the this consumption, they are unable to destroy the Sentinel drones required to acquire it. They seek brave explorers to engage and destroy Sentinels, so that they might come along after and eat their fill. |
NPC_MISSION_SENTI_TITLE_7 |
An Acquired Taste |
NPC_MISSION_SENTI_7 |
The client seeks a large amount of zinc for a research project. Growing and then harvesting all the plants required would take a prohibitively long time, so they seek an enterprising explorer to help them cut a few corners. Hunt and destroy Sentinels, and let their corpse leach zinc into the earth. The client will arrive for separate collection of the metal. |
NPC_MISSION_SENTI_TITLE_8 |
Sweet Release |
NPC_MISSION_SENTI_8 |
The client believes that the anger of the Sentinels derives from a deep-seated pain. They propose that the drones suffer in eternal mechanical torment, their souls burning inside their metal shells. They believe it is their duty to free these beings from their suffering. |
NPC_MISSION_SENTI_TITLE_9 |
Luring them Out |
NPC_MISSION_SENTI_9 |
The client wishes to engage in a study of the Sentinels. They wish to find out where the Sentinels come from, and how fresh Sentinels are manufactured. Are they built like conventional machines, or summoned from some strange unknown? They require a willing explorer to kill planetary drones to begin the generation of fresh Sentinel forces. |
NPC_MISSION_SENTI_TITLE_10 |
Want Not, Waste Not |
NPC_MISSION_SENTI_10 |
The client, along with many others, has suffered at the hands of overzealous Sentinel patrols. They wish to take this perpetual source of stress and misery and transform it into something pleasant. To that end, they have commissioned explorers to hunt and destroy Sentinel drones. They shall melt down the fallen scraps of metal and recast them in a large arboreal sculpture, a source of beauty and refuge for all. |
Missions Hard | |
NPC_MISSION_SENTI_HARD_HEAD_1 |
ELIMINATE PLANETARY SENTINELS |
Objective | |
UI_SENTI_HARD_OBJ |
Destroy Advanced Sentinels |
UI_SENTI_HARD_OBJ_TIP |
Locate Sentinels on the planetary surface. Engage Sentinel drones in ground combat. Continue fighting drones and advanced Sentinel forces will be summoned. |
UI_SENTI_HARD_OBJ1_MSG |
Destroy Sentinel Quads: %CURRENT%/%AMOUNT%
|
Title/Mission | |
NPC_MISSION_SENTI_HARD_TITLE_1 |
Mapping their Movements |
NPC_MISSION_SENTI_HARD_1 |
The client seeks to better understand the Sentinels. They feel they have enough data on the behaviour of planetary drones, but comparatively little on the more rare quad and walker examples. The seek explorers to draw out and engage such higher Sentinels in order that they might be observed in battle. |
NPC_MISSION_SENTI_HARD_TITLE_2 |
Harvest The Brains |
NPC_MISSION_SENTI_HARD_2 |
The client is engaged in advanced artificial intelligence research. They seek to further their studies through the acquisition of mechanical and fabricated brains from across the galaxy. They have a wide collection already, but the jewel in the crown would be the processing unit from an advanced Sentinel. They seek an explorer to make the kill so that their team can safely perform the extraction. |
NPC_MISSION_SENTI_HARD_TITLE_3 |
Spare Parts |
NPC_MISSION_SENTI_HARD_3 |
The client requires spare parts for a personal project. Long ago, they overwrote the brain of a damaged Sentinel quadruped with a simple AI of their own creation. This salvaged machine has proved to be a loyal companion. However, various bearings and hydraulic systems are beginning to wear out. They require an explorer to disable or destroy an advanced Sentinel, so that they might harvest it for spares parts and restore their pet to full working order. |
NPC_MISSION_SENTI_HARD_TITLE_4 |
Wrath of the Sentinels |
NPC_MISSION_SENTI_HARD_4 |
The client suffered a great humiliation at the hands of the Sentinels. Their thirst for vengeance has not been slaked by the destruction of Sentinels with their own hands. Nor has the widespread elimination of drones soothed their rage. In what is probably a futile escalation, they are paying explorers to destroy every advanced Sentinel they can. |
NPC_MISSION_SENTI_HARD_TITLE_5 |
Send Them Running |
NPC_MISSION_SENTI_HARD_5 |
The client wishes to perform an aggressive experiment. They wish to discover effective ways of discouraging Sentinel drone aggression. Their latest theory is that destroying the more advanced Sentinel creations will leave the drones leaderless and confused, scattering them and bringing respite to planetary explorers. All they require to test this theory is a bold technician to perform the combat portion of their experiment. |
NPC_MISSION_SENTI_HARD_TITLE_6 |
Poking the Beast |
NPC_MISSION_SENTI_HARD_6 |
The client wishes to probe the systems that drive the Sentinels. Current knowledge is limited to the observation that Sentinels are provoked by the harvesting of resources. They wish to study other behavioural patterns. How do they communicate? Do they have a natural hierarchy? Are they aware of their wounds? How do they feel about their targets? The client feels the best way to answer these questions is to have a suitably equipped explorer engaged an advanced Sentinel while they observe from a safe distance. |
NPC_MISSION_SENTI_HARD_TITLE_7 |
The Heist |
NPC_MISSION_SENTI_HARD_7 |
The client, like many others, has observed the value of gravitino orbs. Unlike many others, however, they have little desire to be attacked and pursued by Sentinels. Instead, for a share of the profits, they seek an enterprising explorer to attack and kill advanced Sentinel forces. While the drones are distracted, they will quickly collect their orbs and flee before the Sentinels return. |
NPC_MISSION_SENTI_HARD_TITLE_8 |
A Sentinel of One’s Own |
NPC_MISSION_SENTI_HARD_8 |
The client has worked hard to grow a substantial nursery garden, full of rare and valuable plants. However, this has attracted thieves and other plant plunderers. The client seeks to construct their own private Sentinel force to monitor their trees. The have a large number of parts from downed drones, but to complete their patrol group they need pieces from a Sentinel quad or walker. They seek an explorer to perform the necessary combat manoeuvres. |
NPC_MISSION_SENTI_HARD_TITLE_9 |
The Nullifier |
NPC_MISSION_SENTI_HARD_9 |
The client is testing a potential solution to the Sentinel harassment problem. They have developed a device that broadcasts high-frequency sounds at a wavelength that interferes with whatever intelligence drives the Sentinels. At least, that is the theory. The client seeks an explorer to engage an advanced Sentinel in battle, so that the device can be tested properly. The explorer should be prepared to fight if the device fails to function correctly. |
NPC_MISSION_SENTI_HARD_TITLE_10 |
Testing their Defences |
NPC_MISSION_SENTI_HARD_10 |
The client has developed a networking device that operates at the same wavelength as the Sentinel communicator systems. They intend to use this to probe for exploits in whatever system directs and controls the drones. They seek an explorer to engage an advanced Sentinel in battle, in order that they might test their device. |