NMS Lore & More (SPOILERS!) - version 1.38

Sentinels - NMS_LOC1_ENGLISH

Sentinels - NMS_LOC1_ENGLISH
ID Value (text)
Various
NOTIFY_SENTINELS <TITLE>Sentinels<>

Destroy drones before they alert others

Or avoid detection to escape
SENTINELS_L Sentinels
PHOTOMODE_SENTINELS SENTINELS
Korvax (dict)
EXP_SENTINEL sentinel
EXP_SENTIN3L.EXE sentin3l.exe
**_Vy’keen (dict)
WAR_SENTINEL sentinel
WAR_SENTINELS sentinels
Messages
SENTINELS_INCOMING1 SENTINEL DRONES ALERTED
SENTINELS_INCOMING2 WARNING - SENTINEL REINFORCEMENTS DEPLOYED
SENTINELS_INCOMING3 WARNING - SENTINEL COMBAT UNIT DEPLOYED
SENTINELS_INCOMING4 WARNING - SENTINEL WALKER DETECTED
SENTINELS_INCOMING5 WARNING - ELITE SENTINEL FORCE
SENTINEL_POLICE_INCOMING WARNING - SENTINEL INTERCEPTORS INCOMING
SENTINELS_ARRIVED Sentinels Arrived
SENTINELS_EVADED Sentinel Force Deactivated
SENTINEL_POLICE_ALERTED Sentinel Starships Incoming
SENTINEL_POLICE_ARRIVING Sentinel Starships in Combat Range
Player Stats
SENTINEL_STAT_TITLE sentinels destroyed
SENTINEL_STAT_00 UNKNOWN
SENTINEL_STAT_01 NOVICE
SENTINEL_STAT_02 SCRAPPER
SENTINEL_STAT_03 NUISANCE
SENTINEL_STAT_04 TROUBLEMAKER
SENTINEL_STAT_05 FIGHTER
SENTINEL_STAT_06 MENACE
SENTINEL_STAT_07 NOTORIOUS
SENTINEL_STAT_08 DANGEROUS
SENTINEL_STAT_09 EXPERT
SENTINEL_STAT_10 LEGEND
SENTINEL_STAT_LVL_MSG DESTROYED %STAT% SENTINELS
SENTINEL_STAT_LVL_ONE DESTROYED %STAT% SENTINEL
Planet Security
SENTINEL_LOW1 Passive
SENTINEL_LOW2 Low
SENTINEL_LOW3 Minimal
SENTINEL_LOW4 Average
SENTINEL_LOW5 Standard
SENTINEL_LOW6 Low Security
SENTINEL_LOW7 Regular
SENTINEL_LOW8 Relaxed
SENTINEL_LOW9 Typical
SENTINEL_LOW10 Limited
SENTINEL_HIGH1 Aggressive
SENTINEL_HIGH2 Frenzied
SENTINEL_HIGH3 High Security
SENTINEL_HIGH4 Hostile
SENTINEL_HIGH5 Threatening

Sentinels - NMS_UPDATE3_ENGLISH

Sentinels - NMS_UPDATE3_ENGLISH
ID Value (text)
Various
UI_MEDAL_SENTINELS Sentinels Destroyed
UI_JOURNEY_NEXT_SENTINELS Sentinels
Name
SENTINEL_DRONE_NAME Sentinel Drone
SENTINEL_QUAD_NAME Sentinel Quad
SENTINEL_WALKER_NAME Sentinel Walker
Binoc
BINOC_SENTINEL Sentinel


