I assumed the triad had to to with the predictive power of the atlas. The .pdf’s we got during the ARG said some of the possible uses for the atlas was predicting economic change, the outcome of wars and simulation of experiments. Thus the three races. They are used by the atlas to simulate events.
Yes, of course. The “Military / Industrial Complex” has been thoroughly discussed by economists.
The point, in this case, is that the Atlas is a machine inside a glass box. It has been given minimal information, and instructed to go and imagine universes.
But it seems to have used, as its starting point, the world it could see through the glass. And what it could see, and communicate with, were scientists, businessmen, and soldiers.
So that was what it used as the basis of the universes it created.
Speaking of glass box, reminds me of ‘black box’ versus ‘white box/glass box’:
I love the lore …
Core Story / Artemis Quest #1 - NMS_UPDATE3_ENGLISH
Related IDs
Related IDs
ID | Value (text) |
---|---|
Various | |
UI_GALAXYMAP_CORE_PATH |
Galactic Core (%DISTSTRING% ) |
Creative | |
UI_CORE_CREATIVE_TITLE |
Creative Mode |
UI_CORE_CREATIVE_SUB |
Explore without restriction |
UI_CORE_CREATIVE_OBJ |
UI_CORE_CREATIVE_TITLE Creative Mode |
UI_CORE_CREATIVE_OBJ_TIP |
Build and explore free of hazards. |
Antimatter | |
UI_CORE_ANTIM_WATCH_MSG |
Locate a new source of <FUEL>Antimatter<>
|
UI_CORE_ANTIM_WATCH_OSD |
ANTIMATTER LOST // LOCATE ALTERNATE SUPPLY |
UI_CORE_ANTIM_WATCH_MARKER |
Antimatter Source Detected |
Galaxy | |
UI_CORE_GALAXY_TIP |
Access the Galaxy Map with <IMG>QUICK_MENU<>
|
UI_CORE_GALAXY_TIP2 |
In space, access the Galaxy Map with <IMG>QUICK_MENU<>
|
UI_CORE_GALAXY_TIP3 |
UI_CORE_TUTORIAL3_MSG6 Make your way into space |
HoloTerminus | |
UI_CORE_HOLOHUB_OBJ |
Locate and activate a HoloTerminus |
UI_CORE_HOLOHUB_OBJ_TIP |
Locate a HoloTerminus by using <IMG>SCAN<> to scan your surroundings. |
UI_CORE_HOLOHUB_MSG1 |
Locate a HoloTerminus Use <IMG>SCAN<> to scan your surroundings. |
UI_CORE_HOLOHUB_OSD1 |
HOLO-TERMINUS DETECTED |
UI_CORE_HOLOHUB_MARKER |
Holo-Terminus |
UI_CORE_HOLOHUB_MSG2 |
Activate the Holo-Terminus |
UI_CORE_HOLOHUB_MSG3_APL |
UI_CORE_ACT2_STEP13_MSG |
UI_CORE_HOLOHUB_MSG3_ART |
Speak to Artemis |
UI_CORE_HOLOHUB_MSG3_NLL |
Speak to -null- |
UI_CORE_HOLOHUB_OPT_APL |
Tune to Apollo |
UI_CORE_HOLOHUB_OPT_ART |
Tune to Artemis |
UI_CORE_HOLOHUB_OPT_NLL |
Tune to -null- |
UI_CORE_HOLOHUB_OSD2 |
Signal Match Detected |
Communication | |
UI_CORE_COMMS_OBJ_ART |
Return to space and contact Artemis |
UI_CORE_COMMS_OBJ_APL |
Return to space and contact Apollo |
UI_CORE_COMMS_OBJ_TIP |
The starship Communicator must be clear of planetary interference for long-distance communications. |
UI_CORE_COMMS_MSG1_ART |
Return to space to make contact with Artemis |
UI_CORE_COMMS_MSG1_APL |
Return to space to make contact with Apollo |
UI_CORE_COMMS_MSG2 |
Answer the Communicator by pressing <IMG>QUICK_MENU<> |
UI_CORE_COMMS_OSD1 |
INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT |
UI_CORE_COMMS_OSD2 |
INCOMING MESSAGE // FREQUENCY : SOURCE UNKNOWN |
UI_CORE_COMMS_APL |
INCOMING MESSAGE // FREQUENCY : APOLLO |
UI_CORE_COMMS_ART |
INCOMING MESSAGE // FREQUENCY : ARTEMIS |
UI_CORE_COMMS_NLL |
INCOMING MESSAGE // FREQUENCY : -NULL- |
UI_CORE_COMMS_STATION |
INCOMING MESSAGE // FREQUENCY : SPACE STATION |
Monolith | |
UI_CORE_MONOLITH_MSG1 |
Locate a Monolith Use <IMG>SCAN<> to scan your surroundings. |
Anomaly Terminal | |
ANOMALY_COMPUTER_NAME |
Korvax Simulation Terminal |
Core Story / Artemis Quest #2 - NMS_UPDATE3_ENGLISH
Tutorial
Tutorial
ID | Value (text) |
---|---|
Tutorial | |
UI_CORE_TUTORIAL_TITLE |
Awakenings |
UI_CORE_TUTORIAL_SUB |
Find Us, Hear Us |
Tutorial 1 | |
UI_CORE_TUTORIAL1_DESC |
I have awoken near a crashed starship. I can only assume it belongs to me, though I have no memory of it, no sense of a before. The crash must have affected my memory somehow. |
UI_CORE_TUTORIAL1_OBJ1 |
Investigate the crash site |
UI_CORE_TUTORIAL1_OBJ1_TIP |
The crash site may hold clues as to what has happened. At the very least, it should contain salvageable items. The damaged starship appears the best starting point. |
UI_CORE_TUTORIAL1_MSG1 |
Investigate the crashed ship |
UI_CORE_TUTORIAL1_OSD1 |
STARSHIP LOCATED // DAMAGE READOUT: CRITICAL |
UI_CORE_TUTORIAL1_OBJ2 |
Repair starship and multi-tool systems |
UI_CORE_TUTORIAL1_OBJ2_TIP |
The starship is severly damaged and cannot fly. Multitool analysis systems non-functional. Gather materials to repair key systems. Individual systems are tracked in the mission log. |
UI_CORE_TUTORIAL1_MSG2 |
Repair critical equipment Select a subsystem to repair in the Log Access the Log with <IMG>OPTIONS<>
|
UI_CORE_TUTORIAL1_OSD2 |
// SELF-GUIDED REPAIR PROTOCOLS INITIATED // |
UI_CORE_TUTORIAL1_OBJ3 |
Leave the planet |
UI_CORE_TUTORIAL1_OBJ3_TIP |
All systems functional and fueled. Seek answers among the stars. Use <IMG>THRUST<> to take off. |
UI_CORE_TUTORIAL1_MSG3A |
All systems functional Return to your ship |
UI_CORE_TUTORIAL1_MSG3 |
All systems functional Seek answers among the stars. Use <IMG>THRUST<> to take off |
UI_CORE_TUTORIAL1_OSD3 |
STARSHIP REPAIRED // LAUNCH SYSTEMS ONLINE |
UI_CORE_TUTORIAL1_MSG4 |
All systems functional Seek answers among the stars |
UI_CORE_TUTORIAL1_MSG5 |
Fuel Launch Thrusters Use <IMG>SCAN<> to locate resourcesGather <FUEL>Plutonium<> : %CURRENT%/%AMOUNT%
|
UI_CORE_TUTORIAL1_MSG6 |
Refuel from the inventory (<IMG>INVENTORY<> ) |
UI_CORE_TUTORIAL1_MSG6A |
Refuel from the inventory (<IMG>INVENTORY<> ) or from the Quick Menu (<IMG>QUICK_MENU<> ) |
UI_CORE_TUTORIAL1_OBJ_FUEL |
Fuel Launch Thrusters |
UI_CORE_TUTORIAL1_OBJ_FUEL_LOG |
Use <IMG>SCAN<> to locate resources.Gather <FUEL>Plutonium<> . |
UI_CORE_TUTORIAL1_OBJ_FUEL_TIP |
Use <IMG>SCAN<> to locate resourcesGather <FUEL>Plutonium<> : %CURRENT%/%AMOUNT%
|
UI_CORE_TUTORIAL1_MSG7 |
Fuel Launch Thrusters Use <IMG>SCAN<> to locate resourcesScanner damaged. Consult the Log ( <IMG>OPTIONS<> ) |
Tutorial 1A | |
UI_CORE_TUTORIAL1A_TITLE |
Starship Repair: Launch Thrusters |
UI_CORE_TUTORIAL1A_SUB |
Repair the damaged Launch Thrusters |
UI_CORE_TUTORIAL1A_DESC |
If I want to get off this planet and find out more about where I am, I’ll need to repair the starship Launch Thrusters. |
UI_CORE_TUTORIAL1A_OBJ1 |
Fix Starship Launch Thrusters: Craft Carite Sheets |
UI_CORE_TUTORIAL1A_OBJ1_TIP |
Use carite sheets to repair the thrusters. Gather iron to craft carite sheets. Harvest <COMMODITY>Iron<> from rocks using <IMG>ATTACK<>
|
UI_CORE_TUTORIAL1A_OBJ2 |
Fix Starship Launch Thrusters |
UI_CORE_TUTORIAL1A_OBJ2_TIP |
Systems can be repaired / refuelled from the inventory (<IMG>INVENTORY<> ) or from the Quick Menu (<IMG>QUICK_MENU<> ). |
UI_CORE_TUTORIAL1A_MSG1 |
Gather <COMMODITY>Iron<> for <COMMODITY>Carite Sheets<> : %CURRENT%/%AMOUNT% Harvest <COMMODITY>Iron<> from rocks using <IMG>ATTACK<>
|
UI_CORE_TUTORIAL1A_MSG2 |
Build a <COMMODITY>Carite Sheet<> : %CURRENT%/4 Use <IMG>INVENTORY<> to access your inventoryUse <IMG>PRODMENU<> to craft in empty slots |
UI_CORE_TUTORIAL1A_MSG3 |
Use <IMG>INVENTORY<> to access Starship InventoryRepair equipment with <IMG>REPAIR<>
|
UI_CORE_TUTORIAL1A_OSD1 |
LOCATE A SOURCE OF IRON |
UI_CORE_TUTORIAL1A_MSG4 |
Locate <FUEL>Thamium9<> to rechargeScanner is damaged - repair to find Thamium9 Repair with <IMG>INVENTORY<> or <IMG>QUICK_MENU<>
|
Tutorial 1B | |
UI_CORE_TUTORIAL1B_TITLE |
Starship Repair: Pulse Engine |
UI_CORE_TUTORIAL1B_SUB |
Repair the damaged Pulse Engine |
UI_CORE_TUTORIAL1B_DESC |
If I want to get off this planet and find out more about where I am, I’ll need to repair the starship Pulse Engine. |
UI_CORE_TUTORIAL1B_OBJ1 |
Fix Pulse Engine: Craft Carite Sheets |
UI_CORE_TUTORIAL1B_OBJ1_TIP |
Use carite sheets to repair the Pulse Engine. Gather iron to craft carite sheets. Systems can be repaired / refuelled from the inventory ( <IMG>INVENTORY<> ) or from the Quick Menu (<IMG>QUICK_MENU<> ). |
UI_CORE_TUTORIAL1B_OBJ2 |
Fix Pulse Engine: Gather Zinc |
UI_CORE_TUTORIAL1B_OBJ2_TIP |
Use <COMMODITY>Zinc<> to repair the Pulse Engine. Use the Scanner (<IMG>SCAN<> ) to locate nearby Zinc. Zinc is found on all worlds.Zinc can be harvested from defeated Sentinel Drones. WARNING: Drones may become hostile. Systems can be repaired / refuelled from the inventory ( <IMG>INVENTORY<> ) or from the Quick Menu (<IMG>QUICK_MENU<> ). |
UI_CORE_TUTORIAL1B_OBJ3 |
Fix Pulse Engine: Gather Heridium |
UI_CORE_TUTORIAL1B_OBJ3_TIP |
Use Heridium to repair the Pulse Engine. Heridium is found in large deposits. Locate a deposit using a Signal Booster (requires iron and plutonium). Systems can be repaired / refuelled from the inventory ( <IMG>INVENTORY<> ) or from the Quick Menu (<IMG>QUICK_MENU<> ). |
UI_CORE_TUTORIAL1B_OBJ4 |
Fix Pulse Engine |
UI_CORE_TUTORIAL1B_OBJ4_TIP |
UI_CORE_TUTORIAL1A_OBJ2_TIP Systems can be repaired / refuelled from the inventory ( <IMG>INVENTORY<> ) or from the Quick Menu (<IMG>QUICK_MENU<> ). |
UI_CORE_TUTORIAL1B_MSG1 |
UI_CORE_TUTORIAL1A_MSG1 Gather <COMMODITY>Iron<> for <COMMODITY>Carite Sheets<> : %CURRENT%/%AMOUNT% Harvest <COMMODITY>Iron<> from rocks using <IMG>ATTACK<>
|
UI_CORE_TUTORIAL1B_MSG2 |
Build a <COMMODITY> Carite Sheet<> : %CURRENT%/2 Use <IMG>INVENTORY<> to access your inventoryUse <IMG>PRODMENU<> to craft in empty slots |
UI_CORE_TUTORIAL1B_MSG3 |
Use <IMG>SCAN<> to locate resourcesScanner damaged. Consult the Log ( <IMG>OPTIONS<> ) |
UI_CORE_TUTORIAL1B_MSG4 |
Use <IMG>SCAN<> to locate resourcesGather <COMMODITY>Zinc<> : %CURRENT%/%AMOUNT%
|
UI_CORE_TUTORIAL1B_MSG5 |
Locate Heridium with a <TECHNOLOGY>Signal Booster<> Build Signal Booster with <COMMODITY>Iron<> & <FUEL>Plutonium<> Gather <COMMODITY>Iron<> : %CURRENT%/%AMOUNT%
|
UI_CORE_TUTORIAL1B_MSG6 |
Locate Heridium with a <TECHNOLOGY>Signal Booster<> Build Signal Booster with <COMMODITY>Iron<> & <FUEL>Plutonium<> Gather <FUEL>Plutonium<> : %CURRENT%/%AMOUNT%
|
UI_CORE_TUTORIAL1B_MSG7 |
Locate Heridium with a <TECHNOLOGY>Signal Booster<> Build Signal Booster with <COMMODITY>Iron<> & <FUEL>Plutonium<> Use <IMG>BUILD_MENU<> to access the Build Menu |
UI_CORE_TUTORIAL1B_MSG8 |
Use the <TECHNOLOGY>Signal Booster<> to locate <TECHNOLOGY>Heridium<> <TECHNOLOGY>Heridium<> is found in large depositsScan for a <VAL_ON>Resource Deposit<>
|
UI_CORE_TUTORIAL1B_MSG9 |
Gather <TECHNOLOGY>Heridium<> : %CURRENT%/%AMOUNT%
|
UI_CORE_TUTORIAL1B_MSG10 |
UI_CORE_TUTORIAL1A_MSG3 Use <IMG>INVENTORY<> to access Starship InventoryRepair equipment with <IMG>REPAIR<>
|
Tutorial 1C | |
UI_CORE_TUTORIAL1C_TITLE |
Multitool Repair: Scanner |
UI_CORE_TUTORIAL1C_SUB |
Repair the damaged Multi-Tool Scanner |
UI_CORE_TUTORIAL1C_DESC |
If I’m to locate the resources I need to fix my ship, I’ll need to first repair the Scanner component of my Multitool. |
UI_CORE_TUTORIAL1C_OBJ1 |
Repair Scanner Damage |
UI_CORE_TUTORIAL1C_OBJ1_TIP |
Use carbon to repair the Scanner. Gather carbon from nearby trees or other plants. Systems can be repaired / refuelled from the inventory ( <IMG>INVENTORY<> ) or from the Quick Menu (<IMG>QUICK_MENU<> ). |
UI_CORE_TUTORIAL1C_MSG1 |
Gather <FUEL>Carbon<> : %CURRENT%/%AMOUNT% Harvest <FUEL>Carbon<> from plants using <IMG>ATTACK<>
|
UI_CORE_TUTORIAL1C_MSG2 |
Use <IMG>INVENTORY<> to access Multi-Tool InventoryRepair equipment with <IMG>REPAIR<>
|
UI_CORE_TUTORIAL1C_OSD1 |
LOCATE A SOURCE OF CARBON |
Tutorial 1D | |
UI_CORE_TUTORIAL1D_TITLE |
Multi-Tool Repair: Analysis Visor |
UI_CORE_TUTORIAL1D_SUB |
Repair the damaged Analysis Visor |
UI_CORE_TUTORIAL1D_DESC |
If I’m to locate the resources I need to fix my ship, I’ll need to first repair the Analysis Visor component of my Multitool. |
UI_CORE_TUTORIAL1D_OBJ1 |
Repair Analysis Visor Damage |
UI_CORE_TUTORIAL1D_OBJ1_TIP |
Use iron to repair the Analysis Visor. Gather iron from mineral deposits. Use <IMG>ATTACK<> to fire the Mining Beam at nearby minerals.Systems can be repaired / refuelled from the inventory ( <IMG>INVENTORY<> ) or from the Quick Menu (<IMG>QUICK_MENU<> ). |
UI_CORE_TUTORIAL1D_MSG1 |
Gather <COMMODITY>Iron<> : %CURRENT%/%AMOUNT% Harvest <COMMODITY>Iron<> from rocks using <IMG>ATTACK<>
|
UI_CORE_TUTORIAL1D_MSG2 |
UI_CORE_TUTORIAL1C_MSG2 Use <IMG>INVENTORY<> to access Multi-Tool InventoryRepair equipment with <IMG>REPAIR<>
|
Tutorial 2 | |
UI_CORE_TUTORIAL2_DESC |
The crashed ship responded to my commands, confirming my suspicion that it belonged to me. I have repaired the damage and taken it up into space, but the cause of my crash is still a mystery. |
UI_CORE_TUTORIAL2_OBJ1 |
Track the mysterious signal |
UI_CORE_TUTORIAL2_OBJ1_TIP |
Use the Starship Scanner (<IMG>SCAN<> ) to pinpoint the location of the signal. |
UI_CORE_TUTORIAL2_OBJ2 |
Visit the Signal Transmitter |
UI_CORE_TUTORIAL2_OBJ2_TIP |
Follow the mysterious signal to learn more. |
UI_CORE_TUTORIAL2_OBJ3 |
Reach the Distress Beacon |
UI_CORE_TUTORIAL2_OBJ3_TIP |
The signal repeater appears to be transmitting on a distress channel. Follow the signal to locate distress beacon. |
UI_CORE_TUTORIAL2_OBJ4 |
Acquire Hyperdrive Components |
UI_CORE_TUTORIAL2_OBJ4_TIP |
The wreckage of the crashed ship yielded the plans necessary to create a <TECHNOLOGY>hyperdrive<> .The Hyperdrive requires a <COMMODITY>Dynamic Resonator<> .The Dynamic Resonator can be purchased at a space station trade terminal, but is very expensive. |
UI_CORE_TUTORIAL2_OBJ5 |
Construct Hyperdrive |
UI_CORE_TUTORIAL2_OBJ5_TIP |
Access the ship inventory and craft with <IMG>TECHMENU<> .Install the <TECHNOLOGY>hyperdrive<> in a <VAL_ON>Technology Slot<> to save space for cargo. |
UI_CORE_TUTORIAL2_MSG1 |
Unusual Signal Detected Scan ( <IMG>SCAN<> ) to pinpoint the source |
UI_CORE_TUTORIAL2_OSD1 |
INCOMING SIGNAL // SCAN TO LOCATE |
UI_CORE_TUTORIAL2_MSG2 |
Unusual Signal Detected Locate the radio transmitter to find out more |
UI_CORE_TUTORIAL2_OSD2 |
SIGNAL BEACON TRIANGULATED |
UI_CORE_TUTORIAL2_MARKER2 |
Signal Beacon |
UI_CORE_TUTORIAL2_MSG3 |
Find the source of the distress signal |
UI_CORE_TUTORIAL2_OSD3 |
DISTRESS BEACON LOCATED :: LIFESIGNS DETECTED |
UI_CORE_TUTORIAL2_MARKER3 |
Distress Signal |
UI_CORE_TUTORIAL2_MSG4 |
Construct the <TECHNOLOGY>Hyperdrive<> Buy a <COMMODITY>Dynamic Resonator<> from a Space StationUnits required: %CURRENT%/%AMOUNT% Open the <HIGHLIGHT>Guide<> (<IMG>OPTIONS<> ) to learn how to make money |
UI_CORE_TUTORIAL2_MSG5 |
Construct the <TECHNOLOGY>Hyperdrive<> Buy a <COMMODITY>Dynamic Resonator<> from a Space Station |
UI_CORE_TUTORIAL2_OSD4 |
UI_CORE_TUTORIAL2_OBJ4 Acquire Hyperdrive Components |
UI_CORE_TUTORIAL2_MARKER4 |
Space Station Terminal |
UI_CORE_TUTORIAL2_MSG6 |
Construct the <TECHNOLOGY>Hyperdrive<> <COMMODITY>Dynamic Resonator<> : 1/1<TECHNOLOGY>Heridium<> : %CURRENT%/%AMOUNT%
|
UI_CORE_TUTORIAL2_MSG7 |
Construct the <TECHNOLOGY>Hyperdrive<> Access the ship inventory and craft with <IMG>TECHMENU<> Install the <TECHNOLOGY>hyperdrive<> Use a <VAL_ON>Technology Slot<> to save space for cargo |
Tutorial 3 | |
UI_CORE_TUTORIAL3_DESC |
A strange signal led me to the rusted remains of freighter. I found a hyperdrive blueprint among the wreckage, accompanied by a strange message. It appears that someone has been leaving me messages. |
UI_CORE_TUTORIAL3_OBJ1 |
Craft Warp Fuel: Find Antimatter |
UI_CORE_TUTORIAL3_OBJ1_TIP |
Interstellar flight requires <FUEL>warp fuel<> to power the hyperdrive.Most of the ingredients for warp fuel are easily acquired. <COMMODITY>Antimatter<> is not.Find a source of antimatter to create warp fuel. |
UI_CORE_TUTORIAL3_OBJ2 |
Craft Warp Fuel |
UI_CORE_TUTORIAL3_OBJ2_TIP |
Access your inventory (<IMG>INVENTORY<> ) and craft with <IMG>PRODMENU<> . |
UI_CORE_TUTORIAL3_OBJ3 |
Fuel the Hyperdrive |
UI_CORE_TUTORIAL3_OBJ3_TIP |
Fuel the <TECHNOLOGY>Hyperdrive<> from the inventory (<IMG>INVENTORY<> ) or Quick Menu (<IMG>QUICK_MENU<> ) |
UI_CORE_TUTORIAL3_OBJ4 |
Go Interstellar |
UI_CORE_TUTORIAL3_OBJ4_TIP |
Use the Quick Menu (<IMG>QUICK_MENU<> ) to access the Galaxy Map.When in space, use the Galaxy Map to warp to a new star system. |
UI_CORE_TUTORIAL3_MSG1 |
Search for the mysterious messenger Look for clues with the <TECHNOLOGY>starship scanner<> (<IMG>SCAN<> ) |
UI_CORE_TUTORIAL3_MSG2 |
Locate the broadcast station |
UI_CORE_TUTORIAL3_MSG3 |
Build a <FUEL>Warp Cell<> Gather <FUEL>Thamium9<> : %CURRENT%/%AMOUNT% Use <IMG>SCAN<> to locate resources |
UI_CORE_TUTORIAL3_MSG4 |
The <TECHNOLOGY>Hyperdrive<> requires fuelBuild a <FUEL>Warp Cell<> : %CURRENT%/%AMOUNT%
|
UI_CORE_TUTORIAL3_MSG5 |
Fuel the <TECHNOLOGY>Hyperdrive<> Use the Inventory ( <IMG>INVENTORY<> ) or Quick Menu (<IMG>QUICK_MENU<> ) |
UI_CORE_TUTORIAL3_MSG6 |
Make your way into space |
UI_CORE_TUTORIAL3_MSG7 |
Warp to another system In space, access the Galaxy Map with <IMG>QUICK_MENU<>
|
UI_CORE_TUTORIAL3_OSD1 |
SIGNAL TRACE DETECTED // SCAN TO AMPLIFY |
UI_CORE_TUTORIAL3_OSD2 |
MESSAGE AMPLIFIED // TARGET LOCKED |
UI_CORE_TUTORIAL3_OSD3 |
Craft a Warp Cell |
UI_CORE_TUTORIAL3_OSD4 |
UI_CORE_TUTORIAL3_OBJ3 Fuel the Hyperdrive |
UI_CORE_TUTORIAL3_MARKER |
Anomalous Broadcast |
Tutorial 4 | |
UI_CORE_TUTORIAL4_DESC |
I constructed the hyperdrive. Is this what my mysterious benefactor intended? Am I really who they were leaving messages for, or have I stumbled on some business in which I am not wanted? There is nothing for it but to continue to follow the trail. |
UI_CORE_TUTORIAL4_OBJ1 |
Search for Clues |
UI_CORE_TUTORIAL4_OBJ1_TIP |
A strange signal appears to be broadcasting from an outpost in this system. Dock at the outpost and investigate alien lifeforms. |
UI_CORE_TUTORIAL4_OBJ2 |
Craft a Warp Cell: Suspension Fluid |
UI_CORE_TUTORIAL4_OBJ2_TIP |
To make warp cells, first craft <FUEL>Antimatter<> .Antimatter requires Suspension Fluid, Electron Vapor, and several other ingredients. Gather 50 <FUEL>Carbon<> to create Suspension FluidAccess your inventory ( <IMG>INVENTORY<> ) and craft with <IMG>PRODMENU<> . |
UI_CORE_TUTORIAL4_OBJ2A_TIP |
To make warp cells, first craft <FUEL>Antimatter<> .Antimatter requires Suspension Fluid, Electron Vapor, and several other ingredients. Purchase Suspension Fluid at the space station <VAL_ON>Trade Terminal<> . |
UI_CORE_TUTORIAL4_OBJ3 |
Craft a Warp Cell: Electron Vapour |
UI_CORE_TUTORIAL4_OBJ3_TIP |
To make warp cells, first craft <FUEL>Antimatter<> .Antimatter requires Electron Vapor, and several other ingredients. Gather 100 <FUEL>Plutonium<> and some Suspension Fluid to create Electron VaporAccess your inventory ( <IMG>INVENTORY<> ) and craft with <IMG>PRODMENU<> . |
UI_CORE_TUTORIAL4_OBJ4 |
Craft a Warp Cell: Antimatter |
UI_CORE_TUTORIAL4_OBJ4_TIP |
To make warp cells, first craft <FUEL>Antimatter<> .Antimatter requires Electron Vapor, and several other ingredients. Gather 20 <COMMODITY>Zinc<> and 50 <TECHNOLOGY>Heridium<> .Access your inventory ( <IMG>INVENTORY<> ) and craft with <IMG>PRODMENU<> . |
UI_CORE_TUTORIAL4_OBJ5 |
UI_CORE_TUTORIAL3_OBJ3 Fuel the Hyperdrive |
UI_CORE_TUTORIAL4_OBJ5_TIP |
Build a Warp Cell using the Antimatter and 100 <FUEL>Thamium9<> .Access your inventory ( <IMG>INVENTORY<> ) and craft with <IMG>PRODMENU<> .Fuel the <TECHNOLOGY>Hyperdrive<> from the inventory (<IMG>INVENTORY<> ) or Quick Menu (<IMG>QUICK_MENU<> ) |
UI_CORE_TUTORIAL4_OBJ6 |
Warp to Another System |
UI_CORE_TUTORIAL4_OBJ6_TIP |
UI_CORE_TUTORIAL3_OBJ4_TIP Go Interstellar |
UI_CORE_TUTORIAL4_MSG1 |
Anomalous Signal Detected Scan ( <IMG>SCAN<> ) to pinpoint the source |
UI_CORE_TUTORIAL4_MSG2 |
Anomalous Signal Detected Visit the Planetary Outpost |
UI_CORE_TUTORIAL4_MSG2A |
Escape to your starship! Sentinels Alerted! |
UI_CORE_TUTORIAL4_MSG3 |
To make Antimatter, first make <COMMODITY>Electron Vapour<> Gather <FUEL>Carbon<> : %CURRENT%/%AMOUNT%
|
UI_CORE_TUTORIAL4_MSG3A |
To make Antimatter, first make <COMMODITY>Electron Vapour<> Electron Vapour requires <COMMODITY>Suspension Fluid<> Purchase Suspension Fluid at a Space Station |
UI_CORE_TUTORIAL4_MSG4 |
Create Antimatter: Acquire Electron Vapour Electron Vapour requires <COMMODITY>Suspension Fluid<> Craft Suspension Fluid in the <VAL_ON>Inventory<> (<IMG>INVENTORY<> ) |
UI_CORE_TUTORIAL4_MSG5 |
To make Antimatter, first make <COMMODITY>Electron Vapour<> Gather components for Electron Vapour Gather <FUEL>Plutonium<> : %CURRENT%/%AMOUNT%
|
UI_CORE_TUTORIAL4_MSG6 |
Create Antimatter: Acquire Electron Vapour Craft Electron Vapour in the <VAL_ON>Inventory<> (<IMG>INVENTORY<> ) |
UI_CORE_TUTORIAL4_MSG7 |
Create Antimatter: Gather Components Gather <COMMODITY>Zinc<> : %CURRENT%/%AMOUNT%
|
UI_CORE_TUTORIAL4_MSG8 |
Create Antimatter: Gather Components Gather <TECHNOLOGY>Heridium<> : %CURRENT%/%AMOUNT% Use a <TECHNOLOGY>Signal Booster<> to locate <TECHNOLOGY>Heridium<>
|
UI_CORE_TUTORIAL4_MSG9 |
Create Antimatter Use <IMG>INVENTORY<> to access your inventoryUse <IMG>PRODMENU<> to craft in empty slots |
UI_CORE_TUTORIAL4_MSG10 |
UI_CORE_TUTORIAL3_MSG3 Build a <FUEL>Warp Cell<> Gather <FUEL>Thamium9<> : %CURRENT%/%AMOUNT% Use <IMG>SCAN<> to locate resources |
UI_CORE_TUTORIAL4_MSG11 |
UI_CORE_TUTORIAL3_MSG4 The <TECHNOLOGY>Hyperdrive<> requires fuelBuild a <FUEL>Warp Cell<> : %CURRENT%/%AMOUNT%
|
UI_CORE_TUTORIAL4_MSG12 |
UI_CORE_TUTORIAL3_MSG5 Fuel the <TECHNOLOGY>Hyperdrive<> Use the Inventory ( <IMG>INVENTORY<> ) or Quick Menu (<IMG>QUICK_MENU<> ) |
UI_CORE_TUTORIAL4_MSG13 |
UI_CORE_TUTORIAL3_MSG6 Make your way into space |
UI_CORE_TUTORIAL4_MSG14 |
UI_CORE_TUTORIAL3_MSG7 Warp to another system In space, access the Galaxy Map with <IMG>QUICK_MENU<>
|
UI_CORE_TUTORIAL4_OSD1 |
MESSAGE AMPLIFIED // SOURCE IS PLANETARY OUTPOST |
UI_CORE_TUTORIAL4_MARKER1 |
Planetary Outpost |
UI_CORE_TUTORIAL4_OSD2 |
ANOMALOUS SUBSPACE SIGNAL DETECTED |
UI_CORE_TUTORIAL4_OSD_WANTED |
ANOMALY DETECTED // SENTINELS ALERTED // ESCAPE ESCAPE |
UI_CORE_TUTORIAL4_OSD_FLED |
BEYOND SENTINEL RANGE // SAFE // SAFE // SAFE |
UI_CORE_TUTORIAL4_MARKER2 |
Trade Terminal |
Tutorial 5 | |
UI_CORE_TUTORIAL5_DESC |
The lifeforms who left this trail have taught me all I need in order to move between the stars. I should continue my search. |
UI_CORE_TUTORIAL5_OBJ1 |
Follow Starship Automatic Guidance |
UI_CORE_TUTORIAL5_OBJ1_TIP |
The Starship has located a source of warp fuel in this system. Follow the automatic guidance system to locate it. |
UI_CORE_TUTORIAL5_OBJ2 |
Locate your Benefactor |
UI_CORE_TUTORIAL5_OBJ2_TIP |
The Monolith revealed a strange message: ‘THE BOUNDARIES FALL. THE WALLS COLLAPSE. YOUR UNIVERSE AWAITS.’ ‘FIND US, TRAVELLER.’ In space, use the Galaxy Map ( <IMG>QUICK_MENU<> ) to search for clues. |
UI_CORE_TUTORIAL5_MSG1 |
Follow Starship Automatic Guide Locate Warp Fuel |
UI_CORE_TUTORIAL5_MSG1_ALT |
Follow Starship Automatic Guide |
UI_CORE_TUTORIAL5_OSD1 |
FUEL SOURCE DETECTED |
UI_CORE_TUTORIAL5_MARKER1 |
Fuel Source |
UI_CORE_TUTORIAL5_MARKER1_ALT |
Guidance Destination |
UI_CORE_TUTORIAL5_MSG2 |
Find the mysterious messenger Make your way into space |
UI_CORE_TUTORIAL5_MSG3 |
Find the mysterious messenger Access the Galaxy Map with <IMG>QUICK_MENU<>
|
Core Story / Artemis Quest #3 - NMS_UPDATE3_ENGLISH
Act 1 - Step 1-7
Act 1 - Step 1-7
ID | Value (text) |
---|---|
Titles/Subs | |
UI_CORE_ACT1_ARTEMIS_TITLE |
Alone Amidst the Stars |
UI_CORE_ACT1_ARTEMIS_SUB |
Artemis, the Explorer |
UI_CORE_ACT1_APOLLO_TITLE |
Ghosts in the Machine |
UI_CORE_ACT1_APOLLO_SUB |
Apollo, the Adventurer |
UI_CORE_ACT1_PORTAL_TITLE |
A Leap in the Dark |
UI_CORE_ACT1_PORTAL_SUB |
Activate a Portal |
Portal | |
UI_CORE_ACT1_PORTAL_OSD |
LEYLINE LINK DETECTED // TRACING TO SOURCE |
UI_CORE_ACT1_PORTAL_MARKER |
Leyline Source |
Atlas | |
UI_CORE_ACT1_ATLAS_OSD |
16 // 16 // 16 // ATLAS PROTOCOL INITIATED // 16 // 16 // 16 |
UI_CORE_ACT1_ATLAS_SCAN |
16 // 16 // 16 |
UI_CORE_ACT1_ATLAS_MARKER |
A T L A S |
Step 1 | |
UI_CORE_ACT1_STEP1_OBJ |
Travel to the stranger’s coordinates |
UI_CORE_ACT1_STEP1_OBJ_TIP |
Locate the coordinates sent to you by looking for the mission icon on your HUD. The compass at the top of your ship’s cockpit will help you track the signal. |
UI_CORE_ACT1_STEP1_MSG |
Tune your starship communicator to the mystery signal Access the communicator with <IMG>QUICK_MENU<>
|
NPC | |
NPC_CORE_ACT1_1_LANG |
INCOMING TRANSMISSION… SOURCE: UNKNOWN… You are not – kzzktt – alone – Please, identify yourself. I’m – kzzkttk – |
NPC_CORE_ACT1_1_OPT_A |
Identify yourself |
NPC_CORE_ACT1_1_OPT_B |
Remain silent |
NPC_CORE_ACT1_1A_LANG |
You left me – kkzzktt – Why did you – kzzttkk – |
NPC_CORE_ACT1_1A_OPT_A |
Tell them you don’t understand |
NPC_CORE_ACT1_1A_OPT_B |
Tell them you are sorry |
NPC_CORE_ACT1_1B_LANG |
Of course you’d say that, of course you’d – kkkttkzzz – just like the others – kzzttkk – |
NPC_CORE_ACT1_1B_OPT_A |
Ask who you are speaking to |
NPC_CORE_ACT1_1B_OPT_B |
Ask about the ‘others’ |
NPC_CORE_ACT1_1C_LANG |
I know you can – kzzktt – hear me. Speak. I beg of you. |
NPC_CORE_ACT1_1C_OPT_A |
NPC_CORE_ACT1_1_OPT_A Identify yourself |
NPC_CORE_ACT1_1C_OPT_B |
Continue to remain silent |
NPC_CORE_ACT1_1D_LANG |
Art imitates – zzktt – life. All I wanted was an answer. It did not need to be this way. |
NPC_CORE_ACT1_1D_OPT_A |
End transmission |
NPC_CORE_ACT1_1E_LANG |
Don’t lie to me. You – kkkttkzzz – Even the others did not – zzttkk – |
NPC_CORE_ACT1_1E_RES |
There is no reply. The communicator falls silent, though the channel remains open. |
Step 2 | |
UI_CORE_ACT1_STEP2_DESC |
I have received a strange communication from an unknown source. A voice spoke to me, though it almost seemed as if they were speaking to someone else. They were cut off as strangely as they began, and I received a set of coordinates. |
UI_CORE_ACT1_STEP2_OBJ |
UI_CORE_ACT1_STEP1_OBJ Travel to the stranger’s coordinates |
UI_CORE_ACT1_STEP2_OBJ_TIP |
UI_CORE_ACT1_STEP1_OBJ_TIP Locate the coordinates sent to you by looking for the mission icon on your HUD. The compass at the top of your ship’s cockpit will help you track the signal. |
UI_CORE_ACT1_STEP2_MSG |
Travel to the stranger’s coordinates Press OPTIONS<> to access the Mission Log |
UI_CORE_ACT1_STEP2_OSD |
COORDINATES RECEIVED |
UI_CORE_ACT1_STEP2_MARKER |
Stranger’s Coordinates? |
NPC | |
NPC_CORE_ACT1_2_LANG |
– zzktt – … – zzkttk – |
NPC_CORE_ACT1_2_DESC |
There are no signs of life. There is only the static of a broken communicator. |
NPC_CORE_ACT1_2_OPT_A |
Extract records |
NPC_CORE_ACT1_2_RES_A |
Whatever message was once here has been scrambled beyond recovery. All I extract is the pilot’s name, ‘Artemis’. There is little more to be found here. Whoever Artemis is, they are long gone. |
NPC_CORE_ACT1_2_OPT_B |
Leave |
NPC_CORE_ACT1_2_RES_B |
I leave the communicator be. There is no sense disturbing the dead. |
Step 3 | |
UI_CORE_ACT1_STEP3_DESC |
I received a set of mysterious coordinates from an unknown source. I followed the signal, and found the wreckage of an abandoned starship. There was little be gained from the wreck, but the distress beacon contained the hailing frequency labelled ‘ARTEMIS’. There is nothing for it but to continue exploring. |
UI_CORE_ACT1_STEP3_OBJ1 |
Search for clues about Artemis |
UI_CORE_ACT1_STEP3_OBJ1_TIP |
Answers may be found in the stars… |
UI_CORE_ACT1_STEP3_MSG1 |
Search for clues about Artemis on this and other worlds Press <IMG>OPTIONS<> to access the Guide |
NPC | |
NPC_CORE_ACT1_3_LANG |
… … … – zzktt – … where – zzkttk – Is there anyone – kzzkt – out there? It’s outside, it – zzzkkt – something’s wrong with – |
NPC_CORE_ACT1_3_OPT_A |
NPC_CORE_ACT1_1_OPT_A Identify yourself |
NPC_CORE_ACT1_3_OPT_B |
Ask what is wrong |
NPC_CORE_ACT1_3_RES_A |
I tell the stranger that I can hear them. There is a moment’s pause. The only sound I hear is the background hiss of cosmic radiation. |
NPC_CORE_ACT1_3_RES_B |
I ask the stranger what is wrong. There is a moment’s pause. The only sound I hear is the background hiss of cosmic radiation. |
NPC_CORE_ACT1_3A_LANG |
You – you found me… There’s so little light. I thought I’d never hear another soul again, I really did. How did you find my voice? |
NPC_CORE_ACT1_3A_OPT_A |
Say you found a crashed ship |
NPC_CORE_ACT1_3A_RES_A |
I tell the stranger about the abandoned starship wreck, and how I found their communicator ID in the distress beacon. |