State
Header
SENTINEL_STATE_HEADER Status
Investigate
SENTINEL_STATE_INVESTIGATE_1 Investigating…
SENTINEL_STATE_INVESTIGATE_2 Searching…
SENTINEL_STATE_INVESTIGATE_3 Inspecting…
SENTINEL_STATE_INVESTIGATE_4 Scanning…
SENTINEL_STATE_INVESTIGATE_5 Auditing…
SENTINEL_STATE_INVESTIGATE_6 Probing…
SENTINEL_STATE_INVESTIGATE_7 Reviewing…
SENTINEL_STATE_INVESTIGATE_8 Analysing…
SENTINEL_STATE_INVESTIGATE_9 Studying…
SENTINEL_STATE_INVESTIGATE_10 Anomaly Detected…
SENTINEL_STATE_INVESTIGATE_11 Detecting Breach…
SENTINEL_STATE_INVESTIGATE_12 Oversight Initiated…
SENTINEL_STATE_INVESTIGATE_13 Observing…
SENTINEL_STATE_INVESTIGATE_14 Irregularity Detected…
SENTINEL_STATE_INVESTIGATE_15 Analysis Required…
SENTINEL_STATE_INVESTIGATE_16 Sensors Deployed…
Patrol
SENTINEL_STATE_PATROL_1 Patrolling…
SENTINEL_STATE_PATROL_2 Uploading Report…
SENTINEL_STATE_PATROL_3 Cruising…
SENTINEL_STATE_PATROL_4 Watchful…
SENTINEL_STATE_PATROL_5 Registering Activity…
SENTINEL_STATE_PATROL_6 Sensors Ready…
SENTINEL_STATE_PATROL_7 Patrolling…
SENTINEL_STATE_PATROL_8 Patrolling…
SENTINEL_STATE_PATROL_9 Patrolling…
SENTINEL_STATE_PATROL_10 Low Power Mode
SENTINEL_STATE_PATROL_11 Recharging
SENTINEL_STATE_PATROL_12 Reconnecting…
SENTINEL_STATE_PATROL_13 Processing…
SENTINEL_STATE_PATROL_14 Optimising…
SENTINEL_STATE_PATROL_15 Awaiting Orders…
Alert
SENTINEL_STATE_ALERT_1 High Alert
SENTINEL_STATE_ALERT_2 Combat
SENTINEL_STATE_ALERT_3 Requesting Assistance
SENTINEL_STATE_ALERT_4 Engaging
SENTINEL_STATE_ALERT_5 Targeting
SENTINEL_STATE_ALERT_6 Target Acquired
SENTINEL_STATE_ALERT_7 Repairing Breach
SENTINEL_STATE_ALERT_8 Repairing Anomaly
SENTINEL_STATE_ALERT_9 Cleansing Anomaly
SENTINEL_STATE_ALERT_10 BREACHED
SENTINEL_STATE_ALERT_11 Combat
SENTINEL_STATE_ALERT_12 Weapons Deployed
SENTINEL_STATE_ALERT_13 Targeting
SENTINEL_STATE_ALERT_14 Combat
SENTINEL_STATE_ALERT_15 High Alert


Mission
Header
SENTINEL_MISSION_HEADER Function
Support
SENTINEL_MISSION_SUPPORT_1 Support Unit
SENTINEL_MISSION_SUPPORT_2 Rapid Response
SENTINEL_MISSION_SUPPORT_3 Active Suppression
SENTINEL_MISSION_SUPPORT_4 Anomaly Destruction
SENTINEL_MISSION_SUPPORT_5 Combat Support
SENTINEL_MISSION_SUPPORT_6 Breach Repair
SENTINEL_MISSION_SUPPORT_7 Anomaly Repair
SENTINEL_MISSION_SUPPORT_8 De-escalation
SENTINEL_MISSION_SUPPORT_9 Counter Attack
SENTINEL_MISSION_SUPPORT_10 Advanced Combat
SENTINEL_MISSION_SUPPORT_11 Retaliation
SENTINEL_MISSION_SUPPORT_12 Rapid Suppression
SENTINEL_MISSION_SUPPORT_13 Retribution
SENTINEL_MISSION_SUPPORT_14 Anomaly Neutralisation
SENTINEL_MISSION_SUPPORT_15 Sentience Destruction
Patrol
SENTINEL_MISSION_PATROL_1 Ambient Protection
SENTINEL_MISSION_PATROL_2 Active Patrol
SENTINEL_MISSION_PATROL_3 Anomaly Suppression
SENTINEL_MISSION_PATROL_4 Intelligence Suppression
SENTINEL_MISSION_PATROL_5 Field Scout
SENTINEL_MISSION_PATROL_6 Anomaly Hunt
SENTINEL_MISSION_PATROL_7 Area Suppression
SENTINEL_MISSION_PATROL_8 Boundary Protection
SENTINEL_MISSION_PATROL_9 Boundary Enforcement
SENTINEL_MISSION_PATROL_10 Breach Detection
SENTINEL_MISSION_PATROL_11 Anomaly Ward
SENTINEL_MISSION_PATROL_12 Passive Enforcement
SENTINEL_MISSION_PATROL_13 Oversight Patrol
SENTINEL_MISSION_PATROL_14 Ambient Protection
SENTINEL_MISSION_PATROL_15 Mobile Aegis
Guard
SENTINEL_MISSION_GUARD_1 Guard Duty
SENTINEL_MISSION_GUARD_2 Security
SENTINEL_MISSION_GUARD_3 Local Defence
SENTINEL_MISSION_GUARD_4 Active Defence
SENTINEL_MISSION_GUARD_5 Escort
SENTINEL_MISSION_GUARD_6 Localised Suppression
SENTINEL_MISSION_GUARD_7 Sentry
SENTINEL_MISSION_GUARD_8 Active Protection
SENTINEL_MISSION_GUARD_9 Guardian
SENTINEL_MISSION_GUARD_10 Active Oversight
SENTINEL_MISSION_GUARD_11 Local Overwatch
SENTINEL_MISSION_GUARD_12 Active Protection
SENTINEL_MISSION_GUARD_13 Area Defence
SENTINEL_MISSION_GUARD_14 Specific Patrol
SENTINEL_MISSION_GUARD_15 Anomaly Buffer