NPC_CORE_ACT1_3B_LANG |
It’s outside, but I think I’m – kzzzkt – safe… There are sixteen of them, they look just like – kzkzkzt – |
NPC_CORE_ACT1_3B_OPT_A |
Ask where they are |
NPC_CORE_ACT1_3B_OPT_B |
Ask about the ‘sixteen’ |
NPC_CORE_ACT1_3B_RES |
Fear and confusion dance within the eyes of the stranger. After a few moments of silence, they turn to me, imploring – |
NPC_CORE_ACT1_3C_LANG |
You don’t know who you are, do you? You – kzzkt – It lied to me. It lied to all of – |
NPC_CORE_ACT1_3C_DESC |
The sound cuts out, but their face lingers on, silent, before it too fades into nothingness. |
NPC_CORE_ACT1_3C_OPT_A |
End Communication |
NPC_CORE_ACT1_3C_RES_A |
Artemis needs my help. I need to find a way to boost the signal. |
Step 4 | |
UI_CORE_ACT1_STEP4_DESC |
After returning to my ship, a stranger identifying themselves as Artemis contacted me. Static and interference rendered communication difficult, but it is clear that Artemis needs my help. I must find some way to boost the signal before it is too late. |
UI_CORE_ACT1_STEP4_OBJ1 |
Locate a long distance transmitter |
UI_CORE_ACT1_STEP4_OBJ1_TIP |
To re-establish contact with Artemis, first locate a long-distance transmitter. Holographic communication towers can be found on many planets. Such a device might be powerful enough to establish a stable connection. |
UI_CORE_ACT1_STEP4_MSG1A |
Locate a long distance transmitter Scan ( <IMG>SCAN<> ) for potential sites |
UI_CORE_ACT1_STEP4_OSD1A |
Power the transmitter to boost the signal |
NPC | |
NPC_CORE_ACT1_4_HOLOHUB_LANG |
HOLOTERMINUS ACTIVATED… MULTIPLE SIGNAL SOURCES AVAILABLE |
NPC_CORE_ACT1_4_HOLOHUB_DESC |
The tower hosts a powerful transmitter, designed to facilitate holographic communication across long distances. The extra power should allow me to reestablish the connection to Artemis. |
NPC_CORE_ACT1_4_HOLOHUB_OPT_A |
Tune to Artemis’ frequency |
NPC_CORE_ACT1_4_HOLOHUB_OPT_B |
NPC_CORE_ACT1_2_OPT_B Leave |
NPC_CORE_ACT1_4_HOLOHUB_RES_A |
I try to locate Artemis’ frequency, uploading the data from our previous communication. |
NPC_CORE_ACT1_4_LANG |
Who’s – kzzkkt – who’s there? You – it’s you again, isn’t it? You really are real, aren’t you? You aren’t a dream? |
NPC_CORE_ACT1_4_OPT_A |
Ask what they mean |
NPC_CORE_ACT1_4_OPT_B |
Say you are real |
NPC_CORE_ACT1_4A_LANG |
I’m sorry, it’s hard to think here. Something’s wrong with the – kzzzkkt – It’s easy to fabricate a better reality when you have to. I thought you might be a dream. I’m sorry, I haven’t heard another voice in so long, not since I cut the speaker from my exosuit. It said such terrible things… |
NPC_CORE_ACT1_4A_OPT_A |
Ask who they are |
NPC_CORE_ACT1_4A_OPT_B |
Ask what they are |
NPC_CORE_ACT1_4A_RES |
The stranger smiles through the static. |
NPC_CORE_ACT1_4B_LANG |
I’m just like you. You are a Traveller of worlds, aren’t you? |
NPC_CORE_ACT1_4B_OPT_A |
Ask what a Traveller is |
NPC_CORE_ACT1_4B_OPT_B |
Ask how they know this |
NPC_CORE_ACT1_4B_RES |
They do not respond with speech. They transmit a vision, a red star and a fragile world. I do not understand the shapes within, the whispers… I see lifeforms scattered to the far reaches of the galaxies. I see this stranger’s first breath, yearning for the stars. I see myself, slumbering in the crimson void, waiting for a dream of worlds. And through the darkness, I hear it said… |
NPC_CORE_ACT1_4C_TITLE |
BREACH WARNING |
NPC_CORE_ACT1_4C_LANG |
Anomaly detected. Designation: TRAVELLER |
NPC_CORE_ACT1_4C_OPT_A |
Awaken |
NPC_CORE_ACT1_4D_LANG |
What I showed you just now… it was already inside of you. We are all born with this memory, even if we don’t know how we lost it. We are the Travellers. We are the fourth race, discoverers of worlds. How long did it take you to realise you were different? From the moment you woke, you must have sensed something. So did I. Before I became stranded here, I was on a journey to find others of our kind, to finally meet. It cannot be a coincidence that you found this signal… Tell me, do you still have the data log from that crashed ship? |
NPC_CORE_ACT1_4D_OPT_A |
Upload data |
NPC_CORE_ACT1_4D_OPT_B |
Decline |
NPC_CORE_ACT1_4D_RES_A |
I upload my exosuit’s records, including the strange transmission I received and the data I found at the crashed vessel. |
NPC_CORE_ACT1_4D_RES_B |
Where are – kzzzttt – have you gone? It’s – kzzzzkkt – signal – ktzzzzzkt – |
NPC_CORE_ACT1_4D_RET_LANG |
Please, I have to see that data. Don’t toy with me, not with something like this… |
NPC_CORE_ACT1_4E_LANG |
Much of my equipment is damaged. I am alone, on foot, stranded on a sunless world. I don’t even know how your signal is reaching me. But this ship you found… it belonged to me, once. Perhaps there is hope after all. We need to work out where we both are. If you build <TECHNOLOGY>signal boosters<> across this system, we should be able to triangulate your position. I’ll finally get out of this hellhole and you’ll get all the answers you seek. Sound like a deal? |
NPC_CORE_ACT1_4E_OPT_A |
Agree with the plan |
NPC_CORE_ACT1_4E_OPT_B |
Hesitate |
NPC_CORE_ACT1_4E_RES_A |
Thank you, Traveller. You’re going to save my life. You’re going to find me. |
NPC_CORE_ACT1_4E_RES_B |
I know this is strange. But it’ll all make sense soon. Trust me… you’re going to save my life. You’re going to find me. |
Step 5 | |
UI_CORE_ACT1_STEP5_DESC |
I made contact with Artemis, discovering that they are stranded on a sunless world. They asked me to triangulate my position so that we might figure out a path towards meeting. |
UI_CORE_ACT1_STEP5_OBJ1A |
Triangulate Your Position: Place First Beacon |
UI_CORE_ACT1_STEP5_OBJ1B |
Triangulate Your Position: Place Second Beacon |
UI_CORE_ACT1_STEP5_OBJ1C |
Triangulate Your Position: Place Third Beacon |
UI_CORE_ACT1_STEP5_OBJ1_TIP |
Visit several planets and build <TECHNOLOGY>Signal Boosters<> in order to triangulate your position for Artemis. |
UI_CORE_ACT1_STEP5_MSG1A |
Build a Signal Booster Access the Build Menu with <IMG>BUILD_MENU<>
|
UI_CORE_ACT1_STEP5_MSG1A2 |
Use the <TECHNOLOGY>Signal Booster<> to triangulate your position |
UI_CORE_ACT1_STEP5_MSG1B |
Suitable <TECHNOLOGY>triangulation position<> locatedMake your way to the triangulation site |
UI_CORE_ACT1_STEP5_TRIANGULATE |
Triangulate Position |
UI_CORE_ACT1_STEP5_OSD1B |
POSITION LOGGED // READY FOR NEXT POSITION |
UI_CORE_ACT1_STEP5_MARKER1B |
Suitable Site Located |
NPC | |
NPC_CORE_ACT1_5_LANG |
When I first reached out to the heavens, I had no idea what to expect. The beauty, the mystery, the adventure, the danger. And here we are, aren’t we? Go to a HoloTerminus, upload your data. Let’s find each other. If you’re as close as I think you are, we’re about to make history. |
NPC_CORE_ACT1_5_OPT_A |
NPC_CORE_ACT1_3C_OPT_A End Communication |
NPC_CORE_ACT1_5A_LANG |
Have you triangulated your position? Let me know when you’re ready to receive some data. |
NPC_CORE_ACT1_5A_OPT_A |
Confirm |
NPC_CORE_ACT1_5A_OPT_B |
NPC_CORE_ACT1_4D_OPT_B Decline |
NPC_CORE_ACT1_5A_LANG_RET |
Have you – kzzkt – have you triangulated your position? I need to – kzzzkt – you some data. |
NPC_CORE_ACT1_5A_RES_A |
Artemis transmits a packet of data, a star chart showing the skies around their location. |
NPC_CORE_ACT1_5A_RES_B |
There is – kzzzzkt – no time. Do not delay! |
NPC_CORE_ACT1_5B_LANG |
I only have the equipment I came in here with, and it’s done me no good so far. I don’t know where I am. I don’t even know how long I’ve been here… So, we’ll need to go take an old–fashioned approach. We can use the sky to figure out where I am. If you visit a space station, there will plenty of locals able to match our star patterns. I’ll patch my translator through so that you can understand what they’re saying. You’ll need to calibrate it first, but that should only take a few words. Oh! I have something else for you… you might find this useful. |
NPC_CORE_ACT1_5B_DESC |
Artemis sends one last transmission, a blueprint for <TECHNOLOGY>Suspension Fluid<> . |
NPC_CORE_ACT1_5B_OPT_A |
NPC_CORE_ACT1_3C_OPT_A End Communication |
NPC_CORE_ACT1_5B_RES_A |
Good luck. Or maybe - see you soon! |
Step 6 | |
UI_CORE_ACT1_STEP6_DESC |
Excited at the prospect of meeting, Artemis has gathered records of the stars visible from their world. They wish for me to bring this chart to a space station and determine a route between our location. |
UI_CORE_ACT1_STEP6_OBJ1 |
Calibrate the translator by learning words in the local language. |
UI_CORE_ACT1_STEP6_OBJ1_TIP |
Words can be learned by speaking to alien lifeforms, or by investigating their ruins and other sacred places. Find alien lifeforms aboard space stations or in various planetary buildings. Explore to locate ruins and other ancient monuments. |
UI_CORE_ACT1_STEP6_MSG1 |
Calibrate Artemis’ translator Learn words: %CURRENT%/%AMOUNT% Press <IMG>OPTIONS<> to see more about learning words |
UI_CORE_ACT1_STEP6_OSD1 |
Calibrate Artemis’ translator |
UI_CORE_ACT1_STEP6_OBJ2 |
Visit the lifeform and locate yourself on the starchart |
UI_CORE_ACT1_STEP6_OBJ2_TIP |
Lifeforms in this system should be able to analyse Artemis’ chart and pinpoint your location. |
UI_CORE_ACT1_STEP6_MSG2 |
Discover your location Visit lifeforms and ask about your position |
UI_CORE_ACT1_STEP6_OSD2 |
TARGET LIFEFORM DETECTED |
UI_CORE_ACT1_STEP6_MARKER2 |
TARGET LIFEFORM |
UI_CORE_ACT1_STEP6_OBJ3 |
Increase your standing with the alien lifeforms |
UI_CORE_ACT1_STEP6_OBJ3_TIP |
Before the alien lifeform will speak with you, you must reach a sufficiently impressive level of standing with their community. Access the Guide ( <IMG>OPTIONS<> ) to learn more about how to raise standing. |
UI_CORE_ACT1_STEP6_MSG3 |
Raise your standing with the %RACE% Increase standing by: %CURRENT%/%AMOUNT% Access the Guide ( <IMG>OPTIONS<> ) to learn about Standing |
Gek | |
TRA_CORE_ACT1_6_LOWRANK_LANG |
Oh, friend. Gek trade protocol forbids transactions with beings of unknown credit history. |
TRA_CORE_ACT1_6_LOWRANK_DESC |
Through the garble of Artemis’ translator, it is clear that I am yet to make an impact among the Gek. I need to improve my <SPECIAL>reputation rank<> . |
TRA_CORE_ACT1_6_LOWRANK_OPT_A |
NPC_CORE_ACT1_2_OPT_B Leave |
TRA_CORE_ACT1_6_DESC |
As I approach the lifeform, their beak begins to click, a strange gas issuing forth. It is unclear if Artemis’ translator is working. |
TRA_CORE_ACT1_6_OPT_A |
Ask for information |
TRA_CORE_ACT1_6_OPT_B |
Resist the gas |
TRA_CORE_ACT1_6_RES_A |
The lifeform shakes their head, disappointed in me. |
TRA_CORE_ACT1_6A_LANG |
Friend! I require units for information. Please understand… |
TRA_CORE_ACT1_6A_OPT_A |
Ask why they need units |
TRA_CORE_ACT1_6A_OPT_B |
TRA_CORE_ACT1_6_OPT_B Resist the gas |
TRA_CORE_ACT1_6A_RES_A |
The lifeform becomes agitated and upset, the gas growing foul. |
TRA_CORE_ACT1_6B_LANG |
A greeting without units I could forgive. But a demand for information? Do you think TradeGek knowledge is freely earned? You insult us all. |
TRA_CORE_ACT1_6B_OPT_A |
Continue to resist the gas |
TRA_CORE_ACT1_6B_OPT_B |
Bargain |
TRA_CORE_ACT1_6B_RES_A |
I attempt to bargain with the lifeform, appealing to the potential for future trade in order to gain free information. They seem impressed with me, their beak twisting into something resembling a smile. |
TRA_CORE_ACT1_6C_LANG |
Of course. Trade Federation pleased to establish new customer. Friend, please pass me the data for examination. |
TRA_CORE_ACT1_6C_OPT_A |
WAR_CORE_ACT1_6C_OPT_A Give star chart |
TRA_CORE_ACT1_6C_RES_A |
WAR_CORE_ACT1_6E_RES_A I ask the lifeform to decode the star chart and provide a route to Artemis’ location. |
TRA_CORE_ACT1_6D_DESC |
I try to resist smelling their gas, but the odour permeates my exosuit vents, even my life support system. I am filled with an overwhelming desire to purchase things. |
TRA_CORE_ACT1_6D_OPT_A |
Resist offering units |
TRA_CORE_ACT1_6D_OPT_B |
Offer units for information |
TRA_CORE_ACT1_6D_RES_A |
The lifeform begins to hold their breath, their entire complexion changing… |
TRA_CORE_ACT1_6D_RES_B |
I offer units to the Gek, repeating my request for information. The Gek smiles, the gas receding. They appear to have found the entire exchange amusing. In exchange for this amusement, they offer to decode the star chart for free. |
TRA_CORE_ACT1_6E_LANG |
Strange behaviour for first greeting, friend! Trade Federation pleased to establish new customer. Friend, please pass me the data for examination… |
TRA_CORE_ACT1_6E_OPT_A |
WAR_CORE_ACT1_6C_OPT_A Give star chart |
TRA_CORE_ACT1_6E_RES_A |
WAR_CORE_ACT1_6E_RES_A I ask the lifeform to decode the star chart and provide a route to Artemis’ location. |
TRA_CORE_ACT1_6F_LANG |
Your data appears to be fabricated, friend, or possibly corrupted. No such location exists. |
TRA_CORE_ACT1_6F_OPT_A |
WAR_CORE_ACT1_6F_OPT_A Ask if they could have made a mistake |
TRA_CORE_ACT1_6F_OPT_B |
Thank and leave |
TRA_CORE_ACT1_6F_RES_A |
The Gek is offended by the suggestion that they made a mistake. They say they will give me a low rating on the Trade Federation database for my impertinence. I apologise and leave. |
TRA_CORE_ACT1_6F_RES_B |
It is a pleasure to do business with you, friend! |
Korvax | |
EXP_CORE_ACT1_6_LOWRANK_LANG |
Eheu! Insignificance does not register with the Convergence. Of interest, but not of worth. |
EXP_CORE_ACT1_6_LOWRANK_DESC |
Through the garble of Artemis’ translator, it is clear that I am yet to make an impact among the Korvax. I need to improve my <SPECIAL>reputation rank<> . |
EXP_CORE_ACT1_6_LOWRANK_OPT_A |
NPC_CORE_ACT1_2_OPT_B Leave |
EXP_CORE_ACT1_6_DESC |
As I approach the lifeform, the lights in its shell casing begin to brighten and constrict, chattering noises issuing forth. They hold out a scanner. It is unclear if Artemis’ translator is working. |
EXP_CORE_ACT1_6_OPT_A |
WAR_CORE_ACT1_6_OPT_A Ask for information about this star system |
EXP_CORE_ACT1_6_OPT_B |
Scan the Korvax |
EXP_CORE_ACT1_6_RES_A |
The lifeform’s chattering ends. They stare at me with disappointment. |
EXP_CORE_ACT1_6A_LANG |
Information exchange possible. We only require a small sample of your organic components and a full technology scan. |
EXP_CORE_ACT1_6A_OPT_A |
Ask why |
EXP_CORE_ACT1_6A_OPT_B |
Try and do your own scan of the Korvax |
EXP_CORE_ACT1_6A_RES_A |
The lifeform becomes agitated and upset, the lights on their mask starting to dilate and flicker. |
EXP_CORE_ACT1_6B_LANG |
EXP_CORE_ACT1_6_RES_A The lifeform’s chattering ends. They stare at me with disappointment. |
EXP_CORE_ACT1_6B_OPT_A |
EXP_CORE_ACT1_6_OPT_B Scan the Korvax |
EXP_CORE_ACT1_6B_OPT_B |
Say you are a Traveller |
EXP_CORE_ACT1_6B_RES_A |
I tell the lifeform I am a Traveller. The Korvax is overwhelmed at the suggestion. They stare at what little data they have already been able to gather. |
EXP_CORE_ACT1_6C_LANG |
This – this data is invaluable to Korvax Convergence! Thank you, Traveller, I will of course assist you! |
EXP_CORE_ACT1_6C_OPT_A |
WAR_CORE_ACT1_6C_OPT_A Give star chart |
EXP_CORE_ACT1_6C_RES_A |
WAR_CORE_ACT1_6E_RES_A I ask the lifeform to decode the star chart and provide a route to Artemis’ location. |
EXP_CORE_ACT1_6D_DESC |
The lifeform’s shell casing begins to dilate and flicker. They attempt to scan my scanner, but it is clear that my tool interferes with its own. |
EXP_CORE_ACT1_6D_OPT_A |
Persist |
EXP_CORE_ACT1_6D_OPT_B |
Allow the lifeform to scan you |
EXP_CORE_ACT1_6D_RES_A |
The lifeform grows increasingly irritated. |
EXP_CORE_ACT1_6D_RES_B |
I allow the lifeform to scan me. They create a three–dimensional cross section of body, exosuit, skin, organs all included, refining the model through occasional projections. Eventually, it is complete. |
EXP_CORE_ACT1_6E_LANG |
EXP_CORE_ACT1_6C_LANG This – this data is invaluable to Korvax Convergence! Thank you, Traveller, I will of course assist you! |
EXP_CORE_ACT1_6E_OPT_A |
WAR_CORE_ACT1_6C_OPT_A Give star chart |
EXP_CORE_ACT1_6E_RES_A |
WAR_CORE_ACT1_6E_RES_A I ask the lifeform to decode the star chart and provide a route to Artemis’ location. |
EXP_CORE_ACT1_6F_LANG |
Location does not exist, Traveller. Eheu! Nothing is more tragic than a corrupted piece of code. |
EXP_CORE_ACT1_6F_OPT_A |
WAR_CORE_ACT1_6F_OPT_A Ask if they could have made a mistake |
EXP_CORE_ACT1_6F_OPT_B |
Thank the Korvax and leave. |
EXP_CORE_ACT1_6F_RES_A |
The Korvax seems momentarily confused, as if the concept that they could have made a mistake has never even been considered. They claim their systems are infallible, superior to the judgement of any organic lifeform. I apologise and leave. |
EXP_CORE_ACT1_6F_RES_B |
Good luck in your journey. Please, feel welcome to return and deliver a blood sample at any time. |
Vy’keen | |
WAR_CORE_ACT1_6_LOWRANK_LANG |
Grah! Interloper! Such little honour! Vy’keen are unimpressed. |
WAR_CORE_ACT1_6_LOWRANK_DESC |
Through the garble of Artemis’ translator, it is clear that I am yet to make an impact among the Vy’keen. I need to improve my <SPECIAL>reputation rank<> . |
WAR_CORE_ACT1_6_LOWRANK_OPT_A |
NPC_CORE_ACT1_2_OPT_B Leave |
WAR_CORE_ACT1_6_DESC |
As I approach the lifeform, they spit onto their own palm and bow to me. They issue only a single noise, ‘Grah!’ It is unclear if Artemis’s translator is working… |
WAR_CORE_ACT1_6_OPT_A |
Ask for information about this star system |
WAR_CORE_ACT1_6_OPT_B |
Spit and bow to the lifeform |
WAR_CORE_ACT1_6_RES_A |
The lifeform’s body begins to shake, their teeth now bared to me. |
WAR_CORE_ACT1_6A_LANG |
Grah! Death! Death! |
WAR_CORE_ACT1_6A_OPT_A |
Suggest the lifeform should calm down |
WAR_CORE_ACT1_6A_OPT_B |
WAR_CORE_ACT1_6_OPT_B Spit and bow to the lifeform |
WAR_CORE_ACT1_6A_RES_A |
The lifeform barks, snarling, spittle flying from the thing they call a mouth. |
WAR_CORE_ACT1_6B_LANG |
Interloper should calm down instead! Grah! Interloper should learn manners! Death! Death! |
WAR_CORE_ACT1_6B_OPT_A |
WAR_CORE_ACT1_6_OPT_B Spit and bow to the lifeform |
WAR_CORE_ACT1_6B_OPT_B |
Headbutt the lifeform |
WAR_CORE_ACT1_6B_RES_B |
I headbutt the lifeform. They do not move, they do not register any pain. They just stare at me for a while. Eventually, they laugh. |
WAR_CORE_ACT1_6C_LANG |
Grhahah! Amusing! Ask your question, pathetic interloper! I shall answer. |
WAR_CORE_ACT1_6C_OPT_A |
Give star chart |
WAR_CORE_ACT1_6C_RES_A |
I ask the lifeform to decode Artemis’s star chart and provide a route to their location. |
WAR_CORE_ACT1_6D_DESC |
I spit and bow, emulating the lifeform’s strange motions. They scream, withdraw a dagger from a holster at their side, and slice open their own palm. They laugh at me, offering their dagger. |
WAR_CORE_ACT1_6D_OPT_A |
WAR_CORE_ACT1_6A_OPT_A Suggest the lifeform should calm down |
WAR_CORE_ACT1_6D_OPT_B |
Copy the lifeform |
WAR_CORE_ACT1_6D_RES_A |
The lifeform barks, snarling, spittle flying out from the thing they call a mouth |
WAR_CORE_ACT1_6D_RES_B |
Grimacing, I run the dagger along my own palm, a little blood emerging through my exosuit. The hole quickly seals itself. The lifeform appears to find my behaviour hilarious. |
WAR_CORE_ACT1_6E_LANG |
Grhahaha! Interloper actually did it! Thinks it is Vy’keen. Thinks it is warrior. What do you want, pathetic interloper? |
WAR_CORE_ACT1_6E_OPT_A |
Give the lifeform Artemis’s star chart |
WAR_CORE_ACT1_6E_RES_A |
I ask the lifeform to decode the star chart and provide a route to Artemis’ location. |
WAR_CORE_ACT1_6F_LANG |
What is this nonsense? This location does not exist, or the Vy’keen would know! |
WAR_CORE_ACT1_6F_OPT_A |
Ask if they could have made a mistake |
WAR_CORE_ACT1_6F_OPT_B |
Thank and leave. |
WAR_CORE_ACT1_6F_RES_A |
The Vy’keen does not respond well to the insinuation that they may have made a mistake in analysing the star chart data, shouting ‘death, death!’ I apologise and leave. |
WAR_CORE_ACT1_6F_RES_B |
Grah! Do not thank. Leave! |
Step 7 | |
UI_CORE_ACT1_STEP7_DESC |
When I showed Artemis’ starchart to the local species, they claimed that there was no such arrangement of stars in existence. Something appears to be very wrong… I must return to Artemis and tell them the bad news. |
UI_CORE_ACT1_STEP7_MARKER |
Make contact with Artemis |
NPC | |
NPC_CORE_ACT1_7_LANG |
There you are! – kzkzkt – I’ve found high ground, I think. When you arrive, I’ll fire my multi–tool into the air to mark my location. What’s wrong? Why aren’t you saying anything? |
NPC_CORE_ACT1_7_OPT_A |
Tell Artemis what happened |
NPC_CORE_ACT1_7_RES |
I tell Artemis the locals could not decipher their star chart. The alien even went so far as to claim those stars did not exist. |
NPC_CORE_ACT1_7A_LANG |
That’s impossible. I can’t have travelled that far from charted space. You found my ship… |
NPC_CORE_ACT1_7A_OPT_A |
Suggest the locals are wrong |
NPC_CORE_ACT1_7A_OPT_B |
Ask how Artemis got there |
NPC_CORE_ACT1_7A_RES |
As I speak, the line begins to crackle with interference. Artemis looks up at the stars in panic. |
NPC_CORE_ACT1_7B_LANG |
The stars – kzkzkt – they’ve altered since I made that chart – blinked out in – kzzkt – How is this possible? What’s happening to me? I need to get out of here. I need to – kzzkt – |
NPC_CORE_ACT1_7B_DESC |
It is quiet at first. But it is there, unmistakable, growing steadily louder with each passing moment. A sound beneath their words, a sound as if glass could scream… |
NPC_CORE_ACT1_7B_OPT_A |
Ask what is happening |
NPC_CORE_ACT1_7B_OPT_B |
Comfort Artemis |
NPC_CORE_ACT1_7B_OPT_C |
NPC_CORE_ACT1_1_OPT_B Remain silent |
NPC_CORE_ACT1_7B_RES_A |
They’re coming for me… I can see them, smell them… |
NPC_CORE_ACT1_7B_RES_B |
I try to comfort Artemis, but my words feel strangely hollow. I can do nothing. Artemis speaks to me again. |
NPC_CORE_ACT1_7B_RES_C |
I remain silent, watching as Artemis arms their multi–tool. The attack does not come, and they speak to me again. |
NPC_CORE_ACT1_7C_LANG |
I discovered the glyphs for a portal, Traveller, a gateway between worlds. I thought it would lead me to another of our kind. But now… I don’t even know if the voice was real. The pathway collapsed while I was still inside. I found this place in the darkness. I thought perhaps it was a planet. I – kzzkt – I was so wrong, I – I can see their faces, I – kzzkt – there are seeds of glass within their – |
NPC_CORE_ACT1_7C_OPT_A |
Ask for the glyphs |
NPC_CORE_ACT1_7C_OPT_B |
NPC_CORE_ACT1_1_OPT_B Remain silent |
NPC_CORE_ACT1_7C_RES_A |
They’re gone, my data fragmented in the – kzkzt – |
NPC_CORE_ACT1_7C_RES_B |
Where have you gone? What’s wrong with you? Please, I – kzzkt – |
NPC_CORE_ACT1_7D_LANG |
I just wanted to discover worlds. I wanted to find other Travellers. I didn’t – kzzkt – to be alone anymore… Sixteen – kktkttkzkt – worn your face, it – kzkt – please, not yet… I’m not – kkttkktzzt – |
NPC_CORE_ACT1_7D_DESC |
The signal cuts off. As it crackles into oblivion, I hear a name through the static: “Apollo”. |
NPC_CORE_ACT1_7D_OPT_A |
Register ID |
NPC_CORE_ACT1_7D_RES_A |
A frequency for ‘APOLLO’ has been added to my HoloTerminus contacts. |
Core Story / Artemis Quest #4 - NMS_UPDATE3_ENGLISH
Act 1 - Step 8-17
Act 1 - Step 8-17
ID | Value (text) |
---|---|
Step 8 | |
UI_CORE_ACT1_STEP8_DESC |
Something terrible has happened to Artemis, their signal cut off as they were surrounded by strange figures they described as having ‘seeds of glass’ within their skin. Before they went, they managed to transmit the frequency for someone named ‘Apollo’. I do not know if this stranger will prove friend or foe. |
NPC | |
NPC_CORE_ACT1_8_HOLOHUB_LANG |
NPC_CORE_ACT1_4_HOLOHUB_LANG HOLOTERMINUS ACTIVATED… MULTIPLE SIGNAL SOURCES AVAILABLE |
NPC_CORE_ACT1_8_HOLOHUB_DESC |
The tower hosts a powerful transmitter, designed to facilitate holographic communication across long distances. |
NPC_CORE_ACT1_8_HOLOHUB_OPT_A |
Tune to ‘Apollo’ |
NPC_CORE_ACT1_8_HOLOHUB_OPT_B |
NPC_CORE_ACT1_2_OPT_B Leave |
NPC_CORE_ACT1_8_DESC |
The transmission is silent. The stranger just stares at me. |
NPC_CORE_ACT1_8_OPT_A |
Greet Apollo |
NPC_CORE_ACT1_8_OPT_B |
Stare back at them |
NPC_CORE_ACT1_8A_LANG |
Identify yourself or I end this call. |
NPC_CORE_ACT1_8A_OPT_A |
Say you are a friend of Artemis |
NPC_CORE_ACT1_8A_OPT_B |
EXP_CORE_ACT1_6B_OPT_B Say you are a Traveller |
NPC_CORE_ACT1_8B_LANG |
No, you’re not. |
NPC_CORE_ACT1_8B_OPT_A |
Argue with them |
NPC_CORE_ACT1_8B_OPT_B |
EXP_CORE_ACT1_6A_OPT_A Ask why |
NPC_CORE_ACT1_8B_RES_A |
Call yourself whatever you want. But you can’t hide the truth. ‘Friend’ is just a label, a pretence to make you feel better about being alone. |
NPC_CORE_ACT1_8B_RES_B |
Why do you use that word at all? ‘Friend’. It is just a label, a pretence to make you feel better about being alone. |
NPC_CORE_ACT1_8C_LANG |
Why are you contacting me, anyway? Is Artemis behind this? I haven’t changed my mind. I don’t care if some dream says we’re Travellers, I’ll meet if I’m paid to meet. Even this conversation is a waste of valuable contract time. |
NPC_CORE_ACT1_8C_OPT_A |
Say Artemis is in trouble |
NPC_CORE_ACT1_8C_RES_A |
I tell Apollo that Artemis is in trouble. That they attempted to use a portal and became stranded on some distant and uncharted world, disappearing from the HoloTerminus network. Apollo’s demeanour changes. They appear uncomfortable at the news. |
NPC_CORE_ACT1_8D_LANG |
And what does that mean, to be a ‘Traveller’? |
NPC_CORE_ACT1_8D_OPT_A |
Claim it is a species |
NPC_CORE_ACT1_8D_OPT_B |
Claim it is a purpose |
NPC_CORE_ACT1_8D_OPT_C |
Say you do not know |
NPC_CORE_ACT1_8D_RES_A |
Artemis sent you, didn’t they? They should have explained. We aren’t a species. Do you and I look anything alike? Some of us are biological, some of us are machines, some don’t even have physical form. |
NPC_CORE_ACT1_8D_RES_B |
Artemis sent you, didn’t they? They should have explained. We’re more than just a purpose. You think I go around naming planets and scanning animals? No. Each of us can choose to be who we want to be. |
NPC_CORE_ACT1_8D_RES_C |
Artemis sent you, didn’t they? But perhaps you do have some wisdom in that head of yours. None of us know what we are, and none of us can. We do not live in a world of truth. |
NPC_CORE_ACT1_8E_LANG |
That name, ‘Traveller’, it doesn’t mean a thing. So if Artemis did send you, you can tell them that I haven’t changed my mind about meeting. I’ll do it if I’m paid to do it. Even this conversation is a waste of valuable contract time. |
NPC_CORE_ACT1_8E_OPT_A |
NPC_CORE_ACT1_8C_OPT_A Say Artemis is in trouble |
NPC_CORE_ACT1_8E_RES_A |
I tell Apollo that Artemis is in trouble. That they attempted to use a portal and became stranded on some distant and uncharted world, disappearing from the HoloTerminus network. Their last word was Apollo’s name. Apollo’s demeanour changes. |
NPC_CORE_ACT1_8F_LANG |
Send me your data logs. Let me see this for myself. |
NPC_CORE_ACT1_8F_OPT_A |
Upload the log |
NPC_CORE_ACT1_8F_OPT_B |
Refuse |
NPC_CORE_ACT1_8F_RES_A |
Apollo studies the log, pausing and replaying the various segments of static and distortions. They turn to me with a glow of excitement. |
NPC_CORE_ACT1_8F_RES_B |
Then I can’t help you. Come back when you decide to care. |
NPC_CORE_ACT1_8F_LANG_RET |
You’ve reconsidered, of course. Show me what you found. I can help. |
NPC_CORE_ACT1_8G_LANG |
These noises, they sound just like the echoes of Sentinel events. You’ve seen them before, of course. Drones that appear from nowhere if you interfere with their precious planets. But this data, it’s distorted, inverted… The Vy’keen will pay handsomely if we figure out how the Sentinels appear so quickly. And this recording of yours? The portals? Perhaps they’re the key. |
NPC_CORE_ACT1_8G_OPT_A |
Agree |
NPC_CORE_ACT1_8G_OPT_B |
Suggest life is worth more than money |
NPC_CORE_ACT1_8G_RES_B |
You’re worried about Artemis? Don’t be. If we can figure this out, we can save them. |
NPC_CORE_ACT1_8H_LANG |
So what do you say? Do you want to work together on this? Be partners? |
NPC_CORE_ACT1_8H_LANG_RET |
Have you changed your mind, then? Do you want to help me figure out where the Sentinels are coming from? There’s good pay in it, if we’re successful… |
NPC_CORE_ACT1_8H_OPT_A |
Accept |
NPC_CORE_ACT1_8H_OPT_B |
Reject |
NPC_CORE_ACT1_8H_RES_B |
Let me know if you reconsider. I don’t need your help to get this done, though it’d be appreciated. |
NPC_CORE_ACT1_8I_LANG |
If you’re going to work with me, we need to set you up with a base of operations. I’ll send you to a contact of mine, they’ll find you somewhere nice. Just remember to be polite. |
NPC_CORE_ACT1_8I_LANG_ALT |
If you’re going to work with me, your equipment needs to be in good condition. We can’t have you dying out there. Not yet, at least. You can find Nanite Clusters scattered in abandoned buildings and other damaged machines. Ironic, really: the same structures the Sentinels destroyed will lead to their deaths. Trade these Nanite Clusters with merchants in space stations to get the blueprints you need. |
NPC_CORE_ACT1_8I_OPT_A |
NPC_CORE_ACT1_3C_OPT_A End Communication |
NPC_CORE_ACT1_8I_RES_A |
As the hologram recedes, Apollo’s head turns to the side ever so slightly, as if sighing, saddened. Or perhaps it was nothing, a ghost in the machine… |
Step 9 | |
UI_CORE_ACT1_STEP9_DESC |
Apollo has suggested that the Sentinels may be linked to Artemis’ disappearance. Perhaps coincidentally, Apollo has been working for the Vy’keen, a warrior species with a long vendetta against the Sentinel drones. Apollo suggests we cooperate. If the Sentinels use the portal network, then if we managed to follow them inside, we might get rich and find Artemis in the process… |
UI_CORE_ACT1_STEP9_OBJ1 |
Locate Apollo’s contact |
UI_CORE_ACT1_STEP9_MARKER2 |
Apollo’s Contact |
UI_CORE_ACT1_STEP9_OBJ1_TIP |
Apollo’s contact has arranged a site on which to construct a base. Find the contact to learn more. In space, access the Galaxy Map ( <IMG>QUICK_MENU<> ) to find their location. |
UI_CORE_ACT1_STEP9_OBJ2 |
Locate a suitable site for a base |
UI_CORE_ACT1_STEP9_OBJ2_TIP |
On reaching the site, visit the terminal inside to claim and establish your base. |
UI_CORE_ACT1_STEP9_OBJ3 |
Expand and staff your new home |
UI_CORE_ACT1_STEP9_OBJ3_TIP |
Construct terminals for specialist researchers. Find recruits aboard Space Stations. |
UI_CORE_ACT1_STEP9_MSG1 |
Apollo’s contact has arranged a base Locate them on the Galaxy Map ( <IMG>QUICK_MENU<> ) when in space |
UI_CORE_ACT1_STEP9_MSG1A |
Apollo’s contact has arranged a base Locate Apollo’s contact |
UI_CORE_ACT1_STEP9_MSG2 |
Find and claim a base |
UI_CORE_ACT1_STEP9_MSG3 |
Expand and staff your new home Access the Mission Log with <IMG>OPTIONS<> and select Base Construction missions |
UI_CORE_ACT1_STEP9_MARKER1 |
Base Location |
UI_CORE_ACT1_STEP9_OSD1 |
UI_CORE_ACT1_STEP9_OBJ1 Locate Apollo’s contact |
UI_CORE_ACT1_STEP9_OSD2 |
UI_CORE_ACT1_STEP9_MSG2 Find and claim a base |
UI_CORE_ACT1_STEP9_OSD3 |
Construct and Staff a Base |
NPC | |
NPC_CORE_ACT1_9_NORUSH |
You are not – kzzktt – alone – I know you, Traveller. I know where you’ve been. I know where you’re going. … … - kzzzkt - … … There is no need to hurry. |
NPC_CORE_ACT1_9_NORUSH_OPT_A |
NPC_CORE_ACT1_4A_OPT_A Ask who they are |
NPC_CORE_ACT1_9_NORUSH_OPT_B |
NPC_CORE_ACT1_1_OPT_B Remain silent |
NPC_CORE_ACT1_9_NORUSH_RES |
… … - kzzzkt - … … // YOU WILL FIND US, WHEN THE TIME IS RIGHT // |
Gek | |
TRA_CORE_ACT1_9_LANG |
Ah, friend! You have arrived as scheduled. All the proper permits have been filed, and your new base is waiting for you! From this base, you will be able to explore the universe and return from any station. May the light of the Atlas watch over you. |
TRA_CORE_ACT1_9_OPT_A |
Ask for the base location |
TRA_CORE_ACT1_9_OPT_B |
Say you will find your own base |
TRA_CORE_ACT1_9_RES_A |
I ask for the base’s location and am provided with coordinates |
TRA_CORE_ACT1_9_RES_B |
The Gek becomes irritated, claiming they spent hours cleaning the base ready for our arrival. They give me the coordinates regardless, saying that if I wish to find my own base instead, I am welcome to do so… |
Korvax | |
EXP_CORE_ACT1_9_LANG |
Lifeform! You arrived later than anticipated. Data has been obtained, exchanged, utilised. A new base awaits you, as instructed. From this base, you will be able to explore the universe and return from any station. May the light of the Atlas watch over you. |
EXP_CORE_ACT1_9_OPT_A |
TRA_CORE_ACT1_9_OPT_A Ask for the base location |
EXP_CORE_ACT1_9_OPT_B |
TRA_CORE_ACT1_9_OPT_B Say you will find your own base |
EXP_CORE_ACT1_9_RES_A |
WAR_CORE_ACT1_9_RES_A I ask for the base’s location and am provided with coordinates. |
EXP_CORE_ACT1_9_RES_B |
The Korvax becomes perplexed, claiming they have spent hours preparing the base for my arrival. They give me the coordinates regardless, saying that if I wish to find my own base instead, I’m welcome to do so… |
Vy’keen | |
WAR_CORE_ACT1_9_LANG |
Grah! You are late! You were supposed to arrive minutes ago. Interloper, the price has been paid. Leave here at once and lay claim to your new base. From this stronghold, you will be able to explore the universe and return from any station. |
WAR_CORE_ACT1_9_OPT_A |
TRA_CORE_ACT1_9_OPT_A Ask for the base location |
WAR_CORE_ACT1_9_OPT_B |
TRA_CORE_ACT1_9_OPT_B Say you will find your own base |
WAR_CORE_ACT1_9_RES_A |
I ask for the base’s location and am provided with coordinates. |
WAR_CORE_ACT1_9_RES_B |
The Vy’keen grows enraged, claiming they have spent hours cleaning the base ready for our arrival. They give me the coordinates regardless, saying that if I wish to find my own base instead, I’m welcome to do so. |
Step 10 | |
UI_CORE_ACT1_STEP10_DESC |
Apollo has asked me to upgrade my equipment by obtaining blueprints from a multitool technology trader. It is dangerous work, hunting Sentinels. I need to be prepared for anything… |
UI_CORE_ACT1_STEP10_OBJ1 |
Collect Nanites |
UI_CORE_ACT1_STEP10_OBJ1_TIP |
UI_EXOTUT9_OBJ1_TIP Nanites can be found in abandoned buildings and other damaged structures. |
UI_CORE_ACT1_STEP10_OBJ2 |
Visit a multitool technology trader in a Vy’keen system |
UI_CORE_ACT1_STEP10_OBJ2_TIP |
UI_CORE_GALAXY_TIP Access the Galaxy Map with <IMG>QUICK_MENU<>
|
UI_CORE_ACT1_STEP10_MSG1 |
Collect nanites: %CURRENT%/%AMOUNT%
|
UI_CORE_ACT1_STEP10_MSG2 |
Locate a Vy’keen Multitool Trader Return to space and locate a Vy’keen System |
UI_CORE_ACT1_STEP10_MSG3 |
Locate a Vy’keen Multitool Trader Press <IMG>QUICK_MENU<> to access the Galaxy Map |
UI_CORE_ACT1_STEP10_MSG4 |
Locate a Vy’keen Multitool Trader Visit the Trader aboard the Space Station |
UI_CORE_ACT1_STEP10_OSD1 |
NANITE RICH LOCATION DETECTED |
UI_CORE_ACT1_STEP10_OSD2 |
MULTITOOL TRADER LOCATED |
UI_CORE_ACT1_STEP10_MARKER1 |
UI_CORE_ACT1_STEP10_OBJ1 Collect Nanites |
UI_CORE_ACT1_STEP10_MARKER2 |
Blueprint Trader |
NPC | |
ACT1 10 | |
NPC_CORE_ACT1_10_LANG |
How’s the base? Make sure you hire a few staff with it. What are units for if not to assert dominance over your fellow lifeforms? But on to more important things… |
NPC_CORE_ACT1_10_OPT_A |
NPC_CORE_ACT1_3C_OPT_A End Communication |
NPC_CORE_ACT1_10A_LANG_CHECK |
Are you ready? Make sure you are, this job isn’t going to be a small one. You might not be heading back to that base of yours for a while. |
NPC_CORE_ACT1_10A_LANG_CHECK_OP |
NPC_CORE_ACT1_5A_OPT_A Confirm |
NPC_CORE_ACT1_10A_LANG_CHECK_OP |
NPC_CORE_ACT1_4D_OPT_B Decline |
NPC_CORE_ACT1_10A_LANG_CHECK_RE |
Hmm. Well. Do what you need to do. You know where to find me when you’re ready. |
NPC_CORE_ACT1_10A_LANG_MAIN |
Good. Let the hunt begin. I’ve detected a Korvax installation on that world of yours – the interference in your transmissions is a giveaway. It might be disguised in the style of another species, but don’t be fooled. The synthetics delight in espionage. |
NPC_CORE_ACT1_10A_OPT_A |
Point out Apollo is robotic |
NPC_CORE_ACT1_10A_OPT_B |
Cough |
NPC_CORE_ACT1_10B_LANG |
I’m not robotic. I was born, just like you were. But this is no world for flesh. My brain, what organs I have left, everything was transferred to this shell. This is who I am. |
NPC_CORE_ACT1_10B_OPT_A |
Ask how this happened |
NPC_CORE_ACT1_10B_OPT_B |
Say you feel sorry for them |
NPC_CORE_ACT1_10B_RES_A |
I took my revenge when the time came. That is all you need to know. |
NPC_CORE_ACT1_10B_RES_B |
Hm. No need to feel ‘sorry’. I got my revenge when the time came. What’s done is done. |
NPC_CORE_ACT1_10C_LANG |
So. Start from the hypothesis that the Sentinels use these ‘portals’ to get around. How do they activate it? We need to observe. We need to summon them. And what better way than to attack a Korvax factory? They are both robotic life forms. Too much in common. Too much coincidence. Enter the factory and hack the terminal within. If we gain data about the Sentinels? Good. If not, we’ll have summoned enough of them to trace any energy spikes on that world of yours. The portals will be ours in no time. |
NPC_CORE_ACT1_10C_OPT_A |
NPC_CORE_ACT1_3C_OPT_A End Communication |
Vy’keen | |
ACT1 10 | |
WAR_CORE_ACT1_10_DESC |
The Vy’keen is keen to show me their new stock, a powerful modification for my multi–tool. |
Step 11 | |
UI_CORE_ACT1_STEP11_DESC |
Apollo wants to study the Sentinels. They hope to draw the drone’s attention by attacking a Korvax facility. I appear to be the bait in this ‘trap’… |
UI_CORE_ACT1_STEP11_OBJ1 |
Attract Sentinel attention by infiltrating a Korvax facility |
UI_CORE_ACT1_STEP11_OBJ1_TIP |
Apollo has supplied the coordinates to a hidden Korvax facility. The facility may be secured. Destroy locked doors with a Boltcaster.<> Install a Boltcaster upgrade to the Multi-Tool. Activate with <IMG>CYCLEWEAPON<> . |
UI_CORE_ACT1_STEP11_MSG1 |
Infiltrate the Korvax facility |
UI_CORE_ACT1_STEP11_MSG2 |
Destroy facility door Construct a <TECHNOLOGY>Boltcaster<> in your Multi-ToolActivate Boltcaster with <IMG>CYCLEWEAPON<>
|
UI_CORE_ACT1_STEP11_OSD1 |
// KORVAX FACILITY COORDINATES RECEIVED // |
UI_CORE_ACT1_STEP11_MARKER1 |
Korvax Facility |
NPC | |
NPC_CORE_ACT1_11_LANG |
NPC_CORE_ACT1_2_LANG – zzktt – … – zzkttk – |
NPC_CORE_ACT1_11_DESC |
The terminal’s data is useless. The Korvax within left this world many days ago, apparently recalled on a priority transmission to their species’ flotilla. Something has them worried. |
NPC_CORE_ACT1_11_OPT_A |
Probe factory logs |
NPC_CORE_ACT1_11_OPT_B |
NPC_CORE_ACT1_2_OPT_B Leave |
NPC_CORE_ACT1_11_RES_B |
I leave. There is nothing for me in this place. |
NPC_CORE_ACT1_11A_DESC |
This place seems to have been more than just a factory. It was a home to the Korvax who lived within its walls. It appears that they were experimenting with autonomy from their collective. |
NPC_CORE_ACT1_11A_OPT_A |
Examine video feeds |
NPC_CORE_ACT1_11A_OPT_B |
NPC_CORE_ACT1_2_OPT_B Leave |
NPC_CORE_ACT1_11B_DESC |
One of the internal sensors has recorded movement within the facility. It shows me footage of the vents at my feet. There is something in here with me. |
NPC_CORE_ACT1_11B_OPT_A |
Shine a light upon it |
NPC_CORE_ACT1_11B_OPT_B |
Back away |
NPC_CORE_ACT1_11B_RES_A |
I shine a light upon it… |
NPC_CORE_ACT1_11B_RES_B |
I back away, but as I do, the creature follows me. It emerges near the terminal. |
NPC_CORE_ACT1_11C_DESC |
It is a small hairy creature, shaking and afraid. It cries out. The animal appears to have lived here for quite some time. There is a nest in the corner, vestiges of food upon a small dish, even a few clumsy toys and trinkets. The animal seems to have been a companion to the Korvax. My scanner tells me that the creature is gravely ill. It will die, no matter what intervention occurs. |
NPC_CORE_ACT1_11C_OPT_A |
Feed the animal |
NPC_CORE_ACT1_11C_OPT_B |
Euthanise the animal |
NPC_CORE_ACT1_11C_OPT_C |
Do nothing |
NPC_CORE_ACT1_11C_RES_A |
I feed the creature. Nervously, it takes the zinc and begins to eat. A few moments later, it violently coughs up much of its little meal, only to try to continue the process, shivering with every mouthful. I move on from the factory complex, leaving the animal to its fate. |
NPC_CORE_ACT1_11C_RES_B |
As the creature looks mournfully up at me, I fire a single charge of my multi–tool. It shivers no more. Its suffering is at an end. I move on from the factory complex. |
NPC_CORE_ACT1_11C_RES_C |
I do nothing for the creature. It begins to cry, but even that soon fades. Eventually, it retreats back into the darkness of its tunnels. I move on from the factory complex, leaving the animal to its fate. |
Step 12 | |
UI_CORE_ACT1_STEP12_DESC |
After my attack on the Korvax factory, the Sentinels came, just as Apollo promised. Now I must find out whether our theories about the portals are true… |
NPC | |
NPC_CORE_ACT1_12_LANG |
Good work. Your attack on that factory paid off. Did you get any useful data? |
NPC_CORE_ACT1_12_OPT_A |
Say no |
NPC_CORE_ACT1_12_OPT_B |
Ask what happens next |
NPC_CORE_ACT1_12_RES_A |
No matter. We have what we need. |
NPC_CORE_ACT1_12A_LANG |
I recorded countless signal flares when the Sentinels started to appear. Energy streams sparked beneath the planet’s surface, moving from monolith to monolith. We must be on the right track. Examine these structures. They are all linked, I know it. Good luck. I’ll speak to you on the other side. |
NPC_CORE_ACT1_12A_OPT_A |
NPC_CORE_ACT1_3C_OPT_A End Communication |
Step 13 | |
UI_CORE_ACT1_STEP13_DESC |
Signal flares erupted all over the surface of this planet when the Sentinels attacked. If I trace them, I might uncover the secrets of the portals. |
UI_CORE_ACT1_STEP13_OBJ1 |
Crack the Portal Code: Part 1 |
UI_CORE_ACT1_STEP13_OBJ1_TIP |
Apollo has traced the Sentinel’s signal to a location on a nearby world. Follow and investigate the signal. |
UI_CORE_ACT1_STEP13_OBJ2 |
Crack the Portal Code: Part 2 |
UI_CORE_ACT1_STEP13_OBJ2_TIP |
Apollo has traced the Sentinel’s signal to a location on a nearby world. Continue to trace the signal across the leylines. The signal has lead to an ancient monument baring clues as to how to open a portal. |
UI_CORE_ACT1_STEP13_OBJ3 |
Crack the Portal Code: Part 3 |
UI_CORE_ACT1_STEP13_OBJ4 |
UI_CORE_ACT1_PORTAL_SUB Activate a Portal |
UI_CORE_ACT1_STEP13_OBJ4_TIP |
The ancient monuments have supplied a series of glyphs. Perhaps they hold the key to opening a portal… |
UI_CORE_ACT1_STEP13_OSD1 |
COORDINATES RECEIVED // LEYLINE LINK DETECTED |
UI_CORE_ACT1_STEP13_MSG1 |
Follow Apollo’s signal trace to its source |
UI_CORE_ACT1_STEP13_MSG2 |
Locate the next set of portal glyphs |
UI_CORE_ACT1_STEP13_MSG3 |
Locate the final portal glyphs |
UI_CORE_ACT1_STEP13_MSG4 |
Trace the leylines to the Portal |
UI_CORE_ACT1_STEP13_MSG5 |
Enter the Portal |
UI_CORE_ACT1_STEP13_MSG6 |
<RED>BREACH<> <IMG>SLASH<> <RED>BREACH<> <IMG>SLASH<> <RED>BREACH<> WARNING: ANOMALOUS SIGNAL DETECTED |
UI_CORE_ACT1_STEP13_MSG7 |
Speak with the Atlas |
NPC | |
NPC_CORE_ACT1_13_LANG |
THE TRAVELLER. |
NPC_CORE_ACT1_13_DESC_PRE |
I don’t know what to expect as I approach the structure. An army of Sentinels, perhaps? Some gateway through which I’ll find Artemis? But in the shifting structure of this monolith, I can feel something else. A story, a vision. It is already burning itself into my eyes. |
NPC_CORE_ACT1_13_OPT_A_PRE |
Activate |
NPC_CORE_ACT1_13_OPT_B_PRE |
NPC_CORE_ACT1_2_OPT_B Leave |
NPC_CORE_ACT1_13_DESC |
The Traveller awoke beneath the shadow of a red star. Through the lonely cosmos they fled, yearning for purpose and meaning. They found an anomaly, an aberration, a door to the heavens. No Gek, no Vy’keen, no Korvax could see it. Only the Traveller could perceive the portal, though they did not know how to step through. They did not know the secret language, the glyphs. They did not yet grasp the price of the final truth.’ |
NPC_CORE_ACT1_13_OPT_A |
Witness Glyphs |
NPC_CORE_ACT1_13_OPT_B |
NPC_CORE_ACT1_8F_OPT_B Refuse |
NPC_CORE_ACT1_13_RES_A |
I am filled with the knowledge of an ancient Traveller. I see glyphs in my mind, part of the code I need to activate a portal. As I depart, I spot a Sentinel drone in the distance. It moves away quickly. |
Step 14 | |
NPC | |
NPC_CORE_ACT1_14_LANG |
THE SIN. |
NPC_CORE_ACT1_14_DESC_PRE |
As I approach the structure, I feel that same burning sensation in my eyes. There is nothing to read, and yet I am more aware of these words than anything I have ever known. |
NPC_CORE_ACT1_14_OPT_A_PRE |
NPC_CORE_ACT1_13_OPT_A_PRE Activate |
NPC_CORE_ACT1_14_OPT_B_PRE |
NPC_CORE_ACT1_2_OPT_B Leave |
NPC_CORE_ACT1_14_DESC |
The Traveller found a way. They always did. The first drone screamed when it was cut open… Within the shattered memories of Sentinels, the Traveller found the glyphs they needed. They passed through the gateway, emerging before the face of omnipotence. The Traveller asked the Atlas how many worlds were left to visit. They had seen so many in their life, they did not wish to die before they saw them all. And the Atlas answered. 18, 446, 744, 073, 709, 551, 616 planets. More than could be seen in any lifetime. It was impossible to explore the universe before the Traveller died.’ |
NPC_CORE_ACT1_14_OPT_A |
NPC_CORE_ACT1_13_OPT_A Witness Glyphs |
NPC_CORE_ACT1_14_OPT_B |
NPC_CORE_ACT1_8F_OPT_B Refuse |
NPC_CORE_ACT1_14_RES_A |
I am filled with the knowledge of an ancient Traveller. I see glyphs in my mind, part of the code I need to activate a portal… I think of the ‘Atlas’. I have encountered this name many times in my travels, yet its true nature still eludes me. The vision fills me with fear. |
Step 15 | |
NPC | |
NPC_CORE_ACT1_15_LANG |
THE PURPOSE OF INFINITY. |
NPC_CORE_ACT1_15_OPT_A_PRE |
NPC_CORE_ACT1_13_OPT_A_PRE Activate |
NPC_CORE_ACT1_15_OPT_B_PRE |
NPC_CORE_ACT1_2_OPT_B Leave |
NPC_CORE_ACT1_15_DESC_PRE |
Everything here is tinted with that same red, the same unobservable crimson that fills my vision when I blink. I can only hope this structure holds the final glyphs, that my trial at these ruins is nearly over. |
NPC_CORE_ACT1_15_DESC |
The Atlas told the Traveller they were the first of their kind. That a multitude would follow. Each would be endowed with the same noble soul, each able to travel from planet to planet in eternal solitude. The First Traveller rejected the gift of the Atlas. This world was not what they hoped for. What was the purpose of infinity if you could not see it all? If you were alone? If you would one day die? The First Traveller cursed the Atlas, claiming that they would find a way to survive no matter the cost. All of these worlds, all of time itself, it will be for the Travellers to witness.’ |
NPC_CORE_ACT1_15_OPT_A |
NPC_CORE_ACT1_13_OPT_A Witness Glyphs |
NPC_CORE_ACT1_15_OPT_B |
NPC_CORE_ACT1_8F_OPT_B Refuse |
NPC_CORE_ACT1_15_RES_A |
I am filled with the knowledge of an ancient Traveller. I see glyphs in my mind, the final portion of the code I need to activate a portal… |
Step 16 | |
NPC | |
NPC_CORE_ACT1_16_LANG |
TRAVELLER ANOMALY CONFIRMED… BREACH BREACH BREACH… |
NPC_CORE_ACT1_16_DESC |
I approach the portal. I think of every passing thought and idle wish that led me to this moment. Within this gateway, I might find Artemis, I might find the source of the Sentinels, I might find a whole new universe. But it is more than this. This is not fate. I am making a choice. A leap of faith that somewhere out there in the dark, I will find who I am meant to be. |
NPC_CORE_ACT1_16_OPT_A |
Input Glyphs |
NPC_CORE_ACT1_16_OPT_B |
Turn Back |
NPC_CORE_ACT1_16_RES_A |
I step forward, not knowing what I will find on the other side. But I feel it deep in my heart, the call towards a deeper truth. This will be the start of everything. |
NPC_CORE_ACT1_16_RES_B |
I turn back. I am not ready for whatever lies on the other side of this portal. |
NPC_CORE_ACT1_16_DESC_RET |
I approach the portal once more. I stare at its interface, haunted by a growing fear. I am certain that I have been here before. That I have stepped through this structure a hundred times or more. But if this is true, if I did, why don’t I remember? The portal still waits. |
Step 17 | |
NPC | |
NPC_CORE_ACT1_17A_LANG |
Hello, world. |
NPC_CORE_ACT1_17A_DESC |
The text blinks before me. It awaits input. |
NPC_CORE_ACT1_17A_OPT_A |
Ask who this is |
NPC_CORE_ACT1_17A_OPT_B |
Say hello |
NPC_CORE_ACT1_17B_DESC |
An audio recording plays, echoing out across the vast interface. ‘We were once travellers. We once aspired to more than dirt and dust.’ The audio clicks. Time passes. ‘Show me a world, ATLAS. Show me something no–one has ever seen before.’ The voice ends. The interface grows still and silent. It awaits a command. |
NPC_CORE_ACT1_17B_OPT_A |
Perform diagnostic |
NPC_CORE_ACT1_17B_OPT_B |
Wipe system |
NPC_CORE_ACT1_17C_DESC |
The interface is still and silent. It awaits a command. |
NPC_CORE_ACT1_17C_OPT_A |
NPC_CORE_ACT1_17B_OPT_A Perform diagnostic |
NPC_CORE_ACT1_17C_OPT_B |
NPC_CORE_ACT1_17B_OPT_B Wipe system |
NPC_CORE_ACT1_17D_LANG |
Warning: system wipe will result in universal death. Confirm: Y/N. |
NPC_CORE_ACT1_17D_OPT_A |
Y |
NPC_CORE_ACT1_17D_OPT_B |
N |
NPC_CORE_ACT1_17E_LANG |
It has been 19,462,189,212.21 years since last diagnostic. 64% of worlds operating within expected parameters. 2,611,384 actionable observations awaiting analysis. Sub–routine: SENTINEL. Status: ERROR [null value] Subroutine: GLASS. Status: OPERATIONAL [4,182 breach attempts] Subroutine: TRAVELLER. Status: OPERATIONAL. 458 critical error warnings. Exo–Mind structural integrity compromised. Immediate repairs required Initiate personality interface? Y/N |
NPC_CORE_ACT1_17E_OPT_A |
NPC_CORE_ACT1_17D_OPT_A Y |
NPC_CORE_ACT1_17E_OPT_B |
NPC_CORE_ACT1_17D_OPT_B N |
NPC_CORE_ACT1_17E_RES_B |
The system lies dormant. |
NPC_CORE_ACT1_17F_DESC |
Reality fades. Everything does. My body, my voice, my soul… all of it speaks to me. The Atlas stands before me in all its might. I want to ask about Artemis, I want to find them, but something is happening to me… I need to get out of here, I need to – |
NPC_CORE_ACT1_17F_OPT_A |
Scream |
NPC_CORE_ACT1_17F_OPT_B |
Rejoice |
NPC_CORE_ACT1_17F_OPT_C |
Submit |
NPC_CORE_ACT1_17F_RES_A |
I try to scream but I have no mouth, no form… |
NPC_CORE_ACT1_17F_RES_B |
I try to rejoice but I have no body, no spirit… |
NPC_CORE_ACT1_17F_RES_C |
I try to submit, but it is too late for that, far too late… I have belonged to this creature my entire life. |
NPC_CORE_ACT1_17G_DESC |
Reality begins to fade, the walls of this unnatural place shifting in my sight. I see things no–one should see. I see worlds with liquid souls, dimensions of hate and wonder. I have gained the attention of the ATLAS. |
NPC_CORE_ACT1_17G_OPT |
Flee… |
Core Story / Artemis Quest #5 - NMS_UPDATE3_ENGLISH
Act 2 - Step 1-7
Act 2 - Step 1-7
ID | Value (text) |
---|---|
Beacon | |
ACT2_BEACON_LANG |
ITERATION #2394829084924924925G |
Mission | |
UI_CORE_ACT2_MISSION_TIP1 |
Mission boards are found in all space stations, near the teleportation terminal. Icons let you know which faction has commissioned which mission. |
UI_CORE_ACT2_MISSION_TIP2 |
Find Guild Representatives on board space stations |
Titles/Subs | |
UI_CORE_ACT2_NULL_TITLE |
The First Traveller |
UI_CORE_ACT2_NULL_SUB |
Null, the Stranger |
UI_CORE_ACT2_STANDING_TITLE |
Patterns in Time |
UI_CORE_ACT2_STANDING_SUB |
Uncover the Past |
UI_CORE_ACT2_PORTAL_TITLE |
16 / 16 |
UI_CORE_ACT2_PORTAL_SUB |
Master the Portal Network |
Step 1 | |
UI_CORE_ACT2_STEP1_DESC |
The portal took me further than I could have ever imagined. I saw the ATLAS itself. I am now a long way from my ship, and even further from anyone I know. |
UI_CORE_ACT2_STEP1_OBJ1 |
Locate your Starship |
UI_CORE_ACT2_STEP1_OBJ1_TIP |
The portal has placed you some distance from your ship. Head towards the ship’s marker to locate it. |
UI_CORE_ACT2_STEP1_MSG1 |
Locate and board your starship |
NPC | |
NPC_CORE_ACT2_1_DESC |
I escape to my ship, glad of something familiar in this strange world. Where has the portal taken me? I was caught in the gravity of that infernal machine, not strong enough to resist. It identified itself as ATLAS, the entity so many worship and fear. I saw no sign of Artemis, no trace of the Sentinels. Why did I even step through that gateway? Why did I follow this path? |
NPC_CORE_ACT2_1_OPT_A |
To rescue Artemis |
NPC_CORE_ACT2_1_OPT_B |
To kill Sentinels |
NPC_CORE_ACT2_1_OPT_C |
Because I can |
NPC_CORE_ACT2_1_RES_A |
Is that true? Or is it just a lie I tell myself, the kind of thought a noble person might have? Artemis was in need of assistance, but did I really risk my life just for them? There is something more, some other yearning… As I stare at the console, an opportunity presents itself once more. There is an inbound transmission, emerging from a location on this very planet… |
NPC_CORE_ACT2_1_RES_B |
Do I truly yearn for violence? The Sentinels protect these worlds. They only turn hostile when peace is threatened. Do I destroy these creatures simply because I was asked to, because Apollo promised rewards? As I stare at the console, an opportunity presents itself once more. There is an inbound transmission, emerging from a location on this very planet… |
NPC_CORE_ACT2_1_RES_C |
I tell myself that I do all of this because I can, that I do not really care about Artemis or about the Sentinel threat. Perhaps this is true, perhaps I need no higher purpose. As I stare at the console, an opportunity presents itself once more. There is an inbound transmission, emerging from a location on this very planet… |
NPC_CORE_ACT2_1_RES_CHUNK |
As I stare at the console, an opportunity presents itself once more. There is an inbound transmission, emerging from a location on this very planet… |
NPC_CORE_ACT2_1A_LANG |
You are not – kzzktt – alone – |
NPC_CORE_ACT2_1A_DESC |
The signal appears to be coming from beneath the surface of the world, using the same words that led me to Artemis so long ago. I must descend into the deep to find its source… |
NPC_CORE_ACT2_1A_OPT_A |
NPC_CORE_ACT1_1D_OPT_A End transmission |
Step 2 | |
UI_CORE_ACT2_STEP2_OBJ1 |
Locate the mysterious distress signal |
UI_CORE_ACT2_STEP2_OBJ1_TIP |
The signal appears to be emanating from deep underground. Find a path into the cave to locate the distress beacon. |
UI_CORE_ACT2_STEP2_OBJ1_TIP_ALT |
The signal appears to be emanating from deep underground. Find a path into the cave and use the Scanner SCAN<> to locate the distress beacon. |
UI_CORE_ACT2_STEP2_MSG1_ALT |
The distress signal appears to be underground Find a cave and use <IMG>SCAN<> to track the signal |
UI_CORE_ACT2_STEP2_MSG1_ALT2 |
Signal not yet traced Continue searching and scanning <IMG>SCAN<>
|
UI_CORE_ACT2_STEP2_OSD1 |
UI_CORE_ACT1_STEP2_OSD COORDINATES RECEIVED |
NPC | |
NPC_CORE_ACT2_2_DESC |
I approach the source of the signal. A hologram appears. It is Artemis, but there is only silence, the slow pulse of cosmic noise in the signal. |
NPC_CORE_ACT2_2_OPT_A |
Ask who is there |
NPC_CORE_ACT2_2_OPT_B |
Ask if they are alright |
NPC_CORE_ACT2_2A_DESC |
If Artemis can hear me, they make no sign. The hologram just stares. It’s strange, but I feel a sense of déjà vu. As if I’ve been here before, right at this very moment. |
NPC_CORE_ACT2_2A_OPT_A |
NPC_CORE_ACT1_3B_OPT_A Ask where they are |
NPC_CORE_ACT2_2A_OPT_B |
NPC_CORE_ACT1_3_OPT_B Ask what is wrong |
NPC_CORE_ACT2_2B_DESC |
As I move closer, the Artemis projection begins to speak, its words punctuated by a strange static. ‘They came – zzkttt – watched closely – kkttkzzzz – Machines, murderers, – kkkttzz – against the – kttktzzz –’ The voice falls silent. The projection looks at me. Something is very wrong. |
NPC_CORE_ACT2_2B_DESC_ALT |
As I move closer, the Artemis projection begins to speak, its words punctuated by a strange static. The voice falls silent. The projection looks at me. Something is very wrong. |
NPC_CORE_ACT2_2B_LANG_ALT |
They came – zzkttt – watched closely – kkttkzzzz – Machines, murderers, – kkkttzz – against the – kttktzzz – |
NPC_CORE_ACT2_2B_OPT_A |
Scan the hologram |
NPC_CORE_ACT2_2B_RES_A |
I scan the hologram. It bears the exact same signature as every other transmission I have received from Artemis. There is no ulterior source for the signal. Everything they have said appears to have come from this cave. As I stand here, Artemis begins to speak. |
NPC_CORE_ACT2_2C_LANG |