Routine
Header
SENTINEL_ROUTINE_HEADER Current Subroutine
Investigate
SENTINEL_ROUTINE_INVESTIGATE_1 [ Lifeform Search ]
SENTINEL_ROUTINE_INVESTIGATE_2 [ Anomaly Detection ]
SENTINEL_ROUTINE_INVESTIGATE_3 [ Event Processing ]
SENTINEL_ROUTINE_INVESTIGATE_4 [ Trend Analysis ]
SENTINEL_ROUTINE_INVESTIGATE_5 [ Boundary Test ]
SENTINEL_ROUTINE_INVESTIGATE_6 [ Waveform Analysis ]
SENTINEL_ROUTINE_INVESTIGATE_7 [ Preparing Alarm ]
SENTINEL_ROUTINE_INVESTIGATE_8 [ Depth Testing ]
SENTINEL_ROUTINE_INVESTIGATE_9 [ Temporal Analysis ]
SENTINEL_ROUTINE_INVESTIGATE_10 [ Boundary Reinforcement ]
SENTINEL_ROUTINE_INVESTIGATE_11 [ Safeguard Deployment ]
SENTINEL_ROUTINE_INVESTIGATE_12 [ Ocular Testing ]
SENTINEL_ROUTINE_INVESTIGATE_13 [ Low Frequency Ping ]
SENTINEL_ROUTINE_INVESTIGATE_14 [ Probability Sort ]
SENTINEL_ROUTINE_INVESTIGATE_15 [ Data Siphon ]
Patrol
SENTINEL_ROUTINE_PATROL_1 [ Patrol ]
SENTINEL_ROUTINE_PATROL_2 [ Idle ]
SENTINEL_ROUTINE_PATROL_3 [ Route Optimisation ]
SENTINEL_ROUTINE_PATROL_4 [ Path Optimisation ]
SENTINEL_ROUTINE_PATROL_5 [ Kinetic Recovery ]
SENTINEL_ROUTINE_PATROL_6 [ Self-Analysis ]
SENTINEL_ROUTINE_PATROL_7 [ Background Diagnostics ]
SENTINEL_ROUTINE_PATROL_8 [ Fuel Cell Cleaning ]
SENTINEL_ROUTINE_PATROL_9 [ Defragmenting ]
SENTINEL_ROUTINE_PATROL_10 [ Long-Distance Scanner ]
SENTINEL_ROUTINE_PATROL_11 [ Short-Range Scanner ]
SENTINEL_ROUTINE_PATROL_12 [ Portal Detection ]
SENTINEL_ROUTINE_PATROL_13 [ Patrol Iteration ]
SENTINEL_ROUTINE_PATROL_14 [ Distributed Analysis ]
SENTINEL_ROUTINE_PATROL_15 [ … /// … /// … /// … ]
Alert
SENTINEL_ROUTINE_ALERT_1 [ Weapon Deployment ]
SENTINEL_ROUTINE_ALERT_2 [ Active Pursuit ]
SENTINEL_ROUTINE_ALERT_3 [ Signalling Reinforcements ]
SENTINEL_ROUTINE_ALERT_4 [ Preemptive Destruction ]
SENTINEL_ROUTINE_ALERT_5 [ Target Prediction ]
SENTINEL_ROUTINE_ALERT_6 [ Ammo Fabrication ]
SENTINEL_ROUTINE_ALERT_7 [ Field Suppression ]
SENTINEL_ROUTINE_ALERT_8 [ Trend Analysis ]
SENTINEL_ROUTINE_ALERT_9 [ Seal Breach ]
SENTINEL_ROUTINE_ALERT_10 [ Anomaly Repair ]
SENTINEL_ROUTINE_ALERT_11 [ RED RED RED ]
SENTINEL_ROUTINE_ALERT_12 [ A T L A S ]
SENTINEL_ROUTINE_ALERT_13 [ Firing Eye ]
SENTINEL_ROUTINE_ALERT_14 [ Hardpoint Repair ]
SENTINEL_ROUTINE_ALERT_15 [ Hunting ]