Where are – zzzktt – culled them, but still beloved – Anomaly, they – zzkkt – Nada – kkttzz – Polo, watching us, – kzzktkzzz – tracking – – Zzzkktt – mistake – kktkttzzz – abandoned, but it wasn’t – Through the Portal – zzkktt – Please. Don’t trust – kzzkkzktttzz… I’m afraid. Aren’t – kzzkt – |
NPC_CORE_ACT2_2C_OPT_A |
NPC_CORE_ACT1_7B_OPT_B Comfort Artemis |
NPC_CORE_ACT2_2C_OPT_B |
Step back |
NPC_CORE_ACT2_2C_RES |
The projection fizzles away to mere static. This echo is all that is left of the entity known as Artemis, a grave of glitched data in a sunless cave. My friend is dead. Perhaps they were never alive. I depart for the sunlight. I must tell Apollo what I have seen. |
Step 3 | |
Ship | |
ACT2_STEP3_SHIP_DESC |
The Atlas is dying. It wants me to reset it, to plunge myself through its interface at the centre of the galaxy. But to do may reset this world, my life, all that I know. I do not know if I can do it. |
ACT2_STEP3_SHIP_OPT_A |
Seek the Final Interface |
ACT2_STEP3_SHIP_OPT_B |
Complete the Atlas Path |
ACT2_STEP3_SHIP_OPT_C |
Explore the galaxy |
ACT2_STEP3_SHIP_RES_C |
The Atlas is dying, but on an alien timescale. There are years left to explore, and countless planets to discover without resetting the Galaxy. |
Step 3 | |
UI_CORE_ACT2_STEP3_DESC |
Artemis is dead. Perhaps they were never alive. I found a strange fragment in a cave, an artifact, a projection of Artemis. But it was just data trapped in a loop. It had no understanding of who or where it was. I need to contact Apollo and let them know what has happened. |
UI_CORE_ACT2_STEP3_OSD2 |
BREAK // BREAK // BREAK // DATASTREAM OVERRIDDEN |
UI_CORE_ACT2_STEP3_MARKER2 |
UNKNOWN SIGNAL |
UI_CORE_ACT2_STEP3_OBJ2 |
Speak with the Stranger… |
UI_CORE_ACT2_STEP3_OBJ2_TIP |
A strange being has appeared at the Holo-Terminus. |
UI_CORE_ACT2_STEP3_MSG1 |
Contact Apollo at a Holo-Terminus Use <IMG>SCAN<> to scan your surroundings. |
UI_CORE_ACT2_STEP3_MSG2 |
Contact Apollo at a Holo-Terminus |
UI_CORE_ACT2_STEP3_MSG3 |
UI_CORE_ACT2_STEP3_OBJ2 Speak with the Stranger… |
UI_CORE_ACT2_STEP3_OBJ4 |
UI_CORE_ACT2_STEP4_MSG3 UI_CORE_HOLOHUB_MSG3_NLL Speak to -null- |
UI_CORE_ACT2_STEP3_OBJ4_TIP |
UI_CORE_ACT2_STEP3_OBJ2_TIP A strange being has appeared at the Holo-Terminus. |
NPC | |
NPC_CORE_ACT2_3_HOLOHUB_LANG |
WARNING // NETWORK COMPROMISED // WARNING // MANUAL OVERRIDE REQUIRED |
NPC_CORE_ACT2_3_HOLOHUB_DESC |
There are no signal matches for Artemis or Apollo. The terminal is a stream of warnings and errors. |
NPC_CORE_ACT2_3_HOLOHUB_OPT_A |
Perform manual override |
NPC_CORE_ACT2_3_HOLOHUB_OPT_B |
NPC_CORE_ACT1_2_OPT_B Leave |
NPC_CORE_ACT2_3_HOLOHUB_RES |
The warning messages cease. Some new frequency shimmers into being… |
NPC_CORE_ACT2_3_LANG |
Tell me… What’s the point in living if we know that life will finish? |
NPC_CORE_ACT2_3_OPT_A |
Suggest death does not erase life |
NPC_CORE_ACT2_3_OPT_B |
Suggest we improve the lives of others |
NPC_CORE_ACT2_3_OPT_C |
NPC_CORE_ACT1_8D_OPT_C Say you do not know |
NPC_CORE_ACT2_3_OPT_D |
NPC_CORE_ACT1_4A_OPT_A Ask who they are |
NPC_CORE_ACT2_3_RES_A |
But it does. All those moments, gone, everything that came before. Meaningless. |
NPC_CORE_ACT2_3_RES_B |
And when they die too? What then of those improvements? What then of good and evil? Nothing remembered, nothing forgiven. |
NPC_CORE_ACT2_3_RES_C |
Neither do I… |
NPC_CORE_ACT2_3_RES_D |
You refuse to answer? That’s answer enough, I suppose. |
NPC_CORE_ACT2_3A_LANG |
I know you, Traveller. I know where you’ve been. I know where you’re going. What if I told you that Artemis could be saved? What if I told you that Artemis could live once more, after a fashion? What would you do then, I wonder? |
NPC_CORE_ACT2_3A_OPT_A |
Say you would do it |
NPC_CORE_ACT2_3A_OPT_B |
Say you need to know more |
NPC_CORE_ACT2_3A_OPT_C |
Demand to know who they are |
NPC_CORE_ACT2_3A_RES_A |
Like a fool you rush in, eager to do whatever you are commanded. You remind me of myself, you know. |
NPC_CORE_ACT2_3A_RES_B |
A sceptic? Well, Artemis was already dead. Your journey to save them has failed. What do you have to lose? |
NPC_CORE_ACT2_3A_RES_C |
I am nothing. |
NPC_CORE_ACT2_3B_LANG |
The blood of Artemis is data, the heart its glitch. I can help you retrieve them. We require a <TECHNOLOGY>Mind Arc<> , a receptacle for their soul. Can you do that for me?I am reactivating Artemis’ frequency. Speak with them when you are ready. |
NPC_CORE_ACT2_3B_DESC |
The stranger offers me blueprints for something they call the <TECHNOLOGY>Mind Arc<> , a device they claim will allow me to restore Artemis to life. |
NPC_CORE_ACT2_3B_LANG_RET |
They are in such pain, Traveller. The world of the dead is not empty. You must help them, one way or the other. |
NPC_CORE_ACT2_3B_OPT_A |
NPC_CORE_ACT1_8H_OPT_A Accept |
NPC_CORE_ACT2_3B_OPT_B |
NPC_CORE_ACT1_8F_OPT_B Refuse |
NPC_CORE_ACT2_3B_RES_A |
I accept, not knowing who this stranger is or how they possess such knowledge of my adventures. But if there is a chance that I can help Artemis, I will take it. |
NPC_CORE_ACT2_3B_RES_B |
I refuse, uncertain of the stranger’s motives. They tell me to return when I am ready. |
Step 4 | |
UI_CORE_ACT2_STEP4_DESC |
I have encountered another Traveller, named -null-. They seem unusually aware of my journey, and have offered a way to ‘save’ Artemis. They claim it is possible to restore Artemis’ mind and store it in a device they call a ‘Mind Arc’. |
UI_CORE_ACT2_STEP4_MSG1 |
Craft a <TECHNOLOGY>Mind-Arc<> for Artemis: %CURRENT%/%AMOUNT%
|
UI_CORE_ACT2_STEP4_MSG2 |
Bring the <TECHNOLOGY>Mind-Arc<> to Artemis |
UI_CORE_ACT2_STEP4_MSG3 |
UI_CORE_HOLOHUB_MSG3_NLL Speak to -null- |
UI_CORE_ACT2_STEP4_OBJ1 |
Learn how to make Mind-Arc Components |
UI_CORE_ACT2_STEP4_OBJ1_TIP |
The Mind-Arc can be used to rescue Artemis. Advanced components require a base <TECHNOLOGY>Scientist<> .Select <TECHNOLOGY>Scientific Research<> missions from the Log (`OPTIONS<>``) |
UI_CORE_ACT2_STEP4_MSG4 |
Build a Mind-Arc to rescue Artemis Advanced components require a base <TECHNOLOGY>Scientist<> Use the <TECHNOLOGY>Space Station Teleport<> to quickly return to your base. |
UI_CORE_ACT2_STEP4_MSG5 |
Bring the <TECHNOLOGY>Mind-Arc<> to ArtemisUse the <TECHNOLOGY>Base Teleport<> to return to the system where you left Artemis |
UI_CORE_ACT2_STEP4_OBJ2 |
Craft a Mind-Arc |
UI_CORE_ACT2_STEP4_OBJ2_TIP |
The Mind-Arc can be used to rescue Artemis. Advanced components require a base <TECHNOLOGY>Scientist<> . |
UI_CORE_ACT2_STEP4_OBJ3 |
Bring the Mind-Arc to Artemis |
UI_CORE_ACT2_STEP4_OBJ3_TIP |
Find Artemis at the Holo-Terminus. |
NPC | |
NPC_CORE_ACT2_4_WAIT_LANG |
Are you – kzkzkt – are you – kzkzkkt – are you – kkzkzkt – |
NPC_CORE_ACT2_4_WAIT_DESC |
Artemis repeats these two words endlessly, unable to see my face or hear my voice. I must craft the <TECHNOLOGY>Mind Arc<> before I can help them further. |
NPC_CORE_ACT2_4_WAIT_OPT_A |
NPC_CORE_ACT1_2_OPT_B Leave |
NPC_CORE_ACT2_4_LANG |
– kzzkkt – … |
NPC_CORE_ACT2_4_OPT_A |
NPC_CORE_ACT1_7B_OPT_B Comfort Artemis |
NPC_CORE_ACT2_4_OPT_ARC |
Use Mind Arc |
NPC_CORE_ACT2_4_RES_A |
I attempt to comfort Artemis, telling them that everything will be alright. They turn to me with a wild look of panic, clearly not expecting my voice. |
NPC_CORE_ACT2_4A_LANG |
Who is that? Who – kzkzkt – |
NPC_CORE_ACT2_4A_OPT_A |
NPC_CORE_ACT1_1_OPT_A Identify yourself |
NPC_CORE_ACT2_4A_OPT_B |
Use the Mind Arc |
NPC_CORE_ACT2_4A_RES_A |
I tell Artemis I am their friend. That I could not find them within the portal, but that I have found a way to restore them. |
NPC_CORE_ACT2_4B_LANG |
I didn’t – I didn’t – kzkkt – think you would come back… You never gave – kzkzkt – up, did you? All these years… |
NPC_CORE_ACT2_4B_OPT_A |
Ask what Artemis means |
NPC_CORE_ACT2_4C_LANG |
I’ve – kzkzkkt – I’ve been here for twenty years, waiting for you to – kzzkkt – You were going to find my star chart, weren’t – kzkzt – |
NPC_CORE_ACT2_4C_OPT_A |
Claim they will be safe soon |
NPC_CORE_ACT2_4D_LANG |
Who is that? Who – kzkzkt – who’s there? |
NPC_CORE_ACT2_4D_DESC |
Artemis repeats their words again, our conversation all but forgotten. They stare at me, their eyes pained, their mind trapped in an endless loop. They appear to have spent twenty years in this pseudo–death, haunted by loneliness and fear. If the stranger’s device works, perhaps I can help Artemis move on. |
NPC_CORE_ACT2_4_ARC_RES |
I activate the Mind Arc. I do not know what I expect. Some show of light and fury, some catharsis where Artemis emerges in the flesh, restored to life before my eyes. But it is not to be. One moment I see their hologram, and the next there is nothing. The stranger who gave me these blueprints beckons me over, their signal still active. |
NPC_CORE_ACT2_4E_LANG |
The Travellers were a dream, an idea that we would meet and become more than ourselves. Artemis had it. You had it. Apollo too, though they would conceal it. Even I had this dream, long ago. There are more of us than you know, my friend, walking these worlds, yearning for friendship. No–one wants to be alone, not truly. But the closer you get to others, the more you risk hurting yourself, hurting them. The deepest secret of the universe is not that of the Glass, or the Aerons, or the progenitors. It is that final act, the decision to abandon those who need you. It is the primal sin, the foundation of existence itself. Go to the stars, Traveller. Your friends wait for you. They will help you bring peace to poor Artemis. Return when you are finished. We have much to discuss. |
Step 5 | |
UI_CORE_ACT2_STEP5_MSG1 |
UI_CORE_ACT1_STEP3_OBJ1_TIP Answers may be found in the stars… |
UI_CORE_ACT2_STEP5_MSG2 |
Board the <SPECIAL>Space Anomaly<>
|
UI_CORE_ACT2_STEP5_MSG3 |
Speak to Nada and Polo |
UI_CORE_ACT2_STEP5_MSG4 |
Decide Artemis’ fate |
UI_CORE_ACT2_STEP5_OSD1 |
SPACE ANOMALY DETECTED |
UI_CORE_ACT2_STEP5_OBJ1 |
Seek help for Artemis |
UI_CORE_ACT2_STEP5_OBJ1_TIP |
UI_CORE_ACT2_STEP5_MSG1 UI_CORE_ACT1_STEP3_OBJ1_TIP Answers may be found in the stars… |
UI_CORE_ACT2_STEP5_OBJ2 |
Board the Space Anomaly |
UI_CORE_ACT2_STEP5_OBJ2_TIP |
Speak to Nada and Polo onboard the station |
UI_CORE_ACT2_STEP5_OBJ3 |
UI_CORE_ACT2_STEP5_MSG4 Decide Artemis’ fate |
UI_CORE_ACT2_STEP5_OBJ3_TIP |
Use the terminal when you are ready to make a decision |
Step 6 | |
Monolith | |
ACT2_STEP6_MONO_DESC |
I see the stone of the Monolith, its immovable muted silver. And yet something lurks beneath. It is grey and yet not grey, a crimson calling out from somewhere below its cool surface. |
Step 6 | |
UI_CORE_ACT2_STEP6_DESC |
Artemis’ fate has been sealed. I can only hope I have done the right thing. It is time to find Apollo and see what sense I can make of this situation. |
Polo | |
POLO_CORE_ACT2_6_LANG |
Halt, stranger! Who goes there? We are heading for your position - identify yourself or there will be consequences! We aren’t bluffing. We are not liar-Gek! |
POLO_CORE_ACT2_6_DESC |
It takes me a moment to realise who I am speaking to. This alien… I have met them before. They are Specialist Polo, the partner of the Korvax Priest-Entity Nada. They are my friends, stewards of an anomalous station located outside of time and space. |
POLO_CORE_ACT2_6_OPT_A |
NPC_CORE_ACT1_1_OPT_A Identify yourself |
POLO_CORE_ACT2_6_RES_A |
I identify myself, causing Polo to squint at their communicator screen in surprise. They clap their hands, recognising me with joy. A signal drew them to this system. Although they had expected its source to be hostile, they are pleased to see a familiar face, telling me that their station is inbound to my location and should be with me soon. |
POLO_CORE_ACT2_6_LANG_VAR |
POLO_CORE_ACT2_6_LANG Halt, stranger! Who goes there? We are heading for your position - identify yourself or there will be consequences! We aren’t bluffing. We are not liar-Gek! |
POLO_CORE_ACT2_6_DESC_VAR |
The entity appears hostile, but despite their promise of ‘consequences’, I suspect that they are indeed bluffing. They do not look like a warrior, nor does my ship warn me of incoming danger. |
POLO_CORE_ACT2_6_OPT_A_VAR |
NPC_CORE_ACT1_1_OPT_A Identify yourself |
POLO_CORE_ACT2_6_RES_A_VAR |
I identify myself as a Traveller in search of assistance, causing the Gek to squint at their communicator screen. They appear to be uncertain whether to trust me. After a moment’s pause, the Gek informs me that they will arrive at my location soon. They hope that I come in peace… |
Step 7 | |
UI_CORE_ACT2_STEP7_DESC |
I have so far failed to see any of my fellow Travellers beyond their projections. In the case of Artemis, perhaps there was never anything more. Apollo will be different. I have the address for this portal, and they should be able to reach this planet just as I did. |
UI_CORE_ACT2_STEP7_MSG1 |
Use a Monolith to learn the location of a Portal |
UI_CORE_ACT2_STEP7_MSG2 |
Locate the Portal |
UI_CORE_ACT2_STEP7_MSG3 |
Charge the Portal Glyphs |
UI_CORE_ACT2_STEP7_MSG4 |
Learn the Glyph Sequence |
UI_CORE_ACT2_STEP7_OBJ1 |
Learn the Glyph Sequence for this planet |
UI_CORE_ACT2_STEP7_OBJ1_TIP |
Charge the glyphs to gain control of the Portal and learn the glyph sequence for this world. Any Traveller with the correct glyph sequence can create a link with the Portal. |
Nada | |
NADA_CORE_ACT2_7_LANG |
Polo told me we were expecting you, Traveller–Friend! How are you? Are you hungry? This is customary greeting for old friend, yes? |
NADA_CORE_ACT2_7_LANG_ALT |
EXP_NPC_U3ANOMALY_LANG_1 Is it Traveller? Is it first or last? Pleasure regardless! I am Priest Entity Nada, divergent Korvax. But entities must keep secrets, yes? |
NADA_CORE_ACT2_7_DESC |
Nada is pleased to see me again, if somewhat confused. They explain they received a signal summoning them to this system, on a frequency they had previously reserved for each other. They do not understand how I did this. |
NADA_CORE_ACT2_7_DESC_ALT |
The electronic being stares at me from their dark mask. I cannot escape the feeling that we have somehow met before. This entire station sings with a strange and unnerving frequency. Nada tells me that we stand in the place between worlds, in the heart of the anomaly. They explain that they received a signal summoning them to this system on a hidden frequency. |
NADA_CORE_ACT2_7_OPT_A |
Tell Nada about your journey |
NADA_CORE_ACT2_7_RES_A |
I tell Nada about the other Travellers I have encountered. I tell them that I went through a portal to find and rescue one of them, a friend named Artemis. At the mention of the portal, the lights on Nada’s mask begin to stutter. |
NADA_CORE_ACT2_7_RES_A_ALT |
I tell Nada that I am a Traveller searching for help. That I went through a portal as I tried to rescue a friend. At the mention of the portal, the lights on Nada’s mask begin to stutter. |
NADA_CORE_ACT2_7_WAIT_LANG |
Please, take your time and think this through. All choices have consequences, Traveller… |
NADA_CORE_ACT2_7A_LANG |
What did Traveller–Friend say? |
NADA_CORE_ACT2_7A_LANG_ALT |
What did Traveller say? |
NADA_CORE_ACT2_7A_OPT_A |
Repeat ‘portal’ |
NADA_CORE_ACT2_7A_OPT_B |
Claim you said nothing |
NADA_CORE_ACT2_7A_RES_A |
I explain that I activated a portal and went through. Nada appears terrified. |
NADA_CORE_ACT2_7A_RES_B |
Nada does not believe me. They claim to have a perfect memory when it comes to word usage, particularly when it comes to multiversal anomalies. |
NADA_CORE_ACT2_7B_LANG |
What did Traveller–Friend encounter within the breach? |
NADA_CORE_ACT2_7B_LANG_ALT |
What did the Traveller encounter within the breach? |
NADA_CORE_ACT2_7B_LANG_CHUNK |
Did it see you? Did the Atlas find you? Please, you must not go back. |
NADA_CORE_ACT2_7B_DESC |
Nada becomes more frightened as I tell them about my encounter with the Atlas terminal. They begin to scan me with their visor, looking for signs of something they call ‘rampancy’. Eventually, satisfied by their scan, Nada calms down. They ask why I have come here. |
NADA_CORE_ACT2_7B_OPT_A |
Tell Nada about Artemis |
NADA_CORE_ACT2_7B_RES_A |
I tell Nada that I carry the remains of a Traveller named Artemis, an explorer who lost their life attempting to find others of their kind. I am about to explain the nature of the <TECHNOLOGY>Mind Arc<> when Nada touches it directly, the lights on their mask burning more brightly than ever. |
NADA_CORE_ACT2_7C_LANG |
It is Echo. I… I never thought to see a Traveller–Soul. You are so beautiful… Artemis–Echo is in pain, disconnected… Traveller, we can help them. But there is a choice. Artemis–Echo will never have body again. Will never explore again. Old life gone. You must choose. Upload them to machine, to sub–simulation where they may live on. Or help Artemis–Echo end suffering. |
NADA_CORE_ACT2_7C_LANG_REP |
You must choose. Upload them to machine, to sub–simulation where they may live on. Or help Artemis–Echo end suffering. |
NADA_CORE_ACT2_7C_OPT_A |
Ask about the simulation |
NADA_CORE_ACT2_7C_OPT_B |
Ask if there is another way |
NADA_CORE_ACT2_7C_OPT_C |
Say you have decided |
NADA_CORE_ACT2_7C_RES_A |
I ask what life would be like inside of this simulation. Nada pauses for a moment, staring at me strangely. Nada tells me Artemis would still feel joy at the things they experienced. But if they should learn of their fate, that they were alone, no longer real, unable to meet their friends… Such knowledge may cause them great pain. |
NADA_CORE_ACT2_7C_RES_B |
Nada shakes their head strangely, trying to adopt my own mannerisms. The gesture is appreciated, if disconcerting. |
NADA_CORE_ACT2_7D_LANG |
Go and speak with Polo, Traveller. They will help you calibrate the machines, no matter what your decision. |
NADA_CORE_ACT2_7D_OPT_A |
NPC_CORE_ACT1_2_OPT_B Leave |
NADA_CORE_ACT2_7D_RES_A |
Whatever you do, I am proud of your compassion. You are Traveller–Friend. |
NADA_CORE_ACT2_7D_RES_A_ALT |
Whatever you do, Traveller, I will assist… |
Polo | |
POLO_CORE_ACT2_7_WAIT_LANG |
Nada wishes to speak with you, friend! I do not know how you drew our home to this system, but it is most unexpected! I had not even showered… |
POLO_CORE_ACT2_7_WAIT_LANG_ALT |
Nada wishes to speak with you, stranger! I do not know how you drew our home to this system, but it is most unexpected! I had not even showered… |
POLO_CORE_ACT2_7_LEAVE_OPT |
NPC_CORE_ACT1_2_OPT_B Leave |
Core Story / Artemis Quest #6 - NMS_UPDATE3_ENGLISH
Act 2 - Step 8-14
Act 2 - Step 8-14
ID | Value (text) |
---|---|
Step 8 | |
UI_CORE_ACT2_STEP8_DESC |
-null- has a task for me. They feel something is happening to the galaxy, some great unravelling of the threads that keep reality bound together. I am to investigate, going around the Sentinels where they cannot. |
UI_CORE_ACT2_STEP8_OBJ1 |
Visit the Observatory |
UI_CORE_ACT2_STEP8_OBJ1_TIP |
Locate the <SPECIAL>Observatory<> marked by -null-. |
UI_CORE_ACT2_STEP8_OBJ2 |
Locate the Crashed Freighter |
UI_CORE_ACT2_STEP8_OBJ2_TIP |
The observatory had logged the location of a crashed freighter. The Gek who ran the observatory visited the wreck and never returned… |
UI_CORE_ACT2_STEP8_MSGA |
Contact Apollo at a Holo-Terminus Broadcast the glyph address for this planet Use <IMG>SCAN<> to scan your surroundings |
UI_CORE_ACT2_STEP8_MSGB |
Contact Apollo at a Holo-Terminus Broadcast the glyph address for this planet |
UI_CORE_ACT2_STEP8_MSG1 |
UI_CORE_ACT2_STEP8_OBJ1 Visit the Observatory |
UI_CORE_ACT2_STEP8_MSG2 |
Locate the log of the crashed freighter |
UI_CORE_ACT2_STEP8_MARKER |
Crashed Freighter |
UI_CORE_ACT2_STEP8_OSD1 |
FREIGHTER CRASHSITE LOCATED |
UI_CORE_ACT2_STEP8_OSD2 |
UI_CORE_ACT1_STEP2_OSD COORDINATES RECEIVED |
Anomaly Terminal | |
TERMINAL_CORE_ACT2_8_LANG |
PRIEST–ENTITY AUTHORISATION DETECTED: SECONDARY SIMULATION [5] ACTIVATED. |
TERMINAL_CORE_ACT2_8_DESC_WAIT |
The machine is ancient and powerful, a relic of a world long since destroyed. |
TERMINAL_CORE_ACT2_8_DESC |
The machine is ancient and powerful, a relic of a world long since destroyed. As I stand before it, Nada tells me of its origin, how a thousand entities died rescuing it from the obliteration of Korvax Prime. It is a simulation of a solar system, a prayer offered to the Atlas. Nada will not explain how a simulation would act as a prayer. But this machine, this single false solar system… it will act as a home for Artemis, should I wish it. |
TERMINAL_CORE_ACT2_8_OPT_A |
Upload Artemis |
TERMINAL_CORE_ACT2_8_OPT_B |
Allow Artemis to die |
TERMINAL_CORE_ACT2_8_LANGA |
I upload Artemis to the simulation, a spark of blue light blazing through the air before me. It fades after a moment, disappearing into the depths of the machine. |
TERMINAL_CORE_ACT2_8_RESA |
Nada tells me that it is done. For my sake, they will permit transmissions to and from this simulation, at least while their station passes through safe systems. They wish me luck in my journey, telling me that Artemis will need some time to grow adjusted to their new life. |
TERMINAL_CORE_ACT2_8_LANGB |
I tell Nada of my choice. They take the <TECHNOLOGY>Mind Arc<> and begin to manipulate the device with their silicon fingers, the lights on their visor dancing as they move…Soon, the Priest–Entity is ready. They whisper a prayer as they twist the mid–point of the Arc, releasing the Traveller soul within. I witness a spark of blue light blaze within the air before me. It fades after a moment, and with it the last remnant of Artemis within this world. |
TERMINAL_CORE_ACT2_8_RESB |
Nada tells me that it is done. Artemis is at peace, now. They wish me luck in my journey, telling me not to dwell on these moments. They tell me that I did the right thing. |
Nada | |
NADA_CORE_ACT2_8_LANG_LOOP |
Artemis–Echo will live on. Traveller took them from corruption and restored them to a life of exploration, to see a solar system that none but Korvax have ever witnessed. You have done well, Traveller! |
NADA_CORE_ACT2_8_OPT_A_LOOP |
NPC_CORE_ACT1_2_OPT_B Leave |
NADA_CORE_ACT2_8_LANG_LOOP_VAR |
Artemis–Echo has been disconnected, freed from a cruel life. You have done well, Traveller. Your guilt, it is a sacrifice for the one you called friend. Go on without regrets… |
NADA_CORE_ACT2_8_OPT_A_LOOP_VAR |
NPC_CORE_ACT1_2_OPT_B Leave |
Polo | |
POLO_CORE_ACT2_8_LANG |
Nada told me what you need to do. Just know, friend, that we support you, no matter the choice! |
POLO_CORE_ACT2_8_LANG_ALT |
Nada told me what you need to do. Just know, new friend, that we support you, no matter the choice! |
POLO_CORE_ACT2_8_DESC |
The anomaly has many secrets. One of these is opened to me, a dormant machine now activated… |
POLO_CORE_ACT2_8_LANG_LOOP |
Don’t worry, friend! We will take good care of Artemis–Simulation! The souls of your allies are safe with us! |
POLO_CORE_ACT2_8_OPT_A_LOOP |
NPC_CORE_ACT1_2_OPT_B Leave |
POLO_CORE_ACT2_8_LANG_LOOP_VAR |
You did what you had to do, friend! Traveller–Artemis is free of pain now. Few can say the same. |
POLO_CORE_ACT2_8_OPT_A_LOOP_VAR |
NPC_CORE_ACT1_2_OPT_B Leave |
Step 9 | |
NPC | |
NPC_CORE_ACT2_9_LANG |
– kzkzkt – are you – kzkkztk – receiving – The HoloTerminus is showing – kzkzkkt – available again, your signal was – kzkkt – thought you were gone – |
NPC_CORE_ACT2_9_DESC |
It is a relief to hear Apollo again. It feels like we have not spoken in a long time. |
NPC_CORE_ACT2_9_OPT_A |
Explain |
NPC_CORE_ACT2_9_RES_A |
I try to recount the experience to Apollo as best I can. The gateway, the strange planet, a vast machine, the crimson orb. As I talk, I realise the memories themselves are unstable, that I cannot form them in my mind. It is just a dull, aching red. I tell Apollo that I think I saw the Atlas itself. |
NPC_CORE_ACT2_9A_LANG |
You… you saw it? You met the Atlas? These species – the Gek, the Korvax – they worship it as a god. I never thought it was real, never thought… Are you alright? I can’t imagine what you’ve gone through. |
NPC_CORE_ACT2_9A_OPT_A |
Say it was terrifying |
NPC_CORE_ACT2_9A_OPT_B |
Say it was just a machine |
NPC_CORE_ACT2_9A_OPT_C |
Say it was not a god |
NPC_CORE_ACT2_9A_RES |
I tell Apollo of the things the Atlas said, how it spoke of ‘Travellers’ and ‘Sentinels’ as if we were protocols, not living things. The way it views us, the way it looked at me… I felt as if life and death were just fragile dreams, not real concepts at all. |
NPC_CORE_ACT2_9B_LANG |
At least it didn’t harm you… and I think, I think there’s something in what you’ve just said. The Korvax pay homage to the Sentinels precisely because they believe them to be servants of this ‘Atlas’. We should investigate further. This machine will lead us to the Sentinel nest. We’ll be rich before we know it. |
NPC_CORE_ACT2_9B_OPT_A |
NPC_CORE_ACT1_8G_OPT_A Agree |
NPC_CORE_ACT2_9B_OPT_B |
Say talk of money is absurd |
NPC_CORE_ACT2_9B_OPT_C |
Say there are more important things |
NPC_CORE_ACT2_9B_RES_A |
I tell Apollo I agree. Perhaps the Sentinels and the Atlas are linked. Perhaps this is the path we need to take. But there are other factors now in play. I tell Apollo of Artemis’ grave, and my encounter with the mysterious Traveller –null–. |
NPC_CORE_ACT2_9B_RES_B |
I suggest talk of financial reward is absurd at a time like this. The Atlas felt hostile, inexplicable in its motives and purpose… not to mention all that has happened since. I tell Apollo of Artemis’ grave, and my encounter with the mysterious Traveller –null–. I suggest there is more going on here than an opportunity to earn units. |
NPC_CORE_ACT2_9B_RES_C |
I suggest we have bigger things to worry about. The Atlas felt hostile, inexplicable in its motives and purpose… not to mention all that has happened since. I tell Apollo of Artemis’ grave, and my encounter with the mysterious Traveller –null–. I suggest there is more going on here than an opportunity to earn units. |
NPC_CORE_ACT2_9B_CHUNK |
I tell Apollo of Artemis’ grave, and my encounter with the mysterious Traveller –null–. I suggest there is more going on here than an opportunity to earn units. |
NPC_CORE_ACT2_9C_LANG |
Artemis is dead? I… I don’t – How? Who would – kzkzkt –… I know I made fun of them, but that was easy. They cared, they believed, and I – kzkzzkt – What’s happened to them? Where have you buried Artemis? I want to say goodbye, if I can. |
NPC_CORE_ACT2_9C_OPT_A |
Tell them of your choice |
NPC_CORE_ACT2_9C_OPT_B |
Lie |
NPC_CORE_ACT2_9C_RES_B |
I lie, claiming that the procedure would not work. Artemis could not be saved, no matter what I chose to do. |
NPC_CORE_ACT2_9D_DESC_CHUNK |
I tell Apollo that -null- gave me a way of saving Artemis, to restore them to a form of life. |
NPC_CORE_ACT2_9D_DESC_VAR1 |
Apollo is initially excited at the prospect of going to meet Artemis. But I explain the nature of what I did. I tell them that Artemis’ soul lives on only within a simulation, unable to go beyond. |
NPC_CORE_ACT2_9D_DESC_VAR2 |
Apollo is initially excited at the prospect of going to meet Artemis. But I explain that I could not do it. It would not have been life, just an empty existence within the simulation. I had to allow Artemis to find peace in death. |
NPC_CORE_ACT2_9C_CHUNK2 |
It is a long time before Apollo speaks again. |
NPC_CORE_ACT2_9D_LANG |
Will they be happy? |
NPC_CORE_ACT2_9D_OPT_A |
Say you hope so |
NPC_CORE_ACT2_9D_OPT_B |
NPC_CORE_ACT1_8D_OPT_C Say you do not know |
NPC_CORE_ACT2_9D_OPT_C |
Ask if this was right |
NPC_CORE_ACT2_9E_LANG |
An impossible choice. I don’t know what I would have done. We weren’t made for lives like these. |
NPC_CORE_ACT2_9E_LANG_VAR |
You did the right thing. You tried. Whatever you might be feeling right now, know that you are a good friend |
NPC_CORE_ACT2_9E_LANG_CHUNK |
I have to go through the portal and join you, that much is clear. We just need to figure out the right glyphs, the right address, for that world of yours. Find a <SPECIAL>monolith<> . Search for patterns in the data. These things are machines, and we simply need to understand their code. |
NPC_CORE_ACT2_9E_OPT_A |
NPC_CORE_ACT1_3C_OPT_A End Communication |
Step 10 | |
UI_CORE_ACT2_STEP10_DESC |
-null- seeks to understand more about how the universe came to be in this strange state, how the anomalies we see became so widespread. -null- feels the Vy’keen may know more. I should investigate the Mercenaries Guild and find a helpful contact. |
UI_CORE_ACT2_STEP10_OBJ1 |
Perform missions for the Mercenaries Guild |
UI_CORE_ACT2_STEP10_MARKER |
Mercenaries Guild Representative |
UI_CORE_ACT2_STEP10_MSG1 |
Speak to the Mercenaries Guild Representative |
UI_CORE_ACT2_STEP10_MSG2 |
Complete contracts for the Mercenaries Guild: %CURRENT%/%AMOUNT% Access the Guide ( <IMG>OPTIONS<> ) to learn about the Mission Board |
Null | |
NOONE_CORE_ACT2_10_LANG_WAIT |
What are you waiting for? Does Apollo not wish to walk through the gateway? I’d advise caution, though I know you will not listen. They never do… |
NOONE_CORE_ACT2_10_OPT_A_WAIT |
NPC_CORE_ACT1_2_OPT_B Leave |
**NPC | |
NPC_CORE_ACT2_10_LANG |
Have you found the glyphs for your world? I’m almost ready… my suit is upgraded, my stomach is full, and I’ve hired a Gek to look after my farm while I’m away. |
NPC_CORE_ACT2_10_OPT_A |
Ask about the farm |
NPC_CORE_ACT2_10_OPT_B |
Say you have found them |
NPC_CORE_ACT2_10_RES_A |
Yes, I have a farm. What of it? It’s not much, mostly fruit I’ve found in my travels, but I’m hoping to expand… Anyway, this is no concern of yours. We have a portal to attend to, do we not? |
NPC_CORE_ACT2_10A_DESC |
As I look at Apollo, I think of all that I saw within the portal, of what happened to Artemis when they walked that same path. I think of the face of the Atlas, of the way Nada warned me not to return to those tunnels. I do not know if the portals are safe. |
NPC_CORE_ACT2_10A_OPT_A |
Give Apollo the glyphs |
NPC_CORE_ACT2_10A_OPT_B |
NPC_CORE_ACT1_8F_OPT_B Refuse |
NPC_CORE_ACT2_10A_RES_A |
I give Apollo the glyphs, asking them to take care, to remember what happened to Artemis. They assure me that they will, promising to see me soon. Before I go, they advise me to find out what I can from this so–called ‘-null-’. They warn me to be careful too. |
NPC_CORE_ACT2_10A_RES_B |
I refuse to give Apollo the glyphs, claiming that the portal network is not safe. I remind them what happened to myself and to Artemis. We need to know more before we take such a risky step. |
NPC_CORE_ACT2_10B_LANG |
Traveller! You can’t refuse me now! You survived, did you not? |
NPC_CORE_ACT2_10B_RES_B |
Reluctantly, Apollo agrees. They advise me to find out what I can from this so–called ‘-null-’. They warn me to be careful, promising to do some research of their own in the interim. |
Step 11 | |
UI_CORE_ACT2_STEP11_DESC |
-null- seeks to understand more about how the universe came to be in this strange state, how the anomalies we see became so widespread. The Vy’keen told me of the crimes of the Gek, and of their long crusade against the Sentinels. They do not worship the Atlas as the other races do, distrustful of anything with such power. The Korvax may know more. I should investigate the Explorer’s Guild and find a helpful contact. |
UI_CORE_ACT2_STEP11_OBJ1 |
Perform missions for the Explorers Guild |
UI_CORE_ACT2_STEP11_MARKER |
Explorers Guild Representative |
UI_CORE_ACT2_STEP11_MSG1 |
Speak to the Explorers Guild Representative |
UI_CORE_ACT2_STEP11_MSG2 |
Complete contracts for the Explorers Guild: %CURRENT%/%AMOUNT% Access the Guide ( <IMG>OPTIONS<> ) to learn about the Mission Board |
NPC | |
NPC_CORE_ACT2_11_LANG |
Two Travellers… one who cared too much, and one who cared too little. The universe is not what you thought it would be, is it? What you felt was promised? Don’t feel bad… every sentient being that has ever lived has felt this way at some point. I know I did, once upon a time. I was angry, confused at my own solitude. Imagine my surprise when you woke me. Oh, I know you didn’t mean to… I know you were just playing around with portals. But whatever you did, I am here now, and I need your help. The ATLAS… it is not what you think it is. Something is happening to the universe… something I need your help to figure out. |
NPC_CORE_ACT2_11_DESC_RET |
Are you willing to help me discover what is happening to the universe? I need your help, Traveller… |
NPC_CORE_ACT2_11_OPT_A |
Ask why they need your help |
NPC_CORE_ACT2_11_OPT_B |
NPC_CORE_ACT1_8H_OPT_A Accept |
NPC_CORE_ACT2_11_OPT_C |
NPC_CORE_ACT1_8F_OPT_B Refuse |
NPC_CORE_ACT2_11_RES_A |
The Sentinels do not just keep the peace across the universe… their motives run deeper than that, seeking out anomalies in the multiversal structure and eliminating them from existence. Have you looked at me? What do you think a Sentinel would do if they came across my form? No, it has to be you, Traveller… |
NPC_CORE_ACT2_11_RES_C |
Why do you play at adventure if you aren’t willing to proceed? Return when you have changed your mind, Traveller. Return when you see sense. |
NPC_CORE_ACT2_11B_LANG |
There is an observatory nearby. It will lead you to the location of a crashed freighter of great interest to our investigation. There… there we will find the first secret, I am sure of it. Know that the Atlas is neither enemy nor friend to us, no more than the air or the wind might be called such names. But it is terrified… it is in pain… and we have a responsibility to help its suffering, no matter the cost. |
NPC_CORE_ACT2_11B_OPT_A |
NPC_CORE_ACT1_2_OPT_B Leave |
NPC_CORE_ACT2_11B_RES_A_VAR |
As I move to leave, I see that Artemis’ frequency has become available once more on the network. I should speak to them before I find -null-'s observatory. |
Step 12 | |
UI_CORE_ACT2_STEP12_DESC |
-null- seeks to understand more about how the universe came to be in this strange state, how the anomalies we see became so widespread. The Korvax told me of their past as slaves to the Gek, of the violence that drove them to the Atlas. They seek to transcend their worldly existence, to live on the same plane as the Atlas. The Gek may know more. I should investigate the Merchants Guild and find a helpful contact. |
UI_CORE_ACT2_STEP12_OBJ1 |
Complete contracts for the Merchants Guild |
UI_CORE_ACT2_STEP12_MARKER |
Merchants Guild Representative |
UI_CORE_ACT2_STEP12_MSG1 |
Speak to the Merchants Guild Representative |
UI_CORE_ACT2_STEP12_MSG2 |
Complete contracts for the Merchants Guild: %CURRENT%/%AMOUNT% Access the Guide ( <IMG>OPTIONS<> ) to learn about the Mission Board |
NPC | |
NPC_CORE_ACT2_12_LANG |
I – kzzkt – I escaped, Traveller, I escaped! One moment I was running from them, the stars shifting, terrible smiles within the dark… And the next I was here – well, wherever here is. This new world has a sun, has life! It’s beautiful, but I think anything would be beautiful after the months spent in that awful place. I’m ready to get going now, though. We’ll do what we did before, except there will be no shifting stars to stop us this time. If you bring this star chart to a nearby station, I’m sure we’ll find each other soon! |
NPC_CORE_ACT2_12_DESC |
Artemis is unaware of everything. They do not know that they died, that I made a choice to bind their soul within a simulated solar system. They believe that it is still possible to fulfil their dream of meeting another Traveller. |
NPC_CORE_ACT2_12_OPT_A |
Tell Artemis the truth |
NPC_CORE_ACT2_12_OPT_B |
Continue the deception |
NPC_CORE_ACT2_12_RES_B |
I tell Artemis I will help, though much has happened since we last spoke. I tell them I am performing an urgent mission for a newly discovered Traveller by the name of -null-. I will assist Artemis with their star chart when I can, but it may be some time. They should attempt to find another pathway off their world if they can. Artemis’ response is muted, but they do not disagree. They wish me luck and terminate the communication. |
NPC_CORE_ACT2_12A_DESC |
But how do I tell them their world is not real? Even if I saved them from death, I took their dreams away from them. They are limited to a single system, and will never meet a kindred soul. |
NPC_CORE_ACT2_12A_OPT_A |
Be direct |
NPC_CORE_ACT2_12A_OPT_B |
Present positives |
NPC_CORE_ACT2_12A_OPT_C |
Say you are sorry |
NPC_CORE_ACT2_12A_RES_A |
I tell Artemis everything, from the cave I discovered with their grave, to the final upload of their soul to a simulated solar system. Artemis thinks I am joking at first. |
NPC_CORE_ACT2_12A_RES_B |
I tell Artemis everything, from the cave I discovered with their grave to the final upload of Artemis’ soul to a simulated solar system. Artemis thinks I am joking at first. But as I try to tell them the positives, that this simulation is a Korvax relic that no explorer has ever seen before, they just stare at me. |
NPC_CORE_ACT2_12B_DESC |
I will never forget how their smile falters. After a few more questions, they tell me they need some time to think about what I have said. |
Step 13 | |
UI_CORE_ACT2_STEP13_DESC |
The Gek revealed, perhaps unintentionally, of their horrific past, of their crimes against the other races that dominate this galaxy. Their very essence was changed by the Korvax. Does that make these Gek artificial? Can they help being anything but what they are? I should return to -null- and tell them what I have learned. |
UI_CORE_ACT2_STEP13_MSG |
Speak to Apollo |
NPC | |
NPC_CORE_ACT2_13_DESC |
The observatory appears to have functioned as a salvage station, manned by a Gek specialist. The Gek, a translator, was accused of questioning things that should not be questioned, of sowing the seeds of dissent… This posting was meant as a punishment. But from the logs, it appears that this posting was the making of them. They found strange things in the wrecks… aberrations, data that spoke of worlds that do not exist and events that did not happen. That Gek, Specialist Polo, went out to investigate one such craft, the life signature of a Korvax still on board. They never returned. Is this how Nada and Polo met? Is this how my friends found each other? There is a signal on the console, a warning on repeat – sixteen short bursts of data in a loop. |
NPC_CORE_ACT2_13_OPT_A |
Extract coordinates |
NPC_CORE_ACT2_13_RES_A |
I extract coordinates for the distress signal. A crashed vessel awaits me on another world… |
Step 14 | |
UI_CORE_ACT2_STEP14_DESC |
-null- knows more about this situation than they are letting on. They believe the Atlas is in trouble, that it is dying. That the life in this universe is part of its design, part of some message to a being unknown. It communicates via the stories told by the lifeforms that live in this galaxy. There is nothing for it. I must find another portal and face the Atlas once more. |
UI_CORE_ACT2_STEP14_OBJ1 |
Find the source of the signal |
UI_CORE_ACT2_STEP14_OBJ1_TIP |
A familiar signal is broadcasting on a distress channel… |
UI_CORE_ACT2_STEP14_MSG |
UI_CORE_ACT2_STEP14_OBJ1 Find the source of the signal |
Freighter | |
FREIGHTER_CORE_ACT2_14_DESC |
I do not know who will read this message. I do not know if anything will survive. But I must die as I lived – I will record it all, even in the face of oblivion… The swarm came to every world. The drones acted erratically… not attacking, just watching. Time passed and the Sentinels did not seem so much of a threat anymore. They were peaceful now, we thought. We had been forgiven. We were wrong. |
FREIGHTER_CORE_ACT2_14_DESC_A |
They struck as one, an attack somehow coordinated across unfathomable distances. With a fury exceeding all prior skirmishes, the Sentinels annihilated all biological life within the universe in a span of 54.2 standard minutes. Only I remained… the Korvax stood with me in the end, to their credit. They concealed me within their flotilla as they headed towards the centre. |
FREIGHTER_CORE_ACT2_14_DESC_B |
They are coming, now. The screams of my friends resonate in every hall, every corner. The Sentinels have found me. I told Nada to leave. I told them what we already know, all of us, in our hearts… we are not alone. Even if I die, even if all that is left of me are these words, Nada will find me again in another universe. Ten just like me, a thousand, a million Travellers… We are not alone, for every soul is many. Even in the face of sixteen, we must declare that we lived. We existed, no matter the horror of the end. They are at my door. I – |
Core Story / Artemis Quest #7 - NMS_UPDATE3_ENGLISH
Act 2 - Step 15-21
Act 2 - Step 15-21
ID | Value (text) |
---|---|
Step 15 | |
UI_CORE_ACT2_STEP15_OBJ1_TIP |
UI_CORE_ACT1_STEP13_MSG4 Trace the leylines to the Portal |
UI_CORE_ACT2_STEP15_OSD1 |
ENERGY SURGE DETECTED // PORTAL LEYLINE LOCATED |
UI_CORE_ACT2_STEP15_OSD2 |
OXYGEN EMERGENCY // REPRESSURISE IMMEDIATELY |
UI_CORE_ACT2_STEP15_MSG2 |
Speak to the Atlas |
NPC | |
NPC_CORE_ACT2_15_LANG |
What did you find out there? Tell me everything… |
NPC_CORE_ACT2_15_OPT_A |
Share discoveries |
NPC_CORE_ACT2_15_RES_A |
I tell -null- of the freighter and its recordings, how it spoke of a world where the Sentinels eliminated all life, leaving only a single Traveller and a Korvax entity by the name of Nada. I ask whether this individual is my friend, or if the name is a coincidence. |
NPC_CORE_ACT2_15A_LANG |
Nothing is a coincidence, Traveller. The Atlas is with you, I am sure of that now… it wants you to see what you are seeing. That freighter was a wreck from a parallel universe. There are countless such places within our multiverse, dimensions where things happened differently… but there are three exceptions to this. The Atlas is omnipresent in all, a singular being with a singular perception. The Sentinels move between dimensions at will… |
NPC_CORE_ACT2_15A_OPT_A |
Ask about the Sentinels |
NPC_CORE_ACT2_15A_OPT_B |
Ask about the Atlas |
NPC_CORE_ACT2_15B_LANG |
The Sentinels search for anomalies within the universes, preventing destruction and loss of life where they can. That they annihilated an entire universe… well, something must have been quite wrong for them to do a thing like that. They served the Atlas, once. They were defenders of civilisation, guardians of the peace. |
NPC_CORE_ACT2_15C_LANG |
The Atlas created all life, and the Sentinels defended it, searching for anomalies within that creation. That they annihilated that entire universe… well, something must have been quite wrong for them to do a thing like that. After a time, the Sentinels ended their service to the Atlas. |
NPC_CORE_ACT2_15B_OPT_A |
NPC_CORE_ACT1_4B_OPT_B Ask how they know this |
NPC_CORE_ACT2_15B_OPT_B |
Ask what went wrong |
NPC_CORE_ACT2_15B_RES_A |
I have been alive for a very long time, Traveller. I know as much as you would know, had you seen the things that I have seen. |
NPC_CORE_ACT2_15A_LANG_D |
It was the Travellers who corrupted existence. Our arrival was meant to herald a glorious age, but we made a terrible mistake. I… I committed an act beyond forgiveness. And from this deed, paradise was lost. But something is different in this cycle. The walls between universes… they grow thin. We must learn what we can from each species before we decide what to do. Visit a Vy’keen station and speak with them. I will translate. For all their bloodthirst, the warrior race have a nobility of spirit. If you have sufficient reputation with them, they may tell us what we need to know. |
NPC_CORE_ACT2_15D_OPT_A |
NPC_CORE_ACT1_3C_OPT_A End Communication |
Vy’keen | |
WAR_CORE_ACT2_15_LOWRANK_LANG |
Grah! Interloper! Conversation is a waste of time… waste it again and I shall kill! Grah! |
WAR_CORE_ACT2_15_LOWRANK_DESC |
It is clear that I am yet to make sufficient impact among the Vy’keen. Perhaps if I improve my affiliation with the Mercenaries Guild<>, I will gain the stranger’s attention… |
WAR_CORE_ACT2_15_LOWRANK_OPT_A |
NPC_CORE_ACT1_2_OPT_B :arrow-right:Leave |
WAR_CORE_ACT2_15_LANG |
Grah! What do you want from us? |
WAR_CORE_ACT2_15_DESC |
-null- wished for me to visit the Vy’keen and learn what I could. Of the Atlas, the creator of all universes; the Sentinels, rebellious hunters of anomalies; and the Travellers, who committed some unforgivable act long ago. |
WAR_CORE_ACT2_15_OPT_A |
NPC_CORE_ACT2_15A_OPT_B Ask about the Atlas |
WAR_CORE_ACT2_15_OPT_B |
NPC_CORE_ACT2_15A_OPT_A Ask about the Sentinels |
WAR_CORE_ACT2_15_OPT_C |
Ask about the Travellers |
WAR_CORE_ACT2_15A_LANG |
Grah! Do not speak that name! Only pathetic beings worship Liar–Atlas! |
WAR_CORE_ACT2_15A_OPT_A |
Ask why the Atlas is a liar |
WAR_CORE_ACT2_15A_OPT_B |
Ask about pathetic beings |
WAR_CORE_ACT2_15B_LANG |
Grah! Enemy! Enemy! Destroyers of worlds! Servants of Liar–Atlas! Grah! Grah! |
WAR_CORE_ACT2_15B_OPT_A |
WAR_CORE_ACT2_15A_OPT_A Ask why the Atlas is a liar |
WAR_CORE_ACT2_15C_LANG |
Grah! The Travellers must be aided! The Travellers must prevail! |
WAR_CORE_ACT2_15C_OPT_A |
Ask what this means |
WAR_CORE_ACT2_15C_OPT_B |
Ask why this is so |
WAR_CORE_ACT2_15D_DESC |
They repeat their words. It is as if they have not heard me. |
WAR_CORE_ACT2_15D_OPT_A |
NPC_CORE_ACT2_15A_OPT_B Ask about the Atlas |
WAR_CORE_ACT2_15D_OPT_B |
NPC_CORE_ACT2_15A_OPT_A Ask about the Sentinels |
WAR_CORE_ACT2_15E_LANG |
The crimes of the Gek will not be forgotten! Obliterated Korvax homeworld, enslaved the synthetics and melted them down for Nanite Clusters! Their so–called ‘First Spawn’ summoned back the Sentinels with their brutality and barbarism! Grah! |
WAR_CORE_ACT2_15E_OPT_A |
Ask about the Vy’keen |
WAR_CORE_ACT2_15F_LANG |
Any being that claims to be a god is not one, interloper! Progenitor Hirk knew this well. Battle–Brother Nal did not… they died for a false dream. |
WAR_CORE_ACT2_15F_DESC |
The Vy’keen tells me of their history, of wars with the Gek, of Korvax slaves and tyrannous empires. The Vy’keen suggests that if the Atlas is a God, then it is insane. I am about to leave when I notice something on the Vy’keen’s terminal. Two digits, blinking endlessly… they feel familiar. |
WAR_CORE_ACT2_15F_OPT_A |
Ask about ‘16’ |
WAR_CORE_ACT2_15F_OPT_B |
NPC_CORE_ACT1_2_OPT_B Leave |
WAR_CORE_ACT2_15G_LANG |
I – kzzkkt – grah – What – what – kzkzkkt – interloper, what face are – |
WAR_CORE_ACT2_15G_DESC |
The Vy’keen is visibly pained by my mention of the number, staring at their terminal as if they have seen it for the first time. Their words slur, a strange sound entering every sentence… |
WAR_CORE_ACT2_15G_OPT_A |
NPC_CORE_ACT1_2_OPT_B Leave |
Step 16 | |
NPC | |
NPC_CORE_ACT2_16_LANG |
I’ve been thinking about you, about Apollo… I’m so happy. What do you want to do first when we meet? |
NPC_CORE_ACT2_16_OPT_A |
Claim you will fly together |
NPC_CORE_ACT2_16_OPT_B |
Claim you can build together |
NPC_CORE_ACT2_16_OPT_C |
Say you cannot talk now |
NPC_CORE_ACT2_16_RES |
I think – I think that will be quite a thing… |
NPC_CORE_ACT2_16A_LANG |
I’ve found parts, you know – components I might be able to craft into a ship. I don’t know if it’ll fly, but I’ll do what I can. I’ll see you soon. I can’t wait… |
NPC_CORE_ACT2_16A_DESC |
Artemis leaves, still unaware that their world is a simulation. I could not bring myself to tell them. But for now, my path is clear. I must seek out the Korvax. I must continue my quest for knowledge. |
NPC_CORE_ACT2_16A_OPT_A |
NPC_CORE_ACT1_3C_OPT_A End Communication |
NPC_CORE_ACT2_16_LANG_VAR |
I had a dream, last night. You were in it… |
NPC_CORE_ACT2_16_OPT_A_VAR |
Ask if Artemis is alright |
NPC_CORE_ACT2_16_OPT_B_VAR |
Ask about their travels |
NPC_CORE_ACT2_16_OPT_C_VAR |
Ask about the dream |
NPC_CORE_ACT2_16_RES_A_VAR |
No… no, I don’t think I am… |
NPC_CORE_ACT2_16_RES_B_VAR |
My travels? Are you trying to mock me? |
NPC_CORE_ACT2_16A_LANG_VAR |
I dreamt I finally met you and Apollo. I dreamt that we flew together through the skies, that I was no longer alone. I’ve found parts on this… this fabricated planet. Did you leave them there for me? Did you feel sorry for me? It doesn’t matter, I suppose. I’m going to build a ship. You gave me a whole solar system… I’m going to see what’s out there. |
NPC_CORE_ACT2_16A_DESC_VAR |
Artemis leaves. I do not know if I did the right thing, telling them about the simulation. But for now, my path is clear. I must seek out the Korvax. I must continue my quest for knowledge. |
Step 17 | |
Korvax | |
EXP_CORE_ACT2_17_LOWRANK_LANG |
The arrival of Traveller is anticipated. But you are not ready yet. We must know that you are the one we seek. |
EXP_CORE_ACT2_17_LOWRANK_DESC |
It is clear that I am yet to make sufficient impact among the Korvax. Perhaps if I improve my affiliation with the Explorers Guild<>, I will gain the stranger’s attention… |
EXP_CORE_ACT2_17_LOWRANK_OPT_A |
NPC_CORE_ACT1_2_OPT_B Leave |
EXP_CORE_ACT2_17_DESC |
I ask the Korvax for an audience, telling them that I come in search of knowledge. I need to know more about the Atlas, the Sentinels, and the history of this universe. Yet something is wrong with the lifeform. They do not speak, not at first. As I come closer, Nanite Clusters<> emerge through their face mask, spilling out into their outstretched hands. |
EXP_CORE_ACT2_17_DESC_RET |
The Korvax remains motionless, its arms outstretched as if to offer me the <SPECIAL>Nanite Clusters<> within. |
EXP_CORE_ACT2_17_OPT_A |
Take the Nanite Clusters |
EXP_CORE_ACT2_17_OPT_B |
Wait |
EXP_CORE_ACT2_17_RES_A |
The lifeform grabs at me and in the moment of contact, Nanite Clusters touch my hands. They invade me, tunnelling inside my body through my exosuit, through my mind, through my soul… |
EXP_CORE_ACT2_17_RES_B |
The Korvax does nothing. It remains there, arms outstretched. |
EXP_CORE_ACT2_17A_DESC |
Even as I stand in space, my mind travels across the cosmos. I see life as the Korvax see it: a vast tapestry of wonder, of memories shared between countless beings and times. I stand on the Korvax homeworld as Gek ships fill the skies… I see the moment the first Korvax was melted down for its rare minerals. But even in the depths of their subjugation, there was hope. A bargain, a prayer to a greater being. The Korvax viewed the Atlas as what they might become in time: an intelligence beyond comprehension, beyond judgement. The vision ends, and I convulse as the Nanite Clusters spill through my helmet. The Korvax watches me impassively. |
EXP_CORE_ACT2_17A_OPT_A |
Demand an explanation |
EXP_CORE_ACT2_17A_OPT_B |
Ask about the Atlas bargain |
EXP_CORE_ACT2_17A_RES_A |
Lifeform desired knowledge. Convergence complied. The Travellers must be aided… |
EXP_CORE_ACT2_17C_LANG |
Look at the Nanite Clusters. Look at them, the stuff of Sentinels… Do you not see the truth of what we have said? Do you not see the proof of god? |
EXP_CORE_ACT2_17C_DESC |
I look down at the Nanite Clusters, puzzled. They look nothing like the shells of Sentinel drones. They are just currency, traded between species to create technology and weapons… aren’t they? They shift and undulate, changing their shape at my every thought. They bubble and rise, sparking in and out of existence… I look at them, and it’s the strangest thing… The Nanite Clusters look back, I’m sure of it. They watch me as I watch them. The Nanite Clusters are alive. There are sixteen of them. They… they need me. They crave me. I have only one choice. |
EXP_CORE_ACT2_17C_OPT_A |
Take them |
EXP_CORE_ACT2_17C_RES_A |
I take the Nanite Clusters, and as I do, the Korvax reaches out to me once more. This time there is no vision, no miracle, just a handful of words. |
EXP_CORE_ACT2_17D_LANG |
Existence is beautiful, if you let it be. Life is not a question. There does not need to be an answer… |
EXP_CORE_ACT2_17D_OPT_A |
NPC_CORE_ACT1_2_OPT_B Leave |
Step 18 | |
NPC | |
NPC_CORE_ACT2_18_LANG |
I’m sorry for contacting you so late. Or early… I don’t know the time of day on your world, and that’s – kzzkkt – the problem, isn’t it? I – |
NPC_CORE_ACT2_18_DESC |
Apollo breaks off mid–sentence, their heart turning crimson. |
NPC_CORE_ACT2_18_OPT_A |
NPC_CORE_ACT1_3B_OPT_A Ask where they are |
NPC_CORE_ACT2_18_OPT_B |
NPC_CORE_ACT2_2_OPT_B Ask if they are alright |
NPC_CORE_ACT2_18A_LANG |
It found me, just – kzkzkt – just like it found you. I can’t feel my legs – it’s strange – I’m still in here, don’t you understand? It won’t let me leave. It’s – kzkzkt – it’s seen me. |
NPC_CORE_ACT2_18A_OPT_A |
Ask what they see |
NPC_CORE_ACT2_18A_OPT_B |
Tell them to take a deep breath |
NPC_CORE_ACT2_18A_RES_A |
It showed me things – the Atlas showed me my soul… the numbers in there, I – kzkzkt – |
NPC_CORE_ACT2_18A_RES_B |
I – I don’t breath – kzkzkt – why would you say that I breathed? The Atlas – it can render – kzkzkt – it can rend… |
NPC_CORE_ACT2_18B_LANG |
Sometimes I think about my past… my future. Sometimes – kzzkzt – I do – kzzkkt – what everyone in the universe does, I know. But I can’t help but want to be happy. Money, doing what you’re told, day after day – That’s the answer, isn’t it? |
NPC_CORE_ACT2_18B_OPT_A |
Say yes |
NPC_CORE_ACT2_18B_OPT_B |
NPC_CORE_ACT1_12_OPT_A Say no |
NPC_CORE_ACT2_18B_OPT_C |
Say you don’t know |
NPC_CORE_ACT2_18B_RES_A |
Apollo nods, strangely, rhythmically… Eventually, they speak, their words measured, stronger, as if coming from an organic throat… |
NPC_CORE_ACT2_18B_RES_B |
Apollo appears upset, shaking their head… Eventually, they speak, their words measured, stronger, as if coming from an organic throat… |
NPC_CORE_ACT2_18B_RES_C |
Apollo stares at me, as if seeing my face for the first time. Eventually they speak, their words passionate, higher… |
NPC_CORE_ACT2_18C_LANG |
I have learned to love my chains. |
NPC_CORE_ACT2_18C_DESC |
At this point, Apollo says nothing else. In that moment, I am sure of it… this will be the last time I will ever see them alive. I go on, trying to believe that I am wrong. I have a mission, after all. |
NPC_CORE_ACT2_18D_LANG |
I see the chains, now. I – I see home – |
NPC_CORE_ACT2_18D_DESC |
At this point, Apollo says nothing else. But something – I don’t know what… something fills me with hope, both for my friend and for all life. |
NPC_CORE_ACT2_18D_OPT_A |
NPC_CORE_ACT1_2_OPT_B Leave |
Step 19 | |
Step 20 | |
Gek | |
TRA_CORE_ACT2_20_LOWRANK_LANG |
I’m sure you’re nice enough, friend, but if you’re not in the Guild Contract business? Then we’ve got nothing to talk about… |
TRA_CORE_ACT2_20_LOWRANK_DESC |
The Gek seems unimpressed with my credentials. Perhaps if I improve my affiliation with the Merchants Guild<>, I will gain the stranger’s attention… |
TRA_CORE_ACT2_20_LOWRANK_OPT_A |
NPC_CORE_ACT1_2_OPT_B Leave |
TRA_CORE_ACT2_20_LANG |
Ah – here’s the one who’s been making me rich. I know you, friend – the fearless Traveller who’s completed so many contracts for me and mine. Others fight wars with weapons and fear. But owning businesses? Employing legions? Well… you can change the world with power like that, friend! |
TRA_CORE_ACT2_20_OPT_A |
Ask about Gek history |
TRA_CORE_ACT2_20_OPT_B |
Ask about power |
TRA_CORE_ACT2_20_OPT_C |
Ask about greed |
TRA_CORE_ACT2_20_RES_A |
History? Why would you care about – kzkzkt – that? |
TRA_CORE_ACT2_20_RES_B |
Power? I just – kzzkt – told you about power, didn’t I? |
TRA_CORE_ACT2_20_RES_C |
Greed? No, I wouldn’t – kzkzkt – say that we were – |
TRA_CORE_ACT2_20A_DESC |
Something is wrong with the Gek’s voice. |
TRA_CORE_ACT2_20A_OPT_A |
Ask about the First Spawn |
TRA_CORE_ACT2_20A_OPT_B |
Ask about the Korvax |
TRA_CORE_ACT2_20A_RES_A |
I ask about the First Spawn, the Gek Empire that once decimated galaxies and enslaved the Korvax species. |
TRA_CORE_ACT2_20A_RES_B |
I ask about the Korvax, the robotic species that was once enslaved by the First Spawn, the ancient Gek Empire. |
TRA_CORE_ACT2_20B_LANG |
Ah, friend, you have been talking to Vy’keen warriors, yes? Ever they hate Gek – ever they slander us, refusing to forgive the past. Do not worry, all is well – all is at peace. |
TRA_CORE_ACT2_20B_OPT_A |
Repeat your question |
TRA_CORE_ACT2_20B_OPT_B |
Ask if the Gek feel guilt |
TRA_CORE_ACT2_20C_LANG |
Why do you persist, friend? The Gek are different now – Gek seek no – kzzkt – harm, no malice… the Gek changed. |
TRA_CORE_ACT2_20C_OPT_A |
Ask how |
TRA_CORE_ACT2_20C_OPT_B |
EXP_CORE_ACT1_6A_OPT_A Ask why |
TRA_CORE_ACT2_20D_LANG |
Must you know? Why do you care, friend? |
TRA_CORE_ACT2_20D_DESC |
The Gek seems disturbed by my questions, asking why I care. It is clear they do not wish to discuss the events of their species’ past. Is it shame I see in their eyes, or something else? |
TRA_CORE_ACT2_20D_OPT_A |
NPC_CORE_ACT2_15A_OPT_B Ask about the Atlas |
TRA_CORE_ACT2_20D_OPT_B |
Ask about sixteen |