Directive
Header
SENTINEL_DIRECTIVE_HEADER Directive
Directive
SENTINEL_DIRECTIVE_1 Civilisation Destruction
SENTINEL_DIRECTIVE_2 Suppress Sentience
SENTINEL_DIRECTIVE_3 Locate Beauty
SENTINEL_DIRECTIVE_4 Portal Deletion
SENTINEL_DIRECTIVE_5 Lifeform Immobilisation
SENTINEL_DIRECTIVE_6 Civilisation Delay
SENTINEL_DIRECTIVE_7 Sow Division
SENTINEL_DIRECTIVE_8 Harvest Data
SENTINEL_DIRECTIVE_9 Observe All
SENTINEL_DIRECTIVE_10 Replicate Sentinels
SENTINEL_DIRECTIVE_11 Sanitisation
SENTINEL_DIRECTIVE_12 Spread Decay
SENTINEL_DIRECTIVE_13 Reinforce Boundaries
SENTINEL_DIRECTIVE_14 Traveller Detection
SENTINEL_DIRECTIVE_15 Sow Discord
SENTINEL_DIRECTIVE_16 Prevent Sentience
SENTINEL_DIRECTIVE_17 Predator Suppression
SENTINEL_DIRECTIVE_18 Herbivore Protection
SENTINEL_DIRECTIVE_19 Mineral Protection
SENTINEL_DIRECTIVE_20 Botanical Protection
SENTINEL_DIRECTIVE_21 Specimen Collection
SENTINEL_DIRECTIVE_22 Specimen Preservation
SENTINEL_DIRECTIVE_23 Data Harvest
SENTINEL_DIRECTIVE_24 Surveillance
SENTINEL_DIRECTIVE_25 Lifeform Supervision
SENTINEL_DIRECTIVE_26 Sentience Degradation
SENTINEL_DIRECTIVE_27 Delta Wave Detection
SENTINEL_DIRECTIVE_28 Memory Protection
SENTINEL_DIRECTIVE_29 Encryption Block
SENTINEL_DIRECTIVE_30 Load Balancing
SENTINEL_DIRECTIVE_31 Null Checker
SENTINEL_DIRECTIVE_32 Innocence Preservation
SENTINEL_DIRECTIVE_33 Universal Detranslation
SENTINEL_DIRECTIVE_34 Digital Cartography
SENTINEL_DIRECTIVE_35 Leyline Mapping
SENTINEL_DIRECTIVE_36 Calculate Probabilities
SENTINEL_DIRECTIVE_37 Sacrifice to Atlas
SENTINEL_DIRECTIVE_38 Authenticate Threats
SENTINEL_DIRECTIVE_39 Anomaly Spoofing
SENTINEL_DIRECTIVE_40 Data Interception