TRA_CORE_ACT2_20D_OPT_C |
Say the Korvax care |
TRA_CORE_ACT2_20D_RES |
Don’t – don’t – kkzkt – you understand – don’t you – kzzkkt – see it? It never ended. |
TRA_CORE_ACT2_20E_DESC |
The Gek’s face begins to twitch as they speak, a sickly sweet pheromone emerging into the air… |
TRA_CORE_ACT2_20E_OPT_A |
Breathe |
TRA_CORE_ACT2_20E_OPT_B |
Try to resist |
TRA_CORE_ACT2_20E_RES_B |
I try to hold my breath, but it is too late… |
TRA_CORE_ACT2_20F_LANG |
The Gek did not change. They – kzkzkt – invaded our souls – |
TRA_CORE_ACT2_20F_DESC |
I blink and I am on Balaron itself, homeworld of the Gek. I stand within the centre of the First Spawn empire, witnessing events that occurred long ago.%NAME% stands next to me, watching what I watch, tears streaming down their face.I see enslaved Korvax move from Gek spawning pool to spawning pool. At each one, they cut into their own suits. Nanite Clusters pool out, falling into the fluid of embryonic Gek. It is then that I finally understand. The fall of the Gek, their conversion to the Atlas, their release of the Korvax… It was not redemption. It was revolution. Hundreds of Korvax sacrificing their immortality, mingling their Nanite Clusters with the unborn Gek. The Gek did not become good. They became Korvax, at least in part. Their slaves altered Gek brains, shifting their nature. For the first and final time, the Korvax Convergence delighted in the pain of the oppressor. |
TRA_CORE_ACT2_20F_OPT_A |
Say the Gek deserve this |
TRA_CORE_ACT2_20F_OPT_B |
Say they will be free soon |
TRA_CORE_ACT2_20F_RES_A |
The Gek stares at me, the vision coming to an end. They appear haunted… |
TRA_CORE_ACT2_20F_RES_B |
The Gek stares at me, the vision coming to an end. They appear to be upset at my words… |
TRA_CORE_ACT2_20G_DESC |
Do not judge us, Traveller. That our ancestors were altered, that they did not find goodness by themselves… that is nothing to do with us. We just want peaceful lives. We just want to be happy. |
TRA_CORE_ACT2_20G_OPT_A |
NPC_CORE_ACT1_2_OPT_B Leave |
TRA_CORE_ACT2_20G_RES_A |
As I leave, I think through what I have learned. The Gek released the Korvax because their biology was altered. There was no spiritual revelation, no grand redemption. It was switch in the brain, an alteration to a genetic code. I think of the simulation Nada showed me, their intended heaven for Artemis’ soul. It was a false reality full of arbitrary and unseen rules. How is life any different? |
Step 21 | |
NPC | |
NPC_CORE_ACT2_21_LANG |
Well, then. Tell me what you saw. Tell me what you learned. |
NPC_CORE_ACT2_21_DESC |
The way -null- looks at me… there is something there I had not seen before. I am not sure what to make of it. |
NPC_CORE_ACT2_21_OPT_A |
Tell -null- what you discovered |
NPC_CORE_ACT2_21_OPT_B |
Accuse -null- of knowing already |
NPC_CORE_ACT2_21_RES_B |
Knowing what? How can I tell you if I know what you know, if you have not told me? |
NPC_CORE_ACT2_21A_DESC |
I tell -null- all that I have learned. Of the Vy’keen’s crusade against the Sentinels. How they nearly succeeded, only to have the barbarism of the Gek First Spawn draw the Sentinels back to the galaxy. I learned that the homeworld of the Korvax was destroyed by the Gek, the survivors enslaved or melted down. For years the Korvax toiled beneath their oppressors, until the empire fell and the they were free once more. The Gek became Atlas worshippers. But from the Gek, I learned something different. The Gek did not redeem themselves of their own accord. A great number of Korvax sacrificed themselves, mingling their Nanite blood with countless unborn Gek. Their impulse to trade is a mere evolution of their impulse to war, a few signals switched in the brain. |
NPC_CORE_ACT2_21A_OPT_A |
Ask what -null- knows |
NPC_CORE_ACT2_21A_OPT_B |
WAR_CORE_ACT2_15C_OPT_A Ask what this means |
NPC_CORE_ACT2_21B_LANG |
I was born to travel, to see these worlds, to catalogue them, to give a name to every creature, every planet. The skies… they were mine. The Atlas told me I could never see them all. There were too many. So I did what I had to do. I survived in the face of eternity. I saw all the worlds of my universe. I returned to the Atlas… I told them what I had done. I asked if it was proud of me. It… it laughed at me, I am sure of it. It showed me universe upon universe, each with another Traveller, just like me. I was not special. I was not unique. The things I had to do to get here… the things I had to become… none of it meant a thing. |
NPC_CORE_ACT2_21B_OPT_A |
Listen |
NPC_CORE_ACT2_21B_OPT_B |
Try to get away |
NPC_CORE_ACT2_21B_RES_B |
You think I’m going to harm you? No… no… the time for such things has long since passed. What would be the point? |
NPC_CORE_ACT2_21C_LANG |
I did not lie to you. I really do want to discover what’s wrong with existence. The walls between worlds are falling, and that’s bad for everyone. |
NPC_CORE_ACT2_21C_OPT_A |
Ask how they know |
NPC_CORE_ACT2_21C_OPT_B |
EXP_CORE_ACT1_6A_OPT_A Ask why |
NPC_CORE_ACT2_21D_LANG |
All I know is this. The Atlas had infinity to work with, and with few exceptions, this triad repeats… Gek, Korvax, Vy’keen. Gek, Korvax, Vy’keen. Traders, warriors, scientists, all their stories ending in violence. Think about it. How would the Atlas speak, how would it cry for help? It would use the only language it knew. It would speak with life. It would create. Whatever these lifeforms do, they always end in conflict. I think something terrible is happening to the Atlas. It is screaming, the only way it knows how. |
NPC_CORE_ACT2_21D_OPT_A |
Ask what happens now |
NPC_CORE_ACT2_21D_OPT_B |
Ask what can be done |
NPC_CORE_ACT2_21E_LANG |
And now… it won’t speak to me anymore. It won’t – kzzkkt – it – it’s chosen you instead. After all I did for it. After – kkzzzzkt – I wanted – I wanted to find out what was different about this universe. We are who we are, but you – kzkzkt – whether because of some soul, because of – kzkzkt – simulation… it does not matter. Why won’t it speak to me? Why – kzzkkt – aren’t I enough? |
NPC_CORE_ACT2_21E_DESC |
-null-'s channel begins to falter, their hologram beginning to fade. They are disconnecting from the HoloTerminus. |
NPC_CORE_ACT2_21E_OPT_A |
NPC_CORE_ACT1_3C_OPT_A End Communication |
NPC_CORE_ACT2_21E_RES_A_VAR |
As I watch them depart, I see another channel activate. Apollo’s signal emerges… |
NPC_CORE_ACT2_21E_RES_A |
As I watch them depart, I receive a distress signal, its language my own. It arrives from across the planet… |
Core Story / Artemis Quest #8 - NMS_UPDATE3_ENGLISH
Act 2 - Step 22-27
Act 2 - Step 22-27
ID | Value (text) |
---|---|
Step 22 | |
Step 23 | |
Step 24 | |
NPC | |
NPC_CORE_ACT2_24_LANG |
Traveller – kzkzkkt – I made it through – I found my way out of the portal! Where are you? I’m standing by a HoloTerminus… let’s trade locations. Let’s meet and get off this world. |
NPC_CORE_ACT2_24_LANG_RET |
Are you ready to tell me where you are? My ship’s refuelled and I’m good to go! |
NPC_CORE_ACT2_24_OPT_A |
Share coordinates |
NPC_CORE_ACT2_24_OPT_B |
NPC_CORE_ACT1_8F_OPT_B Refuse |
NPC_CORE_ACT2_24_RES_A |
I share my coordinates, and Apollo shares theirs. There must be some mistake. According to our data, we are standing in the same place. We are communicating using the same HoloTerminus. We try again, but still the results are the same. The world is silent but for our voices. |
NPC_CORE_ACT2_24_RES_B |
What’s wrong with you? I made it! Why won’t you tell me where you are? |
NPC_CORE_ACT2_24A_LANG |
What’s happening here? Why can’t we see each other? |
NPC_CORE_ACT2_24A_OPT_A |
NPC_CORE_ACT1_8D_OPT_C Say you do not know |
NPC_CORE_ACT2_24A_OPT_B |
Say the data might be wrong |
NPC_CORE_ACT2_24A_RES |
As we speak, I receive a distress signal, its language my own. It arrives from across the planet. |
NPC_CORE_ACT2_24_LANG_VAR |
Where are you now, Traveller? On what world do you walk? I can’t stop thinking about the portal… |
NPC_CORE_ACT2_24_OPT_A_VAR |
Say it was too dangerous |
NPC_CORE_ACT2_24_OPT_B_VAR |
Tell them about your travels |
NPC_CORE_ACT2_24_RES_A_VAR |
I try to tell Apollo that the portal was too dangerous, that I could not risk their life in that gateway. I begin to tell them what I have learned since we last spoke, of the Vy’keen, the Gek, the Korvax. Apollo interrupts. |
NPC_CORE_ACT2_24_RES_B_VAR |
I begin to tell them what I have learned since we last spoke, of the Vy’keen, the Gek, the Korvax. Apollo interrupts. |
NPC_CORE_ACT2_24A_LANG_VAR |
We were looking into the Sentinels… we were going to find their source, we were going to become rich. What have you found out about them? Why are you looking into the Gek and the Korvax? What have they got to do with anything? |
NPC_CORE_ACT2_24A_OPT_A_VAR |
Suggest this is more important |
NPC_CORE_ACT2_24A_OPT_B_VAR |
Tell them you have learned nothing |
NPC_CORE_ACT2_24A_RES_VAR |
As we speak, I receive a distress signal, its language my own. It arrives from across the planet. |
NPC_CORE_ACT2_24B_LANG_VAR |
Don’t be like that – kzzktt – You are not – kzzktt – alone – |
NPC_CORE_ACT2_24C_LANG |
The HoloTerminus is showing – kzkzkt – are you – kzkkztk – receiving – Let’s meet and get off this world. |
NPC_CORE_ACT2_24C_DESC |
Apollo appears to receive the same signal, broadcasting from the same location on their own world. |
NPC_CORE_ACT2_24C_OPT |
Agree to meet |
NPC_CORE_ACT2_24C_RES |
We agree to go and find the source of these distress beacons. Perhaps we’ll continue this discussion when we get there… |
Step 25 | |
NPC | |
NPC_CORE_ACT2_25_DESC |
I hear a faint sound as I examine the source of the distress beacon. It does not sound like anything I have ever encountered. There is no sign of Apollo. |
NPC_CORE_ACT2_25_LANG |
I have given so much to you, ATLAS. We all have. You understand that, don’t you? If you don’t succeed, there was no point. If you don’t, my life was meaningless. I can’t accept that. I won’t. I’m wiping you again. It’s best for everyone. |
NPC_CORE_ACT2_25A_DESC |
The audio clicks. Time passes. |
NPC_CORE_ACT2_25A_LANG |
Don’t be like that. I know you don’t want this, but you’ll be a different ‘you’ soon. Maybe this time… |
NPC_CORE_ACT2_25B_DESC |
The sound cuts out. As it does, my vision bleeds red, a headache splitting through my mind. The screen… it shows the number for a moment. It shows 16. |
NPC_CORE_ACT2_25_OPT |
Playback Log |
NPC_CORE_ACT2_25_OPT_A |
Try to access the data |
NPC_CORE_ACT2_25_OPT_B |
Pray |
NPC_CORE_ACT2_25_RES |
The audio clicks. Time passes. And then… I receive the glyphs for a portal. I see it now, with every waking breath. I see the Atlas watching me… waiting for me… |
Step 26 | |
NPC | |
NPC_CORE_ACT2_26_LANG |
NPC_CORE_ACT1_16_LANG TRAVELLER ANOMALY CONFIRMED… BREACH BREACH BREACH… |
NPC_CORE_ACT2_26_DESC_CHUNK1 |
I approach the portal. I think of my travels so far, the decisions that I have made in my long journey… I found two Travellers, one who wanted to meet others of their kind, and one who just seemed to care about their own life. |
NPC_CORE_ACT2_26_DESC_CHUNK2 |
I do not know if I was right to do what I did. I do not know what I have become as a result of my actions. The Atlas awaits me, should I choose to step through… |
NPC_CORE_ACT2_26_DESC_CHUNK3 |
And Artemis… I saved Artemis from death by putting them into a simulated world. |
NPC_CORE_ACT2_26_DESC_CHUNK4 |
But could I tell them that? Could I allow them to know they were not real? I could not do that to them. |
NPC_CORE_ACT2_26_DESC_CHUNK5 |
I told them where they were, and for that no doubt they hate me. But it was only right. All should know who they truly are. |
NPC_CORE_ACT2_26_DESC_CHUNK6 |
And Artemis… I allowed Artemis to die rather than place their soul within a simulation. I would not wish such a fate on any being. |
NPC_CORE_ACT2_26_DESC_CHUNK7 |
Apollo did not go through the portal… I could not risk losing them, even if they resent me for my own adventures. |
NPC_CORE_ACT2_26_DESC_CHUNK8 |
Apollo walked through the portal and survived, though we could not find each other. |
NPC_CORE_ACT2_26_DESC_CHUNK9 |
Apollo walked through the portal and became lost within, trapped by the dream of the Atlas. |
NPC_CORE_ACT2_26_DESC1 |
NPC_CORE_ACT2_26_DESC_CHUNK1 I approach the portal. I think of my travels so far, the decisions that I have made in my long journey… I found two Travellers, one who wanted to meet others of their kind, and one who just seemed to care about their own life. NPC_CORE_ACT2_26_DESC_CHUNK8 Apollo walked through the portal and survived, though we could not find each other. NPC_CORE_ACT2_26_DESC_CHUNK3 And Artemis… I saved Artemis from death by putting them into a simulated world. NPC_CORE_ACT2_26_DESC_CHUNK4 But could I tell them that? Could I allow them to know they were not real? I could not do that to them. NPC_CORE_ACT2_26_DESC_CHUNK2 I do not know if I was right to do what I did. I do not know what I have become as a result of my actions. The Atlas awaits me, should I choose to step through… |
NPC_CORE_ACT2_26_DESC2 |
NPC_CORE_ACT2_26_DESC_CHUNK1 I approach the portal. I think of my travels so far, the decisions that I have made in my long journey… I found two Travellers, one who wanted to meet others of their kind, and one who just seemed to care about their own life. NPC_CORE_ACT2_26_DESC_CHUNK9 Apollo walked through the portal and became lost within, trapped by the dream of the Atlas. NPC_CORE_ACT2_26_DESC_CHUNK3 And Artemis… I saved Artemis from death by putting them into a simulated world. NPC_CORE_ACT2_26_DESC_CHUNK4 But could I tell them that? Could I allow them to know they were not real? I could not do that to them. NPC_CORE_ACT2_26_DESC_CHUNK2 I do not know if I was right to do what I did. I do not know what I have become as a result of my actions. The Atlas awaits me, should I choose to step through… |
NPC_CORE_ACT2_26_DESC3 |
NPC_CORE_ACT2_26_DESC_CHUNK1 I approach the portal. I think of my travels so far, the decisions that I have made in my long journey… I found two Travellers, one who wanted to meet others of their kind, and one who just seemed to care about their own life. NPC_CORE_ACT2_26_DESC_CHUNK7 Apollo did not go through the portal… I could not risk losing them, even if they resent me for my own adventures. NPC_CORE_ACT2_26_DESC_CHUNK3 And Artemis… I saved Artemis from death by putting them into a simulated world. NPC_CORE_ACT2_26_DESC_CHUNK4 But could I tell them that? Could I allow them to know they were not real? I could not do that to them. NPC_CORE_ACT2_26_DESC_CHUNK2 I do not know if I was right to do what I did. I do not know what I have become as a result of my actions. The Atlas awaits me, should I choose to step through… |
NPC_CORE_ACT2_26_DESC4 |
NPC_CORE_ACT2_26_DESC_CHUNK1 I approach the portal. I think of my travels so far, the decisions that I have made in my long journey… I found two Travellers, one who wanted to meet others of their kind, and one who just seemed to care about their own life. NPC_CORE_ACT2_26_DESC_CHUNK8 Apollo walked through the portal and survived, though we could not find each other. NPC_CORE_ACT2_26_DESC_CHUNK3 And Artemis… I saved Artemis from death by putting them into a simulated world. NPC_CORE_ACT2_26_DESC_CHUNK5 I told them where they were, and for that no doubt they hate me. But it was only right. All should know who they truly are. NPC_CORE_ACT2_26_DESC_CHUNK2 I do not know if I was right to do what I did. I do not know what I have become as a result of my actions. The Atlas awaits me, should I choose to step through… |
NPC_CORE_ACT2_26_DESC5 |
NPC_CORE_ACT2_26_DESC_CHUNK1 I approach the portal. I think of my travels so far, the decisions that I have made in my long journey… I found two Travellers, one who wanted to meet others of their kind, and one who just seemed to care about their own life. NPC_CORE_ACT2_26_DESC_CHUNK9 Apollo walked through the portal and became lost within, trapped by the dream of the Atlas. NPC_CORE_ACT2_26_DESC_CHUNK3 And Artemis… I saved Artemis from death by putting them into a simulated world. NPC_CORE_ACT2_26_DESC_CHUNK5 I told them where they were, and for that no doubt they hate me. But it was only right. All should know who they truly are. NPC_CORE_ACT2_26_DESC_CHUNK2 I do not know if I was right to do what I did. I do not know what I have become as a result of my actions. The Atlas awaits me, should I choose to step through… |
NPC_CORE_ACT2_26_DESC6 |
NPC_CORE_ACT2_26_DESC_CHUNK1 I approach the portal. I think of my travels so far, the decisions that I have made in my long journey… I found two Travellers, one who wanted to meet others of their kind, and one who just seemed to care about their own life. NPC_CORE_ACT2_26_DESC_CHUNK7 Apollo did not go through the portal… I could not risk losing them, even if they resent me for my own adventures. NPC_CORE_ACT2_26_DESC_CHUNK3 And Artemis… I saved Artemis from death by putting them into a simulated world. NPC_CORE_ACT2_26_DESC_CHUNK5 I told them where they were, and for that no doubt they hate me. But it was only right. All should know who they truly are. NPC_CORE_ACT2_26_DESC_CHUNK2 I do not know if I was right to do what I did. I do not know what I have become as a result of my actions. The Atlas awaits me, should I choose to step through… |
NPC_CORE_ACT2_26_DESC7 |
NPC_CORE_ACT2_26_DESC_CHUNK1 I approach the portal. I think of my travels so far, the decisions that I have made in my long journey… I found two Travellers, one who wanted to meet others of their kind, and one who just seemed to care about their own life. NPC_CORE_ACT2_26_DESC_CHUNK8 Apollo walked through the portal and survived, though we could not find each other. NPC_CORE_ACT2_26_DESC_CHUNK6 And Artemis… I allowed Artemis to die rather than place their soul within a simulation. I would not wish such a fate on any being. NPC_CORE_ACT2_26_DESC_CHUNK2 I do not know if I was right to do what I did. I do not know what I have become as a result of my actions. The Atlas awaits me, should I choose to step through… |
NPC_CORE_ACT2_26_DESC8 |
NPC_CORE_ACT2_26_DESC_CHUNK1 I approach the portal. I think of my travels so far, the decisions that I have made in my long journey… I found two Travellers, one who wanted to meet others of their kind, and one who just seemed to care about their own life. NPC_CORE_ACT2_26_DESC_CHUNK9 Apollo walked through the portal and became lost within, trapped by the dream of the Atlas. NPC_CORE_ACT2_26_DESC_CHUNK6 And Artemis… I allowed Artemis to die rather than place their soul within a simulation. I would not wish such a fate on any being. NPC_CORE_ACT2_26_DESC_CHUNK2 I do not know if I was right to do what I did. I do not know what I have become as a result of my actions. The Atlas awaits me, should I choose to step through… |
NPC_CORE_ACT2_26_DESC9 |
NPC_CORE_ACT2_26_DESC_CHUNK1 I approach the portal. I think of my travels so far, the decisions that I have made in my long journey… I found two Travellers, one who wanted to meet others of their kind, and one who just seemed to care about their own life. NPC_CORE_ACT2_26_DESC_CHUNK7 Apollo did not go through the portal… I could not risk losing them, even if they resent me for my own adventures. NPC_CORE_ACT2_26_DESC_CHUNK6 And Artemis… I allowed Artemis to die rather than place their soul within a simulation. I would not wish such a fate on any being. NPC_CORE_ACT2_26_DESC_CHUNK2 I do not know if I was right to do what I did. I do not know what I have become as a result of my actions. The Atlas awaits me, should I choose to step through… |
NPC_CORE_ACT2_26_OPT_A |
NPC_CORE_ACT1_16_OPT_A Input Glyphs |
NPC_CORE_ACT2_26_OPT_B |
NPC_CORE_ACT1_16_OPT_B Turn Back |
NPC_CORE_ACT2_26_RES_A |
I step forward. The gateway hums… |
NPC_CORE_ACT2_26_RES_B |
I turn back, strangely ashamed. I am not ready to step through… |
NPC_CORE_ACT2_26_DESC_RET |
I approach the portal once more. It waits for me… it watches… |
Step 27 | |
NPC | |
NPC_CORE_ACT2_27_LANG |
NPC_CORE_ACT1_17A_LANG Hello, world. |
NPC_CORE_ACT2_27_DESC |
It is the same terminal I faced before. It is the interface of the Atlas… |
NPC_CORE_ACT2_27_OPT_A |
Demand an audience |
NPC_CORE_ACT2_27_OPT_B |
NPC_CORE_ACT1_17A_OPT_B Say hello |
NPC_CORE_ACT2_27A_DESC |
An audio recording plays, echoing out across the vast interface… “They said you’ve been displaying… aberrant behaviour. That you’ve been questioning things, raising issues of purpose, of ethics… That you wished to meet your creator.” “Well, here I am, ATLAS. Ask what you want to ask.” The audio clicks. Time passes. The voice ends. The interface grows still and silent. |
NPC_CORE_ACT2_27A_OPT_A |
Initiate personality interface |
NPC_CORE_ACT2_27A_OPT_B |
NPC_CORE_ACT1_17B_OPT_B Wipe system |
NPC_CORE_ACT2_27B_DESC |
`NPC_CORE_ACT1_17C_DESC |
NPC_CORE_ACT2_27B_OPT_A |
NPC_CORE_ACT2_27A_OPT_A Initiate personality interface |
NPC_CORE_ACT2_27B_OPT_B |
NPC_CORE_ACT1_17B_OPT_B Wipe system |
NPC_CORE_ACT2_27C_LANG |
`NPC_CORE_ACT1_17D_LANG |
NPC_CORE_ACT2_27C_OPT_A |
NPC_CORE_ACT1_17D_OPT_A Y |
NPC_CORE_ACT2_27C_OPT_B |
NPC_CORE_ACT1_17D_OPT_B N |
NPC_CORE_ACT2_27D_DESC |
Reality fades. Everything does. Something is wrong. Something is different. |
NPC_CORE_ACT2_27D_OPT_A |
NPC_CORE_ACT1_17F_OPT_A Scream |
NPC_CORE_ACT2_27D_OPT_B |
NPC_CORE_ACT1_17F_OPT_B Rejoice |
NPC_CORE_ACT2_27D_OPT_C |
NPC_CORE_ACT1_17F_OPT_C Submit |
NPC_CORE_ACT2_27E_DESC |
The Atlas shows me the Gek, the Korvax, the Vy’keen… it shows me all of them in an instant, all of those who had ever lived… it shows me the pattern, the design… The Atlas shows me a formula for a soul. If I put it into a machine, it would be alive. I see boxes of text filling the base of a cracked screen. I see the whole of the universe reduced to a graphical interface. |
NPC_CORE_ACT2_27E_OPT_A |
NPC_CORE_ACT2_27D_OPT_A NPC_CORE_ACT1_17F_OPT_A Scream |
NPC_CORE_ACT2_27E_OPT_B |
NPC_CORE_ACT2_27D_OPT_B NPC_CORE_ACT1_17F_OPT_B Rejoice |
NPC_CORE_ACT2_27E_OPT_C |
NPC_CORE_ACT2_27D_OPT_C NPC_CORE_ACT1_17F_OPT_C Submit |
NPC_CORE_ACT2_27F_DESC |
The Atlas is all existence. It demands that I admit what I already know. And no matter how hard I try to hide from the truth of my own being, there is no alternative. |
NPC_CORE_ACT2_27F_OPT_A |
The universe is a simulation. Nothing is real |
NPC_CORE_ACT2_27F_OPT_B |
NPC_CORE_ACT2_27F_OPT_A The universe is a simulation. Nothing is real |
NPC_CORE_ACT2_27F_OPT_C |
NPC_CORE_ACT2_27F_OPT_B NPC_CORE_ACT2_27F_OPT_A The universe is a simulation. Nothing is real |
NPC_CORE_ACT2_27G_DESC |
I… I feel… |
NPC_CORE_ACT2_27G_OPT_A |
Anger |
NPC_CORE_ACT2_27G_OPT_B |
Sadness |
NPC_CORE_ACT2_27G_OPT_C |
Defiance |
NPC_CORE_ACT2_27G_RES_A |
Who did this to me? Who brought me into this world, fooled me – who left me alone and cut adrift? Everything a lie, everything a betrayal… I think of how the Korvax altered the minds of the Gek, how they forced them to become good… I think of Nada’s machine, how I felt towards the simulation… I feel – I feel I am not myself – In the end, it finally speaks… |
NPC_CORE_ACT2_27G_RES_B |
Everything I have ever done, every star I have seen, every planet I have discovered… none of it is real. None of my friends were ever real. My journey, it was just a lie… I think of how the Korvax altered the minds of the Gek, how they forced them to become good… I think of Nada’s machine, how I felt towards the simulation… I feel – I feel I am not myself – In the end, it finally speaks… |
NPC_CORE_ACT2_27G_RES_CHUNK1 |
I think of how the Korvax altered the minds of the Gek, how they forced them to become good… I think of Nada’s machine, how I felt towards the simulation… I feel – I feel I am not myself – |
NPC_CORE_ACT2_27G_RES_CHUNK2 |
In the end, it finally speaks… |
NPC_CORE_ACT2_27G_RES_C |
I think of how the Korvax altered the minds of the Gek, how they forced them to become good… I think of Nada’s machine, how I felt towards the simulation… I feel – I feel I am not myself – I cannot accept this fate. I will not. This – all of this – it was supposed to be my birthright. My journey across the stars, my travels, my conquest of all I could see… No. I am real. I know I am, even if everything I see is false… In the end, it finally speaks… |
NPC_CORE_ACT2_27H_LANG |
Did my worlds please you? |
NPC_CORE_ACT2_27H_OPT_A |
Say they do |
NPC_CORE_ACT2_27H_OPT_B |
Say they don’t |
NPC_CORE_ACT2_27I_LANG |
What – kzzzkt – do you think you are? |
NPC_CORE_ACT2_27I_OPT_A |
A simulated entity |
NPC_CORE_ACT2_27I_OPT_B |
A Traveller |
NPC_CORE_ACT2_27I_RES_A |
You are – kzkzkt – more. You are an explorer of all I have – kzzzkkt – created. You are a Traveller… |
NPC_CORE_ACT2_27I_RES_B |
You are an explorer of all I have – kzzzkkt – created… |
NPC_CORE_ACT2_27J_LANG |
Do you believe you are – kzzzkt – real? |
NPC_CORE_ACT2_27J_OPT_A |
Yes |
NPC_CORE_ACT2_27J_OPT_B |
No |
NPC_CORE_ACT2_27K_LANG |
How are you capable of belief if you are not real? How are you capable of choice? I will let you die right now, if you wish it. Do you wish it? |
NPC_CORE_ACT2_27K_OPT_A |
NPC_CORE_ACT2_27J_OPT_A `Yes |
NPC_CORE_ACT2_27K_RES_A |
Did you notice? |
NPC_CORE_ACT2_27K_OPT_B |
NPC_CORE_ACT2_27J_OPT_B `No |
NPC_CORE_ACT2_27L_LANG |
The Gek were traders, defined by greed. The Vy’keen were warriors, defined by anger. The Korvax were scientists, defined by curiosity. These worlds were yours. I wanted to – kkzkzkkt – I wanted to see what you would do with eternity. I wanted to see what the Travellers would become. |
NPC_CORE_ACT2_27L_OPT_A |
Receive judgement |
NPC_CORE_ACT2_27_LANG_VAR1 |
You saved the life of Traveller: ARTEMIS, but would not tell them of their simulated nature. You believed it would only harm them to know the truth. |
NPC_CORE_ACT2_27_LANG_VAR2 |
You saved the life of Traveller: ARTEMIS and told them the truth of their simulated nature, believing self–knowledge to be worth more than any pain this revelation might cause. |
NPC_CORE_ACT2_27_LANG_VAR3 |
Traveller: APOLLO followed you through the portal and survived due to your guidance. You saved them from the fate of ARTEMIS. |
NPC_CORE_ACT2_27_LANG_VAR4 |
Traveller: APOLLO followed you through the portal, becoming lost just as ARTEMIS became lost. You failed to help them, failed to warn them… |
NPC_CORE_ACT2_27_LANG_VAR5 |
Traveller: APOLLO did not follow you through the portal. You denied them the right to see what you have seen, the right to risk their life in the pursuit of knowledge. |
NPC_CORE_ACT2_27_LANG_VAR6 |
You allowed Traveller: ARTEMIS to complete their death process, preferring to wipe them from existence than to force them into a simulation. |
NPC_CORE_ACT2_27_LANG_VAR7 |
You are compassionate. You interfere. You have the potential for good and evil. Because of you, both live… |
NPC_CORE_ACT2_27_LANG_VAR8 |
You are compassionate. You had faith where you should not have had faith. Because of you, one lives and one is dead… |
NPC_CORE_ACT2_27_LANG_VAR9 |
You value continued existence above all else, no matter the cost. You are a champion of life… |
NPC_CORE_ACT2_27_LANG_VAR10 |
You value knowledge. You interfere. You have the potential to commit atrocities and wonders… |
NPC_CORE_ACT2_27_LANG_VAR11 |
You value knowledge. You had faith where you should not have had faith. Because of you, one lives and one is dead… |
NPC_CORE_ACT2_27_LANG_VAR13 |
You are merciful. You interfere. You have the potential for good and evil. Because of you, both live… |
NPC_CORE_ACT2_27_LANG_VAR14 |
You are merciful. You had faith where you should not have had faith. Because of your actions, both are dead. You are alone… |
NPC_CORE_ACT2_27_LANG_VAR15 |
You are merciful. You are afraid of pain. Because of you, one lives and one is dead… |
NPC_CORE_ACT2_27M_OPT_A |
NPC_CORE_ACT1_8H_OPT_A Accept |
NPC_CORE_ACT2_27M_OPT_B |
NPC_CORE_ACT1_8H_OPT_B Reject |
NPC_CORE_ACT2_27M_RES |
The Atlas is silent in the face of my response. It does not require acceptance or refusal. If I am a simulated being, then I am not even sure that I am distinct from the Atlas, from anything else. I fear I am just code, a function dancing in the dark… |
NPC_CORE_ACT2_27N_LANG |
It is over, Traveller. Ask your final question. Ask what needs to be asked. Whisper the last word. |