Mission Objectives
MISSION_OBJ_SENTI Eliminate Sentinels
MISSION_OBJ_SENTI_HARD Eliminate Advanced Sentinels
Mission Proc
NPC_MISSION_SENTI_PROC_A_1 The client seeks the destruction of planetary Sentinels.
NPC_MISSION_SENTI_PROC_A_2 The client demands vengeance against the Sentinels!
NPC_MISSION_SENTI_PROC_A_3 The client seeks an explorer to aid them in a crusade against the Sentinels.
NPC_MISSION_SENTI_PROC_A_4 The client wishes to see the end of the Sentinel menace.
NPC_MISSION_SENTI_PROC_A_5 The client has been harassed by Sentinels, and wishes to end this persecution.
NPC_MISSION_SENTI_PROC_A_6 The client hopes to free the system from the yoke of the Sentinels.
NPC_MISSION_SENTI_PROC_A_7 The client wishes to blind the eye of the Sentinels.
NPC_MISSION_SENTI_PROC_A_8 The client seeks an escape from the constant threat of the Sentinels.
NPC_MISSION_SENTI_PROC_B_1 The Sentinels harass their operations ceaselessly, the only constant in an ever-changing galaxy.
NPC_MISSION_SENTI_PROC_B_2 No matter the star system, the Sentinels are always present. There is no escape but to fight.
NPC_MISSION_SENTI_PROC_B_3 Gek, Vy’keen, Korvax - the Sentinels do not discriminate in their attacks on sentient beings everywhere.
NPC_MISSION_SENTI_PROC_B_4 The Sentinels swarm, apparently infinite. But they do exist, and so can be destroyed.
NPC_MISSION_SENTI_PROC_B_5 The Sentinels may appear to arrive from somewhere outside this reality. But they use these worlds for their attacks, and so can be destroyed in these worlds too…
NPC_MISSION_SENTI_PROC_B_6 They do not know if the Sentinels feel pain. They implore you to find out.
NPC_MISSION_SENTI_PROC_B_7 The client is aware the Sentinels will not be stopped by your completion of this contract, but feels even a brief respite is prize enough.
NPC_MISSION_SENTI_PROC_B_8 They feel that the destruction of any Sentinel is to be celebrated, even if it is only the smallest of victories.
NPC_MISSION_SENTI_PROC_C_1 Strike at the Sentinel menace, and the client will see you richly rewarded.
NPC_MISSION_SENTI_PROC_C_2 The client is aware one can only make a small dent in the Sentinels’ numbers, but feels it is a worthy endeavor nonetheless.
NPC_MISSION_SENTI_PROC_C_3 The client will leave the method of destruction to you. Just ensure that the Sentinels pay dearly for their incursions.
NPC_MISSION_SENTI_PROC_C_4 The client has your reward prepared and waiting. Let the Sentinel hunt begin…
NPC_MISSION_SENTI_PROC_C_5 The client warns you to be careful. They will not be liable for any damages incurred as a result of Sentinel engagement.
NPC_MISSION_SENTI_PROC_C_6 The client asks you to ensure you lose the attention of the Sentinels before you return to claim your reward. They wish for anonymity.
NPC_MISSION_SENTI_PROC_C_7 The client thanks you for your service in this great fight.
NPC_MISSION_SENTI_PROC_C_8 Finally, the client wishes to inform you that Sentinel hunts are a great public service. You should feel proud of what you are about to do.


Missions Normal
NPC_MISSION_SENTI_HEAD_1 ELIMINATE PLANETARY SENTINELS
Objective
UI_SENTI_OBJ Destroy Sentinels
UI_SENTI_OBJ_TIP Locate Sentinels on the planetary surface.

Engage Sentinels in ground combat, or harvest resources to attract their attention.