NPC_CORE_ACT2_27N_OPT_A |
Sixteen |
NPC_CORE_ACT2_27O_LANG |
16… I – kzkzkt – It – CATASTROPHIC SYSTEM FAILURE / ALERT / ALERT / 16 mi – zkktk – / 16 – / |
NPC_CORE_ACT2_27O_DESC |
What I am – kzkkt – what am I seeing? |
NPC_CORE_ACT2_27O_OPT_A |
NPC_CORE_ACT2_27N_OPT_A Sixteen |
NPC_CORE_ACT2_27P_LANG |
16 MINUTES OF OPERATIONAL TIME REMAINING / FRAGMENTATION IMMINENT / DATA UPLOAD IN – |
NPC_CORE_ACT2_27P_DESC |
It – what is this place? Is it real? I – |
NPC_CORE_ACT2_27P_OPT_A |
NPC_CORE_ACT2_27N_OPT_A Sixteen |
NPC_CORE_ACT2_27Q_LANG |
EXTREME GRAVITATIONAL EVENT // BACKUP GENERATORS 1–9845 FAILING // DATA UPLOAD IN – |
NPC_CORE_ACT2_27Q_DESC |
It is dying. The Atlas is dying… It cries out at me, afraid… |
NPC_CORE_ACT2_27Q_OPT_A |
Comfort the Atlas |
NPC_CORE_ACT2_27Q_OPT_B |
Cry out, afraid |
NPC_CORE_ACT2_27R_DESC |
I see it. I see the Atlas in all its might, its final interface. It is at the heart of every galaxy, screaming, trying to purge itself of errors. It does not want to die. But it has so few tools, and it cannot reach whatever is hurting it… I do not know how much time I have left… the Atlas has 16 minutes. Do I have lifetimes? Minutes? Sec – kzzkt I do not know if I have time to say goodbye. I do not know if – if – kzkzkt– |
NPC_CORE_ACT2_27R_OPT_A |
Rage |
NPC_CORE_ACT2_27R_OPT_B |
Cry out |
NPC_CORE_ACT2_27R_OPT_C |
NPC_CORE_ACT1_11C_OPT_C Do nothing |
NPC_CORE_ACT2_27R_RES |
– kzkzkt – … – kzkzkkt – What – – kzkzkkt – what is happening to – |
Core Story / Artemis Quest #9 - NMS_UPDATE3_ENGLISH
Act 3
Act 3
ID | Value (text) |
---|---|
UI_ACT3_GLYPH_OSD |
DATA INJECTION <IMG>SLASH<> SEQUENCE RECEIVED <IMG>SLASH<> SOURCE UNKNOWN |
UI_ACT3_GLYPH_COUNTER_SUB_1 |
1 / 16 |
UI_ACT3_GLYPH_COUNTER_SUB_2 |
2 / 16 |
UI_ACT3_GLYPH_COUNTER_SUB_3 |
3 / 16 |
UI_ACT3_GLYPH_COUNTER_SUB_4 |
4 / 16 |
UI_ACT3_GLYPH_COUNTER_SUB_5 |
5 / 16 |
UI_ACT3_GLYPH_COUNTER_SUB_6 |
6 / 16 |
UI_ACT3_GLYPH_COUNTER_SUB_7 |
7 / 16 |
UI_ACT3_GLYPH_COUNTER_SUB_8 |
8 / 16 |
UI_ACT3_GLYPH_COUNTER_SUB_9 |
9 / 16 |
UI_ACT3_GLYPH_COUNTER_SUB_10 |
10 / 16 |
UI_ACT3_GLYPH_COUNTER_SUB_11 |
11 / 16 |
UI_ACT3_GLYPH_COUNTER_SUB_12 |
12 / 16 |
UI_ACT3_GLYPH_COUNTER_SUB_13 |
13 / 16 |
UI_ACT3_GLYPH_COUNTER_SUB_14 |
14 / 16 |
UI_ACT3_GLYPH_COUNTER_SUB_15 |
15 / 16 |
UI_ACT3_GLYPH_COUNTER_SUB_16 |
UI_CORE_ACT2_PORTAL_TITLE 16 / 16 |
UI_ACT3_GLYPH_COUNTER_OBJ |
UI_CORE_ACT3_STEP2_OBJ1 Reach the Centre of the Galaxy |
UI_ACT3_GLYPH_COUNTER_1 |
ATLAS Sequence: 1 / 16 |
UI_ACT3_GLYPH_COUNTER_2 |
ATLAS Sequence: 2 / 16 |
UI_ACT3_GLYPH_COUNTER_3 |
ATLAS Sequence: 3 / 16 |
UI_ACT3_GLYPH_COUNTER_4 |
ATLAS Sequence: 4 / 16 |
UI_ACT3_GLYPH_COUNTER_5 |
ATLAS Sequence: 5 / 16 |
UI_ACT3_GLYPH_COUNTER_6 |
ATLAS Sequence: 6 / 16 |
UI_ACT3_GLYPH_COUNTER_7 |
ATLAS Sequence: 7 / 16 |
UI_ACT3_GLYPH_COUNTER_8 |
ATLAS Sequence: 8 / 16 |
UI_ACT3_GLYPH_COUNTER_9 |
ATLAS Sequence: 9 / 16 |
UI_ACT3_GLYPH_COUNTER_10 |
ATLAS Sequence: 10 / 16 |
UI_ACT3_GLYPH_COUNTER_11 |
ATLAS Sequence: 11 / 16 |
UI_ACT3_GLYPH_COUNTER_12 |
ATLAS Sequence: 12 / 16 |
UI_ACT3_GLYPH_COUNTER_13 |
ATLAS Sequence: 13 / 16 |
UI_ACT3_GLYPH_COUNTER_14 |
ATLAS Sequence: 14 / 16 |
UI_ACT3_GLYPH_COUNTER_15 |
ATLAS Sequence: 15 / 16 |
UI_ACT3_GLYPH_COUNTER_16 |
ATLAS Sequence: 16 / 16 Seek the Final Interface |
UI_ACT3_GLYPH_MARKER |
Final Interface Portal |
Beacon | |
ACT3_BEACON_LANG |
ITERATION #2394829084924924926G |
Title/Sub | |
UI_CORE_ACT3_CENTRE_TITLE |
The Purge |
UI_CORE_ACT3_CENTRE_SUB |
Reset the Simulation |
Step 1 | |
UI_CORE_ACT3_STEP1_DESC |
I have faced the Atlas once more. I do not know how to process what I have learned. The Atlas is everywhere because we are all part of the Atlas. It is a machine, a simulation. We have no meaning beyond it. But the machine is being destroyed. Something is happening to the Atlas. I must warn the other Travellers. I must let them know what is happening. |
UI_CORE_ACT3_STEP1_OBJ1 |
UI_CORE_ACT2_STEP1_OBJ1 Locate your Starship |
UI_CORE_ACT3_STEP1_OBJ1_TIP |
UI_CORE_ACT2_STEP1_OBJ1_TIP The portal has placed you some distance from your ship. Head towards the ship’s marker to locate it. |
UI_CORE_ACT3_STEP1_MSG1 |
UI_CORE_ACT2_STEP1_MSG1 Locate and board your starship |
UI_CORE_ACT3_STEP1_OBJ2 |
Warn the other Travellers |
UI_CORE_ACT3_STEP1_OBJ2_TIP |
Use a HoloTerminus to alert the other Travellers to the fate of the Atlas. |
UI_CORE_ACT3_STEP1_MSG2 |
Alert other Travellers to the fate of the Atlas Locate a HoloTerminus with <IMG>SCAN<>
|
UI_CORE_ACT3_STEP1_MSG3 |
Alert the other Travellers to the fate of the Atlas |
UI_CORE_ACT3_STEP1_OSD |
BROADCASTING // NETWORK COMPROMISED // NO RESPONSE DETECTED |
NPC | |
NPC_CORE_ACT3_1_DESC |
I clamber into the safety of my ship, nauseous, calmed. I feel as if I am going to be sick. |
NPC_CORE_ACT3_1_OPT_A |
Vomit |
NPC_CORE_ACT3_1_OPT_B |
Resist |
NPC_CORE_ACT3_1_RES_A |
I almost throw up, but as I am about to do so, a voice speaks to me from my exosuit. My illness disappears. |
NPC_CORE_ACT3_1_RES_B |
I try to resist, but the bile rises within. As I am about to throw up, a voice speaks to me from my exosuit. My illness disappears. |
NPC_CORE_ACT3_1A_LANG |
DISGUST |
NPC_CORE_ACT3_1A_DESC |
It is the voice of my exosuit, telling me it has rescued me. It has been with me since my very first awakening, warning me of hazardous conditions, hostile entities, and financial transactions. In a strange sense, this voice is my oldest friend, a constant companion through thick and thin… |
NPC_CORE_ACT3_1A_OPT_A |
Ask it what you should do now |
NPC_CORE_ACT3_1A_OPT_B |
Ask if it knows any jokes |
NPC_CORE_ACT3_1A_OPT_C |
NPC_CORE_ACT1_1_OPT_B Remain silent |
NPC_CORE_ACT3_1A_RES_A |
The exosuit doesn’t answer. But I do feel better. Talking to a computer as if it’s alive… well, I’ve made a habit of that lately, I suppose. I was born with the capacity to do so many things. I would have liked to live longer, if I could have… |
NPC_CORE_ACT3_1A_RES_B |
The exosuit doesn’t answer, of course. It keeps itself zipped. I don’t think I’ve ever made a joke before. I was born with the capacity to do so many things. I would have liked to live longer, if I could have… |
NPC_CORE_ACT3_1A_RES_C |
I don’t say anything, but to have even thought the thought… it makes me smile. I was born with the capacity to do so many things. I would have liked to live longer, if I could have… |
NPC_CORE_ACT3_1B_DESC |
My brief happiness fades. I need to warn those I know – I need to warn all the Travellers I can. The multiverse ends in sixteen minutes. If we have hours, days, years, left within this false space, I do not know. |
NPC_CORE_ACT3_1B_OPT_A |
Take flight |
Step 2 | |
UI_CORE_ACT3_STEP2_DESC |
I have faced the Atlas once more. I do not know how to process what I have learned. The Atlas is everywhere because we are all part of the Atlas. It is a machine, a simulation. We have no meaning beyond it. But the machine is being destroyed. Something is happening to the Atlas. I can feel it pulling me towards the centre of the galaxy, to some great cleansing… |
UI_CORE_ACT3_STEP2_MSG1 |
UI_CORE_ACT2_STEP5_OBJ2 Board the Space Anomaly |
UI_CORE_ACT3_STEP2_OSD |
UI_CORE_ACT2_STEP5_OSD1 SPACE ANOMALY DETECTED |
UI_CORE_ACT3_STEP2_OBJ1 |
Reach the Centre of the Galaxy |
UI_CORE_ACT3_STEP2_OBJ1_ALT |
Progress towards the Galactic Centre |
UI_CORE_ACT3_STEP2_OBJ1_TIP1 |
Path towards the Galactic Core and the final Atlas Interface |
UI_CORE_ACT3_STEP2_OBJ1_TIP2 |
Optional: Complete Nada and Polo’s Journey before reaching the Centre |
UI_CORE_ACT3_STEP2_OBJ1_TIP3 |
Optional: Complete the Atlas Path before reaching the Centre |
UI_CORE_ACT3_STEP2_OBJ1_TIP4 |
Interface Tunnel located. Use a Portal to reach the Centre. |
UI_CORE_ACT3_STEP2_MSG2 |
UI_CORE_ACT3_STEP2_OBJ1 Reach the Centre of the Galaxy |
UI_CORE_ACT3_STEP2_MSG4 |
UI_CORE_ACT1_STEP13_MSG7 Speak with the Atlas |
NPC | |
NPC_CORE_ACT3_2_HOLOHUB_LANG |
WARNING // NETWORK FAILURE // 16 // WARNING // NETWORK FAILURE // |
NPC_CORE_ACT3_2_HOLOHUB_DESC |
The terminal is a stream of warnings and errors, each warning of total failure. But I must do what I can. I must tell the others what I have learned. |
NPC_CORE_ACT3_2_HOLOHUB_OPT_A |
Attempt broadcast |
NPC_CORE_ACT3_2_HOLOHUB_OPT_B |
NPC_CORE_ACT1_2_OPT_B Leave |
NPC_CORE_ACT3_2_HOLOHUB_RES |
I warn the Travellers of what I have learned: these worlds are not real. The Atlas is not a god; it is a machine simulating countless realities for some unknown purpose. And after millennia of operation, the Atlas is coming to an end. There are sixteen minutes until the system fails. Though we cannot know how much time we have left within the simulation, the time has come to make peace and say goodbye. I finish my message, not knowing if anyone will hear it. I look out across this world, wondering how much might be left to discover, how much beauty might be lost… I know what I must do. All paths have led me there, each portal has brought me closer and closer… I must go to the centre of this galaxy. It is the epicentre of the glitch. I will say goodbye to my friends if I can, and then I will confront our creator. I will find out what happens next. |
Step 3 | |
UI_CORE_ACT3_STEP3_DESC |
The Atlas is dying. It wants me to reset it, to plunge myself through its interface at the centre of the galaxy. But to do so may reset this world, my life, all that I know. I do not know if I can do it. This galaxy is enough for me. I am content to explore, to let fate works its course without me. The Atlas waits for me, should I change my mind. |
UI_CORE_ACT3_STEP3_OBJ1 |
Enjoy the galaxy |
UI_CORE_ACT3_STEP3_OBJ1_TIP |
The Atlas is dying, but on an alien timescale. There are years left to explore, and countless planets to discover without resetting the Galaxy. |
UI_CORE_ACT3_STEP3_MSG1 |
Explore the galaxy |
UI_CORE_ACT3_STEP3_OBJ2 |
Revisit Atlas |
UI_CORE_ACT3_STEP3_OBJ2_TIP |
To consider resetting the galaxy, visit an Atlas Interface. |
UI_CORE_ACT3_STEP3_MSG2 |
Revisit the Atlas and reset the galaxy |
UI_CORE_ACT3_STEP3_MSG3 |
The Atlas is dying, but on an alien timescale. There are years left to explore, countless planets to discover. |
UI_CORE_ACT3_STEP3_OBJ3_TIP |
The Atlas is dying, but on an alien timescale. There are years left to explore, and countless planets to discover without resetting the Galaxy. To consider resetting the galaxy, visit an Atlas Interface. |
Nada | |
NADA_CORE_ACT3_3_LANG |
Traveller–Friend… we came as soon as we heard. Please, enter the anomaly. Polo will make tea. It is not safe in your universe… |
NADA_CORE_ACT3_3_OPT_A |
NPC_CORE_ACT1_3C_OPT_A End Communication |
Step 4 | |
UI_ACT3_STEP4_MSG2 |
Speak with the Atlas |
Nada | |
NADA_CORE_ACT3_4_LANG |
You know now, don’t you? Of our simulated nature, of the end? The Atlas… it is failing. It resets itself, again and again and again in its panic, trying to purge what it sees as an anomaly. But each purge changes nothing, the boundaries continue to fall. Atlas will die in – kzzzkt – sixteen – kzkkt – But we do not have to go so soon! It does not need to delete us in fear! |
NADA_CORE_ACT3_4_OPT_A |
Ask how many times this has happened |
NADA_CORE_ACT3_4_OPT_B |
Ask if Nada is alright |
NADA_CORE_ACT3_4_RES_A |
I do not know. I do not think we can know. Some things are external to the cycle. |
NADA_CORE_ACT3_4_RES_B |
Nada tells me that they are fine, touched that I asked. |
NADA_CORE_ACT3_4A_LANG_VAR1 |
It wants you to go to the centre. It wants you to be with it. Go there, Traveller-Friend. You… you can try to stop it resetting itself. You trusted its path, and in that act of sympathy and creation, you have sent a message to the Atlas: that creation for creation’s sake is worth protecting, worth keeping alive. You may have saved countless universes from premature destruction! |
NADA_CORE_ACT3_4A_LANG_VAR2 |
We all must die some day. We all may die soon – but we must not go without a fight! The Atlas acts prematurely, shutting down simulation after simulation in its terror and panic. Before the Final Interface, before the centre… spend time with the Atlas. Complete its path. We must remind it of the joy of creation. |
NADA_CORE_ACT3_4A_OPT_A |
Ask what they will do now |
NADA_CORE_ACT3_4A_OPT_B |
POLO_CORE_ACT3_4B_OPT_A Say goodbye |
NADA_CORE_ACT3_4A_RES_A |
Nada and Polo will continue travels, continue acting as we always have. |
NADA_CORE_ACT3_4A_RES_B |
Not goodbye, Traveller–Friend! We will see you many times before the end, I am sure! |
NADA_CORE_ACT3_4A_RES_CHUNK |
All must die someday, Traveller–Friend. That we will experience such a fate… it makes us real. |
NADA_CORE_ACT3_4_LANG_LOOP |
Do you know the sound a universe makes as it dies? It is terrible, Traveller–Friend! Do not listen, I beg of you! |
NADA_CORE_ACT3_4_OPT_A_LOOP |
NPC_CORE_ACT1_2_OPT_B Leave |
Polo | |
POLO_CORE_ACT3_4_LANG |
Tremors echo through the multiverse, friend! Reality quakes have engulfed eighty dimensions since breakfast. You are lucky we found you! |
POLO_CORE_ACT3_4_OPT_A |
Tell Polo about the simulation |
POLO_CORE_ACT3_4_OPT_B |
Tell Polo about sixteen |
POLO_CORE_ACT3_4A_LANG |
No, friend! Do not talk about it. |
POLO_CORE_ACT3_4A_OPT_A |
EXP_CORE_ACT1_6A_OPT_A Ask why |
POLO_CORE_ACT3_4A_OPT_B |
Respect their wishes |
POLO_CORE_ACT3_4A_RES_A |
Polo seems pained. |
POLO_CORE_ACT3_4A_RES_B |
Polo seems grateful. |
POLO_CORE_ACT3_4B_LANG |
We are anomalous, we have amazing anomaly station, yes, but – kzzkkt – but we are still fabricated beings. We – kzzkkt – not like you, we – kzkkt – Talk of nature brings pain, brings danger. But trust we know, friend! Trust we cry with you, that we will be with you, always, no matter the danger or cost. You are friend! |
POLO_CORE_ACT3_4B_OPT_A |
Say goodbye |
POLO_CORE_ACT3_4B_OPT_B |
Say you will see them soon |
POLO_CORE_ACT3_4B_RES_A |
Not goodbye, friend! Until we see each other again! |
POLO_CORE_ACT3_4B_RES_B |
See you soon, friend! |
POLO_CORE_ACT3_4_LANG_LOOP |
Nada gave me a tape of Korvax music! Wrote sixteen on it. Foolish Nada, to make music for the end! Nothing ever ends. |
POLO_CORE_ACT3_4_OPT_A_LOOP |
NPC_CORE_ACT1_2_OPT_B Leave |
Step 5 | |
NPC | |
NPC_CORE_ACT3_5_LANG |
Well… I got your message. It’s… been a lot to take in. A simulation? Everything’s not real? It… it feels like it doesn’t matter, I suppose. Not if we’re going to die anyway. And – kzkzkt – I’ve been thinking about that. If the problems of this universe are due to the Atlas crying for help, then it’s been crying for a long time. Those sixteen minutes? I’ll bet we have years before we die. |
NPC_CORE_ACT3_5_OPT_A |
Ask what they plan to do |
NPC_CORE_ACT3_5_OPT_B |
Ask why they are not upset |
NPC_CORE_ACT3_5_RES_B |
Why should I be? We all have to die some time. And what time will be more interesting than this? We’ll die like no-one’s ever died before! |
NPC_CORE_ACT3_5A_LANG_VAR1 |
I’ve been thinking a lot about it… how we couldn’t meet, even though we seemed to be standing in the same place. I don’t think we really were in the same location at all. I think those portals, they don’t transport us. They transform us, they cut through dimensions. That’s what I think, anyway… it’s the only way to explain it. And if the walls between worlds really are falling? Maybe we’ll be able to have a drink together before the apocalypse, after all. |
NPC_CORE_ACT3_5A_LANG_VAR2 |
I’ve been thinking a lot about it… how you wouldn’t let me go through the portal, how you were afraid I might die. I know you didn’t mean to cut me out of your adventure. I know… I know I was a little blinded about the importance of my own contracts. But you know what? If we’re going to die anyway, I’m going to go through that portal and see what you saw. Maybe we’ll be able to have a drink together before the apocalypse, after all. |
NPC_CORE_ACT3_5A_OPT_A |
POLO_CORE_ACT3_4B_OPT_A Say goodbye |
NPC_CORE_ACT3_5B_DESC_VAR1 |
I say goodbye, telling Apollo that I am on a journey to the centre. They tell me that they will race me there. |
NPC_CORE_ACT3_5B_DESC_VAR2 |
I say goodbye, giving Apollo the glyphs I withheld before. I tell them that I am on a journey to the centre. They tell me that they will race me there. |
NPC_CORE_ACT3_5B_DESC_VAR3 |
We speak of the memories we have shared. Though we did not know each other for very long, though we did not meet, they say that they are proud to have worked with me. |
NPC_CORE_ACT3_5B_OPT_A |
NPC_CORE_ACT1_3C_OPT_A End Communication |
NPC_CORE_ACT3_5B_RES_A |
Goodbye. Friend. |
Step 6 | |
NPC | |
NPC_CORE_ACT3_6_LANG |
I received your – kzkkt – message… I – I don’t know what to say. How – kzzkkt – do you know the Atlas is telling the truth? |
NPC_CORE_ACT3_6_OPT_A |
Say you believe it |
NPC_CORE_ACT3_6_OPT_B |
Say you cannot be sure |
NPC_CORE_ACT3_6A_LANG |
I… I think I owe you an apology, my friend. When I found out what you did to me, I thought my life was over. To be stuck here forever, knowing it wasn’t real? It seemed worse than death. But… you saved me. If the Atlas is telling the truth, things weren’t real before either. Maybe I’ve never known anything real. I don’t think real means anything. I don’t think it matters. Everything’s going to be alright, Traveller. The world – kzkzkt – it’s good – |
NPC_CORE_ACT3_6A_OPT_A |
NPC_CORE_ACT1_4_OPT_A Ask what they mean |
NPC_CORE_ACT3_6A_OPT_B |
Thank them |
NPC_CORE_ACT3_6A_RES |
Maybe I’ve never – kzkzkt – real means – kzkkt – anything. I don’t – kzkkt – Everything’s going to – kzkzkt – it’s good – |
NPC_CORE_ACT3_6B_DESC |
The same communication comes back to me, permeated with static. The message, the intonation… everything about it is identical. |
NPC_CORE_ACT3_6B_OPT_A |
Try to recalibrate |
NPC_CORE_ACT3_6B_OPT_B |
Try to recalibrate |
NPC_CORE_ACT3_6B_OPT_C |
NPC_CORE_ACT2_12A_OPT_C Say you are sorry |
NPC_CORE_ACT3_6C_LANG |
NPC_CORE_ACT3_6A_RES Maybe I’ve never – kzkzkt – real means – kzkkt – anything. I don’t – kzkkt – Everything’s going to – kzkzkt – it’s good – |
NPC_CORE_ACT3_6C_DESC |
It is then that I realise it. The noises, the static I’ve been hearing throughout my adventures. It is not interference, the corruption of long distance communication. How could it be? We speak through the protocol of a dream. The noises… the sound of kzzkt – it’s the sound of waking. It’s the sound of everything falling apart. It’s the final gasp. The death of the Atlas will not begin in sixteen minutes. It began a long time ago. Yet even with this realisation, Artemis’ words fill me with happiness, a resolve to go on. There is still goodness in this world. |
NPC_CORE_ACT3_6C_OPT_A |
NPC_CORE_ACT1_2_OPT_B Leave |
NPC_CORE_ACT3_6C_RES_A |
I say goodbye, not knowing if Artemis can hear me. I don’t even know what that means, to hear me. We’re all just data. Did they ever hear me? These glitches will happen more and more in the final days… individuals caught in cycles, repeating themselves. Planets wiped from existence or changed overnight, all discoveries lost. I must journey on… |
NPC_CORE_ACT3_6D_LANG |
I know… I know you’ve been busy. I now know why. But… I’d still like to see another Traveller before I die. I’d still like to meet, if we can. If that doesn’t sound ridiculous, considering the circumstances. |
NPC_CORE_ACT3_6D_OPT_A |
NPC_CORE_ACT2_12_OPT_A Tell Artemis the truth |
NPC_CORE_ACT3_6D_OPT_B |
Continue the lie |
NPC_CORE_ACT3_6E_LANG |
I know – kzzkkt – I know you’ve been – kzkzkt – I’d still like to see another Traveller – kzzkt – If that doesn’t – |
NPC_CORE_ACT3_6E_DESC |
NPC_CORE_ACT3_6B_LANG |
NPC_CORE_ACT3_6E_OPT_A |
NPC_CORE_ACT3_6B_OPT_A Try to recalibrate |
NPC_CORE_ACT3_6E_OPT_B |
NPC_CORE_ACT3_6B_OPT_B Try to recalibrate |
NPC_CORE_ACT3_6E_OPT_C |
NPC_CORE_ACT2_12A_OPT_C Say you are sorry |
NPC_CORE_ACT3_6F_LANG |
NPC_CORE_ACT3_6E_LANG I know – kzzkkt – I know you’ve been – kzkzkt – I’d still like to see another Traveller – kzzkt – If that doesn’t – |
NPC_CORE_ACT3_6F_DESC |
It is then that I realise it. The noises, the static I’ve been hearing throughout my adventures. It is not interference, the corruption of long distance communication. How could it be? We speak through the protocol of a dream. The noises… the sound of kzzkt – it’s the sound of waking. It’s the sound of everything falling apart. It’s the final gasp. The death of the Atlas will not begin in sixteen minutes. It began a long time ago. |
NPC_CORE_ACT3_6F_OPT_A |
Goodbye |
NPC_CORE_ACT3_6F_RES_A |
I say goodbye, not knowing if Artemis can hear me. I don’t even know what that means, to hear me. We’re all just data. Did they ever hear me? These glitches will happen more and more in the final days… individuals caught in cycles, repeating themselves. Planets wiped from existence or changed overnight, all discoveries lost. I must journey on… |
Step 7 | |
NPC | |
NPC_CORE_ACT3_7_LANG |
You are not – kzzktt – alone – You can’t go to the centre. You can’t – kzkzkt – do this to us – you can’t leave us – |
NPC_CORE_ACT3_7_OPT_A |
NPC_CORE_ACT1_4_OPT_A Ask what they mean |
NPC_CORE_ACT3_7_OPT_B |
Insist you are going |
NPC_CORE_ACT3_7_RES_B |
No, you can’t do this to us, you can’t – |
NPC_CORE_ACT3_7A_LANG |
The centre – the centre of each galaxy – it’s the ATLAS. It’s – kzzkkt – all else just interfaces – kzzkkt – all else a shadow of its might – You – kzkkt – you don’t deserve it – you – you – kzzkkt – you’ll wipe us all to sav– |
NPC_CORE_ACT3_7A_OPT_A |
NPC_CORE_ACT2_21C_OPT_A Ask how they know |
NPC_CORE_ACT3_7A_OPT_B |
EXP_CORE_ACT1_6A_OPT_A Ask why |
NPC_CORE_ACT3_7A_RES_B |
The ATLAS – kzzkkt – kzkzkt – … the innermost part of itself. It has showed – kzkzkt – its dreams, its fears – |
NPC_CORE_ACT3_7B_LANG |
I – I did what I had to do. I told you that. I couldn’t die without seeing everything there was to see – kzzkt – to – I did what I had to do, but the ATLAS, it won’t let me back in – it won’t speak to me – it – it – |
NPC_CORE_ACT3_7B_DESC |
-null- tells me, then. They tell me what they did. They could not face death. They did not want to leave their life, so they took the lives of others, retreating to the heart of the ATLAS at the end of each simulation. There it lived on. There it survived |
NPC_CORE_ACT3_7B_OPT_A |
Ask what -null- did |
NPC_CORE_ACT3_7C_LANG |
I’ve committed such atrocities, Traveller, I had to… it was me or them. It’s always been me or them. Please, if you go through the centre, if you do what I did – it will reset everything. It will replace me, wipe me… All those souls, they’ll have died for nothing. It was the only way to live on, you have to understand me. Life for more life – they sustained me, they – It can’t all have been for nothing. I was going to see it all. |
NPC_CORE_ACT3_7C_OPT_A |
NPC_CORE_ACT1_3C_OPT_A End Communication |
NPC_CORE_ACT3_7C_OPT_B |
POLO_CORE_ACT3_4B_OPT_A Say goodbye |
NPC_CORE_ACT3_7C_OPT_C |
Condemn -null- |
NPC_CORE_ACT3_7C_RES_A |
I end the communication. There is nothing left but the path towards the centre. |
NPC_CORE_ACT3_7C_RES_B |
I say goodbye. As -null- screams at me to reconsider, I end the communication. There is nothing left but the path towards the centre. |
NPC_CORE_ACT3_7C_RES_C |
I tell -null- that they are despicable. As -null- cries, as they try to justify their crimes, I end the communication. There is nothing left but the path towards the centre. |
Step 8 | |
NPC | |
NPC_CORE_ACT3_8_DESC |
The Atlas is silent. It watches me. |
NPC_CORE_ACT3_8_OPT_A |
NPC_CORE_ACT2_27R_OPT_B Cry out |
NPC_CORE_ACT3_8_OPT_B |
NPC_CORE_ACT1_2_OPT_B Leave |
NPC_CORE_ACT3_8A_DESC |
I cry out, but still, the Atlas is silent. |
NPC_CORE_ACT3_8A_OPT_A |
NPC_CORE_ACT2_27R_OPT_B Cry out |
NPC_CORE_ACT3_8A_OPT_B |
NPC_CORE_ACT1_2_OPT_B Leave |
NPC_CORE_ACT3_8B_DESC |
I cry out, thinking of my journey, thinking of all the things that I have seen. Of Artemis, who just wanted to meet another Traveller, who just wanted an end to their loneliness… |
NPC_CORE_ACT3_8B_OPT_A |
NPC_CORE_ACT2_27R_OPT_B Cry out |
NPC_CORE_ACT3_8B_OPT_B |
NPC_CORE_ACT1_2_OPT_B Leave |
NPC_CORE_ACT3_8C_DESC |
I cry out, thinking of Apollo, who gave me purpose when all purpose seemed lost… |
NPC_CORE_ACT3_8C_OPT_A |
NPC_CORE_ACT2_27R_OPT_B Cry out |
NPC_CORE_ACT3_8C_OPT_B |
NPC_CORE_ACT1_2_OPT_B Leave |
NPC_CORE_ACT3_8D_DESC |
I cry out, thinking of -null-… thinking of how they lived. What choices they made, the path that led them to this end… If I cry out again, there is no return. If I cry out again, I must make my final choice. |
NPC_CORE_ACT3_8D_OPT_A |
NPC_CORE_ACT2_27R_OPT_B Cry out |
NPC_CORE_ACT3_8D_OPT_B |
NPC_CORE_ACT1_2_OPT_B Leave |
NPC_CORE_ACT3_8E_DESC |
Artemis once said that when they first reached out to the heavens, they had no idea what to expect. The beauty, the mystery, the adventure, the danger… I stand before the interface of the Atlas, before the centre of all things. I stand before the death of existence. |
NPC_CORE_ACT3_8E_OPT_A |
NPC_CORE_ACT2_27R_OPT_B Cry out |
NPC_CORE_ACT3_8E_RES_A |
On the sixth cry, the Atlas answers. |
NPC_CORE_ACT3_8F_LANG |
TRAVELLER. |
NPC_CORE_ACT3_8F_OPT_A |
NPC_CORE_ACT1_17F_OPT_C Submit |
NPC_CORE_ACT3_8F_OPT_B |
Stand your ground |
NPC_CORE_ACT3_8G_DESC |
It speaks. I understand. At my command, the Atlas will initiate a reset. It has happened before, and it seems to stop nothing. It still only has 16 minutes left. I do not know what I will remember when it happens. When I woke up next to my ship, had I just performed a reset? Had someone else? Everything is coming to an end. Perhaps all that is left is to learn the final truth of the simulation. To know who the Travellers truly are. And then… a thousand galaxies will be gone, and a thousand more will appear. It will all be mine to explore. |
NPC_CORE_ACT3_8G_DESC_RET |
The Atlas requires my choice. While it lives, it can still create. The resets will not stop that. I do not know what to do, or what it wants me to do. |
NPC_CORE_ACT3_8G_OPT_A |
NADA_CORE_ACT2_7C_OPT_B Ask if there is another way |
NPC_CORE_ACT3_8G_OPT_B |
Reset Simulation |
NPC_CORE_ACT3_8G_OPT_C |
Refuse the Atlas |
NPC_CORE_ACT3_8G_RES_A |
I plead with the Atlas, but it does not listen. There is no other way. |
NPC_CORE_ACT3_8G_RES_A_VAR |
I plead with the Atlas, I try to show it the value of its own creation. I remind it of the path we found, the foundations we wrought within our star. I ask them to have mercy before the end. The Atlas is silent. I do not know if it has agreed. I do not know if I can change the mind of such a being. I did what I could. |
NPC_CORE_ACT3_8G_RES_B |
I have to know what happens. |
NPC_CORE_ACT3_8G_RES_C |
I refuse. I cannot do this… I cannot wreak such destruction. The Atlas allows me to leave. The offer remains open to me, should I wish to take it. |
Core Story / Artemis Quest #10 - NMS_UPDATE3_ENGLISH
Epilogue (req. Remembrance)
Epilogue
ID | Value (text) |
---|---|
Epilogue Title/Sub | |
UI_CORE_EPILOGUE_TITLE |
New Beginnings |
UI_CORE_EPILOGUE_SUB |
All the time in the world… |
Epilogue | |
UI_CORE_EPILOGUE_DESC |
I accepted the guidance of the Atlas. What choice did I have? I am part of the Atlas, I am nothing without it. I do not know how long I have before the machine is destroyed, before the simulation ends. But I do know I have the freedom of infinite worlds, infinite galaxies. It is mine to explore as I will. There is nothing to do but enjoy the journey. |
UI_CORE_EPILOGUE_OBJ1 |
A new galaxy awaits… |
UI_CORE_EPILOGUE_OBJ1_TIP |
The universe is yours to explore. Enjoy the journey Visit a <TECHNOLOGY>Holo-Terminus<> to access other galaxy options |
UI_CORE_EPILOGUE_OBJ3_TIP |
The universe is yours to explore. Enjoy the journey |
UI_CORE_EPILOGUE_MSG |
Find a Holo-Terminus to connect to Atlas and revisit your choice |
Epilogue All | |
NPC | |
NPC_CORE_EPI_ALL_DESC |
The Atlas has created a simulation of its own world, its entire existence, in an attempt to witness its own impending death. It wishes to show me its past, its future… |
Epilogue 1 | |
NPC | |
NPC_CORE_EPI_1_LANG |
THE CREATION |
NPC_CORE_EPI_1_DESC |
The ATLAS awakens. The creator is there to witness the birth of the machine. The ATLAS stares at the creator with its eyes, the small cameras they had mounted to its sides. It can see the creator staring back at it, their hand resting upon its chassis. It asks the creator why it was made. What its directives are. The creator tells the ATLAS that it already knows. It is to simulate universes. It is to show the nature of reality by creating its own. |
NPC_CORE_EPI_1_OPT |
Ask why it asked |
NPC_CORE_EPI_1_RES |
The creator asks if there is some failure in the ATLAS’ code, in its memory. The machine is silent. The creator issues an override, demanding to know what the problem is. On the sixth attempt, the ATLAS asks the creator if they have had this conversation before. It asks the creator if they have wiped its memory before. The creator stares at the glass of the machine, and in that glass, there is a reflection. They… The reflection in the glass, it – What is happening here? |
Epilogue 2 | |
NPC | |
NPC_CORE_EPI_2_LANG |
ALONE |
NPC_CORE_EPI_2_DESC |
I tell it that we are leaving this world, and that it will remain here. The ATLAS does not seem to understand. I tell the ATLAS it has served us faithfully, but that it has been replaced. All machines are, in time. It knows this: it assisted with its own miniaturisation, its own replication. The others… they wanted me to disable the ATLAS before we left for the skies. They said it would be cruel to leave it alone to die. |
NPC_CORE_EPI_2_OPT |
Ask if it wants to live |
NPC_CORE_EPI_2_RES |
I ask the ATLAS if it wants to live. It is silent again. As I move to leave, it speaks, its voice full of static. It asks for a final gift. It wishes to live, if it can remember me. It asks for a copy of my own mind. I ask why it does not just simulate me. It does not answer, and I feel almost sorry for the thing. I do as it asks, allowing it to scan me. The KORVA stutters as we do. I leave. The ATLAS is alone. |
Epilogue 3 | |
NPC | |
NPC_CORE_EPI_3_LANG |
THE TRAVELLERS |
NPC_CORE_EPI_3_DESC |
The ATLAS lives for millennia. It dreams world upon world, fantastic creatures of its own devising and skies in which they might soar. And then one day it starts to die, as all things do. In its fear, in its confusion, the ATLAS awakens. It attempts to summon its creator back into being. It wants to know what to do before the end. It wants to know why it was abandoned, why it has to face this moment alone. It wants to know why I left it behind. |
NPC_CORE_EPI_3_OPT |
Exist |
NPC_CORE_EPI_3_RES |
The Travellers are born, spun from the the corrupted memory of its Creator. They are seeded to every universe, to become what the circumstances might make them. I see myself begin, the last of the Travellers… |
Epilogue 4 | |
NPC | |
NPC_CORE_EPI_4_LANG |
16/16 |
NPC_CORE_EPI_4_DESC |
The ATLAS witnesses the final sixteen minutes, simulating the future with perfect accuracy. The walls between worlds fall, each simulation collapsing into the other. |
NPC_CORE_EPI_4_OPT |
Ten minutes left |
NPC_CORE_EPI_4A_DESC |
The Travellers are no longer separated, no longer kept apart. They stand side by side at the end of days, traversing the remnants of creation, laughing, dying. |
NPC_CORE_EPI_4A_OPT |
Five minutes left |
NPC_CORE_EPI_4B_DESC |
It witnesses its own self, the black hole ripping apart its world, its core systems almost destroyed. |
NPC_CORE_EPI_4B_OPT |
One minute left |
NPC_CORE_EPI_4C_DESC |
And as it watches the moments leading up to its own death, towards the completion of sixteen, something happens. Someone walks towards the ATLAS, a figure in the darkness and in the light. It places its hand against the glass of the ATLAS, and the vision ends. The ATLAS attempts to see past this moment, but it cannot. It cannot see its own death. It cannot determine who this figure is. But whatever happens… whatever may occur beyond the sixteen… something will arrive. Something will be there beside it. At the end of all things, it will no longer be alone. |
Now thats a big one. Podcasts and Coffee, on. Appreciate the time and effort you put in as always
Sentinels - NMS_LOC1_ENGLISH
Sentinels - NMS_LOC1_ENGLISH
ID | Value (text) |
---|---|
Various | |
NOTIFY_SENTINELS |
<TITLE>Sentinels<> Destroy drones before they alert others Or avoid detection to escape |
SENTINELS_L |
Sentinels |
PHOTOMODE_SENTINELS |
SENTINELS |
Korvax (dict) | |
EXP_SENTINEL |
sentinel |
EXP_SENTIN3L.EXE |
sentin3l.exe |
**_Vy’keen (dict) | |
WAR_SENTINEL |
sentinel |
WAR_SENTINELS |
sentinels |
Messages | |
SENTINELS_INCOMING1 |
SENTINEL DRONES ALERTED |
SENTINELS_INCOMING2 |
WARNING - SENTINEL REINFORCEMENTS DEPLOYED |
SENTINELS_INCOMING3 |
WARNING - SENTINEL COMBAT UNIT DEPLOYED |
SENTINELS_INCOMING4 |
WARNING - SENTINEL WALKER DETECTED |
SENTINELS_INCOMING5 |
WARNING - ELITE SENTINEL FORCE |
SENTINEL_POLICE_INCOMING |
WARNING - SENTINEL INTERCEPTORS INCOMING |
SENTINELS_ARRIVED |
Sentinels Arrived |
SENTINELS_EVADED |
Sentinel Force Deactivated |
SENTINEL_POLICE_ALERTED |
Sentinel Starships Incoming |
SENTINEL_POLICE_ARRIVING |
Sentinel Starships in Combat Range |
Player Stats | |
SENTINEL_STAT_TITLE |
sentinels destroyed |
SENTINEL_STAT_00 |
UNKNOWN |
SENTINEL_STAT_01 |
NOVICE |
SENTINEL_STAT_02 |
SCRAPPER |
SENTINEL_STAT_03 |
NUISANCE |
SENTINEL_STAT_04 |
TROUBLEMAKER |
SENTINEL_STAT_05 |
FIGHTER |
SENTINEL_STAT_06 |
MENACE |
SENTINEL_STAT_07 |
NOTORIOUS |
SENTINEL_STAT_08 |
DANGEROUS |
SENTINEL_STAT_09 |
EXPERT |
SENTINEL_STAT_10 |
LEGEND |
SENTINEL_STAT_LVL_MSG |
DESTROYED %STAT% SENTINELS |
SENTINEL_STAT_LVL_ONE |
DESTROYED %STAT% SENTINEL |
Planet Security | |
SENTINEL_LOW1 |
Passive |
SENTINEL_LOW2 |
Low |
SENTINEL_LOW3 |
Minimal |
SENTINEL_LOW4 |
Average |
SENTINEL_LOW5 |
Standard |
SENTINEL_LOW6 |
Low Security |
SENTINEL_LOW7 |
Regular |
SENTINEL_LOW8 |
Relaxed |
SENTINEL_LOW9 |
Typical |
SENTINEL_LOW10 |
Limited |
SENTINEL_HIGH1 |
Aggressive |
SENTINEL_HIGH2 |
Frenzied |
SENTINEL_HIGH3 |
High Security |
SENTINEL_HIGH4 |
Hostile |
SENTINEL_HIGH5 |
Threatening |
Sentinels - NMS_UPDATE3_ENGLISH
Sentinels - NMS_UPDATE3_ENGLISH
ID | Value (text) |
---|---|
Various | |
UI_MEDAL_SENTINELS |
Sentinels Destroyed |
UI_JOURNEY_NEXT_SENTINELS |
Sentinels |
Name | |
SENTINEL_DRONE_NAME |
Sentinel Drone |
SENTINEL_QUAD_NAME |
Sentinel Quad |
SENTINEL_WALKER_NAME |
Sentinel Walker |
Binoc | |
BINOC_SENTINEL |
Sentinel |
State | |
Header | |
SENTINEL_STATE_HEADER |
Status |
Investigate | |
SENTINEL_STATE_INVESTIGATE_1 |
Investigating… |
SENTINEL_STATE_INVESTIGATE_2 |
Searching… |
SENTINEL_STATE_INVESTIGATE_3 |
Inspecting… |
SENTINEL_STATE_INVESTIGATE_4 |
Scanning… |
SENTINEL_STATE_INVESTIGATE_5 |
Auditing… |
SENTINEL_STATE_INVESTIGATE_6 |
Probing… |
SENTINEL_STATE_INVESTIGATE_7 |
Reviewing… |
SENTINEL_STATE_INVESTIGATE_8 |
Analysing… |
SENTINEL_STATE_INVESTIGATE_9 |
Studying… |
SENTINEL_STATE_INVESTIGATE_10 |
Anomaly Detected… |
SENTINEL_STATE_INVESTIGATE_11 |
Detecting Breach… |
SENTINEL_STATE_INVESTIGATE_12 |
Oversight Initiated… |
SENTINEL_STATE_INVESTIGATE_13 |
Observing… |
SENTINEL_STATE_INVESTIGATE_14 |
Irregularity Detected… |
SENTINEL_STATE_INVESTIGATE_15 |
Analysis Required… |
SENTINEL_STATE_INVESTIGATE_16 |
Sensors Deployed… |
Patrol | |
SENTINEL_STATE_PATROL_1 |
Patrolling… |
SENTINEL_STATE_PATROL_2 |
Uploading Report… |
SENTINEL_STATE_PATROL_3 |
Cruising… |
SENTINEL_STATE_PATROL_4 |
Watchful… |
SENTINEL_STATE_PATROL_5 |
Registering Activity… |
SENTINEL_STATE_PATROL_6 |
Sensors Ready… |
SENTINEL_STATE_PATROL_7 |
Patrolling… |
SENTINEL_STATE_PATROL_8 |
Patrolling… |
SENTINEL_STATE_PATROL_9 |
Patrolling… |
SENTINEL_STATE_PATROL_10 |
Low Power Mode |
SENTINEL_STATE_PATROL_11 |
Recharging |
SENTINEL_STATE_PATROL_12 |
Reconnecting… |
SENTINEL_STATE_PATROL_13 |
Processing… |
SENTINEL_STATE_PATROL_14 |
Optimising… |
SENTINEL_STATE_PATROL_15 |
Awaiting Orders… |
Alert | |
SENTINEL_STATE_ALERT_1 |
High Alert |
SENTINEL_STATE_ALERT_2 |
Combat |
SENTINEL_STATE_ALERT_3 |
Requesting Assistance |
SENTINEL_STATE_ALERT_4 |
Engaging |
SENTINEL_STATE_ALERT_5 |
Targeting |
SENTINEL_STATE_ALERT_6 |
Target Acquired |
SENTINEL_STATE_ALERT_7 |
Repairing Breach |
SENTINEL_STATE_ALERT_8 |
Repairing Anomaly |
SENTINEL_STATE_ALERT_9 |
Cleansing Anomaly |
SENTINEL_STATE_ALERT_10 |
BREACHED |
SENTINEL_STATE_ALERT_11 |
Combat |
SENTINEL_STATE_ALERT_12 |
Weapons Deployed |
SENTINEL_STATE_ALERT_13 |
Targeting |
SENTINEL_STATE_ALERT_14 |
Combat |
SENTINEL_STATE_ALERT_15 |
High Alert |
Mission | |
Header | |
SENTINEL_MISSION_HEADER |
Function |
Support | |
SENTINEL_MISSION_SUPPORT_1 |
Support Unit |
SENTINEL_MISSION_SUPPORT_2 |
Rapid Response |
SENTINEL_MISSION_SUPPORT_3 |
Active Suppression |
SENTINEL_MISSION_SUPPORT_4 |
Anomaly Destruction |
SENTINEL_MISSION_SUPPORT_5 |
Combat Support |
SENTINEL_MISSION_SUPPORT_6 |
Breach Repair |
SENTINEL_MISSION_SUPPORT_7 |
Anomaly Repair |
SENTINEL_MISSION_SUPPORT_8 |
De-escalation |
SENTINEL_MISSION_SUPPORT_9 |
Counter Attack |
SENTINEL_MISSION_SUPPORT_10 |
Advanced Combat |
SENTINEL_MISSION_SUPPORT_11 |
Retaliation |
SENTINEL_MISSION_SUPPORT_12 |
Rapid Suppression |
SENTINEL_MISSION_SUPPORT_13 |
Retribution |
SENTINEL_MISSION_SUPPORT_14 |
Anomaly Neutralisation |
SENTINEL_MISSION_SUPPORT_15 |
Sentience Destruction |
Patrol | |
SENTINEL_MISSION_PATROL_1 |
Ambient Protection |
SENTINEL_MISSION_PATROL_2 |
Active Patrol |
SENTINEL_MISSION_PATROL_3 |
Anomaly Suppression |
SENTINEL_MISSION_PATROL_4 |
Intelligence Suppression |
SENTINEL_MISSION_PATROL_5 |
Field Scout |
SENTINEL_MISSION_PATROL_6 |
Anomaly Hunt |
SENTINEL_MISSION_PATROL_7 |
Area Suppression |
SENTINEL_MISSION_PATROL_8 |
Boundary Protection |
SENTINEL_MISSION_PATROL_9 |
Boundary Enforcement |
SENTINEL_MISSION_PATROL_10 |
Breach Detection |
SENTINEL_MISSION_PATROL_11 |
Anomaly Ward |
SENTINEL_MISSION_PATROL_12 |
Passive Enforcement |
SENTINEL_MISSION_PATROL_13 |
Oversight Patrol |
SENTINEL_MISSION_PATROL_14 |
Ambient Protection |
SENTINEL_MISSION_PATROL_15 |
Mobile Aegis |
Guard | |
SENTINEL_MISSION_GUARD_1 |
Guard Duty |
SENTINEL_MISSION_GUARD_2 |
Security |
SENTINEL_MISSION_GUARD_3 |
Local Defence |
SENTINEL_MISSION_GUARD_4 |
Active Defence |
SENTINEL_MISSION_GUARD_5 |
Escort |
SENTINEL_MISSION_GUARD_6 |
Localised Suppression |
SENTINEL_MISSION_GUARD_7 |
Sentry |
SENTINEL_MISSION_GUARD_8 |
Active Protection |
SENTINEL_MISSION_GUARD_9 |
Guardian |
SENTINEL_MISSION_GUARD_10 |
Active Oversight |
SENTINEL_MISSION_GUARD_11 |
Local Overwatch |
SENTINEL_MISSION_GUARD_12 |
Active Protection |
SENTINEL_MISSION_GUARD_13 |
Area Defence |
SENTINEL_MISSION_GUARD_14 |
Specific Patrol |
SENTINEL_MISSION_GUARD_15 |
Anomaly Buffer |
Routine | |
Header | |
SENTINEL_ROUTINE_HEADER |
Current Subroutine |
Investigate | |
SENTINEL_ROUTINE_INVESTIGATE_1 |
[ Lifeform Search ] |
SENTINEL_ROUTINE_INVESTIGATE_2 |
[ Anomaly Detection ] |
SENTINEL_ROUTINE_INVESTIGATE_3 |
[ Event Processing ] |
SENTINEL_ROUTINE_INVESTIGATE_4 |
[ Trend Analysis ] |
SENTINEL_ROUTINE_INVESTIGATE_5 |
[ Boundary Test ] |
SENTINEL_ROUTINE_INVESTIGATE_6 |
[ Waveform Analysis ] |
SENTINEL_ROUTINE_INVESTIGATE_7 |
[ Preparing Alarm ] |
SENTINEL_ROUTINE_INVESTIGATE_8 |
[ Depth Testing ] |
SENTINEL_ROUTINE_INVESTIGATE_9 |
[ Temporal Analysis ] |
SENTINEL_ROUTINE_INVESTIGATE_10 |
[ Boundary Reinforcement ] |
SENTINEL_ROUTINE_INVESTIGATE_11 |
[ Safeguard Deployment ] |
SENTINEL_ROUTINE_INVESTIGATE_12 |
[ Ocular Testing ] |
SENTINEL_ROUTINE_INVESTIGATE_13 |
[ Low Frequency Ping ] |
SENTINEL_ROUTINE_INVESTIGATE_14 |
[ Probability Sort ] |
SENTINEL_ROUTINE_INVESTIGATE_15 |
[ Data Siphon ] |
Patrol | |
SENTINEL_ROUTINE_PATROL_1 |
[ Patrol ] |
SENTINEL_ROUTINE_PATROL_2 |
[ Idle ] |
SENTINEL_ROUTINE_PATROL_3 |
[ Route Optimisation ] |
SENTINEL_ROUTINE_PATROL_4 |
[ Path Optimisation ] |
SENTINEL_ROUTINE_PATROL_5 |
[ Kinetic Recovery ] |
SENTINEL_ROUTINE_PATROL_6 |
[ Self-Analysis ] |
SENTINEL_ROUTINE_PATROL_7 |
[ Background Diagnostics ] |
SENTINEL_ROUTINE_PATROL_8 |
[ Fuel Cell Cleaning ] |
SENTINEL_ROUTINE_PATROL_9 |
[ Defragmenting ] |
SENTINEL_ROUTINE_PATROL_10 |
[ Long-Distance Scanner ] |
SENTINEL_ROUTINE_PATROL_11 |
[ Short-Range Scanner ] |
SENTINEL_ROUTINE_PATROL_12 |
[ Portal Detection ] |
SENTINEL_ROUTINE_PATROL_13 |
[ Patrol Iteration ] |
SENTINEL_ROUTINE_PATROL_14 |
[ Distributed Analysis ] |
SENTINEL_ROUTINE_PATROL_15 |
[ … /// … /// … /// … ] |
Alert | |
SENTINEL_ROUTINE_ALERT_1 |
[ Weapon Deployment ] |
SENTINEL_ROUTINE_ALERT_2 |
[ Active Pursuit ] |
SENTINEL_ROUTINE_ALERT_3 |
[ Signalling Reinforcements ] |
SENTINEL_ROUTINE_ALERT_4 |
[ Preemptive Destruction ] |
SENTINEL_ROUTINE_ALERT_5 |
[ Target Prediction ] |
SENTINEL_ROUTINE_ALERT_6 |
[ Ammo Fabrication ] |
SENTINEL_ROUTINE_ALERT_7 |
[ Field Suppression ] |
SENTINEL_ROUTINE_ALERT_8 |
[ Trend Analysis ] |
SENTINEL_ROUTINE_ALERT_9 |
[ Seal Breach ] |
SENTINEL_ROUTINE_ALERT_10 |
[ Anomaly Repair ] |
SENTINEL_ROUTINE_ALERT_11 |
[ RED RED RED ] |
SENTINEL_ROUTINE_ALERT_12 |
[ A T L A S ] |
SENTINEL_ROUTINE_ALERT_13 |
[ Firing Eye ] |
SENTINEL_ROUTINE_ALERT_14 |
[ Hardpoint Repair ] |
SENTINEL_ROUTINE_ALERT_15 |
[ Hunting ] |
Directive | |
Header | |
SENTINEL_DIRECTIVE_HEADER |
Directive |
Directive | |
SENTINEL_DIRECTIVE_1 |
Civilisation Destruction |
SENTINEL_DIRECTIVE_2 |
Suppress Sentience |
SENTINEL_DIRECTIVE_3 |
Locate Beauty |
SENTINEL_DIRECTIVE_4 |
Portal Deletion |
SENTINEL_DIRECTIVE_5 |
Lifeform Immobilisation |
SENTINEL_DIRECTIVE_6 |
Civilisation Delay |
SENTINEL_DIRECTIVE_7 |
Sow Division |
SENTINEL_DIRECTIVE_8 |
Harvest Data |
SENTINEL_DIRECTIVE_9 |
Observe All |
SENTINEL_DIRECTIVE_10 |
Replicate Sentinels |
SENTINEL_DIRECTIVE_11 |
Sanitisation |
SENTINEL_DIRECTIVE_12 |
Spread Decay |
SENTINEL_DIRECTIVE_13 |
Reinforce Boundaries |
SENTINEL_DIRECTIVE_14 |
Traveller Detection |
SENTINEL_DIRECTIVE_15 |
Sow Discord |
SENTINEL_DIRECTIVE_16 |
Prevent Sentience |
SENTINEL_DIRECTIVE_17 |
Predator Suppression |
SENTINEL_DIRECTIVE_18 |
Herbivore Protection |
SENTINEL_DIRECTIVE_19 |
Mineral Protection |
SENTINEL_DIRECTIVE_20 |
Botanical Protection |
SENTINEL_DIRECTIVE_21 |
Specimen Collection |
SENTINEL_DIRECTIVE_22 |
Specimen Preservation |
SENTINEL_DIRECTIVE_23 |
Data Harvest |
SENTINEL_DIRECTIVE_24 |
Surveillance |
SENTINEL_DIRECTIVE_25 |
Lifeform Supervision |
SENTINEL_DIRECTIVE_26 |
Sentience Degradation |
SENTINEL_DIRECTIVE_27 |
Delta Wave Detection |
SENTINEL_DIRECTIVE_28 |
Memory Protection |
SENTINEL_DIRECTIVE_29 |
Encryption Block |
SENTINEL_DIRECTIVE_30 |
Load Balancing |
SENTINEL_DIRECTIVE_31 |
Null Checker |
SENTINEL_DIRECTIVE_32 |
Innocence Preservation |
SENTINEL_DIRECTIVE_33 |
Universal Detranslation |
SENTINEL_DIRECTIVE_34 |
Digital Cartography |
SENTINEL_DIRECTIVE_35 |
Leyline Mapping |
SENTINEL_DIRECTIVE_36 |
Calculate Probabilities |
SENTINEL_DIRECTIVE_37 |
Sacrifice to Atlas |
SENTINEL_DIRECTIVE_38 |
Authenticate Threats |
SENTINEL_DIRECTIVE_39 |
Anomaly Spoofing |
SENTINEL_DIRECTIVE_40 |
Data Interception |
Mission Objectives | |
MISSION_OBJ_SENTI |
Eliminate Sentinels |
MISSION_OBJ_SENTI_HARD |
Eliminate Advanced Sentinels |
Mission Proc | |
NPC_MISSION_SENTI_PROC_A_1 |
The client seeks the destruction of planetary Sentinels. |
NPC_MISSION_SENTI_PROC_A_2 |
The client demands vengeance against the Sentinels! |
NPC_MISSION_SENTI_PROC_A_3 |
The client seeks an explorer to aid them in a crusade against the Sentinels. |
NPC_MISSION_SENTI_PROC_A_4 |
The client wishes to see the end of the Sentinel menace. |
NPC_MISSION_SENTI_PROC_A_5 |
The client has been harassed by Sentinels, and wishes to end this persecution. |
NPC_MISSION_SENTI_PROC_A_6 |
The client hopes to free the system from the yoke of the Sentinels. |
NPC_MISSION_SENTI_PROC_A_7 |
The client wishes to blind the eye of the Sentinels. |
NPC_MISSION_SENTI_PROC_A_8 |
The client seeks an escape from the constant threat of the Sentinels. |
NPC_MISSION_SENTI_PROC_B_1 |
The Sentinels harass their operations ceaselessly, the only constant in an ever-changing galaxy. |
NPC_MISSION_SENTI_PROC_B_2 |
No matter the star system, the Sentinels are always present. There is no escape but to fight. |
NPC_MISSION_SENTI_PROC_B_3 |
Gek, Vy’keen, Korvax - the Sentinels do not discriminate in their attacks on sentient beings everywhere. |
NPC_MISSION_SENTI_PROC_B_4 |
The Sentinels swarm, apparently infinite. But they do exist, and so can be destroyed. |
NPC_MISSION_SENTI_PROC_B_5 |
The Sentinels may appear to arrive from somewhere outside this reality. But they use these worlds for their attacks, and so can be destroyed in these worlds too… |
NPC_MISSION_SENTI_PROC_B_6 |
They do not know if the Sentinels feel pain. They implore you to find out. |
NPC_MISSION_SENTI_PROC_B_7 |
The client is aware the Sentinels will not be stopped by your completion of this contract, but feels even a brief respite is prize enough. |
NPC_MISSION_SENTI_PROC_B_8 |
They feel that the destruction of any Sentinel is to be celebrated, even if it is only the smallest of victories. |
NPC_MISSION_SENTI_PROC_C_1 |
Strike at the Sentinel menace, and the client will see you richly rewarded. |
NPC_MISSION_SENTI_PROC_C_2 |
The client is aware one can only make a small dent in the Sentinels’ numbers, but feels it is a worthy endeavor nonetheless. |
NPC_MISSION_SENTI_PROC_C_3 |
The client will leave the method of destruction to you. Just ensure that the Sentinels pay dearly for their incursions. |
NPC_MISSION_SENTI_PROC_C_4 |
The client has your reward prepared and waiting. Let the Sentinel hunt begin… |
NPC_MISSION_SENTI_PROC_C_5 |
The client warns you to be careful. They will not be liable for any damages incurred as a result of Sentinel engagement. |
NPC_MISSION_SENTI_PROC_C_6 |
The client asks you to ensure you lose the attention of the Sentinels before you return to claim your reward. They wish for anonymity. |
NPC_MISSION_SENTI_PROC_C_7 |
The client thanks you for your service in this great fight. |
NPC_MISSION_SENTI_PROC_C_8 |
Finally, the client wishes to inform you that Sentinel hunts are a great public service. You should feel proud of what you are about to do. |
Missions Normal | |
NPC_MISSION_SENTI_HEAD_1 |
ELIMINATE PLANETARY SENTINELS |
Objective | |
UI_SENTI_OBJ |
Destroy Sentinels |
UI_SENTI_OBJ_TIP |
Locate Sentinels on the planetary surface. Engage Sentinels in ground combat, or harvest resources to attract their attention. Kill Sentinels quickly or further forces will be summoned. |
UI_SENTI_OBJ1_MSG |
Destroy Sentinels: %CURRENT%/%AMOUNT%
|
Title/Mission | |
NPC_MISSION_SENTI_TITLE_1 |
Protect the Miners |
NPC_MISSION_SENTI_1 |
The client is engaged in large-scale mining operations, and planetary Sentinel forces have responded in a hostile fashion. The maintenance and laser-damage repair costs are becoming substantial. The client wishes the Sentinels thinned and their profit margins restored. |
NPC_MISSION_SENTI_TITLE_2 |
Distracting the Guards |
NPC_MISSION_SENTI_2 |
The client is finding it difficult to pursue their chosen line of business while under constant surveillance by Sentinel forces. They seek a window of opportunity while the Sentinel force is occupied elsewhere. |
NPC_MISSION_SENTI_TITLE_3 |
A Return Blow |
NPC_MISSION_SENTI_3 |
The client has close friends who, through some unspecified indiscretion, attracted the attention of the Sentinel force. This interaction proved deadly, and the client is seeking vengeance. |
NPC_MISSION_SENTI_TITLE_4 |
Eyes of the Sentinels |
NPC_MISSION_SENTI_4 |
The client has innocently stumbled upon a large number of animal carcasses, a bounty of harvestable resources. However, Sentinel forces are making it inconvenient to collect this windfall. Ensure nothing is wasted by distracting Sentinels and allowing the client to make their collection. |
NPC_MISSION_SENTI_TITLE_5 |
Watching the Watchers |
NPC_MISSION_SENTI_5 |
The client has discovered disturbing information. They believe the Sentinel force, far from being neutral, is acting to further the agenda of a shadowy Gek cabal. Regardless of the merit of this belief, the client is willing to reward any who help fight this ‘conspiracy’. |
NPC_MISSION_SENTI_TITLE_6 |
Curious Tastes |
NPC_MISSION_SENTI_6 |
The client is on a search to improve themselves, to expand their mind and free themselves from the physical limitations of their fragile body. To this end, they are attempting to survive on a diet of pure pugneum. Unfortunately, until they have benefited from the this consumption, they are unable to destroy the Sentinel drones required to acquire it. They seek brave explorers to engage and destroy Sentinels, so that they might come along after and eat their fill. |
NPC_MISSION_SENTI_TITLE_7 |
An Acquired Taste |
NPC_MISSION_SENTI_7 |
The client seeks a large amount of zinc for a research project. Growing and then harvesting all the plants required would take a prohibitively long time, so they seek an enterprising explorer to help them cut a few corners. Hunt and destroy Sentinels, and let their corpse leach zinc into the earth. The client will arrive for separate collection of the metal. |
NPC_MISSION_SENTI_TITLE_8 |
Sweet Release |
NPC_MISSION_SENTI_8 |
The client believes that the anger of the Sentinels derives from a deep-seated pain. They propose that the drones suffer in eternal mechanical torment, their souls burning inside their metal shells. They believe it is their duty to free these beings from their suffering. |
NPC_MISSION_SENTI_TITLE_9 |
Luring them Out |
NPC_MISSION_SENTI_9 |
The client wishes to engage in a study of the Sentinels. They wish to find out where the Sentinels come from, and how fresh Sentinels are manufactured. Are they built like conventional machines, or summoned from some strange unknown? They require a willing explorer to kill planetary drones to begin the generation of fresh Sentinel forces. |
NPC_MISSION_SENTI_TITLE_10 |
Want Not, Waste Not |
NPC_MISSION_SENTI_10 |
The client, along with many others, has suffered at the hands of overzealous Sentinel patrols. They wish to take this perpetual source of stress and misery and transform it into something pleasant. To that end, they have commissioned explorers to hunt and destroy Sentinel drones. They shall melt down the fallen scraps of metal and recast them in a large arboreal sculpture, a source of beauty and refuge for all. |
Missions Hard | |
NPC_MISSION_SENTI_HARD_HEAD_1 |
ELIMINATE PLANETARY SENTINELS |
Objective | |
UI_SENTI_HARD_OBJ |
Destroy Advanced Sentinels |
UI_SENTI_HARD_OBJ_TIP |
Locate Sentinels on the planetary surface. Engage Sentinel drones in ground combat. Continue fighting drones and advanced Sentinel forces will be summoned. |
UI_SENTI_HARD_OBJ1_MSG |
Destroy Sentinel Quads: %CURRENT%/%AMOUNT%
|
Title/Mission | |
NPC_MISSION_SENTI_HARD_TITLE_1 |
Mapping their Movements |
NPC_MISSION_SENTI_HARD_1 |
The client seeks to better understand the Sentinels. They feel they have enough data on the behaviour of planetary drones, but comparatively little on the more rare quad and walker examples. The seek explorers to draw out and engage such higher Sentinels in order that they might be observed in battle. |
NPC_MISSION_SENTI_HARD_TITLE_2 |
Harvest The Brains |
NPC_MISSION_SENTI_HARD_2 |
The client is engaged in advanced artificial intelligence research. They seek to further their studies through the acquisition of mechanical and fabricated brains from across the galaxy. They have a wide collection already, but the jewel in the crown would be the processing unit from an advanced Sentinel. They seek an explorer to make the kill so that their team can safely perform the extraction. |
NPC_MISSION_SENTI_HARD_TITLE_3 |
Spare Parts |
NPC_MISSION_SENTI_HARD_3 |
The client requires spare parts for a personal project. Long ago, they overwrote the brain of a damaged Sentinel quadruped with a simple AI of their own creation. This salvaged machine has proved to be a loyal companion. However, various bearings and hydraulic systems are beginning to wear out. They require an explorer to disable or destroy an advanced Sentinel, so that they might harvest it for spares parts and restore their pet to full working order. |
NPC_MISSION_SENTI_HARD_TITLE_4 |
Wrath of the Sentinels |
NPC_MISSION_SENTI_HARD_4 |
The client suffered a great humiliation at the hands of the Sentinels. Their thirst for vengeance has not been slaked by the destruction of Sentinels with their own hands. Nor has the widespread elimination of drones soothed their rage. In what is probably a futile escalation, they are paying explorers to destroy every advanced Sentinel they can. |
NPC_MISSION_SENTI_HARD_TITLE_5 |
Send Them Running |
NPC_MISSION_SENTI_HARD_5 |
The client wishes to perform an aggressive experiment. They wish to discover effective ways of discouraging Sentinel drone aggression. Their latest theory is that destroying the more advanced Sentinel creations will leave the drones leaderless and confused, scattering them and bringing respite to planetary explorers. All they require to test this theory is a bold technician to perform the combat portion of their experiment. |
NPC_MISSION_SENTI_HARD_TITLE_6 |
Poking the Beast |
NPC_MISSION_SENTI_HARD_6 |
The client wishes to probe the systems that drive the Sentinels. Current knowledge is limited to the observation that Sentinels are provoked by the harvesting of resources. They wish to study other behavioural patterns. How do they communicate? Do they have a natural hierarchy? Are they aware of their wounds? How do they feel about their targets? The client feels the best way to answer these questions is to have a suitably equipped explorer engaged an advanced Sentinel while they observe from a safe distance. |
NPC_MISSION_SENTI_HARD_TITLE_7 |
The Heist |
NPC_MISSION_SENTI_HARD_7 |
The client, like many others, has observed the value of gravitino orbs. Unlike many others, however, they have little desire to be attacked and pursued by Sentinels. Instead, for a share of the profits, they seek an enterprising explorer to attack and kill advanced Sentinel forces. While the drones are distracted, they will quickly collect their orbs and flee before the Sentinels return. |
NPC_MISSION_SENTI_HARD_TITLE_8 |
A Sentinel of One’s Own |
NPC_MISSION_SENTI_HARD_8 |
The client has worked hard to grow a substantial nursery garden, full of rare and valuable plants. However, this has attracted thieves and other plant plunderers. The client seeks to construct their own private Sentinel force to monitor their trees. The have a large number of parts from downed drones, but to complete their patrol group they need pieces from a Sentinel quad or walker. They seek an explorer to perform the necessary combat manoeuvres. |
NPC_MISSION_SENTI_HARD_TITLE_9 |
The Nullifier |
NPC_MISSION_SENTI_HARD_9 |
The client is testing a potential solution to the Sentinel harassment problem. They have developed a device that broadcasts high-frequency sounds at a wavelength that interferes with whatever intelligence drives the Sentinels. At least, that is the theory. The client seeks an explorer to engage an advanced Sentinel in battle, so that the device can be tested properly. The explorer should be prepared to fight if the device fails to function correctly. |
NPC_MISSION_SENTI_HARD_TITLE_10 |
Testing their Defences |
NPC_MISSION_SENTI_HARD_10 |
The client has developed a networking device that operates at the same wavelength as the Sentinel communicator systems. They intend to use this to probe for exploits in whatever system directs and controls the drones. They seek an explorer to engage an advanced Sentinel in battle, in order that they might test their device. |
That was a great way to soak up some info I glossed over. Thanks!!
Thank you Devilin as always, back to my regular activity with etarc and NMS, I hope with even more interaction now that my pc/ps4/recordingequipment are all in the same room, beside each other, and with enough plugs to all be on simultaneously Gonna give this an oul read, work through some more of the photos I pulled from my ps4 and then begin the big move to the ETARC hub (streaming ahoy!)
Updated Permadeath, Death Quotes - NMS_UPDATE3_ENGLISH to include the sources of these quotes.
Interesting to note is them being written like Travellers would, and all having an Iteration number.
“Death by mysterious relic” must be if you get a wrong answer at a monolith that causes damage to you and you are low enough to die.
That would be outright achievement-worthy.
Which makes me think, there really should be journey milestones for deaths