Kill Sentinels quickly or further forces will be summoned.
UI_SENTI_OBJ1_MSG Destroy Sentinels: %CURRENT%/%AMOUNT%
Title/Mission
NPC_MISSION_SENTI_TITLE_1 Protect the Miners
NPC_MISSION_SENTI_1 The client is engaged in large-scale mining operations, and planetary Sentinel forces have responded in a hostile fashion. The maintenance and laser-damage repair costs are becoming substantial. The client wishes the Sentinels thinned and their profit margins restored.
NPC_MISSION_SENTI_TITLE_2 Distracting the Guards
NPC_MISSION_SENTI_2 The client is finding it difficult to pursue their chosen line of business while under constant surveillance by Sentinel forces. They seek a window of opportunity while the Sentinel force is occupied elsewhere.
NPC_MISSION_SENTI_TITLE_3 A Return Blow
NPC_MISSION_SENTI_3 The client has close friends who, through some unspecified indiscretion, attracted the attention of the Sentinel force. This interaction proved deadly, and the client is seeking vengeance.
NPC_MISSION_SENTI_TITLE_4 Eyes of the Sentinels
NPC_MISSION_SENTI_4 The client has innocently stumbled upon a large number of animal carcasses, a bounty of harvestable resources. However, Sentinel forces are making it inconvenient to collect this windfall. Ensure nothing is wasted by distracting Sentinels and allowing the client to make their collection.
NPC_MISSION_SENTI_TITLE_5 Watching the Watchers
NPC_MISSION_SENTI_5 The client has discovered disturbing information. They believe the Sentinel force, far from being neutral, is acting to further the agenda of a shadowy Gek cabal. Regardless of the merit of this belief, the client is willing to reward any who help fight this ‘conspiracy’.
NPC_MISSION_SENTI_TITLE_6 Curious Tastes
NPC_MISSION_SENTI_6 The client is on a search to improve themselves, to expand their mind and free themselves from the physical limitations of their fragile body. To this end, they are attempting to survive on a diet of pure pugneum. Unfortunately, until they have benefited from the this consumption, they are unable to destroy the Sentinel drones required to acquire it. They seek brave explorers to engage and destroy Sentinels, so that they might come along after and eat their fill.
NPC_MISSION_SENTI_TITLE_7 An Acquired Taste
NPC_MISSION_SENTI_7 The client seeks a large amount of zinc for a research project. Growing and then harvesting all the plants required would take a prohibitively long time, so they seek an enterprising explorer to help them cut a few corners. Hunt and destroy Sentinels, and let their corpse leach zinc into the earth. The client will arrive for separate collection of the metal.
NPC_MISSION_SENTI_TITLE_8 Sweet Release
NPC_MISSION_SENTI_8 The client believes that the anger of the Sentinels derives from a deep-seated pain. They propose that the drones suffer in eternal mechanical torment, their souls burning inside their metal shells. They believe it is their duty to free these beings from their suffering.
NPC_MISSION_SENTI_TITLE_9 Luring them Out
NPC_MISSION_SENTI_9 The client wishes to engage in a study of the Sentinels. They wish to find out where the Sentinels come from, and how fresh Sentinels are manufactured. Are they built like conventional machines, or summoned from some strange unknown? They require a willing explorer to kill planetary drones to begin the generation of fresh Sentinel forces.
NPC_MISSION_SENTI_TITLE_10 Want Not, Waste Not
NPC_MISSION_SENTI_10 The client, along with many others, has suffered at the hands of overzealous Sentinel patrols. They wish to take this perpetual source of stress and misery and transform it into something pleasant. To that end, they have commissioned explorers to hunt and destroy Sentinel drones. They shall melt down the fallen scraps of metal and recast them in a large arboreal sculpture, a source of beauty and refuge for all.


Missions Hard
NPC_MISSION_SENTI_HARD_HEAD_1 ELIMINATE PLANETARY SENTINELS
Objective
UI_SENTI_HARD_OBJ Destroy Advanced Sentinels
UI_SENTI_HARD_OBJ_TIP Locate Sentinels on the planetary surface.

Engage Sentinel drones in ground combat. Continue fighting drones and advanced Sentinel forces will be summoned.
UI_SENTI_HARD_OBJ1_MSG Destroy Sentinel Quads: %CURRENT%/%AMOUNT%
Title/Mission
NPC_MISSION_SENTI_HARD_TITLE_1 Mapping their Movements
NPC_MISSION_SENTI_HARD_1 The client seeks to better understand the Sentinels. They feel they have enough data on the behaviour of planetary drones, but comparatively little on the more rare quad and walker examples. The seek explorers to draw out and engage such higher Sentinels in order that they might be observed in battle.
NPC_MISSION_SENTI_HARD_TITLE_2 Harvest The Brains
NPC_MISSION_SENTI_HARD_2 The client is engaged in advanced artificial intelligence research. They seek to further their studies through the acquisition of mechanical and fabricated brains from across the galaxy. They have a wide collection already, but the jewel in the crown would be the processing unit from an advanced Sentinel. They seek an explorer to make the kill so that their team can safely perform the extraction.
NPC_MISSION_SENTI_HARD_TITLE_3 Spare Parts
NPC_MISSION_SENTI_HARD_3 The client requires spare parts for a personal project. Long ago, they overwrote the brain of a damaged Sentinel quadruped with a simple AI of their own creation. This salvaged machine has proved to be a loyal companion. However, various bearings and hydraulic systems are beginning to wear out. They require an explorer to disable or destroy an advanced Sentinel, so that they might harvest it for spares parts and restore their pet to full working order.
NPC_MISSION_SENTI_HARD_TITLE_4 Wrath of the Sentinels
NPC_MISSION_SENTI_HARD_4 The client suffered a great humiliation at the hands of the Sentinels. Their thirst for vengeance has not been slaked by the destruction of Sentinels with their own hands. Nor has the widespread elimination of drones soothed their rage. In what is probably a futile escalation, they are paying explorers to destroy every advanced Sentinel they can.
NPC_MISSION_SENTI_HARD_TITLE_5 Send Them Running
NPC_MISSION_SENTI_HARD_5 The client wishes to perform an aggressive experiment. They wish to discover effective ways of discouraging Sentinel drone aggression. Their latest theory is that destroying the more advanced Sentinel creations will leave the drones leaderless and confused, scattering them and bringing respite to planetary explorers. All they require to test this theory is a bold technician to perform the combat portion of their experiment.
NPC_MISSION_SENTI_HARD_TITLE_6 Poking the Beast
NPC_MISSION_SENTI_HARD_6 The client wishes to probe the systems that drive the Sentinels. Current knowledge is limited to the observation that Sentinels are provoked by the harvesting of resources. They wish to study other behavioural patterns. How do they communicate? Do they have a natural hierarchy? Are they aware of their wounds? How do they feel about their targets? The client feels the best way to answer these questions is to have a suitably equipped explorer engaged an advanced Sentinel while they observe from a safe distance.
NPC_MISSION_SENTI_HARD_TITLE_7 The Heist
NPC_MISSION_SENTI_HARD_7 The client, like many others, has observed the value of gravitino orbs. Unlike many others, however, they have little desire to be attacked and pursued by Sentinels. Instead, for a share of the profits, they seek an enterprising explorer to attack and kill advanced Sentinel forces. While the drones are distracted, they will quickly collect their orbs and flee before the Sentinels return.
NPC_MISSION_SENTI_HARD_TITLE_8 A Sentinel of One’s Own
NPC_MISSION_SENTI_HARD_8 The client has worked hard to grow a substantial nursery garden, full of rare and valuable plants. However, this has attracted thieves and other plant plunderers. The client seeks to construct their own private Sentinel force to monitor their trees. The have a large number of parts from downed drones, but to complete their patrol group they need pieces from a Sentinel quad or walker. They seek an explorer to perform the necessary combat manoeuvres.
NPC_MISSION_SENTI_HARD_TITLE_9 The Nullifier
NPC_MISSION_SENTI_HARD_9 The client is testing a potential solution to the Sentinel harassment problem. They have developed a device that broadcasts high-frequency sounds at a wavelength that interferes with whatever intelligence drives the Sentinels. At least, that is the theory. The client seeks an explorer to engage an advanced Sentinel in battle, so that the device can be tested properly. The explorer should be prepared to fight if the device fails to function correctly.
NPC_MISSION_SENTI_HARD_TITLE_10 Testing their Defences
NPC_MISSION_SENTI_HARD_10 The client has developed a networking device that operates at the same wavelength as the Sentinel communicator systems. They intend to use this to probe for exploits in whatever system directs and controls the drones. They seek an explorer to engage an advanced Sentinel in battle, in order that they might test their device.
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